Cyber Safety in Schools Presented by: Margie Daniels – Executive Director, Middlesex Partnerships for Youth, Inc. Onyen Yong – Director of IT/Assistant District Attorney Middlesex Partnerships for Youth, Inc. Office of Middlesex District Attorney Gerard T. Leone Jr. Cyberspace Risky Technologies OR Risky Behaviors? What Are Kids Doing Online? Instant messaging (IM) Facebook and other social networking sites. You Tube Chat rooms Webcams Cell Phones: Texting, Sexting, Video Interactive Games Virtual Worlds: Second Life Webkinz 35% of adults have a profile on a social networking site 65% of teens have a profile on a social networking site 49% adults and teens said they used social networking site to make new friends Pew Internet & American Life Project, 2008 Search Username User Names Watching but not playing Chat Webcams Often Can built into computers be disabled Inappropriate doors use possible behind closed Cell Phones Texting Issues Over Texting Use during school hours, despite regulations Cyber Bullying Sexting • “High Tec Way to Flirt” • Serious legal implications (distribution of child porn) Holliston Police Department Response to “Sexting” & hurtful “Texting” Prevention Strategies • Education for children • Education for families and community Online RPGs: World of Warcraft "They build it in such a way that you have to keep putting more and more time into it to maintain your status. I remember thinking when I was married that it was downright exploitative to people who couldn't control themselves in that way. It's set up like a drug." http://us.i1.yimg.com/videogames.yahoo.com/feature/wedding-woes-the-dark-side-of-warcraft/1186366 Online RPGs: World of Warcraft News story: “Wedding Woes: The Dark Side of Warcraft” "He would get home from work at 6:00, start playing at 6:30, and he'd play until three a.m. Weekends were worse -- it was from morning straight through until the middle of the night," she told Yahoo! Games in an interview. "It took away all of our time that we spent together. I ceased to exist in his life." http://us.i1.yimg.com/videogames.yahoo.com/feature/wedding-woes-the-dark-side-of-warcraft/1186366 Second Life What is Second Life? Developed by Linden Lab MUVE - Multi-User Virtual Environment “Second Life is a 3-D virtual world entirely built and owned by its residents.” Second Life is NOT a game Main grid is for adults only (18+) Teen Second Life Requires valid cell phone with SMS 13 to 17 y.o. Started early 2005 17 Revealing Too Much Predators Cyber Bullying You Can’t Take It Back Words and photos published online are there for the world to see - once out there, they can’t be taken back. Any photo or video posted online can be saved, accessed and altered by anyone. This applies even if your page is private. Private conversations can be saved. www.facebook.com Name Age Home How He Knows These Friends Friends Interests Why Should You Care? Family, friends, parents, teachers, and others will likely check your online life. College admissions officials often check to see what online information they can find on candidates. The same applies to employers you might want to work for in the future. Interested in a career with a public life? Beware what you post! Profiles & blogs may be viewed by online predators. How Much is Too Much? Information that could lead a predator to your door: Name age birthday phone number School schedule location Photos or video should never be posted online if they show: Backgrounds that reveal identifying information Sexually provocative poses Too much skin • Some Web sites such as www.freevote.com, offer users the opportunity to create online polling/voting booths. • Cyberbullies can use these Web sites to create Web pages that allow others to vote online for "The Ugliest , Fattest, Dumbest etc. Boy/Girl at ***** School". Why Victims Don’t Report! They do NOT want to be blamed. They do NOT want the computer to be taken away! They are worried that their report will NOT be taken seriously. What won’t work Avoiding the internet Using blocking, monitoring and filtering software as a standalone strategy Monitoring is more effective than blocking in preventing youth from communicating online with unknown people (Pew Internet and American Life Project)