CARTOGRAPHIC DESIGN Cartographic Design for GIS (Geog. 340) Prof. Hugh Howard American River College INTRODUCTION to CARTOGRAPHIC DESIGN CARTOGRAPHIC DESIGN • Is a partly mental, partly physical process in which maps are conceived and created (a verb) – The word design can also be a noun – A map can have a particular design, but design in this sense is only the end result of the design process CARTOGRAPHIC DESIGN • Successful cartographic design – Results in maps that effectively communicate geographic information An ineffective communicator An effective communicator CARTOGRAPHIC DESIGN • Cartographic design involves – Conceptualization of the map – Visualization of the map – Construction of the map • A partly mental, partly physical process CARTOGRAPHIC DESIGN • Is driven by two goals – To create a map that appropriately serves the map user and the map’s intended use – To create a map that communicates efficiently, with simplicity and clarity CARTOGRAPHIC DESIGN • Is directed by rules, guidelines, and conventions, but is relatively unstructured – A single, optimal solution to a given mapping problem generally does not exist – Several acceptable solutions are possible – “Good design is simply the best solution among many, given a set of constraints imposed by the problem” (Dent 1999) CARTOGRAPHIC DESIGN • Cartographic design is difficult! – If it were easy, expert systems would be used to design most maps – Expert systems are applications that make decisions based on rules and guidelines obtained from cartographic experts – Cartographic expert systems are currently limited to narrow aspects of cartographic design, and lack the ability to completely and consistently design top-quality maps CARTOGRAPHIC DESIGN • Build a foundation of cartographic design skills by following the specific rules and guidelines presented here – Consider alternative approaches once you master these rules and guidelines – Always be prepared to explain or defend your design decisions MAP DESIGN RESEARCH MAP DESIGN RESEARCH • Map design research has guided many aspects of cartographic design – Arthur Robinson (1952) sparked enthusiasm for this research with The Look of Maps MAP DESIGN RESEARCH • In The Look of Maps, Robinson – Emphasized the importance of a map’s function over its form – Called for objective experimentation with regard to map design MAP DESIGN RESEARCH • • Two schools of though emerged The “behaviorist” view – Focused on determining which mapping techniques are most effective, without regard for why they are effective • The “cognitive” view – Focused on why certain techniques are effective by applying knowledge structures to the ways that people perceive maps MAP DESIGN RESEARCH • Results of eye-movement studies performed by George Jenks (1973) – These studies remain as seminal examples of map design research MAP DESIGN RESEARCH • Results of eye-movement studies performed by Sarah Fabrikant (2005) – Modern eye-movement study Circle sizes indicate the amount of time the map user’s eye was fixated at a given location MAP DESIGN RESEARCH • Hans Meihoefer (1969) performed studies related to circle sizes – Helped determine the minimum size differences required for map users to distinguish one circle from another ART and GRAPHIC DESIGN ART • The “art” of maps plays an important role in cartographic communication – The artistic aspect of maps is guided less by experimentation, and more by intuition – A map that embodies an artistic sensibility has a greater chance of communicating information than a “non-artistic” map ART • The overt aspect of art – Maps can be beautiful • The less obvious aspect of art – There is an “art” to good map design – The cartographer synthesizes a wide variety of factors and produces a map – Human artistic abilities make this synthesis possible GRAPHIC DESIGN • The link between cartographic design and graphic design is strong – Graphic design emphasizes communication through graphical means, but is oriented toward advertisements and packaging, as opposed to maps – Graphic designers are responsible for a significant proportion of maps produced for print and on-line publication GESTALT PRINCIPLES of PERCEPTUAL ORGANIZATION GESTALT PRINCIPLES • Gestalt is a theory of visual perception developed in the 1920s – It attempts to describe how humans see the individual components of a graphical image, and organize them into a unified whole – These principles represent the theoretical underpinning for many cartographic design rules, guidelines, and conventions GESTALT PRINCIPLES • Gestalt principles include the following – – – – – – – – Closure Common Fate Continuity Figure-Ground Proximity Similarity Smallness/Area Symmetry GESTALT PRINCIPLES • Closure – Allows us to complete an image even when parts are missing GESTALT PRINCIPLES • Common Fate – Allows us to group elements that share the same moving direction GESTALT PRINCIPLES • Continuity – Allows us to move our eyes from one object to another GESTALT PRINCIPLES • Figure-Ground – Allows us to perceive certain objects as being closer to us (and more important) GESTALT PRINCIPLES • Proximity – Allows us to view objects that are close together as a group GESTALT PRINCIPLES • Similarity – Allows us to group objects that are similar in size, shape, color, etc. GESTALT PRINCIPLES • Smallness or Area – Allows us to view the smaller of overlapping areas as figures GESTALT PRINCIPLES • Symmetry – Allows us to view symmetrical objects as whole figures (forming around the center) THE IMAGE POOL IMAGE POOL • Is a mental inventory of designs and design possibilities – Taken from maps, graphics, and images • • Build it by critically viewing art, graphic design, and maps Many examples of well-designed maps appear in the lectures and textbook – Use these to help build your image pool THE DESIGN PROCESS THE DESIGN PROCESS • Map Communication Model – List of the basic steps involved in communicating geographic information – Design process encompasses the entire model, but is most concentrated in Step 4 – I will focus on Step 4, assuming that Steps 1-3 have been completed THE DESIGN PROCESS • The design process can be distilled into a list of procedures – These procedures are iterative, and need to be repeated until the map is complete – These procedures will sometimes need to be executed simultaneously, or out of the prescribed order THE DESIGN PROCESS 1. Determine how the map will be reproduced – Reproduction considerations, such as the printing method to be used, will impact almost every aspect of the design process, and need to be resolved first 2. Select a scale and map projection that are appropriate for the map’s theme – This will form the foundation of your map THE DESIGN PROCESS 3. Determine the most appropriate methods for data classification and symbolization – This will allow you to craft your message 4. Select which map elements to employ, and decide how each will be implemented – You must also decide how to implement type THE DESIGN PROCESS 5. Establish an Intellectual Hierarchy – A ranking of symbols and map elements according to their relative importance – The following is a general hierarchy for thematic maps Most Important Least Important • • • • • • Thematic symbols and type labels Title, subtitle, and legend Base information (boundaries, roads, etc.) Scale and north arrow Data source and notes Frame and neat lines THE DESIGN PROCESS 6. Create one or more sketch maps – A sketch map is a rough, generalized hand drawing that represents your developing design THE DESIGN PROCESS 7. Construct the map – Place, modify, and arrange map elements according to your sketch map, and in the order that was previously recommended Print rough drafts to evaluate and refine the evolving map VISUAL HIERARCHY VISUAL HIERARCHY • Graphical representation of the intellectual hierarchy – Thematic symbols are graphically emphasized and base information is deemphasized – More important map elements (title, legend, etc.) are graphically emphasized, and less important elements (bar scale, data source, etc.) are deemphasized VISUAL HIERARCHY • An effective visual hierarchy – Attracts the map user’s eyes to the most important aspects of the map first, and to less important aspects later – Results in a map that clearly reflects the relative importance of symbols and map elements – Results in maps that are easier to interpret, and are more attractive VISUAL HIERARCHY • Implemented by altering the visual weight of map features – The visual weight refers to the relative amount of attention that things attract – Visual weight can be manipulated to emphasize or deemphasize features VISUAL HIERARCHY Inverted (incorrect) Visual Hierarchy Based on an Inverted Intellectual Hierarchy • Frame and neat lines • Data source and notes • Scale and north arrow • Base information • Title, subtitle, and legend • Thematic symbols and type VISUAL HIERARCHY Correct Visual Hierarchy Based on a Correct Intellectual Hierarchy • Thematic symbols and type • Title, subtitle, and legend • Base information • Scale and north arrow • Data source and notes • Frame and neat lines CONTRAST CONTRAST • • Visual differences between map features that allow us to distinguish one from another Contrast adds interest to a map by providing graphical variety – It can be used to differentiate features (qualitative) – Or to imply their relative importance or magnitude (quantitative) CONTRAST • Can be achieved through manipulation of the visual variables – Qualitative Contrast can be used to differentiate features Qualitative Visual Variables CONTRAST • Can be achieved through manipulation of the visual variables (cont.) – Quantitative Contrast can be used to imply relative importance or magnitude Quantitative Visual Variables CONTRAST • • Map on the right represents appropriate contrast Map on the left lacks appropriate contrast in four respects – – – – Lightness and size of thematic symbols Size of lines (line width) Type size Difference between the mapped area and the background CONTRAST Inappropriate Contrast Appropriate Contrast FIGURE-GROUND FIGURE-GROUND • A special type of contrast – Has already been introduced… • A Gestalt principle of perceptual organization – Refers to methods of accentuating certain objects over others by making them appear closer to the map user FIGURE-GROUND • Map design research has not produced guidelines for figure-ground that are guaranteed to work in every situation – The following guidelines work well in most cases • Separate approaches – To accentuate points and/or lines – To accentuate areas FIGURE-GROUND • To accentuate points and/or lines – Make the points or lines darker than their surroundings Base information has been lightened through “screening” FIGURE-GROUND • To accentuate areas – Make the area lighter than its surroundings The surrounding area has been darkened FIGURE-GROUND • Land-Water Contrast – A special case of figure-ground accentuating a lighter area – The “ground” is water FIGURE-GROUND • Making an area lighter than its surroundings is not always appropriate – When the mapped area is dense with areal thematic symbols (esp. when color is limited to shades of gray) Areal thematic symbols provide enough contrast between the mapped area and its surroundings Gray background might be confused with thematic symbols FIGURE-GROUND • Multiple layers of importance can be represented – Features can be assigned relative importance, based on relative proximity to the map user Circles act as figures in relation to countries (which act as ground) Countries, while subordinate to circles, act as figures in relation to water (which acts as ground) Countries appear further away than circles, yet closer than water FIGURE-GROUND • Alternative methods of establishing figure-ground that accentuates areas – Imposition on a graticule – Vignette BALANCE BALANCE • • The organization of map elements and available space, resulting in visual harmony and equilibrium The map elements in a well-designed map tend to complement one another – Those in a poorly-designed map appear to compete for space, resulting in visual disharmony BALANCE • Before attempting to achieve balance, the initial available space needs to be identified – Initial available space is the area the map will occupy—as defined by the frame line Frame Line BALANCE • Identify the initial available space Initial available space is defined by the frame line BALANCE • Place larger map elements Mapped area is as large as possible Mapped area is visually centered (horizontally and vertically) Title is placed at top center BALANCE • Reevaluate available space and place Map elements that are intermediate in size, such as the legend Legend is visually centered within larger portion of available space BALANCE • Reevaluate available space and place The smallest map elements, such as the data source and bar scale Map elements are visually centered within appropriate areas of available space Available space still remains BALANCE • The addition of each map element alters the preexisting balance and available space – Map elements typically need to be rearranged several times to achieve good balance – Certain individuals are intrinsically better at judging balance, but experience improves one’s skills BALANCE • • Evaluating balance Does the map look left-heavy, rightheavy, top-heavy, bottom-heavy? – Top-heavy designs are of particular concern • Do certain areas appear cramped or barren? – Are map elements competing for space? – Are too many “heavy” objects concentrated in one area? BALANCE • Evaluating balance (cont.) Poorly Balanced BALANCE • Evaluating balance (cont.) Well Balanced BALANCE • Evaluating balance (cont.) Do the best you can, given the constraints! CARTOGRAPHIC DESIGN Cartographic Design for GIS (Geog. 340) Prof. Hugh Howard American River College