Marketing in Hypermedia Computer

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Marketing in Hypermedia

Computer-Mediated

Environments : Conceptual

Foundations

The World Wide Web

幾個讓 Internet 成為行銷人員注目的因素

消費者與企業在網際網路上的互動漸增。

在電子商務中,分散式且多對多的 Web 應

用較受歡迎。

相較於其他 Hypermedia CMEs , Web 可

以提供更廣泛的內容。

Web 提供了一個可以用來打廣告,甚至是

直接配送某些貨品的通路。(低成本)

Hypermedia Computer-Mediated

Environments

Model 1 : Mass Media

Hypermedia Computer-Mediated

Environments

Model 2 : Interpersonal and Computer-

Mediated Communications

Hypermedia Computer-Mediated

Environments

Model 3 : A New Model for Hypermedia CMEs

New Concepts about Model 3

Machine-Interactivity

Telepresence

Hypertext, Multimedia, and Hypermedia

Network navigation

Media Characteristics

About Traditional Media v.s. New Media

The Remaining 3 characteristics :

The Number of linked sources available

Media Feedback Symmetry

Temporal Synchronicity

Figure 5 : Media Typology Based on Objective Characteristics.

The central position of the Web in Figure 5 corresponds to an important strategic interpretation of the Web as a marketing medium.

Advertising strategy on the Web must account for both short-term ( decision of which link to select next ) and long-term

( reading detailed information provided at a commercial site ) exposure.

A Process Model of Network

Navigation in Hypermedia CMEs.

Flow :最佳化體驗的流程

Flow experience in a CME :在網路瀏覽

間所觸發的狀態

人機互動中的連續回應

本質上是愉悅的

某些自我意識會喪失

自我強化

全心涉入

Antecedents of Interactivity and Vividness

Overview of Two-Stage Structural Model of

Consumer Behavior in a CME

Dynamic process model of network navigation in the hypermedia CME

Research Issues

㊣ Flow 的衡量

1.Measurement approaches

2.Primary antecedents of flow

3.Secondary antecedents of flow

㊣顧客的異質性

4.The Autotelic personality

5.Optimal stimulation level and flow

Research Issues

㊣在 CMEs 中之體驗式或目標導向性行為

6.Definition of experiential and goal-directed behavior.

7.Search motives and involvement for experiential and goal-directed behavior

8.External memory

9.Choise behavior and decision making in a CME

10.Developmental patterns of flow states.

Research Issues

㊣ Flow 在邏輯上的推論

11.Consumer learning

12.Perceived behavioral control

13.Exploratory behavior

14.Positive subjective experiences

15.Distortion in time perception

Discussion and Conclusion

In the new communication model, consumers can actively choose whether to approach firms through their Web sites and exercise unprecedented control over the management of the content with which they interact.

The opportunity for consumer interaction in the hypermedia CME is unprecedented.

Repeat consumption behavior, that is, repeat visits to a hypermedia CME, are increased if the environment facilitates the flow state.

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