Storytelling & Destination Branding THE DANISH CASE “TALES OF THE LIMFJORD” TRU seminar 15 April 2010 Anette Therkelsen Tourism Research Unit Aalborg University Outline • Background ▫ 5 Nordic case studies • Purpose of Danish case study • Theoretical framework • Analysis – ”Tales of the Limfjord” ▫ characteristics of storytelling practices ▫ stakeholder relations • Future research perspectives Background: A Nordic Project A two-year NiCe-sponsored project: ”Storytelling and Destination Development” Purpose: Can stories be used for developing and marketing Nordic tourism destinations and make them more attractive on international tourist markets? Partners: • • • • • Handelshögskolan BI, Oslo, Norway Hanken Svenska Handelshøgskolan, Vasa, Finland Icelandic Tourism Research Centre, Akureyri, Island University West, Trollhättan, Sweden Aalborg University, Denmark Purpose of Danish Case Study Investigate whether the storytelling project ”The Tales of the Limfjord” is instrumental in branding the Limfjord as a tourism destination ▫ Internally (stakeholder perspective): management, stakeholder involvement, ownership ▫ Externally (market perspective): market communication, storytelling events THEORETICAL MODEL - STORYTELLING AND DESTINATION DEVELOPMENT STAKEHOLDERS (local/non local) STORYTELLING PROCESS OUTCOME OF DESTINATION STORYTELLING DEVELOPMENT PROCESS (year 1, 2, 3…) A - Initiators - Decision makers - Owners A Agenda setting - Theme - Stories / participants - Target groups - Financing Further concept development - Storyline & comm. - Servicescape design - Number & type of storytellers/locations - Packaging B Steering committee Combination of A & C stakeholders C - Storytellers - Location providers - Service providers B Design of storytelling concept - Storyline - Servicescape design - Program/ packaging - Market comm. - Souvenirs C Implementation - What? How? Where? - When? Why? Marketing output - Earnings - Number & types of guests - Media coverage Inter-organisational outcome - Cooperation - Knowledge & skills Economic - New ventures - Extend season - Destination brand Socio-cultural - Employment - Training - Infrastructure - Image & identity Environmental Strengthen / weaken / no change ”Tales of the Limfjord” • Launched 2005 • Niche product • 34 stories in the main season • 5 themes • 5000 visitors pr. year (2009) • Target group: Danish couples 45+ Data • 12 interviews w. stakeholders & storytellers • 6 observations of storytelling events Storytelling in Tales of the Limfjord • Story content & composition ▫ ▫ ▫ ▫ ▫ Facts (mediated through fiction) Place attachment Walk & talk – engaging breaks Beginning-middle-end + dressing up Stories enhanced by taste of products ▫ ▫ ▫ ▫ Place belonging & pride Passion and personality No manuscript – adjust to tourists Personal contact & interaction w. tourists www.visitlimfjorden.com • The storyteller Single stories or overall story frame • Single stories sought connected through broad themes • No overall story frame that brands the destination Storytelling in Tales of the Limfjord • Product level ▫ The individual stories have many qualities ▫ An overall story framework non-existent • Promotion level • No storytelling based promotion No strategic destination branding effort – WHY? THEORETICAL MODEL - STORYTELLING AND DESTINATION DEVELOPMENT STAKEHOLDERS (local/non local) STORYTELLING PROCESS OUTCOME OF STORYTELLING PROCESS (year 1, 2, 3…) DESTINATION DEVELOPMENT A Initiators & Decision makers Tourist offices Politicians Museum A Agenda setting 5 broad themes Stories identified by tourist 0ffices Financing: tourist offices not storytellers Target groups: DK 45+ Further concept development Limited – top-down info Economic - New ventures - Extend season - Destination brand B Steering committee B Design of storytelling concept Not a combination of A No overall storyline & C stakeholders No servicescape design Programming through themes Market comm. not integrated w. product C Storytellers Museums, nature guides, private companies, local volunteers C Implementation Individual stories Elements of servicescape Programming not practised Marketing output Limited earnings 5000 guests at x events Socio-cultural - Employment - Training - Infrastructure - Image & identity Inter-organisational outcome Coop. bxt. A & B Top-down info from A/B to C No coop bxt storytellers Environmental Strengthen / weaken Knowledge & skills / no change Use & exchange of local knowledge among A & B Limited generation of new knowledge Use of knowledge among C, no exchange Further research perspectives • Storytelling & experiences ▫ Before, during, after -framework ▫ Co-creation • Communicative strategies of storytelling ▫ Building a storyline (message, phases, characters) authenticity (facts/fiction), semiotics (icon, index, symbol & myth-making) • Knowledge dynamics of a storytelling network ▫ Use/generation of knowledge, local/distant knowledge,mobility/anchorage of knowledge