WP3: 3D Internet Professor Timo Ojala University of Oulu Department of Computer Science and Engineering MediaTeam Oulu research group Finland Feb 13, 2013 NIMO (Nordic Interaction and Mobility Research Platform) • http://www.nimoproject.org • Timespan: 6/2011 – 5/2014 (36 months) • Consortium • Luleå University of Technology, Sweden (LTU) (coordinator) • University of Oulu, Finland (UO) • University of Lapland, Finland (UL) • Total budget: 1.45 MEUR • Main public financier: Interreg IV A Nord program • UO budget: 285 kEUR • Co-funders: BusinessOulu, OBP Research Ltd. UO objectives • Open 3D virtual model of Oulu city centre (”Oulu3D”) • Pervasive city game for youth ”Open 3D Internet City Laboratory” project • UO gave Prof. Ojala 598500 EUR strategic research infrastructure grant ”Open 3D Internet City Laboratory” • With 25% co-funding total budget is 798000 EUR • Small part of the co-funding is contributed the NIMO project • Grant is facilitated by the groundbreaking work done in the NIMO project • Three objectives to be implemented in 2013-2014 • Expansion of the Oulu3D model • Add 40 blocks to the high fidelity city model • Create low fidelity regional model • Create indoor models of selected buildings • Design and implement functionalities and interfaces supporting research use of the model • Purchase equipment supporting research use of the model • Internal and external calls for use cases (scenarios) for the model in JanFeb 2013 ”Open UBI Oulu” FIRI 2013 funding application • Academy of Finland’s call for updating the Finnish research infrastructure roadmap 2013 • Infrastructures selected to the FIRI roadmap get substantial funding in 2014-2019 (25% matching funding) • Two stage call • Stage 1: Plan of intent (6 pages, Feb 2012) • Reviewed by the national FIRI committee • Stage 2: Full application (20 pages, May 2012) • Reviewed by international panel • Oulu3D virtual model is one of the infrastructures included in the ”Open UBI Oulu” application NIMO: UO project team • Leader: Professor Timo Ojala • Project team on NIMO’s payroll • • • • Research assistant Daniele Zanni Research assistant Toni Alatalo (75%) Graphical designer Teijo Räty (part-time) Trainee Lasse Annola (5-8/2012, partly supported by government traineeship grant) • Program manager Marika Leskelä • Project secretary Elvi Hiltunen NIMO: Advisory group • • • • • • • • • • • • • • • • • • • • • Kari Autio, UO/CIE Janne Heikkilä, UO/CSE Seamus Hickey, UO/CIE Tommi Hollström, Adminotech Jonna Häkkilä, UO/CIE Jussi Kangasoja, OUAS Jarmo Laitinen, City of Oulu / Center of Youth Affairs Uki Lahtinen, City of Oulu / Technical Centre Tony Manninen, Ludocraft Ville Mickelsson, Cyberlightning Juhani Miettunen, Oulu3D Pekka Nisula, OUAS Ilpo Okkonen, Oulu3D Jyrki Okkonen, Oulu3D Johannes Peltola, VTT Harri Pesola, CubiCasa Jani Pirkola, Cyberlightning / realXtend Foundation Jukka Riekki, UO/CSE Mika Sorvisto, CENTRIA Christian Sundell, Business Oulu Eero Tervo, Evocons NIMO: UO WP3 objective #3-1: Oulu3D • Joint initiative to build open interactive 3D virtual model of downtown Oulu atop the realXtend platform • Outdoor modeling of selected blocks • Indoor modeling of selected key buildings • Hosting of the model in public Internet • Division of activities • • • • • Data (photographs, blueprints, laser scanning) Modeling Hosting IPR Services • Phasing of the model • Phase #1: ”9” (available in 2012) • Phase #2: ”50” (resourcing by ”Open 3D Internet City Laboratory” project) • Phase #3: ”City” realXtend - Open source platform for the 3D Internet • • • • http://www.realxtend.org Client-server architecture Tundra SDK, Naali viewer Extensible scene architecture Example shared presentation Alatalo T (2011) An entity-component model for extensible virtual worlds. IEEE Internet Computing 15(5):30-37. Oulu3D: Phase #1 area (”9” blocks) Oulu3D: Phase #2 area (”50” blocks) (tentative) Oulu3D: Modeling process NIMO CENTRIA DATA 3D MODELING TEXTURING MOVE MODEL TO REALXTEND ADMINOTECH HOSTING OF REX MODEL Oulu3D: Photographing of building facades Pakkahuoneenkatu 14 facade south Oulu3D: Photographing of blueprints Pakkahuoneenkatu 14 facade south Oulu3D: Photographing of blueprints (2) Pakkahuoneenkatu 14 floorplan Oulu3D: Laser scanning Laser scanning equipment 3D visualization of Puistola block from laser data Video (30 seconds, disk) Oulu3D: Laser scanning example (1) Oulu market: Scan #1 Oulu3D: Laser scanning example (2) Oulu market: Scan #2 Oulu3D: Laser scanning example (3) Oulu market: Scan #3 Oulu3D: Laser scanning example (4) Oulu market: Scans #1-#3 merged Oulu3D: Laser scanning phase #1 (fall 2011) 50 scanning points Oulu3D: realXtend modeling example Which part is realXtend model and which part is photo? Differences between realXtend model (low polygon) and CAD models (high polygon) have to be understood Oulu3D: Current ”9” block realXtend model Optimized low-fidelity version of the phase #1 model has also been created in collaboration with the CIE researchers, targeted for lightweight web/mobile clients Oulu3D: realXtend indoor modeling of buildings Byström’s house selected as pilot for indoor modeling Oulu3D: Hosting NIMO purchases hosting from Adminotech (uses Amazon cloud) Oulu3D: Recent progress • Creation of best practice recommendations for modelers • Design of Oulu3D licensing model • Design of Oulu3D O&M model • Oulu3D Ltd. selected as administrative operator by 3DIA • Utilization of Oulu3D model in various R&D activities Oulu3D: Best practice recommendations for modelers • Prepared in collaboration with the CIE researchers • Based on the lessons learned in the modeling of phase #1 model and in the subsequent optimization of the model • Peer reviewed by modeler community in Jan-Feb 2013 • When accepted, sets technical requirements for all future Oulu3D modeling activities Oulu3D: Licensing model • Source materials: CC Attribution-ShareAlike 3.0 • Any modifications have to be shared • realXtend materials: CC Attribution 3.0 • Facilitates free use by attributing the licensor → Maximize utilization of the Oulu3D model by the community 3D Internet Organizations Oulu3D: O&M model CorpX www.corp_x.fi/3D CorpX www.corp_x.fi/3D CorpX www.corp_x.fi/3D CompX www.compX.com/3D CorpX Scene CorpX Scene CorpX Scene CompX Scene(s) Server Instance(s) Cases Server Instance(s) Server Instance(s) (hosting operator) Server Instance(s) (hosting operator) (hosting operator) (hosting operator) streetartgangs.net MCT3D.net www.ouka.fi/3D NIMO Scene(s) MCT Scene(s) City of Oulu Scene(s) Server Instance(s) (hosting operator) Server Instance(s) (hosting operator) Server Instance (hosting operator) Oulu3Dlive.net (Univ. of Oulu) Commercial services Nonprofit services Administration (administrative operator, Oulu3D Ltd.) Root Scene Model Elements Root Model (Creative Commons) NIMO MCT Company B City of Oulu Company C Organisation A ... REX Contributions realXtend Server (hosting operator) Oulu3D: Example of utilization in research (UO/CIE) Service Fusion: Real-world online services are ”fused” into Oulu3D Hickey S, Arhippainen L, Kuusela E, Pakanen M, Pouke M & Karhu A (2012) Service Fusion: Interactive 3D user interface. Proc. MUM 2012, Ulm, Germany, article no. 58. Oulu3D: Example of utilization in research (UO/CIE) Reality vs virtual reality in mobile AR UI • Comparison of camera-based augmented reality UI and 3D virtual model based UI • Wizard-of-Oz testing at downtown Oulu with simulated location-based mobile services Oulu3D: Example of utilization in public service City of Oulu: Urban planning (1) Oulu3D: Example of utilization in public service City of Oulu: Urban planning (2) Oulu3D: Example of utilization in business Cyberlightning Ltd.: CyberSlide Oulu3D model as a virtual 3D presentation environment Oulu3D: Demonstrations on multi-touch surfaces Porting of Service Fusion onto UBI-wall and UBI-table demonstrated at the establishment dinner of the University of Oulu’s Donors Club, in collaboration with the CIE researchers Alatalo T, Zanni D, Goncalves J & Ojala T (2013) Porting a 3D tablet interface onto a wall-sized display. CHI 2013 workshop POWERWALL - International Workshop on Interactive, Ultra-High-Resolution Displays, Paris, France, to appear. Oulu3D: Other R&D utilizations • As test content in technology development • Porting of realXtend Tundra SDK to Android (CIE/Chiru project & Ludocraft Ltd.) • Development of lightweight web browser client for realXtend targeted for tablets and mobile phones (CIE/Chiru project & Playsign Ltd.) • Creation of 3D marketing video of downtown Oulu (BusinessOulu/Contum) • Environment for virtual sports in 3D Live project (FP7 STREP) Oulu3D: Ongoing and upcoming activities • Define O&M practices with Oulu3D Ltd. • Commence the”Open 3D Internet City Laboratory” project • • • • • • • • Establish management group Collect use cases from the stakeholder community Update requirements for the Oulu3D model Complete Byström house’s model Commence indoor modeling of other buildings Commence expansion of high-fidelity city model Commence modeling of low-fidelity regional model Commence design and implementation of functionalities and interfaces NIMO: UO WP3 objective #3-2: Pervasive city game • Pervasive gaming ~ seamless integration and interaction of real world and game world • Design and implementation of incremental prototypes of pervasive games for youth utilizing the 3D virtual model • Evaluation via game play by significant number of real players in authentic urban setting • Close collaboration with the upcoming MESSI project of City of Oulu’s Centre of Youth Affairs First pervasive city game ”Street Art Gangs” • Teams of players try to create virtual graffitis around downtown Oulu, at the same time stopping other teams from creating graffitis 38 Street Art Gangs: Conceptual architecture Street Art Gangs: Recent progress • Game server • First functional prototype completed • First scalability tests with larger number of players completed • Porting of 3D game world from Google Sketchup to local Oulu3D model completed • Mobile game client • First functional prototype on Android completed • Porting to Windows Mobile and Apple iOS started • Desktop game client • Implementation has been started • Graphical (re)design if UI views continued Street Art Gangs: Mobile client screenshots Real (physical) game world at downtown Oulu • • Game is played with a mobile client Game objective is to create virtual graffitis around downtown Street Art Gangs: PC client screenshots Virtual game world in Oulu3D model • Game is played in the Oulu3D model on a PC • Players guide their teammates at downtown via instant messaging Street Art Gangs: Snapshots from 3D world Street Art Gangs: Ongoing and upcoming activities • Porting of mobile game client onto Windows Mobile and Apple iOS platforms • First field testing of Android game client • Porting of game world from local Oulu3D model to hosted Oulu3D model will be started when realXtend platform supports web sockets • Continue graphical (re)design of UI views Oulu3D has brought the players together! Objectives • Open • Community-based • Comprehensive • Realistic Utilization • Business • Public service • R&D Visible landmark for • Oulu’s 3D Internet competence • realXtend platform