Drawing the Human Figure “Head” Method The Head • Draw an Oval for the head of your figure. • Measure out how long the head is. • Then measure down 8 “heads” for male figures or 7 ½ “heads for female. The Torso • The shoulders are two “head” lengths wide. • The chin to the crotch is three “head” lengths long. Appendages • Arms are 3 ¾ “head” lengths long. • Legs are 4 “head” lengths long. Upper Skeletal Structure 1. Skull 2. Clavicle or shoulder bone 3. Scapula or shoulder blade 4. Vertebrae or spinal column 5. Ribs 6. Sternum or breastbone 7. Radius 8. Ulna 9. Carpus or wrist 10. Meta carpus Lower Skeletal Structure 11. Phalanges (14 finger bones) 12. Pubic bone 13. Coccyx 14. Femur or thighbone 15. Fibula 16. Tibia 17. Tarsus or anklebone 18. Metatarsus 19. Calcaneus 20. Phalanges (14 toe bones) Front Musculature 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. Trapezius Deltoid Pectorals Obliques External obliques Adductors Vastus muscle group, and the rectus femoris Sternomstoid Triceps Biceps Flexor carpi radius Flexor Carpi Ulnaris Abdominals Extensor digitorum Triceps surae Personeus longus Back Musculature 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. Trapezius Deltoid Rhomboideus muscles Latissimus dorsi External obliques Gluteus maximus (bottock) Biceps femoris Peroneus longus Triceps Gluteus medius Triceps surae (calf) Male vs. Female • Men typically have longer torsos than women. • Women typically have longer legs than men. Poses • • • • • Convincing posture Poses Action Body Language Avoid – Poses that obscure the clothing – ½ & ¾ body turns Hands • Open • Half-closed • Gripping • Closed Feet • Front • Side • ¾ turned • Bare, shoed Faces and Hair • • • • • • • Eyes Nose Mouth Ears Age Facial hair Fashions Body Types • • • • • • • Thin Average Muscular Overweight Age (Child to Old) Fashion Anime Costume and Fashion Drawing Clothing your Figures Fabric Types • • • • • • • Metal Leather Sheers Velours Satins/Silks Cottons/Linens Starches Dynamic Forces • Direct Thrust Wrinkles • Wrinkles follow the flow of action Bend Wrinkles • Bend wrinkles go in the direction of the bend • Radial wrinkles (left) start from the bend area and radiate outwards from the bend Crossing Wrinkles • Two tension wrinkles that meet while traveling in opposite directions Compression Wrinkles • Sag and collapse pattern • Crush force from gravity that affects the material such as leather (as seen to the left) Fragmentation Wrinkles • Past action wrinkles • Tends to appear in clothing that molds to the body of a figure. Swag and Hanging Wrinkles • The folds of fabric that has only gravity affecting how it hangs. • Does not have anything to do with energy or action of figure. Trap and Closure Wrinkles • These are wrinkles that are cut off or the view is obstructed from the observer Flying Wrinkles • The affects of air and gravity on excess fabric as a result of a movement. • The fabric flows in the direction of the movement Passive, Inert, and Lying Wrinkles • Fabric that has the appearance of lying around and has no action, energy or gravity affecting it Wrinkle Patterns, Textures, and Materials • • • • • • S-line curves Air-driven Hard-edged, angular Metallic Former activity Cornering Bibliography • Drawing the Head & Figure by Jack Hamm • Anatomy for Fantasy Artists by Glen Fabry • Dynamic Wrinkles and Drapery by Burne Hogarth • How to Draw Comics the Marvel Way by Stan Lee and John Buscema • How to Draw Manga by Ben Dunn