Engineering Design Lecture 3 The Design Process Engineering Design and Development Indicator Statement: Develop an understanding of engineering design. (ITEA, STL 9) Objective(s): Describe the personal characteristics involved in engineering. At least - Creativity Resourcefulness Ability to visualize and think abstractly Explain that established design principles are used to evaluate existing designs, to collect date, and to guide the design process. (ITEA, STL 9-I) Explain that engineering design is influenced by personal characteristics, such as creativity, resourcefulness, and the ability to visualize and think abstractly. (ITEA, STL 9-J) Explain that a prototype is a working model used to test a design concept by making actual observations and necessary adjustments. (ITEA, STL 8-K) Explain that the process of engineering design takes into account a number of factors. (ITEA, STL 8-L) Explain constraints on the engineering design process. At least – Safety Reliability Economic Considerations Quality Control Environmental Concerns Manufacturability Maintenance Human Factors Engineering (Ergonomics) • Engineering design is influenced by personal characteristics, such as creativity, resourcefulness, and the ability to visualize and think abstractly • The Engineering Design process is a systematic, iterative problem solving method that produces solutions to meet human wants and desires • The purpose of this lecture is to provide an understanding of the best teaching practices when instructing students to apply engineering design principle Outline • Characteristics of an Engineer • Overview of Unit 3 Design • Unit 3 Lesson 2 Engineering Design Process • Authentic Learning & Design Process • Unit 3 Lesson 5 Collecting and Processing Information •After watching this video what do you think are the personal characteristics of the designer? Engagement • Design are influenced by personal characteristics – such as creativity, – resourcefulness, – the ability to visualize – the ability to think abstractly Exploration • Design and build a tower out of paper. • Make it at least eighteen inches tall and strong enough to hold a ball. • The taller the better • It must hold the ball for at least 10seconds – 6 inches of masking tape – 1 sheet of paper Exploration • Look at your Materials and think about the questions below. – How can you make a strong tower out of a piece of newspaper? – How can you arrange the paper to be 18 inches? – How can you support the tower on a surface? – How can you creatively solve this problem? • Sketch your ideas on a piece of paper. Exploration Exploration • Take a good look at your sketches. • Decide on which one you want to try. • You will have 15 minutes to build your table. Exploration Exploration • • • • • • Lets test your Table Place a ball on top. 3..2..1.. Let go! Whose is holding the ball? Whose is not holding the ball? How did your personal characteristics help you in designing this tower? Exploration • What type of person do the following describe? – Creative – Resourceful – Ability to visualize and think abstractly Explanation • There are many constraints that must be met when engineering something – Safety – Reliability – Economic Considerations – Quality Control – Environmental Concerns – Manufacturability – Maintenance – Human Factors Engineering (Ergonomics) Explanation Challenge Problem Create a device that will toss a Marshmallow into a basket. Rules 1. Teams will have two members. 2. Each team member will operate the of the device, attempting three shots. 3. The Marshmallow may not be propelled by a launcher that is separate from the device. 4. The energy source (rubber band) must be attached to the device. 5. Team members may retrieve and supply Marshmallows to the shooter. 6. Four (4) rubber bands provided by the teacher are the only energy source to be used. 7. The device may extend in front of the shooting line, but the Marshmallow must be released from behind the line. 8. The device may not be larger than 8” x 8” x 8” at any time. Elaboration 3 Point line 2 Point line 18” 1 Point line 18” 24” Elaboration • Create a table on a sheet of paper • Four columns and four rows • Each team member attempt to launch the Marshmallow three times at each line. • Record your results. 3 point 2 point 1 point Try 1 Try 2 Try 3 When finished, create a page for your ePortfolio under Engineering Design using the Personal Characteristic Template Evaluation Overview of Unit 3 Design • BIG IDEA “The Engineering Design process is a systematic, iterative problem solving method that produces solutions to meet human wants and desires.” • The purpose of this unit is to enable students to apply the engineering design process as they solve a variety of problems. Lesson 1 Design Principles BIG IDEA- Engineers and designers must incorporate design principles Evaluation: when generating Student solutions knowledge, to problems skills Explanation: The teacher Extension: Students apply aesthetic and attitudes are assessed using Engagement: Exploration: Students Students will willdelivers generate look ataaand presentation on how engineers/ engineering design principles selected response items, briefto to the severalto survey different collect pairs data pertaining of sunglasses to designers aesthetic redesign a incorporate pair oftosunglasses fordesign an constructed response items, understand preferences how of the sample analyze sunglasses products principles engineering design elderly person. performance andthe Engineering (e.g.,use and function, it and to rubrics, brainstorm aesthetics, brand idealname, pair of principles into product and system Design Journal entries. etc…) sunglasses. design. Lesson 2 Design Process Exploration: the steps of the BIG IDEA- TheGiven Engineering Design Engagement: Students willpresents watch a the Explanation: The teacher engineering design process on note process isStudent a systematic, iterative problem Evaluation: knowledge, skills view entitled, “How I Harnessed the students with the correct sequence for cards, students attempt to place the solving method which produces solutions and attitudes are assessed using Wind,” Extension: Students will apply theon steps the steps and delivers a presentation steps in the correct order based to meetresponse human wants and desires selected items, brief ofprior the engineering design to aof including descriptions forprocess each step knowledge constructed response items, simple design problem documenting the engineering design process performance and Engineering their process.rubrics, The student will also Design Journal entries. apply mathematical concepts related to the design challenge Lesson 3 Criteria and Constraints BIG IDEA- Throughout the design process, designers must constantly Evaluation: Student knowledge, skills Extension: The teacher will introduce compare the solution to the criteria and and attitudesexperiment are assessed using the Pringles design brief constraints of the problem. selected response items, brief Explanation: Teacher presents Engagement: The teacher will apost Exploration: Students will read the a constructed response items, definition of criteria and word problem to students. Students will sample design brief: toyconstraints train and and performance rubrics, andand Engineering the importance of criteria identify the key information in the word criteria and constraints Design Journal entries.athe constraints throughout problem and develop impacting the design of solution. theengineering toy train. design process. Lesson 4 Prototypes & Modeling BIG IDEA- Engineers and designers Evaluation: Student knowledge, skills must incorporate design principles and attitudes are assessed using Extension: Students will select two when generating solutions to problems Engagement: Students willbrief look at selected response items, objects found in the classroom and Explanation: Thepairs teacher delivers a to several different of sunglasses constructed items,inare describe eachresponse of the objects three presentation on how models utilized Exploration: Students will further understand how to analyze products performance rubrics, and Engineering different ways: written/spoken, at various points within thebrand design investigate graphical representation, (e.g., function, aesthetics, name, Design Journal entries. mathematical, and graphical process to compare predicted results to specifically sketching, by researching etc…) actual observations. examples of orthographic drawings and identifying key components of orthographic drawings. Lesson 5 Collecting and Processing Information BIG IDEA- Computers assist in organizing and analyzing data used in the Skittle Color Percentages engineering design process. Evaluation: Student knowledge, skills and attitudesStudents are assessed using Exploration: willdelivers use a a Explanation: The teacher Engagement: Students will work in selected response items, brief spreadsheet software program to presentation Extension: Students on basicwill statistics, generate taking small groups to analyze data within a constructed items, calculate theresponse average number andset into basic account statistics the for level theof class the students data given set performance Engineering standard deviation ofand candy color in a knowledge gather during onrubrics, the statistics Crane from Strain theactivity Design regular Journal size bagentries. of M&Ms or Skittles Exploration Red Orange Green Yellow Purple 19% 22% 22% 19% 18% Lesson 5 Applying the Design Process and Documentation BIG IDEA- The Engineering Design Process is incomplete until the solution to the design problem has been Evaluation: Student knowledge, skills communicated to its intended and attitudes are assessed usingaaudience. Engagement: Students will read story . Thomas selected response items, brief about Edison from the Franklin Explanation: The teacher delivers a an Exploration: Students will develop constructed response items, Institute presentation that discusses the electronic engineering journal performance rubrics, and Engineering importance of communication and a Extension: The teacher Design Journal entries. will present the process on structuring presentations for robotic stacker activity a variety of audiences. Conduct Unit 3 Lesson 1 • http://www.ebdstemnetwork.net/curr iculum/mrefot3/pages/MReFoTunitt hreelessontwo.aspx Engagement Video • http://www.youtube.com/watch?v=cr jU5hu2fag 1. Design problems are not always presented in a clearly defined form. 2. There are many formal and informal problemsolving strategies. 3. There are established design principles that are used to evaluate existing designs, to collect data, and to guide the design process. 4. The Engineering-Design process is a step-by-step problem-solving strategy 1. It includes criteria and constraints 2. It can be used to create solutions to problems to satisfy human needs and wants. Explanation Form a Question Research the Topic Create a Hypothesis Create a Conduct Experiments Analyze your Data Draw Conclusions Report your Results •The Scientific Method is very important. •Gives us answers to the way the Universe works •It is linear in nature. •It has a starting point and ending point. •Once you report your results, you can then form a new question. Explanation The Design Process is a circular process- it encourages changes and improvements. Explanation Our Problem Solving Process Explanation 1. Define the problem. • • What is the problem that you are trying to solve? Not all problems will be clearly defined. Problem Statement: The products that we buy in the store are packaged in many unique ways to insure that they arrive at the specified location without being damaged. Design Brief: Design and construct a package that will protect a raw egg from being damaged when dropped from a height. What problem are we solving? Explanation 2. Brainstorming. • • • • • Create a list of ideas Sketch simple concept pictures Work towards quantity Never criticize anyone’s idea Use “Mind Mapping” Catch Fly Hold Egg Drop •Lets give this a try. •List possible ideas •Mind Map •Make at least three different sketches Explanation 3. Research and generate ideas • What have others done? • What do you need to know? – science, math concepts – Look on-line • As you look at what others have done – do you have any more ideas? Cite your sources! Google is not a source! It is a search engine. Explanation 4. Identify criteria and specify constraints • Now that you know the Problem and some information, it is time to look at what the requirements are. • This will include: – People, Time, Materials, Tools, Cost and other factors •This is an individual project. •You will have three days to build your design. •You may use any found material. •The container must be 8” x 8” x 8”. •Hold a Large Egg (teacher supplied day of testing). •Must be able to touch the egg from each side. •The lightest design that keeps the egg from cracking will earn 100 points •If the egg cracks, you will earn 70 points max. •Drop from 3rd floor to Commons. Explanation 5. Explore possibilities. • • • • • Review the Problem – Review the ideas you came up with – Review your research (that is why you did it) Review the criteria – Come up with at least 3 different ideas – These are sketches with annotations! Now it is your turn. Explanation 6. Select an approach• Use a Decision Matrix. • This is a Table – Criteria along the top – Possible solutions along the left side – Use your ideas to complete this table. Idea Total 1 2 3 Explanation Idea Size 8x8x8 Materials I can get Holds Egg Touch Egg from all sides Keep Egg Light from weight cracking Total 1 2 3 •Analyze each idea based on the criteria •4 = meets it perfectly •3 = is close but not perfect •2 = just a little bit •1 = it is a stretch to say it comes close •0 = does not meet the criteria •YES = 1 •NO = 0 •Total up the results. Explanation Idea 1 2 3 Size 8x8x8 Materials I can get Holds Egg Touch Egg from all sides Keep Egg Light from weight cracking 4 3 4 Yes =1 Yes= 1 3 4 4 Yes =1 Yes = 1 2 4 2 3 No =0 3 Yes = 1 3 Total 16 15 13 •Analyze each idea based on the criteria This is a •4 = meets it perfectly •3 = is close but not perfect sample of how •2 = just a little bit it should work •1 = it is a stretch to say it comes close •0 = does not meet the criteria •YES = 1 In the event of a tie – give weight to the “more important” criteria •NO = 0 •Total up the results. Explanation Idea 1 2 3 Size 8x8x8 Materials I can get Holds Egg Touch Egg from all sides Keep Egg Light from weight cracking 4 3 4 Yes =1 Yes= 1 3 4 4 Yes =1 Yes = 1 2 4 2 3 No =0 3 Yes = 1 3 Total 16 15 13 •Create an argument on why your design is the best solution to the problem or why it is not. •This argument must be based on logic, facts, and data. •A valid argument also provides the facts and data for the opposing argument. •Your argument must be well written and make use of the references from your research Explanation 7. Develop a design proposal • You will need to create a Multi-view drawing of your best solution. • Make sure that you include dimensions and other important information. • Some solutions may be complex and need many drawings to build from. • What you design here is what you will build and ultimately test. Explanation 8. Make a model or prototype. • Once you have made your initial solution, take a picture of it. Explanation 9. Test and evaluate the design. • • • You will need to create a test for your solution. Some projects may be destroyed after testing, so you might want to come up with non-destructive tests. Create a table to record your test results. 10. Redesign. • • As you test your solution, you will make changes based on the results of the test. Take pictures of these changes. Explanation 11. Create or make it. • • • This is your final solution to the design. Take a picture of the final solution. Video you testing the final solution 12. Communicate processes or results • • • Explain what you did during this project Imagine that you have 2 minutes to tell the class what you did and how you solved the problem. Or explain why your solution did not solve the problem. Explanation Elements of the engineering-design process can be used in short term problem-solving activities: a) learn and practice systematic problem solving, b) develop and apply their creativity and ingenuity c) make concrete applications of mathematics and science skills and concepts. Challenge Problem Design and construct a crane that will lift the greatest weight. Rules 1. The crane boom must attach to the tower provided. 2. A one-half inch (½”) hole will be used to mount the boom to the tower. 3. You may not touch the tower or the boom during testing. 4. Counterweights are allowed, but they may not be adjusted during testing. 5. The boom must hold a weight fourteen inches (14”) from the tower center. 6. The maximum length of the boom is twenty inches (20”). 7. A mechanism must be provided for lifting the weight. 1. Follow all directions the first time they are given. 2. Be courteous in language and actions. 3. Be on time and prepared to participate. 4. Respect other people and their property. 5. Eye protection must be worn while students are processing materials. 6. Running and playing is not allowed in the Technology Lab. 7. Throwing any object in the Technology Lab is not allowed. 8. Students will only be able to use tools and machines while the Technology Teacher is in the Lab. 9. Students should wear clothing that protects their arms, legs, and feet from injury. 10. Keep the floor and working surfaces clean and dry at all times. 11. Hair that presents a safety hazard must be tied back. 12. Respect all tools and machines. 13. When in doubt, ask your Teacher. 14. Report any incident to the Teacher. • Avoid the 250 word essay – follow the safety rules. Evaluation