Coaching Teamplay and Tactical Awareness in Hurling

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Damien Coleman - Tutor Trainer

CONNACHT HURLING DIRECTOR.

Tactical Prowess

THINKING COACH – HOW NOT

TO DO IT!

Tactical Prowess Outcomes

4

• By the end of this Module participants will be able to:

– Define Tactical Prowess in Gaelic games

– Identify the key principles of Attack and Defence

– Identify the decisions players make on and off the ball

– Organise activities to develop Tactical Prowess

– Demonstrate effective ‘How to Coach Skills’

– Identify key variables that can be altered to increase or decrease the difficulty of the activity

DEVELOPING TACTICIAL

ASTUTENESS/PROWESS

INCORPORATING TECHNICAL

PROFICIENCY –

TEAMPLAY ABILITY.

HOW TO COACH SKILLS

BUILD RAPPORT

• OBSERVE

• ANALYSE

• PROVIDE DEMO’

• EXPLAIN

• GIVE POSITIVE FEEDBACK

• SAY PLEASE AND THANKS.

KEY ACTIVITY VARIABLES

• STEP MODEL –

Space/Time/Equipment/Personnel.

• IDEA MODEL –

Introduce/Demonstrate/Execute/Attend.

Damien Coleman - Connacht

Hurling Director

O Tú MODEL – OXYGEN FROM

WITHIN

LIGHT – HEAT – SOIL - WATER –

PROTECTION – AIR.

COACHING CONTENT

GAMES BASED APPROACH

V

DRILLS BASED APPROACH

Damien Coleman - Connacht

Hurling Director

DECISION MAKING- LOW TO

HIGH

• BASIC INTERMEDIATE ADVANCED

• STATIC BALL/PLAYER OPPOSITION

MOVE

The OTú Model – Tactical Prowess

 What do we mean by

Tactical Prowess?

 ABILITY TO WEIGH UP

MATCH SITUATIONS AND

MAKE CORRECT TEAMPLAY

DECISIONS .

 Decisions in Attack and in Defence

 Decisions on and off the ball

 For example:

 Solo or shoot for a score?

 Leave my player to make a tackle or stay?

 Know what to do and when to do it

12

A Player has to make thousands of decisions in a game

Who?

When?

To pick up to stay or go

To pass to

Tactical

Prowess

What?

To pull or catch

Where?

To run

To strike to

It is equally important to know when as to know how

Activities to help in developing Tactical Prowess?

 How to help players to make good decisions?

 Create situations that give them options

 Gradually increase the options that are available until you have a normal game!

Activities to help in developing Tactical Prowess?

 What options does a player have in this type of set up?

 For example:

 Players are told who to strike the ball to

 Players are told when to strike it

 How many decisions does a player make here?

Activities to help in developing Tactical Prowess?

 What type of activity do we need?

 Fun Game

 For example: Keep Ball Game

 Game Play Routine

 For example: One on One

I SAW THIS RECENTLY AND WOULD LIKE TO

SHARE IT WITH YOU

• I AM YOUR CONSTANT COMPANION

• I AM YOUR GREATEST ASSET OR HEAVIEST BURDEN

• I WILL PUSH YOU TO SUCCESS OR DOWN TO FAILURE

• I AM AT YOUR COMMAND. HALF THE THINGS YOU DO MIGHT JUST AS

WELL BE TURNED OVER TO ME.

• THOSE WHO ARE GREAT I HAVE MADE GREAT, THOSE WHO ARE FAILURES

I HAVE MADE FAILURES.

• I AM NOT A MACHINE, THOUGH I WORK WITH THE PRECISION OF A

MACHINE AND THE INTELLIGENCE OF A PERSON. SHOW ME HOW YOU

WANT IT DONE, EDUCATE ME TRAIN ME.

• LEAD ME REWARD ME – AND I WILL THEN DO IT AUTOMATICALLY.

• I AM YOUR SERVANT

• WHO AM I - ?????

I AM A HABIT

THINKING COACH – HOW TO DO IT!

Tactical Prowess Outcomes

Review

• By the end of this Module participants will be able to:

– Define Tactical Prowess in Gaelic games

– Identify the key principles of Attack and Defence

– Identify the decisions players make on and off the ball

– Organise activities to develop Tactical Prowess

– Demonstrate effective ‘How to Coach Skills’

– Identify key variables that can be altered to increase or decrease the difficulty of the activity

Thank you

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