Damien Coleman - Tutor Trainer
CONNACHT HURLING DIRECTOR.
Tactical Prowess
4
• By the end of this Module participants will be able to:
– Define Tactical Prowess in Gaelic games
– Identify the key principles of Attack and Defence
– Identify the decisions players make on and off the ball
– Organise activities to develop Tactical Prowess
– Demonstrate effective ‘How to Coach Skills’
– Identify key variables that can be altered to increase or decrease the difficulty of the activity
INCORPORATING TECHNICAL
PROFICIENCY –
TEAMPLAY ABILITY.
BUILD RAPPORT
• OBSERVE
• ANALYSE
• PROVIDE DEMO’
• EXPLAIN
• GIVE POSITIVE FEEDBACK
• SAY PLEASE AND THANKS.
• STEP MODEL –
Space/Time/Equipment/Personnel.
• IDEA MODEL –
Introduce/Demonstrate/Execute/Attend.
Damien Coleman - Connacht
Hurling Director
O Tú MODEL – OXYGEN FROM
WITHIN
GAMES BASED APPROACH
V
DRILLS BASED APPROACH
Damien Coleman - Connacht
Hurling Director
• BASIC INTERMEDIATE ADVANCED
• STATIC BALL/PLAYER OPPOSITION
MOVE
The OTú Model – Tactical Prowess
What do we mean by
Tactical Prowess?
ABILITY TO WEIGH UP
MATCH SITUATIONS AND
MAKE CORRECT TEAMPLAY
DECISIONS .
Decisions in Attack and in Defence
Decisions on and off the ball
For example:
Solo or shoot for a score?
Leave my player to make a tackle or stay?
Know what to do and when to do it
12
A Player has to make thousands of decisions in a game
Who?
When?
To pick up to stay or go
To pass to
Tactical
Prowess
What?
To pull or catch
Where?
To run
To strike to
It is equally important to know when as to know how
Activities to help in developing Tactical Prowess?
How to help players to make good decisions?
Create situations that give them options
Gradually increase the options that are available until you have a normal game!
Activities to help in developing Tactical Prowess?
What options does a player have in this type of set up?
For example:
Players are told who to strike the ball to
Players are told when to strike it
How many decisions does a player make here?
Activities to help in developing Tactical Prowess?
What type of activity do we need?
Fun Game
For example: Keep Ball Game
Game Play Routine
For example: One on One
I SAW THIS RECENTLY AND WOULD LIKE TO
SHARE IT WITH YOU
• I AM YOUR CONSTANT COMPANION
• I AM YOUR GREATEST ASSET OR HEAVIEST BURDEN
• I WILL PUSH YOU TO SUCCESS OR DOWN TO FAILURE
• I AM AT YOUR COMMAND. HALF THE THINGS YOU DO MIGHT JUST AS
WELL BE TURNED OVER TO ME.
• THOSE WHO ARE GREAT I HAVE MADE GREAT, THOSE WHO ARE FAILURES
I HAVE MADE FAILURES.
• I AM NOT A MACHINE, THOUGH I WORK WITH THE PRECISION OF A
MACHINE AND THE INTELLIGENCE OF A PERSON. SHOW ME HOW YOU
WANT IT DONE, EDUCATE ME TRAIN ME.
• LEAD ME REWARD ME – AND I WILL THEN DO IT AUTOMATICALLY.
• I AM YOUR SERVANT
• WHO AM I - ?????
THINKING COACH – HOW TO DO IT!
• By the end of this Module participants will be able to:
– Define Tactical Prowess in Gaelic games
– Identify the key principles of Attack and Defence
– Identify the decisions players make on and off the ball
– Organise activities to develop Tactical Prowess
– Demonstrate effective ‘How to Coach Skills’
– Identify key variables that can be altered to increase or decrease the difficulty of the activity