Recitation 2 slides

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EECS340 Recitation 2:

Very helpful to your project

Hongyu Gao

1

Warming-up Questions

If you don’t know your IP address, dig into the old announcement in the newsgroup

2

Roadmap

How to run Minet stack

Hints for project 2

3

Need X-server if running remotely

Xming for Windows

4

Script to run Minet

start_minet.sh somehow doesn’t work properly for me.

Use run_modules.sh instead.

Remember to set variable

MINET_IPADDR and

MINET_ETHERNETADD

R in minet.cfg or run_modules.sh, depending on which script you use.

5

Connect to tcp_server with nc

6

Script to stop Minet

./stop_minet.sh

7

Roadmap

How to run Minet stack

Hints for project 2

8

File to Modify

src/core/tcp_module.cc

Implement your TCP in this file

9

Refer to udp_module.cc

How to pass data to application layer

(sockets)?

How to receive data from application layer

(sockets)?

How to pass data to IP layer?

How to receive data from IP layer?

MinetSend() and MinetReceive()

10

Understand TCP Protocol!

11

Sneak Peek: Talk with IP Layer

pt2DFIPFunction DFIPFuncArray[NUM_TCP_STATES] =

{ &DFIPNull, // CLOSED

&DFIPNull, // LISTEN *DFIPListen is not dispatched from this table*

&DFIPSynRcvd, // SYN_RCVD

&DFIPSynSent, // SYN_SENT

&DFIPSynSent1, // SYN_SENT1

&DFIPEstablished, // ESTABLISHED

&DFIPSendData, // SEND_DATA

&DFIPCloseWait, // CLOSE_WAIT

&DFIPFinWait1, // FIN_WAIT1

&DFIPClosing, // CLOSING

&DFIPLastAck, // LAST_ACK

&DFIPFinWait2, // FIN_WAIT2

&DFIPTimeWait // TIME_WAIT };

12

Sneak Peek: Talk with Sockets

pt2DFSOCKFunction

DFSOCKFuncArray[NUM_SOCK_TYPES] =

{ &DFSOCKConnect, // CONNECT

&DFSOCKAccept, // ACCEPT

&DFSOCKWrite, // WRITE

&DFSOCKForward, // FORWARD

};

&DFSOCKClose, // CLOSE

&DFSOCKStatus // STATUS

13

Please make your code wellcommented

Next, some slides that previous TAs gave to the previous students…

14

From Anonymous TA1

What to do in muxHandler()?

(starting from line 50)

Get the headers

Use function MinetReceive to get the packet p.

Get the TCPHeader and IPHeader of p.

You can use the function in class Packet.

For example, FindHeader function. You can get the Tcpheader by using p.FindHeader(Headers::TCPHeader);

Find the connections

Extract information from the IPHeaders and

TCPHeaders. For example, src ip & port and dest ip &port. For example, using iph.GetDestIP function.(suppose iph is the ip header)

Use the information above to find the connection the packet belongs in Clist.

Clist is used for keeping all connections built.

For example, using

ConnectionList<TCPState>::iterator cs = clist.FindMatching(c);// Specify c with src & dest information

Parse tcp header

Get the state of current connection. You may need to modify it based on the packet received. For example, using

(*cs).state.GetState();

Get the flags of TCP header, using tcph.GetFlags(f). Then check whether it is

SYN, ACK, FIN.. And do corresponding action based on current state.

For Example

 if( IS_ACK(f) && IS_SYN(f) )

{ cout<<"SYN ACK packet Received. will have to send ACK packet"<<endl; p.Print(cout); if( state == SYN_SENT )

{ connstate.state.SetState(ESTABLISHED); unsigned int newack,last_recvd; tcph.GetAckNum(newack); tcph.GetSeqNum(last_recvd); connstate.state.SetLastAcked( newack ); connstate.state.SetLastRecvd( last_recvd ); connstate.timeout=Time() + ACK_TIMEOUT;

} char *data1 = "ACTIVE:in active connection\n";

Buffer b(data1,strlen(data1));

Packet psh; unsigned int old_time;

TCPOptions opt; tcph.GetOptions(opt); old_time = ntohl(*(int *)(opt.data+8)); craftSynPacket(&psh,connstate,PSH_ACK_HEADER,0,old_time); psh.Print(cout);

MinetSend(mux,psh); connstate.state.SetLastSent(connstate.state.GetLastSent()); status=STATUS;

MinetSend(sock,write);

}

From Anonymous TA2

TCP Details

Introduction to

Networking

Netprog: TCP Details

21

The TCP Project

Important Handouts:

Minet

The Minet Technical Report

The Minet Socket Interface

TCP Guides

RFC 793 http://www.freesoft.org/CIE/RFC/793/ (in convenient HTML format), RFC 1122 http://www.faqs.org/rfcs/rfc1122.html

A very useful summary and picture of the TCP State diagram

(TCP_IP_State_Transition_Diagram.pdf)

TCP, UDP and IP pocket guide (TCP_UDP_IP_packet_guide.pdf) includes header details

Brief overview of TCP

 summary of the essentials

Here is a page with nice TCP animations

(http://www.netbook.cs.purdue.edu/). They explain TCP connection startup, termination, data flow and flow control and cumulative ack concepts.

Netprog: TCP Details

22

TCP Lingo

When a client requests a connection, it sends a “SYN” segment (a special TCP segment) to the server port.

SYN stands for synchronize. The SYN message includes the client’s ISN.

ISN is Initial Sequence Number.

Netprog: TCP Details

23

More...

Every TCP segment includes a Sequence

Number that refers to the first byte of

data included in the segment.

Every TCP segment includes a Request

Number (Acknowledgement Number) that indicates the byte number of the next data that is expected to be received.

All bytes up through this number have already been received.

Netprog: TCP Details

24

And more...

There are a bunch of control flags:

URG: urgent data included.

ACK: this segment is (among other things) an acknowledgement.

RST: error - abort the session.

SYN: synchronize Sequence Numbers (setup)

FIN: polite connection termination.

Netprog: TCP Details

25

And more...

MSS: Maximum segment size (A TCP option)

Window: Every ACK includes a Window field that tells the sender how many bytes it can send before the receiver will have to toss it away (due to fixed buffer size,

“flow control”).

Netprog: TCP Details

26

TCP Connection Creation

A server accepts a connection.

Must be looking for new connections!

A client requests a connection.

Must know where the server is!

Netprog: TCP Details

27

Client Starts

A client starts by sending a SYN segment with the following information:

Client’s ISN (generated pseudo-randomly)

Maximum Receive Window for client.

Optionally (but usually) MSS (largest datagram accepted).

No payload! (Only TCP headers)

Netprog: TCP Details

28

Sever Response

When a waiting server sees a new connection request, the server sends back a SYN segment with:

Server’s ISN (generated pseudo-randomly)

Request Number is Client ISN+1

Maximum Receive Window for server.

Optionally (but usually) MSS

No payload! (Only TCP headers)

Netprog: TCP Details

29

Finally

When the Server’s SYN is received, the client sends back an ACK with:

Request Number is Server’s ISN+1

Netprog: TCP Details

30

Client

SYN

ISN=X

1

SYN 2

ISN=Y ACK=X+1

ACK=Y+1

3

Server

Netprog: TCP Details

31

Why 3-Way?

Why is the third message necessary?

HINTS:

TCP is a reliable service.

IP delivers each TCP segment.

IP is not reliable.

Netprog: TCP Details

32

TCP Data and ACK

Once the connection is established, data can be sent.

Each data segment includes a sequence number identifying the first byte in the segment.

Each segment (data or empty) includes a request number indicating what data has been received.

Netprog: TCP Details

33

TCP Buffers

Both the client and server allocate buffers to hold incoming and outgoing data

The TCP layer does this.

Both the client and server announce with every ACK how much buffer space remains

(the Window field in a TCP segment).

Netprog: TCP Details

34

Send Buffers

The application gives the TCP layer some data to send.

The data is put in a send buffer, where it stays until the data is ACK’d.

 it has to stay, as it might need to be sent again!

The TCP layer won’t accept data from the application unless (or until) there is buffer space.

Netprog: TCP Details

35

ACKs

A receiver doesn’t have to ACK every segment (it can ACK many segments with a single ACK segment).

Each ACK can also contain outgoing data

(piggybacking).

If a sender doesn’t get an ACK after some time limit (MSL) it resends the data.

Netprog: TCP Details

36

Termination

The TCP layer can send a RST segment that terminates a connection if something is wrong.

Usually the application tells TCP to terminate the connection politely with a

FIN segment.

Netprog: TCP Details

37

FIN

Either end of the connection can initiate termination.

A FIN is sent, which means the application is done sending data.

The FIN is ACK’d.

The other end must now send a FIN.

That FIN must be ACK’d.

Netprog: TCP Details

38

App1 App2

FIN

SN=X

1

ACK=X+1

2

FIN

SN=Y

3

ACK=Y+1

4

Netprog: TCP Details

39

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