Hongyu Gao
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If you don’t know your IP address, dig into the old announcement in the newsgroup
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How to run Minet stack
Hints for project 2
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Xming for Windows
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start_minet.sh somehow doesn’t work properly for me.
Use run_modules.sh instead.
Remember to set variable
MINET_IPADDR and
MINET_ETHERNETADD
R in minet.cfg or run_modules.sh, depending on which script you use.
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./stop_minet.sh
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How to run Minet stack
Hints for project 2
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src/core/tcp_module.cc
Implement your TCP in this file
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How to pass data to application layer
(sockets)?
How to receive data from application layer
(sockets)?
How to pass data to IP layer?
How to receive data from IP layer?
MinetSend() and MinetReceive()
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pt2DFIPFunction DFIPFuncArray[NUM_TCP_STATES] =
{ &DFIPNull, // CLOSED
&DFIPNull, // LISTEN *DFIPListen is not dispatched from this table*
&DFIPSynRcvd, // SYN_RCVD
&DFIPSynSent, // SYN_SENT
&DFIPSynSent1, // SYN_SENT1
&DFIPEstablished, // ESTABLISHED
&DFIPSendData, // SEND_DATA
&DFIPCloseWait, // CLOSE_WAIT
&DFIPFinWait1, // FIN_WAIT1
&DFIPClosing, // CLOSING
&DFIPLastAck, // LAST_ACK
&DFIPFinWait2, // FIN_WAIT2
&DFIPTimeWait // TIME_WAIT };
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pt2DFSOCKFunction
DFSOCKFuncArray[NUM_SOCK_TYPES] =
{ &DFSOCKConnect, // CONNECT
&DFSOCKAccept, // ACCEPT
&DFSOCKWrite, // WRITE
&DFSOCKForward, // FORWARD
};
&DFSOCKClose, // CLOSE
&DFSOCKStatus // STATUS
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Next, some slides that previous TAs gave to the previous students…
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Use function MinetReceive to get the packet p.
Get the TCPHeader and IPHeader of p.
You can use the function in class Packet.
For example, FindHeader function. You can get the Tcpheader by using p.FindHeader(Headers::TCPHeader);
Extract information from the IPHeaders and
TCPHeaders. For example, src ip & port and dest ip &port. For example, using iph.GetDestIP function.(suppose iph is the ip header)
Use the information above to find the connection the packet belongs in Clist.
Clist is used for keeping all connections built.
For example, using
ConnectionList<TCPState>::iterator cs = clist.FindMatching(c);// Specify c with src & dest information
Get the state of current connection. You may need to modify it based on the packet received. For example, using
(*cs).state.GetState();
Get the flags of TCP header, using tcph.GetFlags(f). Then check whether it is
SYN, ACK, FIN.. And do corresponding action based on current state.
if( IS_ACK(f) && IS_SYN(f) )
{ cout<<"SYN ACK packet Received. will have to send ACK packet"<<endl; p.Print(cout); if( state == SYN_SENT )
{ connstate.state.SetState(ESTABLISHED); unsigned int newack,last_recvd; tcph.GetAckNum(newack); tcph.GetSeqNum(last_recvd); connstate.state.SetLastAcked( newack ); connstate.state.SetLastRecvd( last_recvd ); connstate.timeout=Time() + ACK_TIMEOUT;
} char *data1 = "ACTIVE:in active connection\n";
Buffer b(data1,strlen(data1));
Packet psh; unsigned int old_time;
TCPOptions opt; tcph.GetOptions(opt); old_time = ntohl(*(int *)(opt.data+8)); craftSynPacket(&psh,connstate,PSH_ACK_HEADER,0,old_time); psh.Print(cout);
MinetSend(mux,psh); connstate.state.SetLastSent(connstate.state.GetLastSent()); status=STATUS;
MinetSend(sock,write);
}
Netprog: TCP Details
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Important Handouts:
Minet
The Minet Technical Report
The Minet Socket Interface
TCP Guides
RFC 793 http://www.freesoft.org/CIE/RFC/793/ (in convenient HTML format), RFC 1122 http://www.faqs.org/rfcs/rfc1122.html
A very useful summary and picture of the TCP State diagram
(TCP_IP_State_Transition_Diagram.pdf)
TCP, UDP and IP pocket guide (TCP_UDP_IP_packet_guide.pdf) includes header details
Brief overview of TCP
summary of the essentials
Here is a page with nice TCP animations
(http://www.netbook.cs.purdue.edu/). They explain TCP connection startup, termination, data flow and flow control and cumulative ack concepts.
Netprog: TCP Details
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When a client requests a connection, it sends a “SYN” segment (a special TCP segment) to the server port.
SYN stands for synchronize. The SYN message includes the client’s ISN.
ISN is Initial Sequence Number.
Netprog: TCP Details
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Every TCP segment includes a Sequence
Number that refers to the first byte of
data included in the segment.
Every TCP segment includes a Request
Number (Acknowledgement Number) that indicates the byte number of the next data that is expected to be received.
All bytes up through this number have already been received.
Netprog: TCP Details
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There are a bunch of control flags:
URG: urgent data included.
ACK: this segment is (among other things) an acknowledgement.
RST: error - abort the session.
SYN: synchronize Sequence Numbers (setup)
FIN: polite connection termination.
Netprog: TCP Details
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MSS: Maximum segment size (A TCP option)
Window: Every ACK includes a Window field that tells the sender how many bytes it can send before the receiver will have to toss it away (due to fixed buffer size,
“flow control”).
Netprog: TCP Details
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A server accepts a connection.
Must be looking for new connections!
A client requests a connection.
Must know where the server is!
Netprog: TCP Details
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A client starts by sending a SYN segment with the following information:
Client’s ISN (generated pseudo-randomly)
Maximum Receive Window for client.
Optionally (but usually) MSS (largest datagram accepted).
No payload! (Only TCP headers)
Netprog: TCP Details
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When a waiting server sees a new connection request, the server sends back a SYN segment with:
Server’s ISN (generated pseudo-randomly)
Request Number is Client ISN+1
Maximum Receive Window for server.
Optionally (but usually) MSS
No payload! (Only TCP headers)
Netprog: TCP Details
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When the Server’s SYN is received, the client sends back an ACK with:
Request Number is Server’s ISN+1
Netprog: TCP Details
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SYN
ISN=X
1
SYN 2
ISN=Y ACK=X+1
ACK=Y+1
3
Netprog: TCP Details
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Why is the third message necessary?
HINTS:
TCP is a reliable service.
IP delivers each TCP segment.
IP is not reliable.
Netprog: TCP Details
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Once the connection is established, data can be sent.
Each data segment includes a sequence number identifying the first byte in the segment.
Each segment (data or empty) includes a request number indicating what data has been received.
Netprog: TCP Details
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Both the client and server allocate buffers to hold incoming and outgoing data
The TCP layer does this.
Both the client and server announce with every ACK how much buffer space remains
(the Window field in a TCP segment).
Netprog: TCP Details
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The application gives the TCP layer some data to send.
The data is put in a send buffer, where it stays until the data is ACK’d.
it has to stay, as it might need to be sent again!
The TCP layer won’t accept data from the application unless (or until) there is buffer space.
Netprog: TCP Details
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A receiver doesn’t have to ACK every segment (it can ACK many segments with a single ACK segment).
Each ACK can also contain outgoing data
(piggybacking).
If a sender doesn’t get an ACK after some time limit (MSL) it resends the data.
Netprog: TCP Details
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The TCP layer can send a RST segment that terminates a connection if something is wrong.
Usually the application tells TCP to terminate the connection politely with a
FIN segment.
Netprog: TCP Details
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Either end of the connection can initiate termination.
A FIN is sent, which means the application is done sending data.
The FIN is ACK’d.
The other end must now send a FIN.
That FIN must be ACK’d.
Netprog: TCP Details
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FIN
SN=X
1
ACK=X+1
2
FIN
SN=Y
3
ACK=Y+1
4
Netprog: TCP Details
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