TOMB RAIDER LEGEND SCORING A NEXT-GENERATION SOUNDTRACK - BY TROELS B. FOLMANN – CRYSTAL DYNAMICS AGENDA INTRODUCTION TO LECTURE DIGITAL ORCHESTRATION CHAOS, CONVOLUTION, SEQUENCING, BALANCE MICRO SCORING SPEAKER BIO PERSPECTIVE ON SCORING HOW TO SCORE, WHY MICROSCORE, EXAMPLES QUESTIONS SPEAKER BIO NAME: TROELS B. FOLMANN TITLE: ASSOCIATE PRODUCER / COMPOSER COMPANY: EIDOS / CRYSTAL DYNAMICS EMAIL: tfolmann@crystald.com BLOG: www.deffmute.com/blog/ TOMB RAIDER LEGEND MAIN THEME MUSIC STATS +180 MIN OF MICRO-SCORED SOUNDTRACK DIGITAL ORCHESTATION (NATURAL/EPIC) ELECTRONIC / CONTEMPORARY SEVEN CULTURAL INFLUENCES BOLIVIA, PERU, GHANA, TOKYO RUSSIA, HIMALAYA, UK MAIN THEMES FOR: GAME / CINEMATICS MAIN CHARACTERS AND DESTINATIONS DIGITAL ORCHESTRATION OVERVIEW GOOD CHAOS CONVOLUTION REVERBS SEQUENCING TECHNIQUES BALANCING THE MIX SAMPLE LIBRARIES TOO CLEAN PHILOSOPHY CUSTOM RECORDINGS DIGITAL ORCHESTRATION GOOD CHAOS Chaotic elements Conductors baton Page turns Chair creaks Hall noise Human breaths / Coughs Instrument noises (none-tune based) Bow noises (strings) Breath noises (brass/woods) Skin- and metal noises (percussion) CHAOSEX DIGITAL ORCHESTRATION CONVOLUTION REVERBS Reverbs Convolution Techonology Multiple convolutions Simulate natural hall acoustics Real hall rooms radiate multiple reflections Chaos is life Proper placement of virtual mics All main instrument groups got own reverbs CONVOEX DIGITAL ORCHESTRATION FEELFORCE SEQUENCING TECHNIQUES Sequencing Think- and play like the instrument Think- and play like an orchestra Compose like a conductor Mistakes are evident and important Asynchronous behaviour Playing without quantization Applying quantization with randomness Quantization kills Extensive use of volume and faders DIGITAL ORCHESTRATION NATURAL BALANCING THE MIX EPIC Balance Balance the orchestral sections Retain original ensemble sizes for natural orchestra Expand original ensemble sizes for epic orchestra (MV sound) Place orchestral sections in respective spots Place virtual mics and proper use of reverb 50% samples / 50% balance Fix-in-the-mix DIGITAL ORCHESTRATION SAMPLE LIBRARIES Orchestral (commercial) sample libraries EWQLSO/XP (All orchestral groups) EWQLSC (Choirs) VSL (All orchestral groups) Storm Drums (Percussion) Project Sam (Percussion, Brass) QLSC DIGITAL ORCHESTRATION QLSOXP TOO CLEAN Problems in commercial orchestral libraries Pitch/Tune corrected Noise reduced Avoid of “chaos” in samples Avoid natural “noises” (breaths, instrument noise etc) Lack of advanced legato features Lack of orchestral FX (Ex. Stargate MP soundtrack) DIGITAL ORCHESTRATION CUSTOM RECORDINGS Custom instrument recordings Authenticity / Original sound Legato / Phrases FX Personality / Unique sound Dirty is cool CUSTOM MICRO SCORING OVERVIEW PERSPECTIVE ON SCORING HISTORY OF GAME MUSIC COMPLEXITY INCREASING DEMANDS WHAT IS MICRO SCORING? SOUNDSCAPE BIBLES MICRO SCORES DIGITAL ORCHESTRATION PERSPECTIVE ON SCORING COMPONENTS INFLUENCING THE SCORE MICRO SCORING HISTORY OF GAME MUSIC COMPLEXITY Pr. Game (70-80´s) Pr. Level (80-90´s) Pr. Unit (80-00´s) Pr. Sub-unit (90-00´s) Pr. Event (00´s-XX) Pr. Action (00´s-XX) Pr. Player reference (00´s-XX) Pr. Player emotion (00´s-XX) PASTVSNOW MICRO SCORING MSEX HISTORY OF GAME MUSIC COMPLEXITY Pr. Game (70-80´s) Pr. Level (80-90´s) Pr. Unit (80-00´s) Pr. Sub-unit (90-00´s) Pr. Event (00´s-XX) Pr. Action (00´s-XX) Pr. Player reference (00´s-XX) Pr. Player emotion (00´s-XX) MICRO-SCORING FUTURE MICRO-SCORING MICRO SCORING 5 LAYER SCORE MSLAYEREX MICRO SCORING INCREASING DEMANDS Increasing demand for true adaptive music Increasing demand for music customization Increasing demand for better quality in game music Increasing complexity in large game productions Increasing complexity in music interactivity Technological potential for providing adaptive music MICRO SCORING WHAT IS MICRO-SCORING? A compositional methodology Breaking music into smallest components Pr. Unit based composition Pr. Sub-unit based composition Pr. Event-triggered composition Acknowledgement of complexity Empowerment of player emotion Emotional approach- and feedback Trigger by player experience, action and interaction MICRO SCORING FURTHER EXAMPLES FROM TOMB RAIDER MICRO-SCORING CROFT MANSION MICRO-SCORING GRAVE MICRO-SCORING HIMALAYA MICRO-SCORING VEHICLES EXAMPLES THANK YOU FOR MORE INFORMATION, PLEASE CONTACT: NAME: TROELS B. FOLMANN TITLE: ASSOCIATE PRODUCER / COMPOSER COMPANY: EIDOS / CRYSTAL DYNAMICS EMAIL: tfolmann@crystald.com BLOG: www.deffmute.com/blog