2013 Pittsburgh Clinics: Practice Implementation and Skill Building First Questions, First 1. What level team are you? Youth? Middle School? High School? Youth: Youth coaches are the real money earners in the coaching profession. Your practices need to be the perfect combination of fun and instructional. The emphasis should be on skills—stickwork, groundball drills—and small-field games. Lacrosse is lacrosse no matter what size field you play on. NO LONGSTICKS UNTIL KIDS ARE AT LEAST 13. Middle School: This is where you begin to have serious lacrosse players. The conceptual side of the sport becomes more important. Skills have been mastered, now it’s time to think outside the helmet. High School: Coaching at the secondary school varsity level should be approached with the same organizational intensity as college coaching (if not more). You are preparing with winning games in mind, and you’re adjusting your plans depending on performance. At the JV level, you are trying to mirror what is done at the varsity level, while also understanding skill limitations. 2. Why Plan? Why not just wing it (my players do half the time anyway)? You have no other choice: In some ways, practice, is all you have as a coach. By the time games roll around, it’s too late. Games are won during the week. Order in the court, order on the field: Good teams are disciplined teams. Discipline comes from the coach and the coach’s preparation. A good practice plan establishes order and organization. Every team’s game-day performance is a referendum on their practice performance. With knowledge comes confidence: Preparation breeds confidence. Luck is where opportunity meets preparation. Efficiency…breeds efficiency. Don’t waste time in your practices! Believe it or not: Players want, even crave, organization. Provide it for them. 3. What are your goals? For the day? For the week? How about the season? Building Blocks: A practice plan, like the team it represents, is a fluid, organic creature. Your last game, win or lose, will dictate your emphasis in your next practice. Be Goal Oriented: Identify macro and micro goals for your players (goals for a season, goals for a week, goals for a specific practice). 65% EMO/EMD, # Ground-balls per game, goals per game, etc… Be Progressional: Start small. Think from micro to macro, or if you think macro, start micro. Small sided, small field, small numbers. Each practice should generally have a specific goal in mind: All drills will be tailored towards that end. All drills need not be specifically related to this, but any time you’re addressing your team directly in a “concept” based talk, have it be related to your core goal. 4. Scheduling? How does this help/hurt me? What time does practice start? Is your start time close to the end of the school day? Is it late at night? Are players driving in? Busing in? Carpooling? Parents driving them? Recognize and consider your players “life” realities and plan for them (and how they’re going to effect what you try to do at practice). Assume…there’s almost always a fifteen-minute, post-school, post-day, post-arrival hangover. Recognize that your players are going to be sluggish at first and figure out how you want to deal with this so it doesn’t make you completely crazy. My advice: HIT ‘EM HARD EARLY! 5. Pacing…A lacrosse coach’s version of poetry—there is a mix of science, feel and rhythm to it. The Wave Concept: managing your action, intensity, instruction and play as a series of waves with highs and lows. Things to be aware of… When do you instruct? When do you up the pace? When do you sense attention waning? Balance…your high intensity, “fun” drills with your instructional segments. Make you instructional segments brief and manageable. Small units. A good way to manage pacing is: THE WAVE CONCEPT Don’t assume your players have attention spans beyond five minutes (at best). Make sure that your drills and instruction—and how the two are dispersed throughout your practice—take into account the fact that kids get bored, BORED, BORED. Pacing is the key to any good practice. For you AND your players. 6. How are you going to organize your players? How do you balance the desire to help beginners with wanting to push your team to develop. Strike a balance: You don’t want to hold back your skilled players, nor do you want to put your weaker players in positions where they are clearly behind in their skills. At the same time you want to make sure your weaker players are being pushed and your stronger players are understanding how “TEAM” means having to provide leadership and guidance to younger/weaker players. Use Stations/Groups Where Possible: Anytime you can divide the players into smaller groups where they’re working with like-skilled players. Assume the players know where they stand: If you know whether a kid is strong or weak, chances are they do as well. Remind these players that the goal is always to get better. Improvement. Improvement. 7. How much variation do my plans/drills need? • You need just enough variation to keep players on their toes • Some familiarity is good, you want consistency and to be able to move from drill to drill without too much explanation. Too much familiarity is bad. • Always be on the look-out for new stick-work drills (we have thousands) • Some methods feel old and routine because they work—there’s just no way around it! • Name ALL of your drills… so that your players know what drill is coming next and can get into it quickly. This will aid in overall efficiency and will allow your players to feel a greater sense of personal accountability and involvement. Some Final Thoughts On Your Practice Goals and Planning (The really important things!) Things you MUST have… 1) BALLS. BALLS. BALLS. BALLS. And more BALLS. Spend whatever money you have available to your program on balls. Don’t EVER buy rebounders. Kids can find brick walls. Use that money to buy BALLS. At the end of practice be an absolute tyrant about your BALL HUNTS. Every ball is not a ball it is an opportunity to get better. 2) Whistles. Don’t ever come to practice without one. Keep extras in your car for your idiot coaches who always forget. 3) Cones. Kids are attracted to orange cones. No one knows why, it’s a mystery of biology and science. Put cones down all over the place. 4) STOP WATCH. I run all of my practices off a stop watch. I time passing drills, stick drills. A clock counting down creates a sense of urgency that keeps players focused. 5) Did I mention BALLS? Last but certainly not least… The Practice Template… Today’s Practice: Stickwork, Stickwork, and More Stickwork. Oh…and fun. The Basic Components I have: • Dynamic Warm-up, Stick-work • Fun Game Segments: Ground-Balls Games, Relay Race • Concept Specific Drills (Offensively and Defensively) • Small Field Transition Games • 3v3s, 4v4s • Numbers Recognition Drills • Full Field Scrimmage/Game • 6v6 Half Field Drills The Plan: The Drills: 1. Squirrels and Nuts Explanation: This is an up-tempo game to get kids excited and engaged with practice. The goal is to get kids running/moving, while at the same time working on basic ground ball skills The rules: Each player gets a cone in the circle. This cone is their “tree”. The coach tosses a bunch of balls into the center of the circle. These are, obviously, “the nuts”. On the whistle each kid runs into the center of the circle and tries to grab a “nut”. Players may only take 1 at a time and cannot throw them or “sweep” them back to their tree. Anyone caught doing this will be sent to squirrel prison. As soon as all the balls are collected, players can “poach” from other trees, but they MAY NOT poach from the tree on either side of their own. They can poach from anyone else around the circle. Coaches should set their watch for a prescribed amount of time depending on how many balls there are. PLAYERS MAY “POKE” or “LIFT” ANYONE WITH A BALL IN TEHIR STICK. THERE IS NO “DEFENDING” of TREES! Set Up Squirrels and Nuts Execution Obviously thisSquirrels guy is not and Nuts doing what he’s supposed to but as coaches we all know there will be at least one kid who is clueless as to the idea behind the drill, so we are trying to be as “authentic” as possible here. 2. Partner Passing Set Up Partner Passing: Set Up Execution Partner Passing: Set Up Key Points/Things to Remember Turn shoulders: Always have the front (lead) shoulder pointed at the target. You never want your hips facing your partner. Butt End Laser Pointer: Wherever the butt end of the stick is pointing THAT’S where the pass will go. Point at target. Stick Parallel to the Ground: You players have a tendency to push from 45 degrees rather than “push”/”pull” the full 180. Slide the top-hand to the plastic when catching: It’s easier to control the stick and teaches players to put their top hand where the ball is. Improves eye/hand coordination. As they improve this can change. Don’t snap at the ball: Give with it. Catch it like an egg, water-balloon, piece of kryptonite, etc. Focus on the pass: This is most important. 3. Sumos Set Up Sumo Ground Balls Execution Sumo Ground Balls 4. Gladiator Ground Balls Set Up Gladiator Groundballs Execution Gladiator Groundballs The player who comes up with the ball and throws it back to the coach remains “Gladiator” and the other two return to the line and two new challengers step up. 4 consecutive wins = a Gladiator nickname (basically add “imus” or “aximus” to any regular name: Chrisimus…Mikesimus) 5. Cops and Robbers Explanation: This is another up-tempo game to get kids excited and engaged with practice. The goal is to get kids moving with a ball in their stick outside of the normal realm of lacrosse play. We are trying to get kids to move with their “heads up” so they can see traffic and what’s around them. We are also trying to get kids comfortable RUNNING with the ball in their stick and eluding defenders in a more “instinctive” way. The rules: Each player gets a ball and puts it in their stick EXCEPT the 3 cops who get rid of their sticks and stand in the center of the box back to back. The players with balls (aka The Robbers) then spread out around the playing area and prepare to play. On the whistle the “Cops” chase the robbers. All they have to do is tag them and they go to jail. If the players running drop the ball on their own, they also go to jail. The coach will have his stop watch going until the last robber is tagged at which point the game ends and the coach then announces how long it took to cops to capture all the robbers. Best time wins. Set Up Cops and Robbers Execution Cops and Robbers 6. Moves From X Set Up Attack Moves From X Execution This drill is set up for a right to left split (at the first cone), into a roll-dodge (at the second), into a right-handed attack-dodge. At the island, coaches can determine what sort of move they want attackers to use: hard topside, inside roll, ? Dodge, rocker, etcetera. Attack Moves From X 7. “5 on a Die” Shooting 5 on a Die Shooting: Set Up •Set-up This is a great drill for teaching middies how to shoot on the run. There are a number of variations that can be used in the same drill set up (with slight adjustments). We will use 2 of them here. A split shooting drill and a split/roll-back (Sproll) shooting drill. 1)Set up five cones in the shape of 5 on your basic set of dice. Two up top, two low, one in the middle. 2)A line of players starts at each top cone. 3)A set of balls is placed at each cone. “5 on a Die” Set Up #1: Alley Shooting 5 on a Die Shooting: Set Up #1 5 on a Die Shooting: Execution •Execution 1) This drill is designed to get two players two shots simultaneously. A player from the front of each line picks up a ball and places his stick to his inside hand. He then dodges at the cone in the center and splits (switching to his outside hand). 2) At the next cone the player should shoot using the proper overhand technique. Hands and arms back, overhand, hips swiveling through the shot, finishing in the hip pocket. 3) After the player has shot he returns to the back of the next line. Players should switch lines. 4) The goal is to get as many reps as possible, so as soon as the first two shooters are splitting, the next shooters should be starting their dodge. **If you have a goalie in the cage only one shooter can shoot at a time. Again, this drill is about reps. Don’t have too much space, don’t lag. Go, go, go. Stay on them. Switch lines after every shot. Middies must be threats righty and lefty. 5 on a Die Shooting: Set Up #1 “5 on a Die” Set Up #2: Split Roll (Sprolls) 5 on a Die Shooting: Set Up •Set-up 1) Set up for this version of the drill is exactly the same except the base cones are set up a little wider. 2) The assumption here is that the defense has done a good job pushing the middie into the alley but has over committed to the front of the dodger, allowing a roll back to the center of the field for a time and room shot. Note the wider set up on the base cones. 5 on a Die Shooting: Split Rolls (Sprolls) 5 on a Die Shooting: Set Up •Execution 1) Execution here is identical to the first version except when the players reach the shooting cones, they will stop, plant hard as if executing a roll-dodge. 2) On the roll dodge players should switch hands. ALWAYS lead with the stick out of the dodge (watch for trail checks). If players fail to do this, coaches can step into the drill and throw trail checks to reinforce good habits. 3) After executing the roll dodge, players should either use a jump stop to set their feet in order to execute a time and room shot, or shoot on the run. **If players opt to shoot on the run, they shouldn’t run all the way through the center of the defense. The shot should be taken with in one or two steps of the roll in order to avoid additional slides. The “Sproll” is a split-roll, combination dodge. The assumption here is that the middie has been flushed into the alley (by good defense) and must now try to roll back. This can be either a time and room shot, or a shot on the run, depending on the situation. 5 on a Die Shooting: Split Rolls (Sprolls) 8. Sideline 2v1 GBs (To Goal) Explanation: This is a small field (full-field) 3v3 drill that is designed to get kids playing in a scrimmage type atmosphere while in smaller numbers. The 2v1 ground ball will turn into a 3v3 with six players on the field going to goal. The 3v3—the bedrock of any 6v6 offense—is highlighted in this drill. For younger players this allows them to create better spacing while at the same time running up and down the field. For older more advanced players the triangle concepts begin to come into play. As always in any offensive scenario the keys are balance and spacing. This is also a good way to begin to teach players the concept of positions and jobs. By encouraging players to make sure someone defends the “heart” or their own goal, you will begin to cut down on the “pack”, “ballfollowing” mentality that is common to young players. Set Up Sideline 2v1 GBS (To Goal) Execution Sideline 2v1 GBS (To Goal) Youth Practices Final Thoughts •FUN…FUN…FUN…FUN! The biggest thing with players at the youth level is to get them moving and having fun playing the sport of lacrosse. Obviously fundamentals are important to teach at this point, and we want to spend as much time as possible emphasizing good habits, but don’t be afraid to create new and different games that take lacrosse out of the normal context and force kids out of the routine of practice. Use terminology that kids can relate to (laser pointers, gladiator groundballs, cops and robbers). Additional Information… The Locker Room: This is a portion of our Trilogy website that is loaded with additional coaching resources, including a full slate of webinars, man up plays, nutritional information, and other lacrosse based concepts. www.trilogylacrosse.com/locker-room Summer Camps: Trilogy Lacrosse runs the best Overnight Summer Camps by utilizing Curriculum like this to build out a week full of learning and fun for players in grades 1-11. www.trilogylacrosse.com/camps2013 Pittsburgh PA Overnight: June 17-21 Pittsburgh Youth Day Camp: June 18-21