Librarygame Evaluating gamification as a means of increasing customer engagement Dr Kay Munro College Librarian University of Glasgow Ciaran Talbot Library Systems University of Manchester The University of Manchester The University of Glasgow Phillip Capper: http://www.flickr.com/people/42033648@N00 Librarygame • Librarygame? • Why we’re interested • Project so far • What next Librarygame Joint project with University of Manchester Library Running In The Halls working with software developers - Running in the Halls Librarygame means points, badges and awards! The Librarygame software aims to provide a user interface that gives students a more social, enjoyable, motivating, and engaging experiencing. Users will get points, badges and awards for entering the library, borrowing and returning books and using e-resources as well as additional social learning rewards, such as leaving reviews on items borrowed. what is gamification? It’s about adding elements of games to non-game activities & situations • • • points badges, achievements, rewards challenges, leaderboards, competition Makes the task more fun and more social because you can share all this information with friends & classmates why gamification – what does the research tell us? Gamification programs can lead to the increase in the use of a service and change behaviour (Zichermann & Cunningham, 2011). Gamification in the library sector specifically, suggests that if users have a positive and meaningful game-based experience that is closely connected to the underlying non-game setting (the library) then it will result in longer-term & deeper engagement between participants, non-game activities & supporting organizations (Nicholson, 2012). why are we interested? Data from the JISC funded Library Impact Data Project at the University of Huddersfield seems to have established a correlation between library usage and student attainment. Data captured from our LMS shows that there are a small, but significant number of students, who appear to have no / very little engagement with the Library. Our aim for Librarygame is to use as a tool to encourage new students to become (and remain) actively engaged with the Library. We also wish to investigate the potential of Librarygame or particular elements of Librarygame as a tool for existing students. why are we interested? • Feedback from Eureka! Student Innovation Challenge • Providing a sharing platform, tapping into the ‘Learning Black Market’ • Serendipitous resource discovery and increased breadth of reading project aims To manage the implementation of Librarygame as a full service, including desktop and mobile versions, at the University of Glasgow Library (and Manchester!) from 2014/15 academic session. To evaluate the effectiveness of Librarygame - to measure its impact as a tool to encourage students to become active users of the Library by engaging them in the activities we know are linked to academic achievement. project aims Critical Success Factors • Effective engagement with stakeholders to ensure the project meets the needs of all key stakeholders. • The key success factor will be the full implementation of Librarygame as a service (both desktop and mobile versions) from the beginning of the 2014-15 academic session • To evaluate the effectiveness of Librarygame software from wireframes to product: getting initial user feedback In October 2013 we ran focus groups to get feedback on the concept & on specifics of look, feel and terminology used in the product. Three focus groups of UG students from three distinct groups: 1. Level 1 students (Freshers) 2. Level 3/4 students who use Library regularly 3. Level 3/4 students who don’t use the Library regularly initial feedback – what did we learn? Freshers loved it! Loved the concept Loved the look Understood the terminology Loved the challenges & badges Would use it Levels 3 / 4 students Not quite so enthusiastic Not so sure about the badges & points Liked & would use the sharing elements : Book Review / Rating etc. initial feedback – what did we learn? • • • • It’s all in the name Librarygame BookedIn Positive towards sharing Careful about privacy getting started with Librarygame signing up privacy settings what does Librarygame track? bookshelf Librarytree also provides a visual record of the items you borrow / view – this is a screenshot of my bookshelf rewards - reviewing, rating and recommending challenges & badges test, test & test again Since the software was installed on our servers and linked to our systems we have run two tests to check stability & reliability of the services & run one focus group with gaming students The two tests highlighted issues with platform stability and recurrent errors which had to be addressed before being able to launch the beta version to our whole user community next steps? • beta version now live & we are beginning to gather information and feedback from real students about the service • e-resource integration using RAPTOR data – summer 2014 • launch of the mobile app – summer 2014 • launch a full service in Sept 2014… Manchester student feedback • “I can see the library that I've been to-amazing!” “Found the article I was looking for, downloaded it, went back to see the result on BookedIn but nothing shows.” how does it work? Access control system Polling Library Management System API Integration server Librarygame server Shibboleth/EZProxy server the e-resource capture challenge If you use EZProxy/Shibboleth: E-resource provider Shibboleth authentication Librarygame server the e-resource capture challenge But if you don’t…: University of Manchester IP range = 130.88.xx.xx Therefore no authentication required E-resource provider User IP 130.88.123.456 ? Librarygame server launch & evaluation of service Launch a full service in Sept 2014 • Main focus on new 1st year undergraduates • Marketing campaign during freshers week to recruit • Marketing campaign aimed at continuing students with a focus on specific features of the service. let the World know? decision by committee decision by committee launch & evaluation of service Monitor the use of Librarygame and evaluate the impact of Librarygame on user behaviour • • • Work to a set of agreed measurements with the University of Manchester Library & RiTH Collect regular data from Librarygame and from our LMS and other available datasets to compare Libarygame users and non-users Gather regular user opinion launch & evaluation of service ? Lingering gold Thanks Kay Munro University of Glasgow Library kay.munro@glasgow.ac.uk @kayjmunro Ciaran Talbot University of Manchester ciaran.talbot@manchester.ac.uk @ciaran_talbot