Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman About the Authors Dave Gray: founder of XPLANE, a consulting and design firm that focuses on informationdriven communications Sunni Brown: owns BrightSpot I.D. “We work with clients using visuals that go straight to the brain”1 James Macanufo: a consultant at XPLANE 1. http://sunnibrown.com/about/ 2 Why Gamestorming matters Generate creativity Solve problems through play Increase the productivity of groups 3 Main goals of the games Introduce people to each other Brainstorm ideas Explore ideas Pick solutions 4 What I plan to cover What is a game? Details about artifacts and goals Four main steps of gamestorming 5 What is a Game? Gamespace: Alternate world Boundaries: A beginning and an end Rules for interaction Artifacts: Items to hold ideas and track progress Goal: How to know the game is over 6 Ways to Organize Artifacts 7 And Yet Another Way 8 Fuzzy Goals In information work, goals should be fuzzy Give a sense of direction and purpose Three characteristics of a good fuzzy goal ◦ Something players are passionate about ◦ More tangible ◦ Progressive 9 Four Stages for Gamestorming Prepare Open the game Explore Close the game 10 Prepare: the 7 P’s Purpose: Why do this? Product: What task or result will be achieved? People: Who needs to be there? Process: What is the agenda? Pitfalls: What could go wrong? Prep: Things that need to be done in advance Practical concerns: Where, when and food? 11 Open the Game Explain rules Introduce players to each other Generate and develop themes, ideas and details Do not criticize or be skeptical in this stage 12 Exploring Create conditions that will allow new things to emerge Look for patterns Try to see things in new ways Build and test 13 Closing Critique and select What is important? What can be done? What is the priority? Close everything that you opened 14 Now What? Do gamestorming often Become familiar with the games Try new things regularly 15 Questions? 16 Credits All content and ideas came from Gray, D., Brown, S., & Mancanufo, J. (2010) Gamestorming : a playbook for innovators, rulebreakers, and changemakers. Sebastopol, CA: O’Reilly. Fuzzy goal, opening, exploring, and closing illustrations are copied from those done by the authors. Illustrations for ways to arrange the information came from p. 33-39 of Gray, D., Brown, S., & Mancanufo, J. (2010) Gamestorming : a playbook for innovators, rulebreakers, and changemakers. Sebastopol, CA: O’Reilly. Company blurbs of the author’s businesses came from the book, and from S. Brown’s website http://sunnibrown.com/about/ viewed April. 6, 2011. Many of the questions were verbatim from the book. Questions image from ClipArt 17