Opening Image The first impression of what a movie is— its tone, its mood, the type and scope of the film Marlin’s family destroyed, leaving only Nemo. Marlin couldn’t protect his family Theme Stated Somewhere in the first five minutes Marlin: “I won’t let anything happen to you.” Someone (usually not the main character) will pose a question or make a statement (usually to the main character) that is the theme of the movie. Marlin: “You think you can do these things, but you can’t.” It’s not obvious; it will be conversational Set-Up First 10 pages of the script Make-or-break section where you have to grab the reader or risk losing his/her interest Plant character behavior and show how and why the hero will need to change in order to win Where you set up the film’s thesis—it’s where we see the world before the adventure starts Marlin is overprotective Nemo is pushing for more freedom Catalyst In the set-up you, the screenwriter, have told us what the world is like and now in the catalyst moment you knock it all down. Boom! The first moment when something happens. Nemo is taken by divers. Debate Section between pages 12 and 25 when the hero considers what he/she must do Asks a question—can he/she do it? Ends with decisive action that leads into act II Where does Marlin look for Nemo? How can he find Nemo? Break Into Two Page 25 Definite, decisive break from thesis (life as it was) to what is to come Move from thesis to antithesis Hero must make the decision to move into act II Marlin finds the address to Australia They have a goal—a destination. B Story B story begins on page 30 In most screenplays it is “the love story” The story that carries the film’s theme B story gives us a breather Often introduces new characters Nemo and the fish in the fishtank Fun and Games Pages 30-55 The promise of the premise The core and essence of the movie’s poster Why did I come to see this movie? We take a break from the stakes of the story and see what the idea is about Marlin and Dory’s adventures on the road Nemo joining the tank tribe Midpoint Page 55 Either an “up” where the hero seemingly peaks (though it is a false peak) or a “down” when the world collapses all around the hero (though it is a false collapse) Marlin’s with the Turtles. They’ve found the current and all is well. Nemo stops the filter. He’s going to escape with the other fish. The stakes are raised at the midpoint The midpoint has a matching beat on page 75 called All is Lost—these two points are a set because they are the inverse of each other. The rule is: It’s never as good as it seems to be at the midpoint and it’s never as bad as it seems at the All is Lost point. Bad Guys Close In From pages 55-75—the midpoint to the All is Lost, is the toughest part of the screenplay All seems fine, but even though the bad guys are temporarily defeated, we’re not done yet It’s the point where internal dissent, doubt, and jealousy begin to disintegrate the hero’s team The forces aligned against the hero, internal and external, tighten their grip Marlin swallowed by the whale Tank is cleaned and the little girl comes to get Nemo All is Lost Occurs on page 75 Opposite of the midpoint in terms of an “up” or “down” It’s also the point of the script most often labeled false defeat, for even though all looks black, it’s just temporary. But it seems like a total defeat. All aspects of the hero’s life are in shambles. Wreckage abounds. No hope. Whiff of death Marlin thinks Nemo is dead Dark Night of the Soul Pages 75-85 Marlin leaves Dory The point of darkness right before dawn Nemo’s about to go in the garbage can… It is the point just before the hero reaches way, deep down and pulls out the last, best idea that will save himself and everyone around him We must be beaten and know it to get the lesson Break into Three Page 85 The answer is found Both in the external story (the A story) and the internal story (the B story), which now meet and intertwine, the hero has prevailed, passed every test, and dug deep to find the solution. Now all he has to do is apply it. World of synthesis is at hand Nemo finds Marlin— with Dory’s help Finale Pages 85-110 Dory stuck in the net Wrap it up—where lessons learned are applied Nemo can save her A story and B story end in triumph for our hero Marlin has to decide whether to let Nemo go—to trust him. It’s the turning over of the old world and a creation of a new world order—all thanks to the hero, who leads the way based on what he experienced in the upsidedown, antithetical world of Act Two. Marlin trusts Nemo, and Nemo saves the day. The chief source of the problem must be dispatched completely. Final Image Final image in a movie is the opposite of the opening image It’s proof that change has occurred and that it’s real Marlin finds Nemo Marlin sends Nemo off to explore Father/Son relationship mended