The Hero’s Journey created by Travis Peterson, Travis HS The Hero’s Journey The Stages: The Humble Beginnings The Call to Adventure Refusing the Call Threshold Crossing Departure The Journey / Challenges The Final Confrontation The Return The Archetypes: The Mentor The Gift The Allies The Hero Arch Nemesis The Hero’s Journey The Hero’s Journey is an idea developed by Joseph Campbell, which explores the theory that many movies, books, stories and etc. all share a fundamental structure, which Campbell called the monomyth. In a well-known quote from Campbell’s book “The Hero with a Thousand Faces”, Campbell summarized the monomyth like this: A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow great joy on his fellow man. The Stages Humble Beginnings The Hero is often an ordinary person The Hero shows no signs of extraordinary powers The Hero is often not popular The young Hero is not taken seriously The Call to Adventure In this stage the hero is offered an opportunity to face the unknown and to do something great and adventurous. The hero has the chance to gain something physically or spiritually Refusing the Call In this stage the hero is initially reluctant to accept the call to adventure The hero is uncertain about their ability to complete his or her mission Threshold Crossing This is the Big Decision part In this stage the hero chooses adventure Often times but not always a mentor helps the hero make the decision Departure After choosing adventure and opportunity the hero leaves his normal average world The Hero is no longer comfortable, and faces many difficulties but he / she cannot turn back to the normal world The new life is unknown and dangerous The Journey / The Challenges Main part of the story Many obstacles are faced and overcome here The Hero meets the enemy, his mentor, his allies, and he receives his gift. Final Confrontation In this stage the hero battles his arch nemesis This is the climax of the hero’s journey Following this stage the hero begins the journey home The Return Hero returns to his home/origins The hero is a different person from the last time he was home The hero helps change and improve home The Archetypes The Mentor Though the Hero has friends, they know little of the journey The Mentor is the person who will guide the Hero with wisdom and knowledge The Mentor is usually experienced in the quest, but cannot complete it himself. The Allies In the journey the hero meets friends that help in the quest The friends are usually normal people The hero knows he cannot complete the quest on his own Gift In the journey the hero is given a gift to use along the way Sometimes the allies are also given gifts, but the most significant gift is reserved for the Hero The gift isn’t always a physical object, often it is knowledge or a craft The Hero The hero is the main character. The whole story is about their growth and development as a person. In the Hero’s Journey the good guy always wins Arch Nemesis The Arch-Nemesis is the primary antagonist in the story. Often times the Nemesis is depicted as a “fallen angel” type character. This means at one time the Nemesis was a good and favored character, but now he or she has fallen to a state of disrepair.