Self-Stimulatory Behaviors Presenters: Brittain Coleman, MA, BCBA Behavior Analyst Tracy Palm, MS, BCBA Executive Director Transformations Autism Treatment Center What is a Self-stimulatory behavior? • Stereotypy or self-stimulatory behavior refers to repetitive body movements or repetitive movement of objects • Often observed in the following forms: – – – – – – Visual Auditory Tactile Vestibular Taste Smell What do they look like? • Visual: – – – – – – – – – Staring at lights or ceiling fans Repetitive blinking Moving fingers in front of the eyes Hand-flapping Gazing at nothing in particular Tracking eyes Peering out of the corners of eyes Lining up objects Turning on and off light switches What do they look like? • Auditory: – – – – – – – – Vocalizing in the form of humming Grunting, or high-pitched shrieking Tapping ears or objects Covering and uncovering ears Snapping fingers Making vocal sounds Repeating vocal sequences Repeating portions of videos, books or songs at inappropriate times What do they look like? • Tactile: – Scratching or rubbing the skin with one’s hands or with another object – Opening and closing fists – Tapping surfaces with fingers • Vestibular: – – – – – Rocking front to back Rocking side-to-side Spinning Jumping Pacing • Taste: – Placing body parts or objects in one’s mouth – Licking objects • Smell: – Sniffing or smelling people or objects What do they look like? • In extreme instances, self-stimulatory behaviors may take on the form of self-injurious behavior: – Head banging – Eye poking – Hand biting • Not all self-injurious behaviors are considered self-stimulating Why do people engage in selfstimulatory behaviors? • THE REAL ANSWER?... No one really knows for sure Hypotheses: • Hypotheses: – To calm themselves down – To receive some sort of sensory input they need – It releases opiate-like substances in the brain called beta-endorphins, which can produce either a euphoric or anesthetic effect – Provides an extra dose of internal stimulation for children with ASD who feel under-stimulated – Provides a feeling of tranquility for children who feel overstimulated – Children who are hyposensitive, or under-responsive to stimuli, may demonstrate the opposite effects: self-stimulatory behaviors may actually increase arousal So what have we done for selfstimulatory behaviors? • Beginner Program: – This intervention will help an individual learn to do alternative behaviors and decrease their self stimulatory behaviors. – This intervention will allow the therapist/parent/caregiver etc. to assist the individual in decreasing their self stimulatory behavior – This intervention uses positive reinforcement to teach an individual how to discriminate between an appropriate vs inappropriate time to engage in self-stimulatory behaviors When is the individual ready to do this type of program? • Does the child respond to multiple reinforcers? • Does the child use a token system successfully? • Does the child respond to delayed reinforcement? • What is the functioning level of the individual? Materials Needed • Timer • Reinforcers • Token System Steps to the intervention • Determine a baseline – How often is the person currently doing the behavior? • Pick your target time – This time should be slightly below the baseline time • Determine your master criterion – Typically 3-5 successful sessions – If the individual has more than 5 unsuccessful sessions then back the time down to the last previously successful time frame • Increase the time in small increments in the beginning to create opportunities for success Steps to the Intervention cont. • Make the deal – Make sure to explain to the child what is expected and what the reward will be – Use a token system once the child is able to work for longer periods of time without primary reinforcers • Set the timer • Reward/Try Again • Increase the criterion as needed What else do I need to teach? • Replacement behaviors – Determine the function for the behavior then you can determine an appropriate replacement behavior – Sensory/automatic • Weighted or textured clothes, etc. – Positive Reinforcement/ Attention • Asking for assistance, attention – Positive Reinforcement/ Access to Items or Activities • Manding for items/activities – Negative Reinforcement • Asking for a break • Asking for people to go away • Asking for something to stop What does the data show? Self Stimulatory Behaviors Frequency of Unsuccessful Intervals 180 160 140 120 100 80 Self Stimulatory Behaviors 60 40 20 0 Probe Seesions 11 year old boy, diagnosed with ASD So what have I done for selfstimulatory behaviors? • Expanded Program: – An intervention that aims to help an individual learn how to control their own self stimulatory behaviors – An intervention that allows the therapist/parent/caregiver etc. to some control over the individual’s self-stimulatory behavior – An intervention that in a sense teaches an individual how to discriminate between an inappropriate time to engage in self-stimulatory behaviors Participants • • • • 2 participants Both have an Autism diagnosis Both males Age: – Client #1: 6 yrs old – Client #2: 11 yrs old • Skill level: – Client #1: High functioning, able to understand some basic rules, some more complex language skills – Client #2: Low functioning, unable to understand basic rules, limited language skills Topographies • Topographies: – Client #1: Vocal Stereotypy – Client #2: Hand-flapping, feet tapping, repetitive head movements – Often individuals who engage in frequent selfstimulatory behaviors engage in behaviors that are observed in a variety of topographies, therefore it is important to discuss and determine which or all of the behaviors are going to be targeted What was involved? • This intervention is comprised of several different components: – – – – – – – Basic Stimulus Discrimination Systematic Phases Token Economy Response Cost Reinforcement Self Management Time Management Technology Stimulus Discrimination • I utilized a basic red card and a basic green card to teach discrimination • Red card signifies the time the individual was not allowed to engage in self-stimulatory behavior(s) • Green card signifies the time the individual was allowed to freely engage in the targeted selfstimulatory behavior(s) No Silly Noises Yay! Silly Noises OR Quiet Body OR Yay! Break Time Red Card Means: No Silly Noises 1. 08:00 Did I have a quiet voice? Yes: Token No: Reset Timer & Tokens 2. 06:00 Did I have a quiet voice? Yes: Token No: Reset Timer & Tokens 3. 04:00 Did I have a quiet voice? Yes: Token No: Reset Timer & Tokens 4. 02:00 Did I have a quiet voice? Yes: Token No: Reset Timer & Tokens 5. 00:00 Did I have a quite voice? Yes: Token No: Reset Timer & Tokens Systematic Phases • This intervention was designed to be implemented very carefully taking careful consideration of each step as progression (or lack there of) is made Systematic Phases Phase: Red Card Time 10 seconds Token Time Interval 2 seconds Green Card Time 10 min 1 2 20 seconds 4 seconds 9 min 30 sec 3 30 seconds 6 seconds 9 min 6 1 minute 12 seconds 7 min 30 sec 7 1 min 30 sec 18 seconds 7 min 8 2 min 24 seconds 6 min 30 sec 17 8 min 1 min 36 sec 2 min 18 9 min 1 min 48 sec 2 min 19 10 min 2 minutes 2 min = break in the phases RCC= Red Card Condition Criteria for Phase Change: 3 RCC without VS 3 RCC without VS 3 RCC without VS 4 RCC without VS 4 RCC without VS 4 RCC without VS 5 RCC without VS 5 RCC without VS 5 RCC without VS VS= Vocal Stereotypy Token Economy • It is essential that the individual be able to understand and navigate a token economy • If the individual has not yet been taught a token economy this needs to be the first step taken – Even if an individual does have a learning history with a token economy it is recommended to go back through the steps of pairing the tokens with reinforcers systematically • For the two clients that have used this method a token economy with five tokens was used – The number of tokens is not crucial Response Cost • It was found that some degree of response cost was necessary for success • In the beginning taking away one token for a single incidence of self-stimulatory behavior was tried • However after assessment and consideration specifically for the two clients for which this intervention, it was determined removal of all of the tokens was the best approach Reinforcement • Preference assessments prior to starting are necessary for success • Reinforcers are used as added incentive to continue to not engage in self-stimulatory behaviors, especially in the beginning phases • The ultimate reinforcer used is the ability to freely engage in the self-stimulatory behavior Self-Management • This component is to aid in the success of the individual being able to utilize this intervention across a variety of settings • If the individual is able to maintain and manage it all by him/herself it increases the quality and quantity of learning that is possible • Throughout all of the phases of the intervention is it recommended to require the individual place their own tokens on the token board • Once the individual satisfies the criteria for the final phase you should then move to the maintenance phase Maintenance Phase • The maintenance phase consists of the following: – Prompting the individual to: • Monitor the time • “Asking” or determining themselves whether or not they engaged in the behavior – If yes » Delivering their own tokens – If no » Not delivering a token » At this point elongating the time should be aversive enough – Systematically fading those prompts until the individual can independently maintain it all Time Management Technology Used • Timer – A timer was used to indicate the end of the red and green card condition – The time was also used to monitor the increasing time to know when to deliver the tokens HOWEVER: If the resources are available: • A Motivaider is believed to be the better technology of choice for the following reasons: – Constant monitoring of time is not necessary – More discretion Refresher on Participants • • • • 2 participants Both have an Autism diagnosis Both males Topographies: – Client #1: Vocal Stereotypy – Client #2: Hand-flapping, feet tapping, repetitive head movements • Age: – Client #1: 6 yrs old – Client #2: 11 yrs old • Skill level: – Client #1: High functioning, able to understand some basic rules, some more complex language skills – Client #2: Low functioning, unable to understand basic rules, limited language skills Results Vocal Sterotypy Frequency of Yes' and No's in each phase 14 12 10 8 Yes 6 No 4 2 0 1 2 3 4 5 6 7 8 9 10 11 Phase 12 13 14 15 16 17 18 19 • Yes means the individual successfully did not engage in vocal stereotypy during that time frame • No means the individual did engage in vocal stereotypy during that time frame Results: Client #2 Physical Self-Stimulatory Behaviors Frequency of Yes' and No's in each phase 60 50 40 30 Yes No 20 10 0 1 2 3 4 5 6 7 8 Phase 9 10 11 12 13 14 15 • During the sessions that have increased frequency of “no’s” the data also showed an increase in problematic behaviors • It was also noted that on during phases/sessions 3, 11, and 15 the clients mother reported the client not sleeping the night before Questions? Contact Information: • Tracy Palm: Executive Directory – tracypalmaba@aol.com • Brittain Coleman: Behavior Analyst – BrittainColeman@gmail.com Transformations Autism Treatment Center (901)-231-2931