FRC Concepts: Drivetrains Team 1716 Redbird Robotics Why are drivetrains important? ● It moves a robot from point A to point B ● Not all drivetrain designs are equal o each have advantages and disadvantages, and not all are entirely obvious ● A robot’s drivetrain is the most basic part of the robot o It MUST be reliable ● A major consideration for pit scouting Rules of Drivetrain Design ● Keep It Simple, Stupid o o It’s a drivetrain, not a space station Simple usually means reliable, too ● It Must Meet Our Needs o Field and operating conditions are the two primary considerations for picking the type of drivetrain we will be going with How Power is Transmitted ● Motors turn ● Gearbox reduces speed, increases torque* ● Chain, gears, or pulleys transmit power to wheels ● Wheels turn How a Drivetrain is Controlled Arcade Tank One joystick controls direction Two joysticks control either side of drivetrain Why YOU need to know all this ● The engineering and scouting divisions need you to know what you’re talking about Common Drivetrain Styles ● “Skid” Systems o o o 2WD, 4WD, 6WD, 6WD+ Tank Treads/Belting Traditional/WCD ● Holonomic Systems o o Swerve (Crab) Mecanum Two Wheel Skid ● Pros o o o Dirt cheap Kitbot can be 2WD Simple to build ● Cons o Weak, can’t climb inclines well o Loses traction easily - if it gets into a pushing match with a robot, driving wheels may get pushed up above the floor o Noob tier Four Wheel Skid ● Pros o o Easier to control Simple, more traction ● The Bad o o o Turning is more difficult (both wheels have traction) A compromise between stability and maneuverability Still noob tier Six Wheel Skid ● Middle wheel is offset, essentially creating two 4WD systems ● Pros o Plenty of traction o Minimized resistance to turning due to middle wheel offset ● Cons o Drivetrain “rocks” slightly due to middle wheel offset Can be significant if robot has long arms and appendages 6+ Wheels/Tank Tread ● More wheels = more distributed load o Pretty pointless in FRC ● Traction not dependent on surface area o More wheels != more traction ● Pushover tier o Complex and expensive for no good reason o Tank treads only useful if field elements make maneuvering downright diabolical West Coast Drive ● Two wheels are driven directly by gearbox ● No outer chassis rails ● Wheels “cantilevered” outside the frame o Meaning: the wheel axle is attached at only one point, that point being the square metal tubing the axle is routed through ● Pros o Easier to conduct maintenance on ● Cons o Harder to implement as it requires precise machining Holonomic Drive Systems ● Allows a robot to move in two dimensions, instead of just forward and backward o o This allows it to rotate simultaneously It can also do this WITHOUT rotating ● Two major systems o o Swerve/Crab Mecanum/Omni Swerve ● Each wheel can (at least theoretically) be independently driven and steered ● In practice, arcade or tank drive is utilized to simplify steering ● Pros o Highest maneuverability ● Cons o Complex to build, maintain, code, and operate. Also quite heavy Mecanum/Omni ● ● ● ● Uses vector addition to allow for omnidirectional motion No complex steering mechanisms Requires four independent wheels Mass-produced parts make this drivetrain accessible (compared to swerve) Four Guidelines of Drivetrain Design ● RRRR o o o o Reliability Repairability Relevance Resonability Reliability ● Most important consideration o It’s the most important part of the robot ● Good practices o o o o Wheels be aligned properly Reduce or remove friction wherever possible Components must be manufactured to a high degree of quality and accuracy Components must be durable (no wood or plastic) Repairability ● It won’t be reliable 100% of the time, but it should be close ● Good practices: Accessibility Have plenty of spare parts for quick repairs at competition o Maintenance and repair times should be quick (<10 min) o o Relevance ● Everything on a drivetrain must be worth the work and risk of including it o o Driving around in circles doesn’t require tank treads or swerve Maneuvering around in tight spaces or climbing bumps in the game field may make one of them more worth it, however Reasonability ● We have a limited amount of time and money during the build season o o We have to allot our resources very carefully, and putting that time and money into something that won’t offer a good return is a bad idea this is the reason we didn’t go swerve last year (we’d have to figure it out in only a few weeks) Resources www.chiefdelphi.com FRC Drivetrain Design and Implementation PPT: http://www.chiefdelphi.com/media/papers/downl oad/2256