Implementing & Practicing the No-Huddle Jay Wilkinson Offensive Coordinator Broken Arrow High School coachwilkinson@gmail.com www.coachwilkinson.com Jay Wilkinson Offensive Coordinator Broken Arrow High School coachwilkinson@gmail.com www.coachwilkinson.com Reasons why we don’t Huddle • Hate teaching the huddle! – Coaches get mad at practice. • Wastes valuable practice time. – Get a lot more reps at Practice. • • • • • Something new for the Defense. Control the Tempo of the Game. Kids like it. Freeze - Coaches check the game. Don’t have to practice 2 Minute Offense No Huddle Considerations • Players going both ways! – Conditioning Level. • Playcaller – Not really time to look at a script. – Field or Box. – If Field, Upstairs communication. • • • • • Signalers Head Sets Defense How fast do you want to go? Are you going to sell out? Negatives • Everything has to have a signal or use bands. • Sometimes you get into a fast rhythm and it is tough to slow down to run the clock. • Missed signals. • People are always trying to steal your signals. • Must make first downs or it puts your Defense in a tough spot. • Four Minute Offense Types of No Huddle Systems • Wristbands • Signal to Everyone • Signal to Skill (QB Must Relay to OL) No Huddle Terminology • • • • Words Numbers Combinations of Numbers and Words Flip Board / Signs Examples of Words • Pro Teams are Runs – Dallas = Left, Cowboys = Right • Cars are Quick Game • One word for run + direction – Iowa = Inside Zone, Orange = Right Examples of Bands 1 11 18 20 1 11 18 2 70 19 75 2 72 T 19 18 H 3 50 Y CORNER 20 91 HITCH 3 78 T 20 60 Y CROSS Z POST 4 60 MESH Z POST 21 21 4 73 Z 21 61 X CROSS Z POST 5 14 22 78 Z 5 79 Z 22 LANCE 6 71 23 50 Y STICK 6 91 MINI 23 19 Z 7 51 H CORNER 24 24 BLUFF 7 6 24 60 Y CROSS X POST 8 61 MESH 25 79 X 8 15 25 61 CURL Y CORNER 9 15 26 51 X STICK 9 7 26 91 SPACING 10 72 Z 27 25 BLUFF 10 60 CURL Z CORNER 27 61 MESH Z POST H WHEEL 11 60 MESH 28 26 Q 11 61 X SHALLOW 28 78 Z 12 18 T 29 27 Q 12 50 SPACING HITCH 29 79 X 13 73 X 30 28 13 51 X CORNER 30 88 Q 14 61 H SHALLOW 31 29 14 72 Z 31 99 Q 15 19 T 32 88 15 73 X 32 11 16 74 33 99 16 90 SLANT 33 73 T 17 90 HITCH 34 11 17 DORMAN 34 61 VERTICAL 91 SLANT Multiple Tempo System • Fast as Possible – One Word gives formation and play. – One or Two each week plus Dummy. • • • • • Indy Regular Freeze Double Freeze Sugar Huddle – Specials, Milk the Clock Hurry Up System • Just go as fast as possible all of the time! – Tulsa • Use Check and Freeze as Slow Down. Procedure • Personnel Group or Tempo – Never try to up tempo with new personnel group or Major Formation Changes. – Hurry Up – No Tempo Call • • • • Formation – Formation Play Yes – No (Check with Me) (New Play) Questions to ask before we begin • Are we going to keep our current terminology or start fresh? • What system are we going to use? • Are we going to implement this system in the Junior High? • Is this definite or just trying it out? SELL OUT! How to Set it Up • Write down everything in the offense. • Don’t use specifics or numbers. • Start with the categories first. – Personnel Groups, Formations, Tempos, Runs, Snap Count, Quicks, 5 Step, PA, Screens, etc… Make a List • Great way to see how much Offense you have. • We do this every Spring / Fall. • READY LIST Names, Numbers, Signals, etc… • Once you get your list it is time to start giving everything a name, number, and/or signal. Play Description Inside Zone Number Code Words Signal 34 – 35 Dallas – Cowboy Roping Teach • Let kids help with signals. • Start signaling from the first day of practice. Also give the verbal call so everyone is on the same page. • Make the guys not going watch the signals. • Put the signals on DVD / Hudl. Practice • Signal all phases of practice. – Inside Run is the exception. • • • • • • Work your tempos. Use headsets if possible. Try to go faster than game speed! Everything Scripted. Wristbands. Scout Defense. Team on Air for Conditioning. Building the Gameplan • Script in the Tempos • Script in the Freezes • Layout needs to be where you can find everything quickly. • Either Ors • Half Time Script • Sample Script 1 • Sample Script 2 • Sample Script 3 Calling the Game • Not much input while you have the ball. Play caller needs to get in a rhythm. • Have an opening script. • Between series, go over what is working and not and script some plays for next series. • Sharpie to Hi-lite things quickly. • Script next 2 to 3 starters ? Questions Jay Wilkinson Offensive Coordinator Broken Arrow High School coachwilkinson@gmail.com www.coachwilkinson.com