Attacking Zone Coverages with a Multiple Formation

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Implementing &
Practicing the No-Huddle
Jay Wilkinson
Offensive Coordinator
Broken Arrow High School
coachwilkinson@gmail.com
www.coachwilkinson.com
Jay Wilkinson
Offensive Coordinator
Broken Arrow High School
coachwilkinson@gmail.com
www.coachwilkinson.com
Reasons why we don’t Huddle
• Hate teaching the huddle!
– Coaches get mad at practice.
• Wastes valuable practice time.
– Get a lot more reps at Practice.
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Something new for the Defense.
Control the Tempo of the Game.
Kids like it.
Freeze - Coaches check the game.
Don’t have to practice 2 Minute Offense
No Huddle Considerations
• Players going both ways!
– Conditioning Level.
• Playcaller
– Not really time to look at a script.
– Field or Box.
– If Field, Upstairs communication.
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Signalers
Head Sets
Defense
How fast do you want to go?
Are you going to sell out?
Negatives
• Everything has to have a signal or use bands.
• Sometimes you get into a fast rhythm and it is
tough to slow down to run the clock.
• Missed signals.
• People are always trying to steal your signals.
• Must make first downs or it puts your Defense
in a tough spot.
• Four Minute Offense
Types of No Huddle Systems
• Wristbands
• Signal to Everyone
• Signal to Skill (QB Must Relay to OL)
No Huddle Terminology
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Words
Numbers
Combinations of Numbers and Words
Flip Board / Signs
Examples of Words
• Pro Teams are Runs
– Dallas = Left, Cowboys = Right
• Cars are Quick Game
• One word for run + direction
– Iowa = Inside Zone, Orange = Right
Examples of Bands
1
11
18
20
1
11
18
2
70
19
75
2
72 T
19
18 H
3
50 Y CORNER
20
91 HITCH
3
78 T
20
60 Y CROSS Z POST
4
60 MESH Z POST
21
21
4
73 Z
21
61 X CROSS Z POST
5
14
22
78 Z
5
79 Z
22
LANCE
6
71
23
50 Y STICK
6
91 MINI
23
19 Z
7
51 H CORNER
24
24 BLUFF
7
6
24
60 Y CROSS X POST
8
61 MESH
25
79 X
8
15
25
61 CURL Y CORNER
9
15
26
51 X STICK
9
7
26
91 SPACING
10
72 Z
27
25 BLUFF
10
60 CURL Z CORNER
27
61 MESH Z POST H WHEEL
11
60 MESH
28
26 Q
11
61 X SHALLOW
28
78 Z
12
18 T
29
27 Q
12
50 SPACING HITCH
29
79 X
13
73 X
30
28
13
51 X CORNER
30
88 Q
14
61 H SHALLOW
31
29
14
72 Z
31
99 Q
15
19 T
32
88
15
73 X
32
11
16
74
33
99
16
90 SLANT
33
73 T
17
90 HITCH
34
11
17
DORMAN
34
61 VERTICAL
91 SLANT
Multiple Tempo System
• Fast as Possible
– One Word gives formation and play.
– One or Two each week plus Dummy.
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Indy
Regular
Freeze
Double Freeze
Sugar Huddle
– Specials, Milk the Clock
Hurry Up System
• Just go as fast as possible all of the time!
– Tulsa
• Use Check and Freeze as Slow Down.
Procedure
• Personnel Group or Tempo
– Never try to up tempo with new personnel group
or Major Formation Changes.
– Hurry Up – No Tempo Call
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Formation – Formation
Play
Yes – No (Check with Me)
(New Play)
Questions to ask
before we begin
• Are we going to keep our current terminology
or start fresh?
• What system are we going to use?
• Are we going to implement this system in the
Junior High?
• Is this definite or just trying it out? SELL OUT!
How to Set it Up
• Write down everything in the offense.
• Don’t use specifics or numbers.
• Start with the categories first.
– Personnel Groups, Formations, Tempos, Runs,
Snap Count, Quicks, 5 Step, PA, Screens, etc…
Make a List
• Great way to see how much Offense you have.
• We do this every Spring / Fall.
• READY LIST
Names, Numbers, Signals, etc…
• Once you get your list it is time to start giving
everything a name, number, and/or signal.
Play
Description
Inside Zone
Number
Code Words
Signal
34 – 35
Dallas –
Cowboy
Roping
Teach
• Let kids help with signals.
• Start signaling from the first day of practice.
Also give the verbal call so everyone is on the
same page.
• Make the guys not going watch the signals.
• Put the signals on DVD / Hudl.
Practice
• Signal all phases of practice.
– Inside Run is the exception.
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Work your tempos.
Use headsets if possible.
Try to go faster than game speed!
Everything Scripted.
Wristbands. Scout Defense.
Team on Air for Conditioning.
Building the Gameplan
• Script in the Tempos
• Script in the Freezes
• Layout needs to be where you can find everything
quickly.
• Either Ors
• Half Time Script
• Sample Script 1
• Sample Script 2
• Sample Script 3
Calling the Game
• Not much input while you have the ball. Play
caller needs to get in a rhythm.
• Have an opening script.
• Between series, go over what is working and
not and script some plays for next series.
• Sharpie to Hi-lite things quickly.
• Script next 2 to 3 starters ?
Questions
Jay Wilkinson
Offensive Coordinator
Broken Arrow High School
coachwilkinson@gmail.com
www.coachwilkinson.com
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