How Sim City 3000 can be used as a Teaching

By Robert E. Kibler
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The game is very easy
to use.
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The game provides a
tutorial for easy
understanding in a
turn by turn base
system
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Should a written
curriculum be needed
an order form is
provided for the
purchaser.
Or as a second option
one may simply
search the internet
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You must as a teacher have played and studied
your game. That Means spending time playing
the game.
Next you must see the different ways to assess
the work that your students have done, (grade
your students)
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There are three obvious ways to give a grade; 1st you
set a time and see how much population they have
by this time, 2nd see how many different types of
businesses come to your city, and 3rd check the city
approval rating at a certain time.
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The Main Lesson your Students will learn is
how a city is run.
The 1st of these lessons is the needs of a city.
 The 2nd lesson is needs of the people in your city.
 The 3rd lesson is managing the money of your city.
 The 4th lesson is attracting businesses to come to
your city.
 The final is getting your city to grow.
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The 1st of these
lessons is the needs
of a city.
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The necessities of a city
can be divided into six
basic areas.
Water
Electricity
Roads/Pathes
Commerce
Industry
Protection
The 2nd lesson is needs
of the people in your
city.
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The needs of the people
in any city will vary
from place to place.
Because of this no single
city can be used as a
good example.
But if you take a look at
the regin you might get
a better idea of what
they need.
The 3rd lesson is
managing the money of
your city.
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The taxes generated by the
residents, commercial
businesses, and industrial
businesses help to fund your
city’s maintenance and up-keep.
This being the very reason cities
exist, to have a bigger better
more convenient way of living.
You must make more than you
are spending. This also applies
to a normal living expense.
The 4th lesson is
attracting businesses to
come to your city.
 In order to attract businesses
there must already be some
businesses to make deals with.
 There, after a while of growth,
must be specific types of businesses
like shipping ports and airports.
This comes into play when you
have really high industry or
commercial businesses.
 Another thing that attracts
businesses is landmarks, they like to
be next to something important.
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The Ultimate goal of this game is to have your
city be the biggest one on the game.
Now the game makes it virtually impossible to
beat the computer, so if you compare your best
score to someone else you might actually win.
So as a Capitalist educator you can use this as
fuel for your students to do the best in the
class.
This is for those that wish to learn how a city is
run.
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Les Rowntree, Martin Lewis, Marie Price, and William Wyckoff,
“Globalization and Diversity, Geography of a Changing World,” Pearson
Prentice Hall, 2nd Edition(Ch. 1-4):1-113, 2005
Electronic Arts™, “Sim City 3000,” :1999-2000