Motion Capture in Video Games

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Disclaimer
• CONTRAversial issue, this presentation is NOT
like Contra as there is no shooting involved nor
there is side scrolling.
• Computer specs:
Pentium ® M 1.6GHZ
992 MB RAM
• Screen resolution:1024 by 768 pixels,
• I have not play tested this demonstration and do
not claim to have demographics on this.
Game Development, UNCC 2006
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Presented by
David Gutierrez
What was the shooting location?
Game Development, UNCC 2006
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…A 50x50 Feet MoCap Studio
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Motion Capture Talking Points
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Definition
Types
In Video Games
Technical aspects
Sample Studios
Advantages/Disadvantages
Why not use it all the time?
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Motion Capture defined
• Motion capture is defined as "The creation of a
3D representation of a live performance." in the
book Understanding Motion Capture for
Computer Animation and Video Games by
Alberto Menache. This is in contrast to animation
that is created 'by hand' through a process
known as keyframing. [Reference: 1]
• Motion Capture AKA MoCap.
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MoCap Types
• Magnetic
• Optical
• Mechanical
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MoCap in Video Games
• Game development is the largest market
for motion capture. [Refererence: 1]
• Real-time playback
• Cinematics
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MoCap Technicalities
• Optical Systems [Reference: 2]
• Magnetic Systems [Reference: 2]
• Mechanical Systems [Reference 2]
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An 8 camera MoCap Studio
[Reference: 3]
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The largest MoCap Studio?
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Mocap Advantages/Disadvantages
• Time savings
• Realistic motion
Interaction of characters and nuances
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Why not use MoCap all the time?
• Optical systems disadvantages
• Magnetic systems disadvantages
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What we talked about
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Definition
Types
In Video Games
Technical aspects
Sample Studios
Advantages/Disadvantages
Why not use it all the time?
Game Development, UNCC 2006
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Questions
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Works Cited
1.
2.
3.
http://www.metamotion.com/
www.wikipedia.com
http://www.digital-humans.org/Report2004/Documents/08MotionCaptureResearch.htm#_Toc86558171
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Contact Information
David Gutierrez
degutier@uncc.edu
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Contra Game Review
• Video Game Talk Reviews Contra.htm
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