Disclaimer • CONTRAversial issue, this presentation is NOT like Contra as there is no shooting involved nor there is side scrolling. • Computer specs: Pentium ® M 1.6GHZ 992 MB RAM • Screen resolution:1024 by 768 pixels, • I have not play tested this demonstration and do not claim to have demographics on this. Game Development, UNCC 2006 1 Presented by David Gutierrez What was the shooting location? Game Development, UNCC 2006 3 …A 50x50 Feet MoCap Studio Game Development, UNCC 2006 4 Motion Capture Talking Points • • • • • • Definition Types In Video Games Technical aspects Sample Studios Advantages/Disadvantages Why not use it all the time? Game Development, UNCC 2006 5 Motion Capture defined • Motion capture is defined as "The creation of a 3D representation of a live performance." in the book Understanding Motion Capture for Computer Animation and Video Games by Alberto Menache. This is in contrast to animation that is created 'by hand' through a process known as keyframing. [Reference: 1] • Motion Capture AKA MoCap. Game Development, UNCC 2006 6 MoCap Types • Magnetic • Optical • Mechanical Game Development, UNCC 2006 7 MoCap in Video Games • Game development is the largest market for motion capture. [Refererence: 1] • Real-time playback • Cinematics Game Development, UNCC 2006 8 MoCap Technicalities • Optical Systems [Reference: 2] • Magnetic Systems [Reference: 2] • Mechanical Systems [Reference 2] Game Development, UNCC 2006 9 An 8 camera MoCap Studio [Reference: 3] Game Development, UNCC 2006 10 The largest MoCap Studio? Game Development, UNCC 2006 11 Mocap Advantages/Disadvantages • Time savings • Realistic motion Interaction of characters and nuances Game Development, UNCC 2006 12 Why not use MoCap all the time? • Optical systems disadvantages • Magnetic systems disadvantages Game Development, UNCC 2006 13 What we talked about • • • • • • Definition Types In Video Games Technical aspects Sample Studios Advantages/Disadvantages Why not use it all the time? Game Development, UNCC 2006 14 Questions Game Development, UNCC 2006 15 Works Cited 1. 2. 3. http://www.metamotion.com/ www.wikipedia.com http://www.digital-humans.org/Report2004/Documents/08MotionCaptureResearch.htm#_Toc86558171 Game Development, UNCC 2006 16 Contact Information David Gutierrez degutier@uncc.edu Game Development, UNCC 2006 17 Contra Game Review • Video Game Talk Reviews Contra.htm Game Development, UNCC 2006 18