Interactive Mathematics Program (IMP) Goals of IMP Motivate students to engage with mathematics Help students become powerful problem solvers Powerful Problem Solvers From the accountant who explores the consequences of changes in tax law to the engineer who designs a new aircraft, the practitioner of mathematics in the computer age is more likely to solve equations by computer-generated graphs and calculations than by manual algebraic manipulations. Mathematics today involves far more than calculation; clarification of the problem, deduction of consequences, formulation of alternatives, and development of appropriate tools are as much a part of the modern mathematician’s craft as are solving equations or providing answers. – Everybody Counts, National Research Council, 1989, p. 5 Goals of IMP Motivate students to engage with mathematics Help students become powerful problem solvers Prepare students for the future The Future We are currently preparing students for jobs that don’t yet exist using technology that hasn’t yet been invented in order to solve problems we don’t even know are problems yet.1 1The Jobs Revolution: Changing How America Works, Richard Riley, 2004. Principle 1: List of Concepts and Skills • Concepts and skills selected and kept in mind • Examples: – Write proofs and/or explanations of thought processes – Use the distributive law to rewrite algebraic expressions – Explain why division by zero is not well defined Principle 2: Organized around big problems • Five big problems a year for 4 years • Skills taught in smaller problems inside the big problems • Rational: Motivate and problem solving Abby and Bing Woo have a small bakery shop that makes cookies. They make only two kind of cookies: plain and iced. They need to decide how many dozens of each kind of cookies to make for tomorrow. They are limited by the following things: the amount of ingredients they have on hand; the amount of space available in their oven; and the amount of preparation time. How many dozens of each kind of cookie should Abby and Bing make, so that their profits are as high as possible? Principle 3: Active Involvement • To motivate • The proof of the Pythagorean Theorem Proof by Rugs b a +b c a +b c b a a a +b Al’s Rug a +b Betty’s Rug 1. Are the areas of the two rugs the same? 2. How do the two rugs demonstrate that the Pythagorean Theorem holds in general? Principle 3: Active Involvement • To motivate students to engage with mathematics • The proof of the Pythagorean Theorem • Used to motivate definitions Example: regression Two Suggested Solutions Student A said that the function f given by the equation f(x) = 40 + 8x approximated the data well. So student A predicted that on April 18, Mr. Dunkalot would have 280 foot-pounds of strength and would be strong enough to play. Student B said the function g given by the equation g(x) = 55 + 6x approximated the data well. So student B predicted that on April 18, Mr. Dunkalot would have only 235 foot-pounds of strength and would not be strong enough to play. Your Questions 1. Which student’s function seems to you to fit the data better, and why? 2. Do you have a function that you think fits the data better than either of these? If so, what is it? 3. Develop a mathematical procedure by which you might judge when one function fits data better than another. Principle 4: Abstractions introduced concretely • Through stages over time Regression • By hand with fettuccini • Intuitively with graphing calculators • Constructing a procedure • Using the built in facility on a calculator Principle 4: Abstractions introduced concretely • Through stages over time • Using physical objects • With metaphors Alice Metaphor for Exponential Growth [Alice] found a little bottle . . . with the words “DRINK ME” [Alice] found in it a very small cake, on which the words “EAT ME” Principle 5: Multiple Representations • Deeper understanding by seeing different perspectives • Accommodates different learning styles • Can apply more widely to new problems 20 = 1 • • • • • • Through the Alice metaphor By a numerical pattern Graphically Deductively Then present the definition Finally, a reflection 20 = 1: Number Pattern 25 = 32 24 = 16 23 = 8 22 = 4 21 = 2 20 = ? 20 = 1: Graphically Qu i c k T i m e ™ a n d a d e c o m p re s s o r a re n e e d e d to s e e th i s p i c t u re . 20 = 1: Deductively 23 • 20 = 23 8 • ? = 8 Negative Reflections Write a clear explanation summarizing what you have learned about defining expressions that have zero or a negative integer as an exponent. Explain, using examples, why these definitions make sense. Give as many different reasons as you can and indicate which explanation makes the most sense to you. 20 = 1 • • • • • • • Through the Alice metaphor By a numerical pattern Graphically Deductively Then present the definition Finally, a reflection WHY ALLTHIS??? Why All This • Equity issue to include more students in problem solving • People who could make valuable contributions to society are being excluded from math knowledge • Evidence says the top students are not being harmed and are gaining more