ICT work programme 2014-2015 ICT 19 Technologies for creative industries, social media and convergence Philippe Gelin (Unit G.2 – Creativity) Miguel Montarelo Navajo (Unit G.1 –Converging Media & Content ) Technologies for creative industries, social ICT 19 – 2015 – Call 2 media and convergence Rationale • As the consumption of content happens nowadays anywhere, anytime and on any device, the European industries need exploring new ways of creating and accessing content to remain competitive. Objective • Foster new or emerging technologies for digital content creation and to unlock complex information and media and interacting with them. 2 Technologies for creative industries ICT 19 – 2015 – Call 2 a) R&I actions 1. Looking for : (a) R&I Actions. Research in new technologies and tools to support creative industries in the creative process from idea conception to production. Requirements: • should improve understanding and supporting of the dynamics of collaboration and user-community interaction • cost effective • intuitive • demonstrated in real-life environments • relevant for the creative industries (such as advertising, architecture, arts, design, fashion, films, music, publishing, video games, TV and radio) 3 Technologies for creative industries ICT 19 – 2015 – Call 2 a) R&I actions 2. Is this new or has it been called before? • Follow up to FP7 ICT Call 10 Obj 8.1 (2013) [ICT for Creativity and Learning] 3. Relevant project portfolio examples: • Music: GiantSteps • Video: c-space, Dreamspace • Game: CR-Play, Magellan • Fabrics: Creatif • CSA: CRe-AM 4. What do we NOT want? Repeating history 5. Who are the leading players? SME, Research Centers, Academics 6. Relevant ETP? NEM (www.nem-initiative.org) 7. Are there any additional / background documents? http://cordis.europa.eu/fp7/ict/creativity/creativity-projects-fp7_en.html 4 Convergence & Social Media ICT 19 – 2015 – Call 2 b) and c) 1. What is Connect G.1 looking for? (PART I) Innovation actions • New services, pilots, large scale demonstrations (70% funding) On… • Interactive / Convergence • Integration of broadcasting, Internet based services, audiovisual and social media • Multimodal multidisciplinary search • Any type of content: 3D, user generated, real-time, social media • Immersive environments • Any device, always connected, surrounding, multi-sensory, interactive Convergence & Social Media ICT 19 – 2015 – Call 2 b) and c) 1. What is Connect G.1 looking for? (PART II) Coordination and Support Actions • Increase cooperation between policy and research on Converge and Social Media • Support on Convergence and Social Media activities (dissemination, research roadmap,…) Research Objective 2. Is this new or has it been called before? • Follow up to FP7 ICT Call 10 Obj 1.6 (2013) [connected and social media] 3. Current G. 1 project portfolio examples: • Interactive/Convergence: HBB-Next, HBB4All,Reveal • Multimedia search: SocialSensor, Cubrik, 3DTVS • Inmersive: Fascinate, Reverie Research Objective 4. What do we NOT want? • Solution looking for a problem • Distribution focused Research Objective - Key actors 5. Who are the leading players? Creators/content providers, aggregators, social media, recommendation systems providers, search engines, … 6. Is there a key group of actors or ETP driving this? NEM (www.nem-initiative.org) Research Objective 7. Are there any additional / background documents? Green Paper Preparing for a Fully Converged Audiovisual World: Growth, Creation and Values http://eur-lex.europa.eu/LexUriServ/LexUriServ.do?uri=COM:2013:0231:FIN:EN:PDF http://eur-lex.europa.eu/LexUriServ/LexUriServ.do?uri=COM:2013:0231:FIN:EN:PDF Thank you! ICT 19 a) ICT 19 b&c) Philippe.Gelin@ec.europa.eu CNECT-G1-RESEARCH@ec.europa.eu 11