PIAA BASKETBALL CONCERNS AND ENFORCEMENT 11-12 ILLEGAL EQUIPMENT A player may not participate with any illegal equipment. The player shall be removed from the game as soon as the illegal equipment is discovered. The proper procedure would be to remove the player when the ball becomes dead if the improper equipment was not noticed when the player first entered the game. ILLEGAL EQUIP. CONT’D The player must be replaced by a substitute and may only enter the contest when the item is removed and at the next opportunity to substitute. (At least one tick of the clock) There is no penalty other than removal from the contest and banishment until said item is removed. If that player cannot or will not remove the item, that player shall not participate in that or any other contest that day or evening. ILLEGAL UNIFORM The head coach shall not permit a team member to participate while wearing an illegal uniform. Penalize when discovered. Only one technical foul is charged directly to the coach regardless of the number of offenders. Coach loses coaching box privileges. WRONG BASKET Players as well as officials are responsible to know which basket they will be shooting at to begin the game or to start the second half. It should be easy to determine since teams shoot at the basket farthest from their bench during the first half and closest to their respective benches during the second half. Hopefully, the situation mentioned above does not happen. WRONG BASKET CONT’D That is poor game management by the game officials. If that happens and it is discovered after the first basket, count it for the team that scored and direct teams to the proper basket. If several goals are scored in each basket before it is discovered that both teams are going in the wrong direction, (A-12 and B-10), each team keeps its own score and the players are directed to the proper basket for the rest of the half. FRONT COURT- BACK COURT The division line plane has no bearing as to whether a player or the ball is in the front or back court. If a player jumps from the back court and crosses the division plane in the air, that player is still in the back court until he/she touches the floor in the front court. Conversely, a player jumping from the front court, crosses the division line plane in the air is still in the front court until he/she touches the floor in the back court. FRONT/BACK CONT’D The same would apply to the ball. If the ball is passed from the back court and crosses the division line plane, the ball is still in the back court until it touches a person or the floor in the front court. Conversely, if the ball crosses the division line plane from the front court, it is still in the front court until it touches someone or the floor in the back court. FRONT/BACK CONT’D Dribbling the ball and holding the ball are interpreted differently when deciding whether a ball is in the front or back court. When dribbling the ball from back to front court, both feet and the ball have to be in the front court to establish front court status. While holding the ball, if one foot is in the back court and one foot is in the front court (straddling the line), that player is in the back court even if the ball is being held on the front court side of the division plane. FRONT/BACK CONT’D That player who is holding the ball while straddling the division line may pick up the foot which is in the front court several times and move it into the back court and no violation has occurred. His/her pivot is in the back court and that is the status of the ball. However, the official should still be counting ten seconds to advance the ball from back to front court. FRONT/BACK CONT’D Conversely, if that player picks up the foot which is in the back court and then places it back down in the back court, he/she has committed a back court violation. Once the pivot foot is in the front court while holding the ball, the ball has front court status. PALMING THE BALL Please remember that this is one area we must continue to work on. It needs our focus and attention. Do not allow the dribbler to place his/her hand underneath the ball and carry it when going behind the back or doing a hesitation (rocking) step to get past the defender. Many times the ball comes to rest in the hand, which ends the dribble. PALMING CONT’D The player has not only palmed the ball but has also double dribbled. It is a big advantage to the offensive player if you allow those moves as he/she can easily get by the defensive player and go to the basket uncontested. The reason players dribble the ball incorrectly (palm underneath the ball and turn it over) is because the coaches do not correct them and officials do not call it when it happens. PALMING CONT’D As long as players are allowed to dribble in that manner, they will continue to do it. Coaches and officials are doing a disservice to the game. It is bad enough when a player who is not closely guarded, does it as he/she is dribbling up the court, but it is a huge advantage when a player uses that illegal maneuver to get past a defender. BENCH THROW-IN If the ball goes out-of-bounds in front of either bench, a non-shooting foul occurs near either bench, or a time-out is called and the ball is located in front of either bench, we will administer the throw-in at the nearest spot. It is no longer necessary to move the throwin to avoid the bench area. Be close to the thrower and be cognizant of any unsporting behavior. DESIGNATED THROW-IN The thrower may take a step to either side of the throw-in area as long as one foot remains in that area as he/she is throwing the ball onto the court. The thrower may move back as far as room permits as long as he/she remains in the designated area. The thrower may jump up and down several times as long as he/she releases the ball onto the court within five seconds. The thrower cannot throw a bounce pass onto the court which touches the floor out-of-bounds first before reaching a teammate in-bounds. DESIGNATED CONT’D The thrower cannot throw a lateral pass to a teammate who is reaching through the plane and catches the ball before it crosses the plane even though the teammate is standing in-bounds. The thrower cannot throw the ball directly into the basket or cause it to lodge between the backboard and the ring. These are all throw-in violations and the other team is awarded the ball. DISCONCERTION DURING FREE THROWS Disconcertion only applies to an uncontested try. You cannot have disconcertion on a field goal try because the defensive player is yelling shot and repeating it when the offensive player attempts to score a goal. If the defensive player is yelling obscenities or derogatory remarks to the shooter, you may have an unsportsmanlike technical foul but you cannot have disconcertion. DISCONCERTION CONT’D Most states have indicated a growing concern with the free thrower being disconcerted by a defensive player. Disconcertion may occur through hand and arm movements. Verbal outbursts during the attempt. Disconcertion is a violation and should result in a substitute free throw. If persistent or deemed unsporting, the team/player may be penalized with a technical foul. 20-SECOND INTERVAL A coach has a maximum of 20 seconds to replace a disqualified or injured player once the official instructs the timer to start the 20second clock. This is not a time-out situation and is not to be treated as such. The interval is for the sole purpose of substituting for the player who is removed from the game. 20-SECOND INTERVAL CONT’D Other substitutions can be made at this time until the ball is put into play. (Replace the disqualified player first) The 5-second horn is only a warning to the coach that he/she must substitute for that particular player within the next 15 seconds. Unlike time-outs and intermission, a player may still enter the game after the warning horn has sounded. RESUMING PLAY A specific procedure is used to prevent delay in resuming play following a time-out or the intermission between the first and second quarter or between the third and fourth quarter. The timer will sound the warning signal and the final signal. The administering official will then sound the whistle to indicate that play will resume, give the proper directional signal and place the ball at the disposal of the team which is to make the throw-in. RESUMING PLAY CONT’D Placing the ball at the disposal of the free thrower is only permitted following a charged time-out or at the end of the intermission between the first and second quarters and the intermission between the third and fourth quarter if you are starting them with a foul. Following the half time intermission, it is a technical foul for delay of game if either team is not ready to play. (One minute has elapsed before team enters the court). COACHING BOX The box will be fourteen feet in length. The fourteen feet must be in front of the team’s bench. Lines indicating the coaching box must be clearly delineated. The box should never encroach the scorer’s table. COACHING BOX CONT’D In most gyms, the box will be measured from the end line toward the division line 28 feet, then 14 feet back toward the end line. In some gyms where this is not possible, it may have to be modified. Only the head coach is allowed to be standing within these parameters. His/her seat must also be located in the coaching box area. He/she must stay within the confines of the box. He/she must also be giving information/instructions to his/her team. COACHING BOX CONT’D Do not allow the coach to help you officiate the game. Do not allow the coach to incite the crowd by using gestures or being overly demonstrative. Communicate with the coaches to a point and then, if necessary, assess a technical. If a coach is assessed a technical, either direct or indirect, he/she loses the coaching box privilege and must sit for the rest of the game. INDIRECT TO COACH Player dunks the ball before the game starts, during warm-ups. Player is disqualified after notification to the coach and he/she receives a technical. Technical is assessed to a player on the bench for unsportsmanlike conduct. INDIRECT TO COACH CONT’D Technical is assessed to an assistant coach, trainer or statistician who is part of the team bench. Team players on the bench are assessed a technical for continuing to stand. Bench player(s) come onto the floor during an argument, conflict or altercation. DIRECT TO COACH Any unsportsmanlike act by the head coach. Failure to substitute within 20 seconds for a disqualified player or a player asked to leave the game. Player participating after being disqualified. Entering the court without the officials’ permission. Outside of the parameters of the coaching box. Bumping an official, even accidentally, while he/she is performing his/her officiating duties. Participants wearing an illegal jersey, illegal pants/skirt or an illegal number. Refusing to attend the pre-game. (Flagrant) DISQUALIFICATIONS A player attempting to fight, throws a punch that misses, or hits an opponent. That is a flagrant foul, personal or technical, and that person is ejected to the bench and disqualified for the entire day and the very next game for the entire day. Player(s) coming off the bench onto the floor and do not participate in the altercation are charged with flagrant technical fouls and ejected to the bench and disqualified the entire day and the very next game for the entire day. (Coach sits) DISQUALIFICATION CONT’D Player dunks the ball during pre-game warm-ups and during the game intentionally slaps the backboard during a try by the opponent. The second technical is always considered flagrant and the player is ejected to the bench and disqualified the entire day and the very next game for the entire day. Player who verbally abuses an official and is charged with a flagrant technical foul is ejected to the bench and disqualified the entire day and the very next game for the entire day. DISQUALIFICATION CONT’D Coach is charged with a technical for using unbecoming gestures to the official and later during the game fails to substitute during the 20-second interval for a player who was injured or disqualified. Coach must leave the vicinity of the gym for the entire day and must not be in the gym the very next game for the entire day. (If you consider the first abuse flagrant, the coach is disqualified immediately and he/she must leave the gym). DISQUALIFICATION CONT’D There is an altercation on the floor between A1 and B1. A6 and B6 leave the bench and enter the floor. A6 joins the fight but B6 does not. All four players are charged with flagrant fouls (personal and technical) and ejected to the bench. All are disqualified for the entire day and the next game for the entire day. (One indirect to each coach; both must sit – P.O.I.) Taunting and baiting are occurring on the floor between opponents. A6, A7, B6, B7 and B8 leave the bench and enter the floor. All five players are charged with flagrant technicals, ejected to the bench and disqualified from participating the rest of the day and the next contest for the entire day. (A will shoot one technical 2-free throws and both coaches must sit) THREE PERSON MECHANICS Official who calls the foul always goes table side. Table side official replaces the calling official. Third official maintains his/her position. If the calling official is the table side official (trail or center), all officials maintain their positions. The official who calls the foul will always be the trail on shooting fouls. We do not make the long switch and do not switch when the ball is going to the opposite court and it is a non-shooting foul. (Bump and Run) The trail shall mirror the lead’s stop and start-clock (chop) signals for frontcourt end line throw-ins. TWO PERSON MECHANICS When free throws are to be attempted, the calling official will become trail and will be positioned table side. The lead official will be positioned opposite the table. (This is not an option) All other fouls, we do switch including the long switch. The trail shall mirror the lead’s stop and start-clock (chop) signals for frontcourt end line throw-ins. During time-outs, the administering official will be at the site where the ball will be put into play. The non-administering official will be on the division line on the circle farthest from the table for a 60 second time-out and on the division line on the circle nearest to the table for a 30 second time-out.