Prof. Basir Shafiq June 8, 2026 DYNAMICS (INGE 3032): FINAL PROJECT The Physics of Baseball Breaking Pitches: Fastball Pitch Fabián A. Díaz Monge – Sec. 096 Romulo Corrada – Sec. 096 Ignacio Bautista – Sec. 036 Isaac Morales Del Valle – Sec. 086 Introduction Baseball pitchers routinely throw fastballs, curveballs, and sliders, each consistently following its own characteristic trajectory. These flight paths do not occur by chance; rather, they are governed by the fundamental principles of Dynamics. The objective of this project is to analyze and explain the trajectory of a fastball using these identical principles, thereby describing how linear momentum, angular momentum, impulse, and aerodynamic forces influence the flight path of the ball. Furthermore, a comprehensive numerical simulation will be developed to model this trajectory, allowing for a direct comparison with realworld slow-motion video analysis to evaluate the similarity of the results and derive the corresponding engineering conclusions. Theory and Governing Equations To perform the proper analysis, the corresponding equations for the mass moment of inertia, as well as linear momentum, angular momentum, and their respective impulses are required. Additionally, critical fluid dynamic and aerodynamic forces that govern the ball's flight path will be integrated into the framework. Within each section, the physical meaning, notation, and standard units for every mathematical variable will be explicitly defined. a) Mass Moment of Inertia of a Solid Sphere: Inertia, the fundamental property of a body with mass to resist any change in its state of motion, depends on the distribution of mass within the object. The shape of this object is assumed to be a uniform solid sphere. Therefore, the following equation was used: ๐ผ๐บ = 2 ๐๐ 2 5 Where: ๐ผ๐บ : Mass moment of inertia about the center of mass (๐๐ โ ๐2 ), m: Mass of the baseball (๐๐), r: Radius of the baseball (๐) b) Linear Impulse and Momentum Principle: The pitcher, by applying a net force over a specific time interval, produces a linear impulse. In this context, this vector impulse is equal to the change in linear momentum. ๐ = ๐๐ฃ ๐ผ = ๐นโ๐ก = ๐๐ฃ๐ − ๐๐ฃ๐ ๐๐ฃ๐ + ∫ ๐น๐๐ก = ๐๐ฃ๐ Where: ๐: Linear Momentum vector (๐๐ โ ๐/๐ ), ๐ฃ๐ , ๐ฃ๐ : Ball Velocity (๐/๐ ) or (๐๐โ), t: Time (๐ ), ๐น: ๐๐๐ก ๐น๐๐๐๐ (๐) c) Angular Impulse, Momentum Principle and Rotational Kinetic Energy: With this property, the spin of the ball upon being released is explained. The fingertips, by exerting a tangential force, produce a torque over a specific time interval, thereby causing an angular impulse and creating a change in angular momentum. In addition, this creates rotational kinetic energy. ๐ฟ = ๐ผ๐บ ๐ ๐ผ๐บ ๐๐ + ∫ ๐๐๐ก = ๐ผ๐บ ๐ ๐ ๐พ๐ธ = 1 ๐ผ ๐2 2 ๐บ Where: ๐ฟ: Angular Momentum (๐๐ โ ๐2 /๐ ), ๐: Ball Angular Velocity (๐๐๐/๐ ), ๐: Moment (Nโ ๐) d) Fluid and Aerodynamic Forces: These are the aerodynamic forces that interact with the ball while it is in the air; of this type, only two forces are present. The drag force is the resistance force that slows down the velocity of the ball due to air friction. There is also the force generated by the backspin, the Magnus force. This is caused by Bernoulli's principle, since, by generating low pressure on top of the ball, it creates a vertical upward force. ๐ด = ๐๐ 2 ๐น๐ท = 1 ๐ถ ๐๐ด๐ฃ 2 2 ๐ท 1 ๐น๐ = ๐ถ๐ฟ ๐๐ด๐ฃ 2 2 Where: ๐น๐ท : Drag Force (๐), ๐น๐ : Magnus Force (๐), ๐ถ๐ท : Drag Coefficient, ๐ถ๐ฟ : Lift Coefficient, ๐: Air fluid density (๐๐/๐3 ), ๐ด: Cross- sectional area of a sphere (๐2 ) Calculations Part I – Baseball Properties The parameters utilized for baseball were based on the official regulations of one of the most important professional baseball leagues, the MLB. The ball features an average mass of 145g, an average circumference of 232mm, and an average diameter of 74mm [10]. In Table 1, these important values can be observed, along with their respective conversions to ensure compatibility with the dynamic equations. Although the ball doesn’t behave as a solid sphere, and it deforms throughout its trajectory, for the sake of this analysis it shall be treated as a sphere through its trajectory. 2 2 ๐ผ๐บ = ๐๐ 2 → (0.145๐๐)(0.037๐)2 5 5 ๐ฐ๐ฎ = ๐. ๐๐ × ๐๐−๐ ๐๐ โ ๐๐ Table 1. Baseball Properties ๐๐๐๐๐๐๐ก๐ฆ ๐๐๐๐ข๐ ๐๐๐ ๐ (๐) 0.145๐๐ ๐ท๐๐๐๐๐ก๐๐ (๐) 0.074๐ ๐ ๐๐๐๐ข๐ (๐) 0.037๐ ๐๐๐๐๐๐ก ๐๐ ๐ผ๐๐๐๐ก๐๐ (๐ผ๐บ ) 7.94 × 10−5 ๐๐ โ ๐2 Part II – Linear Momentum Analysis In this part, the linear momentum analysis will be analyzed when the pitcher begins the pitch. It was considered that the velocity of the ball at release was zero. Furthermore, since the pitch is a fastball, according to “Average Fastball Speed MLB: Trends and Impact on the Game”, written by James Anderson, the average fastball in the MLB is around 94.2 mph [11]. The final velocity we decided to utilize, when the pitcher releases the ball to throw it, is 95mph (42.47m/s). With these parameters in mind, the impulse required to accelerate the ball was successfully found. In Table 2, the necessary properties can be found. ๐ = 0.145๐๐ ๐๐ฃ๐ + ๐นโ๐ก = ๐๐ฃ๐ → 0 + ๐ผ = ๐๐ฃ๐ ๐ผ = 0.145๐๐ โ 42.47 ๐ ๐ ๐ฐ = ๐๐๐ = ๐. ๐๐๐๐ต โ ๐ Table 2. Baseball Translational Motion Data. ๐๐๐๐๐๐๐ก๐ฆ ๐๐๐๐ข๐ ๐ ๐๐๐๐๐ ๐ ๐๐๐๐๐๐๐ก๐ฆ (๐ฃ๐ ) 0 ๐/๐ ๐น๐๐๐๐ ๐๐๐๐๐๐๐ก๐ฆ (๐ฃ๐ ) 42.47 ๐/๐ ๐ผ๐๐๐ข๐๐ ๐ (๐ผ) 6.158 ๐ โ ๐ FBD: Figure 1. Impulse-Momentum Free-Body Diagram Part III – Angular Momentum Analysis To analyze the angular momentum of a fastball once it is airborne, a spin rate of 2,400 rpm was utilized. According to Baseballtips.com, the average revolutions per minute for a fastball range from 2,000 to 2,400 rpm [12]. This information is necessary to calculate the angular momentum and rotational kinetic energy, which are presented in Table 3. The fastball spin rate utilized was 2,400 rpm. a) Fastball spin rate in rad/s: ๐ = 2400๐๐๐ × 2๐ × ๐ = ๐๐๐. ๐๐ 1๐๐๐ 60๐ ๐๐๐ ๐ b) Angular Momentum (๐ฟ): ๐ฟ = (7.94 × 10−5 ๐๐ โ ๐2 ) (251.33 ๐๐๐ ) ๐ ๐ณ = ๐. ๐๐๐๐๐๐๐ ⋅ ๐๐ /๐ c) Rotational Kinetic Energy (๐พ๐ธ): 1 ๐๐๐ 2 ) ๐พ๐ธ = (7.94 × 10−5 ๐๐ โ ๐2 ) (251.33 2 ๐ ๐ฒ๐ฌ = ๐. ๐๐๐๐ ๐ฑ Table 3. Baseball Rotational Motion Data. ๐๐๐๐๐๐๐ก๐ฆ ๐๐๐๐ข๐ ๐ด๐๐๐ข๐๐๐ ๐๐๐๐๐๐๐ก๐ฆ (๐) 251.33 ๐๐๐/๐ ๐ด๐๐๐ข๐๐๐ ๐๐๐๐๐๐ก๐ข๐ (๐ฟ) 0.01996 ๐๐ ⋅ ๐2 /๐ ๐ ๐๐ก๐๐ก๐๐๐๐๐ ๐พ๐๐๐๐ก๐๐ ๐ธ๐๐๐๐๐ฆ (๐พ๐ธ) 2.5077 ๐ฝ The spin of the ball is highly important in determining its overall trajectory. In this case, since it is a fastball, the spin rate ranges from 2,000 to 2,400 rpm [12]. This backspin, driven by the Magnus force, is necessary to produce the characteristic straight-line effect and extend its flight time in the air. Similarly, depending on the specific velocity and rpm combinations, other distinct pitches can be created, such as a curveball or a slider. Part IV – Angular Impulse-Momentum Analysis For the Angular Impulse-Momentum Analysis, different assumptions were made regarding the pitcher’s fingers contact time with the ball, the initial velocity of the ball, where we know that the ball is initially at rest (vi=0, ๐๐ = 0) since it’s a pitch. The pitcher’s fingers contact time was considered to be 0.02s, for the sake of ease in analysis and calculation. Also, the final angular velocity of the ball (๐) was assumed to be 251.33 rad/s. ๐๐ = 0 , โ๐ก = 0.02๐ , ๐ = 251.33 ๐๐๐ ๐ ๐ผ๐บ = 7.94 × 10−5 ๐๐ โ ๐2 ↓ ๐ผ๐บ ๐๐ + ๐โ๐ก = ๐ผ๐บ ๐ 0 + ๐(0.02๐ ) = (7.94 × 10−5 ๐๐ โ ๐2 ) (251.33 ๐= ๐๐๐ ) ๐ 0.01996๐ โ ๐ โ ๐ → ๐ด = ๐. ๐๐๐๐๐ต โ ๐ 0.02๐ This result appears reasonable because the average force on a finger is about 90N, this force is mostly used to thrust the ball forward, so a small percentage of this is used to generate spin. Also, we must keep in mind that, since the time is assumed to be very short, the torque might be a different number than the values researched [2]. Part V – Flight Dynamics When moving into this section, the final velocity of the pitcher from part 4 will be used as the initial velocity in this case. This happens because before it was the motion of the pitcher from a velocity at rest until his final velocity, which now in this part 5 is the initial velocity, which is when the ball is in the air. In few words, when the ball no longer has contact with the pitcher. It is clear to add that angular acceleration does not exist since the angular velocity is constant. Figure 2. Flight Dynamics Free-Body diagram We assume that the trajectory of the ball is fully horizontal, and the drag force (FD) acts against the velocity of the baseball. In addition, the direction of the weight is assumed to be opposite to the Magnus force (FM.) Both forces require the air density (๐), which is taken as ๐๐ 1.225 ๐3 , as well as the cross-sectional area (A) calculated as follows: ๐ด = ๐(0.037๐)2 = 0.0043๐2 a) Force Drag: The first force to calculate is the Drag Force (FD). For this, the coefficient of drag (๐ถ๐ท ) can be found in two ways, one is with Reynolds number, being the measure of ratios of inertial forces, and the other is with a spin factor. Both equations are shown below: ๐๐๐ ๐๐ 0.037๐ × 251.33 ๐ ๐๐๐๐ ๐๐๐๐ก๐๐ (๐) = = = 0.219 ๐ ๐ฃ 42.47 ๐ Viewing figure 3, a spin factor of 0.219 gives the drag coefficient of approximately 0.34 [8]. Figure 3. Drag coefficient as a function of spin factor. Adapted from Lyu et al. (2020). The Reynolds number for a baseball in flight has been calculated to be approximately 220,000 by NASA Glenn Research Center [9]. Now looking at Figure 4, the drag coefficient at a Reynolds number of 220,000 is approximately 0.35 [8]. Figure 4. Drag coefficient as a function of Reynolds number. Adapted from Lyu et al. (2020). We can take the average value of the drag coefficient value to be 0.345, therefore the drag force would be: 1 ๐น๐ท = ๐ถ๐ท ๐๐ด๐ฃ 2 2 1 ๐๐ ๐ ๐น๐ท = (0.345)(1.225 3 )(0.0043๐2 )(42.47 )2 2 ๐ ๐ ๐ญ๐ซ = ๐. ๐๐๐๐ต When applying Newton’s Second Law for the x-direction we get the following value for acceleration: ∑ ๐น๐ฅ = −๐น๐ท = ๐๐๐ฅ ๐๐ฅ = − ๐น๐ท 1.639๐ ๐ =− = −๐๐. ๐๐ ๐ ๐ 0.145๐๐ ๐ The negative value for acceleration is correct because it acts in the same direction as the drag force. This value for acceleration is understandable since the baseball reduces its velocity during the trajectory from the pitcher to home base. When calculating the final velocity of the baseball with this acceleration, we get that the final velocity is 37.55m/s. This means that the fastball is thrown at 95 mph and reaches the batter at 84 mph. This corresponds to a loss of 11 mph during its flight, which is somewhat greater than the 8-mph reduction typically observed for MLB fastballs [13]. The discrepancy may result from assumptions made in the drag coefficient, spin, or from simplifications in the flight model. b) Magnus Force: The angular momentum vector ๐ฟ = ๐ผ๐บ ๐ defines the spin axis of the baseball, and it is this spin axis that determines the direction of the Magnus force through the cross-product ω × v. For a fastball with backspin, L points horizontally along the -y axis, and when crossed with the forward velocity v in the +x direction, produces a Magnus force in the +z direction (upward), which is what reduces the ball's gravitational drop on its way to the plate. To find the Magnus Force (FM), a specific dimensionless coefficient is used; in this case, it is the lift coefficient (CL). From a study done by Alan M. Nathan at the University of Illinois, he found a comparison of lift coefficients on baseballs at different velocities and graphed his results. This graph is calculated when using a spin factor between 0.15-0.25, which falls between our spin factor of 0.219. From that graph we can estimate a coefficient of lift of approximately 0.23 [1]. Figure 5. Coefficient of lift with respect to velocity. Adopted from Nathan, A. M. (2008). Therefore, the Magnus Force is: ๐น๐ = 1 ๐๐ ๐ (0.23)(1.225 3 )(0.0043๐2 )(42.47 )2 2 ๐ ๐ ๐ญ๐ด = ๐. ๐๐๐๐ต As we can see when we throw a fastball, the ball does not follow a parabolic path but instead follows a linear trajectory. This happens because, among the vertical forces, specifically the Magnus force FM induced by backspin, counteracts the force of gravity, thereby preventing the ball from dropping significantly. This result states that the acceleration of the Magnus force is less than the acceleration due to gravity (FM < mg). Proving that the ball still falls but drastically slower due to Magnus Force (may = FM - mg). ∑ ๐น๐ฆ = −๐๐ + ๐น๐ = ๐๐๐ฆ To find the resulting acceleration, we can cancel out the masses, because it’s the ball’s mass, and we get: ∑ ๐๐ฆ = −๐ + ๐๐ = ๐๐ฆ ๐ ๐ ๐๐ฆ = −9.81 2 + 7.54 2 ๐ ๐ ๐ ๐๐ = −๐. ๐๐ ๐ ๐ This final acceleration, of -2.27 m/s2 is the rate at which the ball is falling, considering the Magnus force. It is negative because the downward direction is negative. This is why the fastball seems to “rise”, it falls slower than how we perceive objects to act towards gravity. Part VI – Numerical Simulation The trajectory data used for the simulator was obtained using the Trajectory Calculator spreadsheet by Dr. Alan M. Nathan (University of Illinois), publicly available at The Physics of Baseball (baseball.physics.illinois.edu) [3]. This excel uses all equations of aerodynamic motion incorporating aerodynamic drag and Magnus lift using empirically validated coefficients from different studies (TrajectoryCalculator-new-3D-May2021.xlsx. Accessed 2 June 2026.) [4]. The spreadsheet uses a drag coefficient of the form ๐ถ๐ท = ๐ถ๐ท0 + ๐ถ๐ท ๐ ๐๐๐ × (spin/1000), with ๐ถ๐ท0 = 0.3008 and ๐ถ๐ท ๐ ๐๐๐ = 0.0292, yielding ๐ถ๐ท = 0.3709 at 2400 RPM. For the lift coefficient, the spreadsheet uses ๐ถ๐ฟ = ๐ถ๐ฟ2 ·S/(๐ถ๐ฟ0 + ๐ถ๐ฟ1 ·S) with ๐ถ๐ฟ0 = 0.583, ๐ถ๐ฟ1 = 2.333, and ๐ถ๐ฟ2 = 1.120, resulting to ๐ถ๐ฟ = 0.224. The drag coefficient is slightly higher than our estimated drag coefficient ๐ถ๐ท = 0.345 used in our analytical model, while the lift coefficient is very similar to our analytical value of 0.23. Both coefficients are assumed to be constant throughout the trajectory of the baseball. In the excel spreadsheet, we placed some initial conditions and assumptions to compare the simulation to our theoretical values. The release height was set to zโ = 6.0 ft, within the realistic range of 5.0–6.5 ft for professional pitchers and with an initial velocity of 95 MPH. The release angle was set to θ = 0° (fully horizontal), only backspin was applied at 2400 RPM, with no sidespin and the spin rate was held constant throughout the trajectory. The simulation was run at sea level (ρ = 1.225 kg/m³) with no wind and measured over 60.5 ft of distance from the pitcher to home plate. Figure 6. Spreadsheet for simulation In this figure we see all the parameters that the excel spreadsheet uses to calculate the trajectory of the baseball. The values highlighted in orange and blue are the values we inserted, and the rest are values already assigned by the analysis. Position vs. Time Graph 70 POSITION (FT) 60 50 40 30 20 10 0 0.00 0.10 0.20 0.30 TIME (S) Figure 7. Position vs. time graph 0.40 0.50 In this graph, the position is modeled with respect to time, forming a near-linear function. The time it takes for the ball to reach the batter is around 0.46s. When comparing this to online data we find that our time of 0.46s is longer than the average time of 95mph fastball to reach the batter with a time of 0.435s [7]. The time difference is very small meaning that the simulation is accurate at determining the time the ball reaches home plate at 60.5ft which is the measurement from the MLB from the mound to home plate. Height vs. Position Graph 7 HIEGHT (FT) 6 5 4 3 2 1 0 0 10 20 30 40 50 60 70 POSITION (FT) Figure 8. Height vs. Position graph From this graph, we can see that when a fastball is thrown perfectly horizontally, the ball drops only one foot throughout its trajectory. This indicates that the Magnus force greatly affects the baseball, preventing it from falling as much as it would under the influence of gravity alone. When using the simulator, we found that at a release angle of -1°, the ball drops two feet instead of one, and at a release angle of -2°, the ball's height at home plate decreases by three feet. This linear relationship suggests that for every 1° decrease in the release angle, the ball's vertical position at home plate decreases by approximately 1 ft. Using a second simulator, Baseball Pitch Trajectory Simulator, which uses the same aerodynamic model developed by Alan M. Nathan while incorporating MLB pitcher statistics, we found that pitchers typically throw a fastball at an average release angle between -1.5° and -2.5° [5]. This suggests that most fastballs drop a vertical distance of approximately 2 to 3.5 ft before reaching the batter. Part VII – Video Analysis For the video analysis, we used a YouTube video posted by PlayStation called MLB The Show 19 - Slow Mo Guys With Ken Griffey Jr | PS4 [6]. In this video, there are many pitches and their respective slow-motion videos. We used the pitch thrown at 2:04 (time stamp) with its slow- motion video. Using an editing software (Imovie), we grabbed the video segment of the pitch and saw that the ball was in the air between the frames of 0.4s and 0.5s. We used the intermediate time of 0.45s for our analysis. Then, we found the speed of the pitch, the distance d between the mound and the home plate was 60.5ft, then we used the following formula: To relate the original video to the slow-motion version, we took the time for the slow-motion pitch to reach the batter and used ratios to find out how much it was slowed down. The pitch time in slow motion was 12.2 seconds, creating a slowdown factor of 27.1. ๐๐๐๐ค๐๐๐ค๐ ๐น๐๐๐ก๐๐ = ๐ ๐๐๐ค๐๐ ๐ก๐๐๐ 12.2๐ = = 27.1 ๐๐๐๐๐๐๐๐ ๐ก๐๐๐ 0.45๐ a) Release velocity For release velocity we estimated that in the first 0.8s of the pitch the ball traveled 4ft. Using the same slowdown factor of 27.1, we get the following release velocity: ๐ก๐๐๐๐ = ๐ก๐ ๐๐๐ค 0.8๐ = = 0.0295๐ ๐ ๐๐๐ค๐๐๐ค๐ ๐๐๐๐ก๐๐ 27.1 ๐ ๐๐๐๐๐ ๐ ๐ฃ๐๐๐๐๐๐ก๐ฆ = ๐ 4๐๐ก 1.2192๐ ๐ = = = 41.33 = 92.5๐๐โ ๐ก 0.0295๐ 0.0295๐ ๐ This release velocity is slower than the average fastball release velocity of 95mph, but the pitch was not thrown in a game, and the pitcher probably didn’t throw a full speed fastball to avoid injury, therefore it can be concluded that the release velocity estimated is close to the average velocity of a fastball. b) Spin Rate: To find the spin rate of the baseball in rpm we calculated how many times the ball completed a full rotation in a time interval of the slow-motion video. We measured that the ball made three full rotations in exactly two seconds of the slow-motion video meaning we could calculate the rpm with the following formulas: ๐๐๐๐ค ๐ ๐๐๐ ๐๐๐ก๐ = 3๐๐๐ฃ ๐๐๐ฃ = 1.5 2๐ ๐ ๐๐๐ฃ ๐๐๐ฃ × 27.1 = 40.65 ๐ ๐ ๐๐๐ฃ ๐๐๐๐ ๐ ๐๐ก๐ = 40.65 × 60 = 2439 ๐ ๐๐ ๐ ๐ ๐๐๐ ๐ ๐๐๐ ๐๐๐ก๐ = 1.5 This value is very close to our researched spin rate of 2400RPM for a fastball, meaning that the calculations and assumptions we took were correct. c) Spin axis orientation: To find the spin axis orientation we saw the slow-motion video and saw that the ball was almost spinning fully counterclockwise, with a small amount of sidespin. This means that the ball has backspin, backing up the theory of a fastball. d) Average Velocity: ๐ฃ= ๐ 60.5๐๐ก 18.44๐ ๐ = = = 40.98 = 91.7๐๐โ ๐ก 0.45๐ 0.45๐ ๐ This value is similar to the average velocity of the simulation of 88.1mph only varying by 3.6mph. Discussion VIII – Engineering discussion The purpose of this project was to apply the principles of Dynamics, specifically the principles of Impulse-Momentum, to study the science behind a fastball pitch. Through numerical and graphical analysis, it can be safely said that impulse generates linear momentum because an object’s mass accelerates another object (in this case a resting one) through a period, thus generating momentum. And, by the same principle, a torque, a force times perpendicular distance, can generate angular momentum. Spin can influence the trajectory of the ball through the air flow vectors, where a backspin traps these vectors creating a force that assists the ball to not fall as fast as it is supposed to, making the range of the projectile longer. On one hand, for the fastball, the backspin rate is close to being about the y-axis (side), this means that the fastball does not break pitch, making it a straight path. On the other hand, for the other pitches, such as the curve ball and sliders, as the names suggest, they have a distinct trajectory from the fastball, where their trajectories break and they stray away from a natural, straight, path. These types of pitches serve to deceive the batter, making the ball harder to hit, since the batter expects a straight, natural, path. It can be said, with this data, and with engineering analysis, that the applications of Dynamics in sports are helpful because they can help to analyze injuries, such as boxing injuries through impact analysis, improve equipment through work analysis, such as a baseball bat hitting a very fast ball and it breaking, and help with strategies for athletes in the field, such as a soccer player kicking a ball that curves thanks to the wind. Conclusion Through careful numerical and graphical analysis, we can conclude that the principles of dynamics play a big role in finding the pitching quality, speed, and type of pitch. The measured values and the theoretical values coincided, proving once again why engineering analysis methods are effective to predict whatever phenomenon is being studied. There were some numbers that didn’t coincide with their theoretical values, such as the final pitching speeds and average pitch velocity, where the values that were researched were faster than our calculated values and simulation values. For example, in the simulation of Figure 7, the slope of the graph, being the average velocity, was calculated to be 88.1mph, slower than the average velocity of the video of 91.7mph. These discrepancies have a multitude of possible errors, such as only taking into consideration backspin, higher values of drag and lift coefficients, and the assumption of fully horizontal velocity. Another thing that we found while making this analysis is that the Magnus Force has a big effect on translating-rotating objects, this force greatly reduces the object’s vertical acceleration, as seen in the simulation found in Figure 8, where the ball only drops 1ft after 60.5ft of distance. References [1] Nathan, A. M. (2008). The effect of spin on the flight of a baseball. American Journal of Physics, 76(2), 119–124. https://baseball.physics.illinois.edu/AJPFeb08.pdf [2] Kinoshita, H., Obata, S., Nasu, D., Kikuta, J., Kawashima, N., & Furuya, S. (2017). Finger forces in fastball baseball pitching. Human Movement Science, 54, 172–181. https://doi.org/10.1016/j.humov.2017.04.007 [3] Nathan, A. M. (n.d.). Trajectory calculator. The Physics of Baseball. https://baseball.physics.illinois.edu/trajectory-calculator.html [4] Nathan, A. M. 3D Trajectory calculator TrajectoryCalculator-new-3D-May2021.xlsx [5] Skill-Vis. (n.d.). Baseball pitch trajectory simulator. https://skillvis.github.io/MyTrajectorySimulator/ [6] PlayStation. “MLB the Show 19 - Slow Mo Guys With Ken Griffey Jr | PS4.” YouTube, 12 Apr. 2019, www.youtube.com/watch?v=2Q-gwKLVNYs. [7] SportsRec. (n.d.). How to calculate fastball reaction time. https://www.sportsrec.com/4232989/how-to-calculate-fastball-reaction-time [8] Lyu, F., Nathan, A. M., & Smith, L. (2020). The dependence of baseball lift and drag on spin. Retrieved from https://baseball.physics.illinois.edu/LyuDragLiftSpin.pdf [9] NASA Glenn Research Center. (n.d.). Drag on a baseball. National Aeronautics and Space Administration. https://www1.grc.nasa.gov/beginners-guide-to-aeronautics/drag-on-abaseball/ [10] Sports Law Blogger. “What Is the Mass of a Baseball?” Sports Law Blogger, https://sportslawblogger.com/what-is-the-mass-of-a-baseball.html. [11] Anderson, James, and James Anderson. “Average Fastball Speed MLB: Trends and Impact on the Game.” Southern Pigskin |, 20 Aug. 2024, www.southernpigskin.com/recruiting/average-fastball-speed-mlb-trends. [12] Coach John Peter. “The Complete Guide to Baseball Spin Rate: Master the Physics of Pitching”, https://baseballtips.com/baseball-spinrate/#:~:text=For%20reference%2C%20MLB%20averages%20are,2%2C300%2D2%2C 500%20RPM%20for%20sliders. [13] “What Is the Rate of Slowdown of a Varsity Baseball Pitch?” Sports Law Blogger, https://sportslawblogger.com/what-is-the-rate-of-slowdown-of-a-varsity-baseballpitch.html.
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