Public Class
Privet
Sliding Enemx
double
extends Sprited
Left himt;
import
Java
import
Tava. aWt. Graßhics,
Privet double Vigtlimt;
Speed
Privet double
Privet
boolean
=
Public Class
2;
double
Privet
boolean shoeting
,
↓ H is Left Limt
.
=
this VigtLimt
.
doubley , double left limts double
Public
rity
{
new
RandomSl;
=
true;
SPastic Enemy (double X doubley) S
,
SuPer(X, y 20 20);
,
,
}
Public Void
VigtLimt;
Update (doubled + ] E
X + = V nex t In + (z) 3
,;
∞
& override
void
=
Private boolean Shotting
}
Public
double time = o,
Leftlimt ;
=
Enemy extend Sprit,
private boolean timeso;
y/ 20 , 20);
,
Random
Privet
true;
Public Sliding enemy (doublex
.
Random u
shooter timer so ;
=
Util
Privet
moving Righ strue;
Privst
SuPer(X
.
.
-
Y + = r nex + In + (
-
Update) double deltatime)[
time +
if (moving Rhigt) E
=
3j
-
d +;
if (time >= 0, 3) E
X + = Speed
if (xx =
Shooting
right Lim +)E
Moving rights false,
time
=
=
!
Shotting;
0;
3
3
}
elses X-
if (Sheeting)
Speed;
=
i ( x = Lef + im +) S
Shoot() ;
moving Rihtstrae
3
}
3
}
ShootTimer += delTime;
Private Void Shoot() E
shooTimer += delatime;
if (ShooTimer > =
0,
System oot Print In (Skintes
3) E
-
Shooting = ! Shooting
3
Shoot Timer-o
Publi Void
;
.
draw
(Graphics g)
}
9 fillRect ((int)x (int) Y / 20 201
if (Shooting) &
3
.
,
,
"
Shoot()?
3
3
Privet
Void
Shoot1) E
System out Print In ("EnemyShoots'),
.
.
}
① Overide
Publi
y
.
Void
dram (graphics g) E
Fill eval (Cintex , (int) x, 20 20);
,
∞
}
ㆁ
3
ㅇ
-
σ
Kan refer
till
a
Typ namn
& biekt
Set
.
=
object
Public
New Typ
add Action listener(this)
E
Layout (New Layout))
Privet
in +
sprits
extands
Stalker
class
xy 2 ;
Public Stalkerenemy (int X/in + x)
& this X
←
this
σ
σ
σ
=X ;
.
-YI
3
Pub lic
vid
uPdate ()
σ
σ
EX
=
9ame
if ( math
E
new
.
.
get
bat X();
raindom() (02)
BomB(x y),
,
3
3
Public Voiddraw()
& draw circle [x
,
y ,
10);
draw circle (x + 10-X, 10);
3
3
Public Class
Stormarknad[
ㅿ
Public Class Stalker Enemy extens
Private
Game
spoited
game ;
Public Stalker Enemy (Game game ,
Super (X
,
y
,
intx , inty)
[
40);
40 ,
this game- name ;
3
Public
(keyboard keybord) E
update
Void
Set X (Game +BatX ());
.
if (Math random)) < 2)
.
Bomb (ge+X Yety();
game . add sprite (new
,
3
PublicVoid
draw
(Grafics[D97 E
9 Fill eval (yet x ()/ Yexy & 40/40);
.
,
9 fill OVal (get X () + 15, Yety(), 40 / 40);
9
}
3
Publi
Class
Private
Public
Quemy
Swarm
extend
sprites
Game game ;
Swarm Enemx (Game game
,
in + x, in +
super (X/X, w h)
this game- game
x)[
;
,
;
3
Public Void
update (keyboard
if (Math random
.
<
0,
keyboard)
1) [
game add sprite (new
.
MalsakandMissil (getx get YS) game Yet Batx (1) D
,
/
3
·
Public Void
for Listi
=
draw
0;
<GraphicID)
i < 6;
+) &
i +
int rx = ye + X() +
(int] (Math random
.
.
;
→
Public
Stormark nad E
class
private fastighst fastiguet;
Private Array List
<
Mat>
mat;
"
"
&
klader > kladed;
《
-
&
Tradgard Sak
/
<
Person
//
>
1 Sak;
> Personer ;
Privats
Arm List <
Public
Stormarknadd
Bil > filar;
fastighets new fastighet;
mat
=
new Array List <;
klüder
11
1
Tradgard
Personer
bilar
mat add
.
"
"
"
,
S1/
10 ,
10/1/
1
/
<new Pisk]
~
mj d (k)))
;
/
Δ
a
St () ;
Banan()),
Public Class
Sjukhus &
Private ArrayList
<
lokak
lokalar;
Private ArrayList(Varktyp
Private
AfaxList
<
>
Varktyg;
Persons Personer,
…
Public
SInknusGE
Lokaler > new Arry Lis +< T)
Personer
=
now
new Array List (] ();
verkty y =
lokaier
.
Array ListC));
add
(new
Vantrum 1)
Personer-add [new
Varktyg
3
3
.
add
(new
,
Lakare ())
;
Bandage ());
extends
im Plants
button Add Action Listeners (this)
.
Perormad (Action frant e)
action
Str Contains(Search)
·
Public
My Generics
Class
<
E>
Public
Class
Public
Circle
Du blic
Publick
¢ Xtends SPrite ()E
Enomy
Enemy;
Restanglel
Skot ;
int tick/rx
, Uw , rn;
, ry
in +
SX
, Sy, Sw , Sh ;
int
moving
Public
Sliding enemx (intx
,
intx
,
w,
inth)[
Vx = X
Vy = y
Vw = w/z
rn = 4
Sx= X
sya >
Sw =
w
Sn = 4
Skotts
New
Dectangel (rx Vy, Un, rn)
Ensmys new
Circle (sX , Sx , w,Sh);
ticks
,
o
meVin9 = 9;
3
Public
uPdata
Void
if CSxtswa
5X
=
game bord. get max l 1
9ame bord
.
get mini) [
moving--moving;3
SX = sx
+
moving
Public
Stalker Enemy
Class
PrivateGome
private
name
in + x
Private
V
szo ;
int
private
Public
res1o;
SECGamegame
,
intS + x) E
this game-game
+
his y =sty
.
3
Public
this
.
void
update E
X =a
ma
.
Ba + X ()
if
Smath-random() < + 2) E
Bom B bomb
game
.
add
=
New
Bomb <x
,
x);
SPritc (bomb)
;
3
3
Public
Void
draw (graphics
. fill IVal (X-r
9.
,,
. fill
9
3
3
eval
(X-V2
X
/
-
ri ,
V
9) [
.
2
,
Vi
.
e];
Yore / Vee2 , Nearl;
02
Public
=POSAPPOSC
Spastic Enemy
class
private Randem
ex
sprite [
rand
Private in + tick
Privata
boolan shotting
pablik
SE
SuPer (X, y
ran d
=
+ i< k
=
[in + x
,
30 ,
inty) E
,
30) ;
Random1);
now
;
0
Shouting time;
Public
Set
9.
.
9
void
.
draw
(GOaPhicsIDa)
color( Color Rad
.
fill Rect(get X Yet y 2)
,
,
yet width ,
Public Void update Game game
'
1 n+
dx =
rand
in +
dy
r and
get Height (,
X
+
=
=
.
nex + In + (7)-S
;
.
nextInt(7)f;
dX
Y + 5d y
.
ti < k
i
+ t
f
(ti < k % 60
<
30) [
Shotting true;
3e lse [
shotting
=
false ;
3
if (Shoting) [
9 ame
3
3
.
add
SPrite (New (Bullet (X X)),
,
Public
Slideng Enemy
Class
privateR andom
rand :
plivate game
private
ist
game
tick
Poivate
Public
sprited
ex
shooting
boolean
Sliding evem y (in +
this game
name
x / inty ,
name) [
game ;
:
rand= now Random();
tilk
=
a
;
3
Public
Void
int
dx
in +
dy
updata (Kox
rand
=
.
nextInt (*)
randenax + In + (7)
=
bord
-
-
keybord)S
3;
3;
(c y(ya+ X)() + dx);
+
Sety (y + y() +
i< k
2y);
+
t
+
if (tick % 60 <30) E
Snoting
=
trueis
else [Snoting s false ?
3
i (S noting )3
(9etx
,
game add Sprite (New Bullet
.
ge + Y ()D,
3
3
Public
&
.
Voiz
draw (GraPhicID9) [
Set Color (CoroU
e
Rad)
;
9 filloval (ea + X4) 90 + ye Yet widhls get hieghtB);
9
,
Public clasenemy
Private
↑ livato
ax
sprite d
Game gama
int tick
Private
boolean
Private
Shoot
Random
Public
r;
enamycintx
,
int y
Game
,
game) E
this gam= game
ticka
.
↓ = new Random 1) ;
3
Publicracupdate
in +
dx
in +
dy
Unex+ In + (7)
=
=
keyboard) &
keyberd
-
3;
ro NextInt (7)-3 ;
Satx (ge + x()
+
dx) ;
Sery (9e + y()
+
dy);
tisk + +
if (
tick ti 6
Shoots
,
230 ) E
+ rn2
3
&Shoot
elsa
=
falsa3
< Sheet) 2 game add sprite
[new Bulet (SexXD gexysly
if
.
,
public
Void
draw (GraPhicID
. Set color (Color-Rad);
9
9
3
.
fill Val (yctx() / Yet YS]
& et night() ;
,
get widtn)),
Public
ex
SE
sprited
Random rand-new Random ();
Game game ;
Array List Rectangles rects
Public
sE
=
new
ArrayListD;
Cin + x , intx/ Game game) [
SuPer (X/ X , 80
,
807;
this James game
;
for (int is o; i < S i + + 74
Deats
.
、
<new Rectangle [X + Pand
add
Y + Mand naxtInt (height
-
.
-
nextent (width-10),
10 %, 1e , 10))
;
3
3
Public
update() (
for [Rectangle V
Pests) &
Void
:
rixaxtrand nextitl width
. y = y + rand
V
.
nextInt
-
70 );
(height-10);
3
(rand Int (10=
if
.
=
0) [
game add Splite(bullet
.
[X/X/
3
3
Game get
Bat,
·
PublicVoid
draw(GraPhissIDg) [
S5
,
. Sat solor [color . Red);
9
for (Rectangle r : reats)
9
.
fil Reat (U X , 0
Y, r
.
.
.
3
}
Width, 0 height)
-
;