SCALAR & VECTOR QUANTITIES REST & MOTION SCALAR VECTOR Physical quantities that are only expressed by their magnitude. Physical quantities that are expressed with both magnitude and direction. Scalars have two components or parameters – Numeric value of the quantity (magnitude) and unit of measurement Vectors have 3 components– Numeric value of the quantity (magnitude), unit of measurement and direction Scalars are non-zero positive real numbers that can be added, subtracted, multiplied, and divided by simple arithmetic methods Vectors can be integer value, where the negative sign denotes reverse or opposite direction. They follow vector algebra for their arithmetic operations They are denoted by a symbol or letter of the alphabet. Vectors are denoted by symbol or letter of the alphabet along with an arrow on it. E.g., 𝐹 ⃗ E.g., mass, length, time, distance, density, volume, speed, energy etc E.g., displacement, weight, force, velocity, torque etc CH2_CS02_MOTION IN ONE DIMENSION DISTANCE & DISPLACEMENT • A body is said to be at rest if it does not change its position with respect to its immediate surroundings over time. • A body is said to be in motion if it changes its position with respect to its immediate surroundings over time. ANALYSIS OF MOTION • When a body moves along a straight line, its motion is said to be one dimensional motion. In such a motion, there is no lateral/sideways motion. • When a body moves along a curved path, its motion is two-dimensional while its motion in space is three-dimensional. REPRESENTATION OF ONE-DIMENSIONAL MOTION One-dimensional motion can be represented by a straight line parallel to the X-axis in the direction of motion. Each point on the straight line represents the position of the particle in different time instants. The position of particle at any time instant - ‘t’ is expressed by specifying the xcoordinate at that instant of time. As the particle moves, its x-coordinate will change with time ‘t’. DISTANCE (S) ⃗⃗) DISPLACEMENT (𝑺 Length of the actual path traversed by the body Shortest distance between the initial and final positions of the body Scalar Vector Depends on the path taken Does not depend on the path taken Positive quantity Can be positive, negative or zero Magnitude of distance is equal to or more than the displacement Magnitude of displacement is equal to or less than the distance May not be zero even if displacement is zero. Is never zero if displacement is nonzero Can be zero even when distance is non-zero NOTE: Distance and displacement of a moving body is the same when the body is moving along a straight-line path, in a given direction. Page 1 of 7 SPEED AND VELOCITY DIFFERENT TYPES OF SPEED SPEED (v) ⃗⃗) VELOCITY (𝒗 Distance travelled per second by a moving body Displacement per second of a moving body Scalar Vector Positive quantity Can be positive or negative After one round in a circular path, average speed is non-zero After one round in a circular path, average velocity is zero CH2_CS02_MOTION IN ONE DIMENSION • Instantaneous velocity: Ratio of the displacement of the body in a small-time interval to the time interval. • Average velocity: Ratio of the total displacement to the total time taken for the entire journey. • A body is said to be moving with uniform speed if it covers equal distance in equal intervals of time throughout its motion. E.g., Motion of a ball on a frictionless plane surface. • A body is said to be moving with non-uniform or BODY WITH CONSTANT SPEED, VARIABLE VELOCITY variable speed if it covers unequal distances in equal intervals of time. E.g., motion of a car through a crowded street • Instantaneous speed is the speed at any instant of time. It is equal to the ratio of the distance travelled in a short time interval to the time interval. E.g., speed value noted in vehicle’s speedometer • Average speed is the ratio of the total distance travelled by the total time taken to travel that distance. When a particle moves with a constant speed in a NOTE: For a body travelling with uniform speed, the circular path, its motion is said to be uniform circular instantaneous speed is equal to the average speed. motion. DIFFERENT TYPES OF VELOCITY Speed is a constant in such a motion; however velocity • Uniform velocity: When body travels equal distances, in is variable as the direction of the body keeps changing. a particular direction, in equal intervals of time. E.g. rain The direction of motion of the particle is at any point is drops reach earth’s surface with uniform velocity. given by the tangent drawn at that point of the circular • Non-uniform or Variable velocity: When body travels path. unequal distances, in a particular direction, in equal intervals of time or when the body moves equal Unlike uniform linear motion, where speed & velocity NOTE: Speed and velocity of a moving body are the distances in equal intervals of time, but its direction of both are constant, and acceleration is zero; uniform same when the distance covered by it and its motion is not the same. E.g., Motion of a free-falling circular motion is accelerated as the velocity keeps displacement are the same, i.e., it is moving along a changing. object. straight-line path. Page 2 of 7 CH2_CS02_MOTION IN ONE DIMENSION Graph Implications ACCELERATION: Acceleration (𝑎⃗) is defined as the ACCELERATION DUE TO GRAVITY rate of change of velocity with time; 𝑎⃗ = ⃗⃗ 𝑣 𝑡 Acceleration due to gravity (g): when a body falls freely POSITIVE SLOPE: body is moving away from the starting under gravity, the acceleration produced in the body due or reference point S.I. unit: m/s2 or m s-2 CGS unit: cm/s2 or cm s-2 to the earth’s gravitational acceleration. NEGATIVE SLOPE: body is returning towards the When velocity changes from initial velocity (𝑢 ⃗⃗) to This does not depend on the mass of the body. Thus, two starting or reference point final velocity (𝑣⃗), acceleration (𝑎⃗) is expressed as – bodies of different masses when simultaneously dropped EXAMPLES 𝑣⃗ − 𝑢 ⃗⃗ in vacuum will reach ground at the same time. 𝑎⃗ = 𝑡 1. Body at rest / Stationary object Negative acceleration or deceleration or retardation; is the acceleration of a body that is slowing down GRAPHICAL REPRESENTATION OF LINEAR MOTION (when 𝑢 ⃗⃗ > 𝑣⃗) If a body moves in a straight-line path, its motion is in one dimension and is called linear or rectilinear motion. A linear motion can be studied using the below graphs – • Displacement time graph • Velocity time graph • • • • Acceleration time graph TYPES OF ACCELERATION • Uniform acceleration: when equal changes in velocity takes place in equal intervals of time. • Variable acceleration: when changes in velocity is not the same in equal intervals of time. DISPLACEMENT-TIME GRAPHS (x-t graphs) GRAPHS OR POSITION-TIME In this graph, time is plotted along the X-axis while displacement is along the Y-axis. We can use this graph to determine the velocity of the body. Since velocity is the ratio of displacement and time, the slope of the displacement time graph gives the velocity. • • • Displacement from origin remains constant Graph is a straight line parallel to the X-axis Body is at rest or stationary at a certain distance from the origin / reference point. OA is the distance from the reference point or origin. Distance OA remains constant at all instants of time. For an object at origin itself, the graph will be coinciding with the time axis. Slope of the graph is zero. Hence velocity is also zero. Page 3 of 7 2. Body moving uniform velocity with • Displacement increases by the same amount in each time interval/each second • Graph is a straight line inclined to the time axis. • Velocity of the body can be obtained by finding the slope of the straight line. • Greater the slope (i.e., angle made with the time axis), higher is the velocity, • For a body moving with uniform velocity, the displacement is directly proportional to the time taken (s t). 3. Body with variable velocity VELOCITY – TIME GRAPHS In the velocity time graphs, time is taken on the X-axis while velocity is taken on the Y-axis. From the velocity time graph, we can determine the following – • Acceleration of the body at any instant: to determine the acceleration of the body at a given instant of time, we take the slope of the velocity time graph. • Displacement of the body in a certain time interval: To determine the displacement in a certain time interval from a velocity time graph, the area enclosed between the velocity-time sketch and the X-axis is calculated. EXAMPLES 1. Body moving with uniform velocity • Displacement time graph for a body moving with nonuniform velocity is a curve • Velocity can be obtained by finding the slope / gradient of the tangent drawn on the curve at that instant of time. Slope will be different at different points of the graph • Velocity varies at different instants of time NOTE: X-T graph can never be a straight line parallel to the Y-axis as this would imply that the distance covered by the body in a certain direction increases without any increase in time, which is impossible. CH2_CS02_MOTION IN ONE DIMENSION 2. Body moving with uniform acceleration • Body has equal changes in velocity in equal intervals of time. • Larger the slope, greater is the acceleration • Graph is a straight line inclined to the X-axis • Slope gives acceleration • Area enclosed by curve and X-axis will give the displacement. 3. Body moving with uniform retardation • • • • velocity remains constant at all times Acceleration is zero Graph is parallel to the X-axis Slope AB is zero • Velocity decreases by an equal amount in equal intervals of time. • Velocity time graph is a straight line inclined to the Xaxis with a negative slope. Larger the slope, greater is the retardation. Page 4 of 7 4. Body initially not at rest, but later moving with ACCELERATION-TIME GRAPHS: Here acceleration is uniform velocity plotted along the Y-axis while time is taken on the X-axis. From this graph, the change in speed in a certain interval of time can be determined, from the area enclosed between the acceleration time graph and the X-axis. • Graph is a straight line inclined at zero • Does not begin at origin. Distance & Displacement Calculation Using V-T Graphs 1. Body moving with uniform velocity: For a stationery object or a body moving with uniform velocity, the acceleration is zero. Thus, the A-T graph is a straight-line coinciding with the time axis (X-axis). CH2_CS02_MOTION IN ONE DIMENSION MOTION UNDER GRAVITY: A body falling freely under gravity moves with uniform acceleration of 9.8 m/s2. For a body rising vertically upwards, there is a uniform retardation of 9.8 m/s2. Here we are approximating the value to be 10 m/s2 Acceleration-Time Graph of Free-falling Body 2. Body moving with uniform acceleration: For a body moving with uniform acceleration, the velocity increases uniformly in equal intervals of time. Thus, the graph is a straight line parallel to the time axis on the positive side of the acceleration axis. Obtain the V-T graph from the above, by finding the area enclosed by the straight line and the time axis for each time interval of 1 s. Let initial velocity at t = 0 be 3. Body moving with uniform retardation: For a body zero. Then moving with uniform retardation, the Velocity after 1 s = Area OABP = 10 x 1 = 10 m/s velocity of the body decreases uniformly in equal intervals of time. Velocity after 2 s = Area OACQ = 10 x 2 = 20 m/s Thus, the graph is a straight line Velocity after 3 s = Area OADR = 10 x 3 = 30 m/s For the given graph, the vector sum of the area of the parallel to the time axis, on the trapezium and area of triangle would give the negative side of the acceleration axis. And so on… displacement of the body. Area above the X-axis Time (s) 0 1 2 3 4 5 gives the positive displacement. Area below the Xaxis gives the negative displacement. In this example, NOTE: For a body moving with variable Velocity 0 10 20 30 40 50 area of the trapezium + (- area of triangle) will give acceleration/retardation, graph will be a curve in any (m/s) the net displacement of the body. shape Page 5 of 7 V-T Graph of Free-Falling Body CH2_CS02_MOTION IN ONE DIMENSION EQUATIONS OF LINEAR MOTION: For motion of a body moving with uniform acceleration, the following three equations give the relationship between the following X-T Graph of Free-Falling Body • • • • • initial velocity (𝑢 ⃗⃗) final velocity (𝑣⃗) acceleration (𝑎⃗) time of journey (t) distance travelled (S) NOTE: For a free-falling body, the displacement of the Use the graph to obtain the displacement-time graph body is directly proportional to the square of the time (s by finding the area enclosed by the straight line OA t 2). with the time-axis for each time interval of 1 s. Square of 0 1 4 9 16 25 2 Displacement in 1 s = Area oap = ½ x 1 x 10 = 5 m Time (s ) The equations are listed below – Dispacement in 2 s = Area obq = ½ x 2 x 20 = 20 m DERIVATION USING GRAPHICAL METHOD: Displacement in 3 s = Area ocr = ½ x 3 x 30 = 45 m Displacement in 4 s = Area ocr = ½ x 4 x 40 = 80 m Displacement 0 (m) 5 20 45 80 125 (i) (ii) (iii) v = u + at s = ½ (u+v)t = ut + ½ at2 v2 = u2 + 2aS For a body moving with uniform acceleration, the V-T graph is a straight-line AB as shown. The initial velocity of the body is u and final velocity is v, in time t. Displacement in 5 s = Area ocr = ½ x 5 x 50 = 125 m Time (s) 0 1 2 3 4 5 Position (m) 0 5 20 45 80 125 Page 6 of 7 CH2_CS02_MOTION IN ONE DIMENSION Page 7 of 7