Unit 1 GENERAL PHYICS 1.1 Measurements and motion Basic Quantities & Units Unit conversion: SI Unit System: x100 x1000 # Quantity SI Unit Kilogram Mass Symbol kg Metre Length Km Second s Force Newton N Current Ampere A Km ² 2- Convert 8cm to km 3-convert 6 hours to seconds m² cm ² ÷1000 ² ÷100 ² x60 x60 Hour 1-Convert 2.5 km to metre ÷10 x100 ² x1000 ² Question mm cm ÷100 ÷1000 m Time m Measuring techniques x10 Min Measure Using Length Ruler/Tape Mass Electronic scale Time Stopwatch/Clock Temperature Thermometre Thickness Vernier caliper / Micrometer + Sec ÷60 ÷60 Thermometre Vernier caliper Stopwatch K Kilo x1000 c Centi ÷100 m Milli ÷1000 Micrometer Spring balance Electronic scale Length Can be measured using… Metre rule Measuring tape Can measure up to 1 m Can measure up to 10 m The smallest scale is 1 mm The smallest scale is 1 mm They are often hard They are often flexible and soft Used in precise measuring and drafting Used to measure long distances and cur ved paths Measure thickness of a sheet of paper Measuring a thickness of a sheet may seem impossible So We measured the thickness of a set of similar sheets Together and divide it by the number of sheets Measure circumference of a cylinder We measured the circumference of a cylinder, by measuring the diameter and calculating the circumference Or by wrapping a thread around the cylinder and measuring the whole thread length, and divide by the number of cycles to get single cycle length. Errors Zero error Zero error is an error where the starting point in the measurement is not zero This can happen due to non-calibrated apparatus Parallax error Parallax error is an error when the apparatus position of An object differs when viewed from different angles So you always need to look perpendicular to the apparatus in order to avoid parallax error How to minimize the effect of errors….? But repeating and taking an average A table heights was measured and 5 different readings where taken 10.4 - 10.2 - 9.9 - 10.1 - 10.3 We take an average for the readings 10.1 So the percentage of error decreases as the average is taken and the accuracy increases Significant figures Significant figures of the digits in a value that contributes to its accuracy Any number counts as a significant figure, but zeros Significant figure isn’t decimal place & Before a number Doesn’t count as a significant figure EX: 02 005 0.04 Bet ween numbers Counts as a significant figure Ex: 104 5054 9801 \. 40.45 After a number If there is decimal point it counts a significant figure If to the left of a number, it doesn’t count as a significant figure Ex 320 (zero is no s.f) 2sf 650.0 (zero is sf) 4sf Scalar and Vector quantities VECTOR SCALAR - Definition: They are the quantities that is defined using magnitude only (size or amount ) and doesn’t include any direction Definition: They are the quantities that is defined using magnitude and direction Ex. Temperature , if you say that the temperature is 25°C you’re providing a scalar quantity, because it only tells us how hot or cold It is without any direction associated with it. Ex. Velocity, if you say a car is moving at 60 km/h, north, you’re providing a vector quantity because it tells us both how fast the car is going (magnitude=60km/h) and the direction in which it’s moving (north) Known scalar quantities: Known vector quantities: Mass Force Time Acceleration Distance Displacement Speed Moment Work Weight Energy and Power Momentum Distance and Displacement Speed and Velocity Mass and Weight • Distance is the total length of the path traveled by an object from its initial position to its final position • Speed is the distance traveled per time OR rate of change in distance • Mass is the amount of matter in the object property of an object that resist change in motion and is measured in KG While While • Displacement is the direct length bet ween t wo points measured along the shortest path connecting them. (It’s always a straight line) https://youtu.be/-EfxiGUucUk?si=lFNK6T5qMLL1q_wX •Velocity is the displacement per unit time OR rate of change in displacement • So the magnitude of velocity is the speed 3 ↑ - • Weight is gravitational force that pulls the object downwards and depends on the mass, its unit is Newtons (N) Weight = Mass x g So mass can never changes but weight changes as the G changes 10 m & 10 m & & 3m What is the total distance and displacement from A to C Vector Diagram Scale Diagram - Triangle Method Mathematical Method Step 1: Set a scale Step 2: Draw the first vector Pythagoras theorem 2 Step 3: Draw the second vector from the point the first vector ended (so they are head to tail) Step 4: Draw an arrow from the point the first vector started to the point the second vector ended to complete a triangle (This is the resultant vector) 2 2 C=B+A TAN (angle) = opposite adjacent - NOTE!! - You can use the scale diagram with any vector quantity ( Density Density: ( ῥ) It is the mass per unit volume If we say water density is 1000kg/cm ³ Then 1 cm dimension cube of water weights 1000kg!!!!! m Mass = I V Volume Unit : kg/m³ g/cm ³ NOTE When t wo liquids are mixed the less dense liquid float on the surface, and the more dense liquid sinks to the bottom M V Kg Cm³ Kg/cm ³ Question M V g Cm³ g/cm ³ Calculate the density of a 2cm radius sphere with mass of 1.5kg? M V Kg m³ Kg/m ³ M V g m³ g/m ³ Hint:v=4/3 pi r ³ Solids Particles of solids are tightly packed Il Particles of liquids are loosely packed Their shapes are not fixed Shapes: fixed Volume: fixed They are highly rigid Strong forces of attraction/ intermolecular forces are present between solid particles Motion: Vibrations They are not easily compressible materials Force: very strong Kinetic energy of solid particles is very low for which they only vibrate they cannot flow Gases Liquids Particles of gases are free to move Shapes of gases are not and depend on the medium (Container shape) container Liquids have fixed volume as Gases do not have fixed volume well They are less rigid fixed and take the space of They are not rigid at all Intermediate force of attraction/ Comparatively very weak forces/ intermolecular forces are present intermolecular forces of attraction between liquids Slide over each other These materials can be compressed slightly Strong Kinetic energy of liquid particles is intermediate between gases and solids They can flow are present in gases rapid and random They are the most compressible ones Very weak Kinetic energy of gases is very high for which they attain a random motion They can flow Which is heavier….? I= m V Using a scale or balance -Mass Volume & Unit :m³ Regular ÷1000 ³ By measuring cylinder cm ³ m³ Km ³ By calculating the volume of a shape By ruler x100 ³ x1000 ³ Irregular ÷100 ³ NOTE!! Always take reading from bottom of meniscus W V2 - V1 = volume of object Which is more dense..??? Pool full of water Glass full of water · Both are the SAME DENSITY !!!!!!!!! As same substances have the same density. Which is more dense..??? Steel Block Wooden block - Due to different densities of different matters, Low density substances float on greater density substances Alcohol density is less than oil and water Oil density is less than water but more than alcohol Water density is more than both alcohol and oils Lowest density Desnity less than water and more than alcohol Highest density Motion Distance time graph Motion Distance & Speed time graph - In this lesson, we are going to represent the motion of an object on a graph so first we need to know how to deal with a graph Slope Slope or gradient is a property that shows how steep a line is (compared to the X axis). In physics, we use it to represent the rate of change bet ween t wo points on a line S= = Y2 - Y1 X2- X 1 2-1 (0,2) (-4,1) 0-(-4) S= 1 4 & Get the slope of this graph Distance-time graph • Distance-time graph represents distance traveled by the object as time passes. Distance is on the Y axis - Time is on the X axis 2 Slope = Y = Distance = Speed / Velocity . X 1 Time & So the slope of any distance-time graph represents speed/velocity Average speed = Total distance covered https://youtu.be/tSnT_UjKvyE?si=GDAHzFqvhISjaG6y l Total time covered # - Slope = speed Slope = Zero AT REST Shows that there is a constant change in distance as time passes Slope = const Shows that there’s no change in distance as time passes Slope = speed Speed is constant Speed= zero Slope = speed Slope = zero Acceleration = zero Shows that there is an non-uniform increase in distance as time passes Shows that there is a non-uniform increase in distance as time passes Increasing speed Decreasing speed Acceleration Slope = speed Slope = inc. Deceleration Slope = speed Slope = Dec. Velocity-time graph Speed-time graph Velocity time graph represents the velocity of the object as time passes Slope = Δy = Δv Velocity on Y axis Time on X axis Slope = Y = Δ Velocity =Acceleration X Δ time Area under the graph = Y x X =velocity x time = total distance Δx # Δt =Acc Calculate total distance traveled and the acceleration in the first t wo seconds Acceleration = V - U t Avg. velocity= V+U 2 I slope-zero Slope = azo ACC a= 0 a= 0 azuslope oa -of Cast v v= o - - Stationary 4 - a I 3 D · F 2 Moving with constant speed Acc. = zero - Increasing speed Speed increases Increasing acceleration Decreasing acceleration Speed increases Constant acceleration. g slope As = des Slope 7 = Dec Speed decreases Deceleration , -ve acceleration Acceleration Acceleration is the rate of change in velocity. Acceleration = V - U t + ve acc. speed · -ve acc. Speed & 0 0 10 10 1 5 30 2 0 Acceleration Acceleration o Also Acceleration…!!!! But negative /il Increasing acceleration Decreasing acceleration Constant acceleration 3 Yachts moves along a road and its velocity is recorded below each second 0 0 +10 10 30 60 110 +20 +30 +50 +10 10 14 0 5 +4 17 +3 19 +2 +5 +5 10 15 20 +5 +5 Area under the graph Calculate the area under the graph • The area enclosed by the graph and the t wo axis • It can have many shapes : triangle trapezium Or combination of them rectangle 1 + 1 1 (4) (8) + (6)(8) 2 16 + 48 = 64 meters So we calculate the area under the graph by calculating the area of shape formed by the graph