Uploaded by helena mai Osojnik

Poppy's World: Gamified English Learning for Kids

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Poppy’s
world
Go on an adventure...
Helena Mai Osojnik
A NEW PATH TO
KNOWLEDGE
The main character Poppy needs your help. The witch Lili bewitched
her and sent her to the land of Giki. Help Poppy get home. But
beware, there are quite a few challenges waiting for you on the way
home. Will you be able to solve all the challenges and puzzles and
bring Poppy home?
Encouraging English learning
through play (6-10 years)
Increasing student motivation and
engagement
Developing communication skills in
English
Strengthening self-confidence in
using a foreign language
Why choose Poppy's
world?
It contains the following elements of game mechanics that will ensure that
motivation is always high:
Scoring:
Students collect points for correct answers and successfully completed tasks
Prizes:
Students receive rewards such as badges and virtual items for achievement
Challenges:
Weekly challenges for additional motivation and competition between students
Key functionalities
Interactive games and quizzes, rewards and achievements,
personalized learning paths, progress tracking
Contents
Thematic units (e.g. animals, colors, numbers), lessons and
exercises, knowledge test (requirement to advance to a new
level/adventure)
Elements of game
dynamics
Competition
Students compete with each
other for points and prizes
5hr 21m
2312
Cooperation
Group tasks and games to
encourage cooperation
among students
5hr 21m
2312
2312
Advancement
Students progress through
different levels and unlock
new content
5hr 21m
2312
2312
Quality assurance - launch of the platform
Pilot phase with selected
students
Iteration platforms
Regular updates based on feedback Adding
new content and functionality
Feedback for improvements
5hr 21m
2312
3hr 35m
2647
Security and Social Media
Data
encryption
Parental
control
Security
settings to
protect privacy
Limited
sharing of
achievements
on social
networks
HMO
Start Learning Today!
Mobi
041 - 362 - 341
Email
helena.osojnik@os-marijevere.si
Address
Ljubljanska cesta 16a, 1241 Kamnik
IDEA
Relevance
Poppy's World addresses
the needs of children
between the ages of 6 and
10, which is a very
important age to start
learning a foreign
language. Using a game to
learn English increases
students' motivation and
engagement.
Challenges
Benefit for the
user
Reproducibility
The tasks and challenges
in the game are adapted
to the age of the students
and help to build
confidence in using a
foreign language.
Through the game,
children learn the basics of
the English language,
which helps them to
succeed in school.
The game is designed so
that students can return to
tasks and challenges again
and again, ensuring
continuous learning and
improvement.
IDEA
Disturbing
elements
The game is designed
without disturbing
elements such as violence
or inappropriate content,
which allows for safe and
enjoyable learning.
Complexity
A technological
solution
Broader use of the
idea
The game is moderately
complex, as it includes
different levels of difficulty
that are adapted to the
age group.
Using interactive games
and quizzes, rewards and
achievements,
personalized learning
paths and progress
tracking is an effective
technology solution.
Gamification can be
adapted and used for
different age groups and
other languages,
increasing its usefulness.
Ethical/Psychological needs:
1
GUIDELINES
The game takes into account the ethical and psychological needs of children,
as it is designed without violence and contains security settings to protect
privacy and parental control.
2
3
4
Field of use:
Gamification will be used in English language learning education.
Division of roles in the team:
The team includes educators, programmers, designers and experts in child
psychology, who together develop content and technological solutions.
Using an expert:
Experts in child psychology and language education are involved to ensure
the quality of content and methods.
Digital and technological solutions:
5
Interactive elements such as games and quizzes, personalized learning paths,
progress tracking, rewards and achievements are used.
6
GUIDELINES
Use of artificial intelligence:
Artificial intelligence is used to personalize learning paths and adapt content
based on student progress.
7
Game mechanics and dynamics:
Game mechanics used include scoring, rewards, challenges, competition,
progression, and student collaboration.
8
Platform:
The game will be available on the Arnes Učilnice online platform, which is
widely available to teachers in Slovenia and allows easy access with various
devices, which increases accessibility and use.
5
CONCLUSION
The gamification of "Poppy's World" is perfectly designed to promote the learning of
the English language among children aged 6 to 10 years. It includes many elements
of game mechanics and dynamics that ensure a high level of motivation and
engagement. The idea is relevant, useful and repeatable, while taking into account
the ethical and psychological needs of children. Digital and technological solutions,
together with the use of artificial intelligence, it enables personalized and effective
learning.
Ensuring the safety and privacy of students is also carefully handled, which is crucial
for use in an educational environment. The use of experts and well-distributed roles
in the team ensure high-quality project implementation. The Arnes Učilnice platform
enables access from various devices, which increases the accessibility and wider use
of the idea.
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