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Video Games & Mental Health: Effects on Young Adults

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How Video Games Affect the Mental Health of Young Adults
The effects of video games on the mental health of young adults is a subject that has
gained much attention in the recent past. With video games becoming one of the most engaging
ways through which individuals, especially youths aged 18 to 34, spend their time, researchers
have also explored the possible benefits and harms that the practice has on well-being. In the
article “The Brain-Boosting Power of Video Games,” Daphne Bavelier and C. Shawn Green
suggest that video games can improve skills like working memory, divided attention, Mental
Rotation, and Reaction Time. They concluded that their findings prove video games enhance the
brain in a manner akin to improving problem-solving skills. Likewise, Yao (666) argues that
such games lead to aggression. Yao further asserts the matter that frequent exposure to violent
scenes in video games makes people more calloused to violence, hence bringing about increased
violent conduct in their actual day-to-day lives. These two approaches demonstrate that the
impact of video games on mental health is not unilateral and has many layers. While works
discuss the possibility of enhancing cognitive abilities through playing games, others focus on
the negative effects like aggressiveness or addiction. As such, it is possible to suggest that video
games’ influence on young adults’ mental health also crucially depends on factors such as the
types of games and the amount of time spent on them. This paper will examine the advantages
and disadvantages of video games as a source of entertainment for young adults.
Positive Effects of Video Games on Mental Health
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One of the best benefits of video games is that they can help improve various mental
faculties. The studies have found that playing video games, particularly those involving logical
thinking, helps enhance cognitive abilities such as space perception, ability to perform multiple
tasks simultaneously, and decision-making (Lie et al., 1). For instance, a Reynaldo et al. (212)
study revealed that action-based video games facilitate a player’s cognitive processing speed and
decision-making. These cognitive skills are applicable in the real world in situations like driving,
learning, and performing tasks in pressuring situations. Also, modern video games can be
effective in enhancing memory and learning. Activities like playing games requiring an
individual to solve a puzzle or complete a maze would activate memory-formation regions of the
brain. Working memory and the ability to switch between tasks can be enhanced more than nongamers by playing regular video games. These suggest that gaming may offer a mental activity
that facilitates better brain functioning of young adults, improving their academic performance
and problem-solving in their daily lives.
Video games are also beneficial in terms of their emotional roles, allowing players to
relieve stress and regulate their emotions. In simple terms, video games can act as a stress
reliever for young adults stressed by academic success, job insecurity, or relationship issues.
Video games help young adults overcome everyday stressors by providing an opportunity to play
games instead of being overwhelmed by stress. Studies back up the notion that video games are a
beneficial way for players to regulate themselves emotionally and become less anxious. Casual
games, such as Bejeweled and Tetris, were argued to help alleviate stress and boost mood, as
reported by Russoniello et al. (55). Computer games, especially those that use reinforcing
techniques, can make a player happy and come out of the play session feeling more refreshed
and with less feelings of hopelessness as compared to when the game is not being played. These
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benefits of emotional regulation can prove to be very helpful, especially to young adults who
suffer from certain mental disorders, including anxiety and depression.
One social implication of old-school video games is that they are anti-social, but this is
not the case with today’s games, especially those that allow multiple players and online gaming.
Today’s video games, particularly the ones with multi-playing options, afford young adults some
form of social relations besides competition amongst themselves or with other teams/players.
Players of online games can socialize with friends or individuals unknown to them, which yields
social interactions and a sense of identity (Kort‐Butler, 2021). Online gaming, therefore, is an
essential avenue of social interaction for some young adults, especially those with social
anxieties or who live in rural regions. People with social problems in the real world can build
friendships through the online games they play to fill their loneliness void (Akin, 6). Video
games can offer a sense of community and camaraderie that can help alleviate loneliness and
isolation. Furthermore, multiplayer games require communication and teamwork, which can
improve players’ social skills and promote collaboration. Games like Fortnite, League of
Legends, and Overwatch encourage players to work together to achieve a common goal,
fostering cooperation and problem-solving among teammates. These social benefits demonstrate
that video games can, in many cases, enhance young adults’ social well-being and contribute
positively to their mental health.
Negative Effects of Video Games on Mental Health
Despite the many positive aspects of video gaming, concerns about addiction and
compulsive gaming behavior are widespread. For some young adults, video games can become
an obsessive activity that interferes with daily responsibilities and negatively impacts mental
health (Altintas, 2019). The World Health Organization officially recognized “gaming disorder”
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as a mental health condition in 2018, describing it as a pattern of gaming behavior characterized
by impaired control, increased priority given to gaming over other activities, and continued
gaming despite negative consequences (Gaming Disorder, n.p). Video game addiction can lead
to a range of negative mental health outcomes, including increased anxiety, depression, and
social withdrawal. When young adults prioritize gaming over other aspects of life—such as
work, school, or relationships—their mental health can suffer. Excessive gaming has been linked
to poor sleep, lower academic performance, and strained relationships with family and friends
(King et al.). Over time, compulsive gaming can exacerbate feelings of isolation and reduce
overall well-being.
One of the most controversial aspects of video games is their potential link to increased
aggression and violent behavior. Some violent video games, particularly those that involve firstperson shooting or combat, may desensitize players to violence and promote aggressive thoughts
and behaviors. Although the relationship between violent video games and real-world aggression
is still debated, violent media can increase aggressive tendencies in specific individuals. A metaanalysis by Anderson et al. (156) found that violent video games are associated with increased
aggressive thoughts and behaviors, as well as decreased empathy for others. While the effects are
not universal—many gamers play violent video games without displaying aggression—some
young adults may be more susceptible to these influences. Additionally, repeated exposure to
violent content may desensitize players to the consequences of violence, reducing their
sensitivity to real-life suffering and aggression.
On the one hand, some people can find social interaction through video games, but on the
other hand, those who spend long hours playing games may end up becoming socially isolated
and depressed. Individuals who play video games for several hours a day may have reduced time
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to engage with people around them; thus, they may feel lonely and abandoned by their peers.
This isolation can be further magnified because some games do not even support multiplayer
features. Studies have also established that symptoms of depression are likely to be exacerbated
among people who use gaming as an escape mechanism. Gaming addiction was associated with
more significant symptoms of depression and anxiety in youth and emerging adults, primarily
when the youth used gaming as an escape from their real-life issues. This implies that while
video games can be used to reduce stress, the short-term effects may lead to more serious mental
health problems in the long run if video games are used as the primary method of handling stress.
The Role of Moderation
In light of the prospects of both positive and negative impacts, one can preserve the
positive, life-enhancing consequences of video games as primary for grown-up youth when
controlling their use. The duration and type of games being played and the individual’s attitude
towards gaming all dictate whether or not gaming will be healthy for the individual or otherwise.
One of the most important aspects of gaming is moderation, which ensures that it does not
dominate an individual’s daily life activities. Video gaming is harmless when practiced
occasionally or during leisure time and stress; therefore, young adults should avoid spending
numerous hours on gaming to the extent of neglecting critical responsibilities or social
interactions. Jones et al. (7) argue that moderate gaming—considered as one to three hours of
gaming per day—has positive impacts on cognition and mood but does not have detrimental
effects on mental health. Healthy gaming habits can be observed by setting strict session times,
playing in intervals with breaks, and ensuring that real-world interactions are not ignored. With
proper moderation and management, young adults should be able to harness the positive impacts
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of video games while avoiding the negative repercussions that are associated with substance
dependence and loneliness.
Other factors that affect healthy gaming among young adults include increased parental
involvement and self-regulation. Since children and teenagers are the primary users of gaming
facilities, parents and guardians are responsible for supervising their children and preventing
them from playing adult games or spending too much time on gaming facilities. Consequently, it
becomes possible for young adults to find ways to regulate their gaming habits to avoid
becoming addicted by setting goals and a schedule for gaming and seeking professional help if
they feel that they are already spending too much time gaming.
The Future of Video Games and Mental Health
Therefore, it will be crucial to continue assessing how technological developments in
video games will likely open up new and different avenues in both the positive and negative
aspects of the interface between games and mental health. There is an argument that the
advancement in video and computer games incorporating Virtual Reality (VR) and Augmented
Reality (AR) is even more effective in providing these experiences to the users and could even
positively or negatively impact mental health. One emerging field that can help in therapy is the
application of video games in therapy. Scholars and practitioners in mental health have begun to
consider a new category of games — serious games — focused on enhancing mental health. For
instance, game-based applications that borrow from cognitive-behavioral therapy are being
employed in the treatment of anxiety, depression, and PTSD. One study found that therapeutic
video games can enhance the process of emotional self-regulation and decrease depressive
symptoms in young adults (Kowal et al., 5). Altogether, as therapy with video games slowly
enters the scope of mental health practices, it might serve as an effective instrument in the
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therapy of young adults’ diseases and the increase in their well-being (Männikkö et al., 2022).
On the other hand, users are becoming more submerged in VR and AR games, which can result
in further issues governing gamers’ conduct. These advances may lead to more possibilities of
the players getting addicted and isolating themselves in their virtual world. It will be crucial for
researchers to investigate further the implications of these novel gaming technologies on mental
health and ways to prevent deleterious consequences.
Conclusion
video games can have positive, negative, and neutral effects on the mental health of
young adults. Despite them having some positive impacts like enhancing cognitive abilities,
providing relief from emotional stress, and social connectedness, they are associated with
adverse consequences like addiction, aggressive behaviors, and social isolation when taken in
large proportions. Again, it is up to individuals to regulate and limit their playtime when
engaging in video games to ensure that any benefits from video games positively impact their
mental health. In other words, while video games can be pretty damaging when played
excessively or improperly, the danger can be avoided since the benefits of playing video games
are numerous when done appropriately. In light of these findings, the authors suggested that as
technology advances, researchers and mental health professionals must remain vigilant in
investigating the effects of video games and designing prevention and remediation strategies that
can encourage healthy gaming practices.
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Works Cited
“Gaming Disorder.” Who.int, 2024, www.who.int/standards/classifications/frequently-askedquestions/gaming-disorder#. Accessed 18 Oct. 2024.
Akin, Mustafa Seref. “Communication with the social environment in multiplayer online games:
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Altintas, E., Karaca, Y., Hullaert, T., & Tassi, P. (2019). Sleep quality and video game playing:
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Anderson, Craig A., et al. “Violent video game effects on aggression, empathy, and prosocial
behavior in eastern and western countries: a meta-analytic review.” Psychological
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Bavelier, Daphne, and C. Shawn Green. “The brain-boosting power of video games.” Scientific
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Jones, Christian, et al. “Gaming well: links between videogames and flourishing mental
health.” Frontiers in psychology 5 (2014): 76833.
Kort‐Butler, L. A. (2021). Gamers on gaming: A research note comparing behaviors and beliefs
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Kowal, Magdalena, et al. “Gaming your mental health: a narrative review on mitigating
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Lie, Alvin, et al. “Using strategy video games to improve problem solving and communication
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Männikkö, N., Mustonen, T., Tanner, N., Vähänikkilä, H., & Kääriäinen, M. (2022).
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Reynaldo, Charles, et al. “Using video games to improve capabilities in decision making and
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