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Digital Storytelling Student ID in Higher Education
Thesis · July 2014
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Digital Storytelling
Student ID in Higher Education
Sandra Ribeiro,
António Moreira, Cristina Pinto da Silva
Department of Communication and Arts and Department of
Education, CIDTFF, University of Aveiro
Abstract
Identity achievement is related
to personality, as well as
cognitive and interpersonal
development. In tandem with the
deep structural changes that
have taken place in society,
education must also shift
towards a teaching approach
focused on learning and the
overall development of the
student. The integration of
technology namely Digital
Storytelling (DS) may be the
aggregator capable of
humanizing Higher Education
(HE) while developing essential
skills and competences.
Grounded on an interpretative/
constructivist paradigm, we
implemented a qualitative case
study to explore DS in HE. We
found participants to be the
ultimate gatekeepers in our
study. Very few students and
teachers voluntarily came forth
to take part in the study,
confirming that the challenge
remains in getting participants
to see the value and understand
the academic rigor of DS.
Despite this reluctance, DS
proved to be an asset for
teachers and students directly
and indirectly involved in the
study. Besides the
technological-related
advantages, DS seems to
challenge HE contexts, namely
regarding teacher established
perception of students;
thestudent’s own expectations
regarding learning in HE; the
emotional realm; the private vs.
public dichotomy and the shift
in educational roles.
Education today, namely HE, is not merely about transferring consolidated
or developed knowledge. There is a need for a range of generic skills that
are relevant for society, essential for employability, and overall citizenship
such as applying knowledge in practice; adapting to new situations;
information management skills; autonomy; team work; organizing and
planning; oral and written communication; without ignoring interpersonal
skills (see European Commission for Education and Training Framework as
well as the Partnership for 21st Skills, in addition to the state of the art
literature on these topics). Thus, we posit Digital Storytelling is the adhesive
force capable of aggregating what research has identified as core. DS is
capable of integrating different literacies and language skills, as it combines
multimedia researching, production and presentation skills with more
traditional activities like writing and oral production skills. In practice, DS
compels student to interpret, organize, prioritize, and make meaning of
scattered events. Students are forced to reflect on their relationship with
themselves and their relation to others. The preparation and creation phase
requires students to search for and collect audio and visual materials, such
as images, photos and soundtrack, to support their story and then combine
and organize them in such a way that allows them to create the effect they
want. It obliges students to think critically about the meaning and
effectiveness of multiple modes (elements) and their combination. This also
confronts students with copyright issues on the Web. The narrative function
allows students to tell a story with their own voice. Students need to reflect
and decide on what to disclose. They are able to record and edit their stories
as often as they want before finally presenting them to their teachers and
colleagues, thus being able to improve their work until it is to their liking. DS
is a personal self-representation, mediated by its limits. Length restrictions
foster new ways of thinking, creativity and imagination. DS is also usergenerated media, placing the focus on the student instead of the teacher,
giving students leeway to cater to their own individual interests and learning
styles, toward a more personalized learning context. This however, changes
classroom dynamics and relationships, putting a spin in traditional lecturedbased HE classrooms. Digital Storytelling seems to offer more than an
opportunity to incorporate technology. As a process, Digital Storytelling
demonstrates the capacity to aggregate the essence of HE: human
(personal) development, social relational development, and technology.
The motivation for this project stemmed precisely from the challenges that
teachers and students face in HE, in Portugal, in terms of the integration of
technology as a means to foster interpersonal relationships using DS.
Traditional storytelling and educational technology can be said to have
travelled divergent paths in education. While technology has seeped
relentlessly into classrooms of all grade levels, storytelling seems to be
imprisoned in lower grade levels (K-4), and the remaining grade levels
continue to intently pursue Portuguese and Mathematics with a strict focus
on standardized, national assessment. This system pervades HE. However,
research has, time and again, demonstrated the connection between
storytelling and higher-order thinking skills (Bruner, 2004; McAdams, 1993),
as well as emotion and cognitive development (Illeris 2003, Damasio 1994).
Stories are essential to human communication, learning and thinking. DS
allows conjugating storytelling and the latest technologies accessible to our
students for learning purposes. DS addresses story in its multiple,
interrelated elements, as well as visual and media literacies. DS challenges
traditional education and established mindsets.
We draw on the literature of multiple subject areas as basis for our work,
namely: identity construction and self-representation, within a psychological
and social standpoint; Higher Education (HE) in Portugal after Bologna,
college student development and other intrinsic relationships, namely the
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role of emotions and interpersonal relationships in the learning process; the
technological evolution of storytelling towards DS – the Californian model
according to Lambert (2002) – and its connections to identity and education.
Conclusion
Digital Stories are puzzles. Each story presents one of the many possible
self-representations, inseparably connected with the micro, meso and macro
context. We were able to identify a continuum throughout the DS process:
student self-perception almost always coincides with teacher perception of
the student, indicating that perhaps everyday teacher/student interaction is
enough to obtain the adequate insights into who our students are. However,
all participants admitted that DS had a significant impact on them and was
essential to provide the missing pieces and deeper understanding of
situations and students (e.g. The unexpected, Fig1). Teachers and students
professed having undergone a deeper reflection process and understanding
regarding their own lives, motivations and behaviors and that of others,
confirming the pivotal position of DS in personal and social development.
Fig 1 / Screenshots of The unexpected
Connected to emotion and self-disclosure, interpersonal relationships
influence have significant impact not only at the personal level, but also on
the academic and the professional realms. However, the personal is still
seen as unessential and even uncalled for in HE by teachers and students
alike. Students are understandably reluctant to talk about themselves and
what they perceive to be as private and not belonging to the field of
academia.
In this study, technology drove student participation and involvement.
However, our work with DS over the last four years (even the one beyond
the scope of this thesis) has revealed, time and time again, that 21st century
students often lack even the most basic digital and media literacy skills,
contradicting the notion that many teachers, who are themselves trying
desperately to catch up as far as technology is considered, have that our
students are from a technology savvy generation (e.g. story in Fig 2).
Fig 2 / Screenshots of There once was a bird
In this study, students irrefutably argued DS improved their digital and media
literacy skills. DS is the technological evolution of age-old storytelling
however, it is not delimited by a specific technology. While technology is
spiraling towards inconceivable realities, DS is adaptable and able to
permeate otherwise chaotic experiences with rigor and structure. Yet, DS
does demand a wide variety of skills and a new mindset for all those
involved.
References
Bruner, J. (2004). Life as narrative. Social Research: An International
Quarterly, 71(3), 691-710.
Damasio, A. R. (1994). Descartes' error: emotion, reason, and the human
brain. New York: Putnam.
Illeris, K. (2003). Towards a contemporary and comprehensive theory of
learning. International Journal of Lifelong Education, 22(4), 396-406.
Lambert, J. (2002). Digital storytelling: Capturing lives, creating community.
Berkeley , CA: Digital Diner Press.
McAdams, D. P. (1993). The stories we live by: personal myths and the
making of the self. New York, N.Y.: William Morrow and Company.
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