Report Sample Virtual Production Global Market Analysis, Insights and Forecast, 2024-2032 Copyright © 2024, Fortune Business Insights Key Findings Technology/system is expected to hold a major market share in 2023 and grow with maximum CAGR owing to increased usage of visualization techniques to deliver quality audio-visual experiences to the customers. Global virtual production market is projected to grow at a CAGR of 14.7% in the 20242032 period Growing implementation of LED wall mechanisms in virtual production to augment the market development North America virtual production market was valued at USD 1,010.2 million in 2023 Regional Analysis of Virtual Production Market, 2023 Global virtual production market was valued at USD 2,972.2 million in 2023 and is projected to reach USD 10,071.1 million in 2032 Global Virtual Production Market (USD million), 2023 & 2032 10,071. 1 34.0% 66.0% North America Rest of the World Copyright © 2024, Fortune Business Insights 2,972.2 2023 2032 2 Table of Contents (1/4) 1. Introduction 1.1. Definition, By Segment 5. Global Virtual Production Market Size Estimates and Forecasts, By Segments, 2019-2032 5.1. Key Findings 5.2. By Type (USD) 1.2. Research Methodology/Approach 1.3. Data Sources 2. Executive Summary 5.2.1. Technology/System 5.2.2. Services 5.3. By Application (USD) 5.3.1. TV series 3. Market Dynamics 3.1. Macro and Micro Economic Indicators 3.2. Drivers, Restraints, Opportunities and Trends 5.3.2. Commercial Ads 5.3.3. Movies 5.3.4. E-sports 5.3.5. Others (Online Video, Events, Music Concerts, etc.) 3.3. Impact of Generative AI 4. Competition Landscape 4.1. Business Strategies Adopted by Key Players 5.4. By Region (USD) 5.4.1. North America 5.4.2. South America 5.4.3. Europe 4.2. Consolidated SWOT Analysis of Key Players 5.4.4. Middle East & Africa 4.3. Global Virtual Production Key Players Market Share/Ranking, 2023 Copyright © 2024, Fortune Business Insights 5.4.5. Asia Pacific Table of Contents (2/4) 6. North America Virtual Production Market Size Estimates and Forecasts, By Segments, 2019-2032 7. South America Virtual Production Market Size Estimates and Forecasts, By Segments, 2019-2032 6.1. Key Findings 7.1. Key Findings 6.2. By Type (USD) 7.2. By Type (USD) 6.2.1. Technology/System 7.2.1. Technology/System 6.2.2. Services 7.2.2. Services 6.3. By Application (USD) 7.3. By Application (USD) 6.3.1. TV series 7.3.1. TV series 6.3.2. Commercial Ads 7.3.2. Commercial Ads 6.3.3. Movies 7.3.3. Movies 6.3.4. E-sports 7.3.4. E-sports 6.3.5. Others (Online Video, Events, Music Concerts, etc.) 7.3.5. Others (Online Video, Events, Music Concerts, etc.) 6.4. By Country (USD) 7.4. By Country (USD) 6.4.1. United States 7.4.1. Brazil 6.4.2. Canada 7.4.2. Argentina 6.4.3. Mexico 7.4.3. Rest of South America Copyright © 2024, Fortune Business Insights Table of Contents (3/4) 8. Europe Virtual Production Market Size Estimates and Forecasts, By Segments, 2019-2032 8.1. Key Findings 8.2. By Type (USD) 8.2.1. Technology/System 8.2.2. Services 9. Middle East & Africa Virtual Production Market Size Estimates and Forecasts, By Segments, 2019-2032 9.1. Key Findings 9.2. By Type (USD) 9.2.1. Technology/System 8.3. By Application (USD) 9.2.2. Services 8.3.1. TV series 9.3. By Application (USD) 8.3.2. Commercial Ads 9.3.1. TV series 8.3.3. Movies 9.3.2. Commercial Ads 8.3.4. E-sports 8.3.5. Others (Online Video, Events, Music Concerts, etc.) 8.4. By Country (USD) 8.4.1. United Kingdom 8.4.2. Germany 8.4.3. France 8.4.4. Italy 9.3.3. Movies 9.3.4. E-sports 9.3.5. Others (Online Video, Events, Music Concerts, etc.) 9.4. By Country (USD) 9.4.1. Turkey 9.4.2. Israel 8.4.5. Spain 9.4.3. GCC 8.4.6. Benelux 9.4.4. North Africa 8.4.7. Nordics 9.4.5. South Africa 8.4.8. Rest of Europe 9.4.6. Rest of Middle East & Africa Copyright © 2024, Fortune Business Insights Table of Contents (4/4) 10. Asia Pacific Virtual Production Market Size Estimates and Forecasts, By Segments, 2019-2032 11. Company Profiles for Top 10 Players (Based on data availability in public domain and/or on paid databases) 10.1. Key Findings 10.2. By Type (USD) 11.1. Adobe 10.2.1. Technology/System 10.2.2. Services 10.3. By Application (USD) 11.2. Autodesk, Inc. 11.3. HTC Corporation 10.3.1. TV series 10.3.2. Commercial Ads 11.4. Sony Corporation 10.3.3. Movies 10.3.4. E-sports 11.5. ARRI AG 10.3.5. Others (Online Video, Events, Music Concerts, etc.) 10.4. By Country (USD) 10.4.1. China 11.6. Mo-Sys Engineering Ltd. 11.7. Pixotope 10.4.2. India 10.4.3. Japan 11.8. FuseFX 10.4.4. South Korea 10.4.5. ASEAN 11.9. 80six 10.4.6. Oceania 10.4.7. Rest of Asia Pacific Copyright © 2024, Fortune Business Insights 11.10. TREE Digital Studio Introduction Chapter 01 Copyright © 2024, Fortune Business Insights 7 Market Segmentation By Region Global Virtual Production Market North America South America Europe Middle East & Africa Asia-Pacific By Application By Type Technology/System TV series Services Commercial Ads Movies E-sports Others (Online Video, Events, Music Concerts, etc.) Copyright © 2024, Fortune Business Insights 8 Definition Section 1.1 Copyright © 2024, Fortune Business Insights 9 Market Definition, By Type (1/2) Virtual Production: Virtual production is a technique that integrates real-time computer-generated imagery (CGI) with live-action filming. It involves using technologies like Virtual Reality (VR) and augmented Reality (AR) to create interactive and immersive environments on set. This approach enhances the collaboration between physical and digital elements, streamlining the production process and potentially reducing post-production efforts. For instance, Virtual production techniques were extensively used in making “The Mandalorian” TV series. LED screens surrounded the set, displaying real-time virtual backgrounds that matched the filmed scenes. This allowed sectors and filmmakers to engage themselves in the virtual environment, resulting in more authentic performances and saving time that would have been spent on adding backgrounds in post-production. Technology/System Services Mo-Sys Engineering Ltd. – Mo-Sys specializes in virtual production solutions, including training, camera tracking, image robotics, and remote production. Link: • https://www.mo-sys.com/product/camera-tracking/virtual-production/complete-ledvirtual-studio-systems/ 80six – 80six offers creative, technical, and production services to assist clients in delivering captivating visual projects for XR productions and in-camera VFX, providing facilities and expertise. • https://www.virtualproductionstudios.com/services Adobe – Adobe provides various creative and video editing tools that are commonly used in virtual production workflows. Link: • https://www.adobe.com/creativecloud/video/virtual-reality.html FuseFX – FuseFX delivers strong virtual production services for blending live footage and computer graphics, enabling immediate on-set feedback and interaction. • https://fusefx.com/our-services/virtual-production/ Ross Video LTD. – Ross empowers billions of viewers globally by offering the broadcast spectrum of production solutions in the industry. Link: • https://www.rossvideo.com/led-solutions/content-management-systems Mo-Sys Engineering Ltd. – Mo-Sys specializes in virtual production solutions, including training, camera tracking, image robotics, remote production, and services. Link: • https://www.mo-sys.com/on-set-vp-services/ Autodesk Inc. – Autodesk provides virtual production software that utilizes tools to blend live-action footage and computer graphics in real-time. Link: • https://www.autodesk.in/solutions/post-production Ross Video LTD. – Ross empowers billions of viewers globally by offering the broadcast spectrum of production services in the industry. Link: • https://www.rossvideo.com/services Copyright © 2024, Fortune Business Insights 10 Market Definition, By Application (2/2) TV series • Commercial Ads Sony Corporation – https://pro.sony/en_MK/cinematography/virtualproduction • William F. White International Inc. – https://whites.com/virtual-production • IntelliStudios – https://www.intellistudios.in/services.php Movies • Mo-Sys Engineering Ltd. – https://www.mosys.com/corporate-virtual-production/ • Autodesk Inc. – https://www.autodesk.com/solutions/visual-effects • Hyperbowl – https://www.hyperbowl.de/advertising • NVIDIA Corporation – https://www.nvidia.com/engb/industries/media-and-entertainment/film-andtelevision/ • Annapurna Studios – https://www.annapurnastudios.com/virtualproduction.html E-sports Others (Online Video, Events, Music Concerts, etc.) • Pixotope – https://www.pixotope.com/industries/esports • Ross Video LTD. – https://www.rossvideo.com/industries/live-events-staging • Ross Video LTD. – https://www.rossvideo.com/industries/esports • Vū Technologies – https://www.vu.network/industries/corporate-events • Mo-Sys Engineering Ltd. – https://www.mo-sys.com/mo-sys-vp-pro-xr-powers-majoresports-production/ • 80six – https://www.virtualproductionstudios.com/music-video-production • Vū Technologies – https://www.vu.network/industries/entertainment Copyright © 2024, Fortune Business Insights 11 Research Methodology/Approach Section 1.2 Copyright © 2024, Fortune Business Insights 12 Research Scope Competitive analysis Profiles of key companies operating in the market Market Share Analysis SWOT analysis Market size and growth rate by key segments for the 2019 – 2032 period, with 2019 – 2022 as historical data, 2023 as base year and 2024 – 2032 as forecast period H – Historical Year, A – Actual/ Base Year, E – Estimated Year, F – Forecast Year Understanding the key industry trends Driving and Opportunity factors for the market Technology analysis within industry Regional and Country Analysis Analyzing from Investor presentations Primary research (conducting interviews with CXO levels) Whitepaper and government economic analysis publications Parent/Child Market Analysis Investment scenarios for particular segments Deployment and penetration rate of segments Policies and regulations analysis Supply and Demand analysis Generative AI impact Copyright © 2024, Fortune Business Insights 13 Research Methodology (1/5) Identified key players in major countries across regions/countries Cross-check • Identified key players in the market from total number of market players in the industry Identified the revenue of major virtual production providers Cross-check • Extracted and estimated revenues of the key virtual production providers Estimated the % share of total revenue based on type and application for each market player • Estimated and analyzed the % share of total revenue based on type and application for each market player • Total Market Size = X% of key virtual production market players + Y% of other players in the market Cross-check Estimated the % share of key players in the market and calculated sum of market value of key market players and other companies in the virtual production market to arrive at total market *X% and Y% are for illustrative purpose Copyright © 2024, Fortune Business Insights The purpose of this slide is to highlight the step by step process that is followed as a part of our internal calculations. Note, that we do not provide any intermediate data obtained in any specific step of our methodology 14 Research Methodology (2/5) Identified key players in major countries across regions/countries • Key players are identified based on desk research, services portfolio, product operational models, and primary interviews with key stakeholders holders across the ecosystem Identified key players in the market from total number of market players in the industry Identified the revenue of major virtual production providers • Extracted and estimated revenues of the key virtual production providers Estimated the % share of total revenue based on type and application for each market player • Estimated and analyzed the % share of total revenue based on type and application for each market player • Total Market Size = X% of key virtual production market players + Y% of other players in the market Copyright © 2024, Fortune Business Insights Estimated the % share of key players in the market and calculated sum of market value of key market players and other companies in the virtual production market to arrive at total market The purpose of this slide is to highlight the step by step process that is followed as a part of our internal calculations. Note, that we do not provide any intermediate data obtained in any specific step of our methodology 15 Research Methodology (3/5) Identified key players in major countries across regions/countries • Identified key players in the market from total number of market players in the industry Identified the revenue of major virtual production providers • Extracted and estimated revenues of the key virtual production providers Estimated the % share of total revenue based on type and application for each market player • The segment and service revenues of key market players are extracted and estimated based on annual report, paid secondary sources, service portfolio, key developments, and geographical presence Estimated and analyzed the % share of total revenue based on type and application for each market player • Total Market Size = X% of key virtual production market players + Y% of other players in the market Copyright © 2024, Fortune Business Insights Estimated the % share of key players in the market and calculated sum of market value of key market players and other companies in the virtual production market to arrive at total market The purpose of this slide is to highlight the step by step process that is followed as a part of our internal calculations. Note, that we do not provide any intermediate data obtained in any specific step of our methodology 16 Research Methodology (4/5) Identified key players in major countries across regions/countries • Identified key players in the market from total number of market players in the industry Identified the revenue of major virtual production providers • Extracted and estimated revenues of the key virtual production providers Estimated the % share of total revenue based on type and application for each market player • Estimated and analyzed the % share of total revenue based on type and application for each market player • Total Market Size = X% of key virtual production + Y% of other players in the market Copyright © 2024, Fortune Business Insights Each key player share in the market is analyzed based on the product portfolio, solution type and application at regional and country level Estimated the % share of key players in the market and calculated sum of market value of key market players and other companies in the virtual production market to arrive at total market The purpose of this slide is to highlight the step by step process that is followed as a part of our internal calculations. Note, that we do not provide any intermediate data obtained in any specific step of our methodology 17 Research Methodology (5/5) Identified key players in major countries across regions/countries • Identified key players in the market from total number of market players in the industry Identified the revenue of major virtual production providers • Extracted and estimated revenues of the key virtual production providers Estimated the % share of total revenue based on type and application for each market player • Estimated and analyzed the % share of total revenue based on type and application for each market player • Total Market Size = X% of key virtual production + Y% of other players in the market Sources include: • Annual reports, SEC filings, investors relations documents • White Papers published by associations • Product and Enterprise Sizes, technology, key recent developments, strategy focus • R&D investments and activities • Paid primary interviews • Industry journals and blogs • News and press releases • Government portals • Other secondary sources such as third-party news Estimated the % share of key players in the market and calculated sum of market value of key market players and other companies in the virtual production market to arrive at total market *X% and Y% are for illustrative purpose Copyright © 2024, Fortune Business Insights The purpose of this slide is to highlight the step by step process that is followed as a part of our internal calculations. Note, that we do not provide any intermediate data obtained in any specific step of our methodology 18 Research Methodology – Data Triangulation Detailed product mapping of all major and small players operating in the market Estimation of annual market size of all segments to arrive at the total market Estimates based on R&D, new product development, merger and acquisitions etc. Bottom-up Approach Top-down approach based on the data published on revenues, market share and growth rate in the market Data Estimation & Key Findings Top-down Approach Copyright © 2024, Fortune Business Insights Discussions with key opinion leaders (KOLs) and stakeholders to validate market estimates and get their insights in relation to trends, dynamics and competitive analysis Primary Research The purpose of this slide is to highlight the step by step process that is followed as a part of our internal calculations. Note, that we do not provide any intermediate data obtained in any specific step of our methodology 19 Research Approach Virtual Production market size Extracting and analyzing the overall spending on technology by different industries Overall spending by global companies on technology by different industries are extracted and estimated Estimating the percentage share of spending on product After extracting the total spending's, the percentage share of spending on the product is estimated Analyzing and estimating the percentage share for each type based on their adoption and application Based on the percentage share of product, the share for each application is analyzed and estimated Analyzing and estimating the percentage share for end use Based on the adoption, the percentage share for end use is estimated Sources include: • White Papers • Annual Reports • Associations • World Bank • Third-party Sources • News, Press Releases etc. The purpose of this slide is to highlight the step by step process that is followed as a part of our internal calculations. Note, that we do not provide any intermediate data obtained in any specific step of our methodology Copyright © 2024, Fortune Business Insights 20 Sources Section 1.3 Copyright © 2024, Fortune Business Insights 21 Sources (1/2) Surveys/Associations Annual Reports, SEC Filings, Investors Relations Documents Deloitte Insights White Papers Published by Associations Americas Market Intelligence Product Offerings, Technology, Key Recent Developments, Strategy Focus ITU, based on the ITU WTI database R&D Investments and Activities World Bank Data Industry Journals and Blogs Nilson Report News and Press Releases McKinsey & Company World Economic Forum The World Economic Forum, U.S. Census Bureau of the Department of Commerce Digital Economy Report, 2019 Federation of Indian Chambers of Commerce & Industry World Bank Organization Global Web Index Report International Telecommunication Union International Data Corporation (IDC) United Nations Conference on Trade and Development (UNCTAD) Commission for Environmental Cooperation GSMA Intelligence IEEE Standards Association Gartner, Inc. Other secondary, third-party sources Copyright © 2024, Fortune Business Insights 22 Sources (2/2) Companies Analyzed TREE Digital Studio Vū Technologies Adobe Inc. Nep Group, Inc. Sony Corporation Aximmetry Technologies Ltd. Autodesk Inc. Glassbox HTC Corporation Dimension ARRI AG CoPilot Co. Mo-Sys Engineering Ltd. Brompton Technology Ltd Pixotope Planar FuseFX ROE Visual 80six AV Stumpfl Amazon Web Services, Inc. Dimension LG Corporation DNEG twofour54 Wuxi Studios Copyright © 2024, Fortune Business Insights 23 Executive Summary Chapter 02 Copyright © 2024, Fortune Business Insights 24 Executive Summary (1/5) Global Virtual Production Market Revenue Breakdown (USD million, %) by Region, 2023 & 2032 CAGR (2024-2032) 14.7% USD 2,972.2 million CAGR (2024-2032) South America South America MEA USD 10,071.1 million XX.X% XX.X% XX.X% XX.X% XX.X% MEA Asia Pacific Asia Pacific Europe Europe North America North America North America Global Virtual Production Market: Distribution by Region (2023) Copyright © 2024, Fortune Business Insights Europe Asia-Pacific 2023 Middle East & Africa 2032 South America Global Virtual Production Market: Distribution by Region (2032) 25 Executive Summary (2/5) Global Virtual Production Market Revenue Breakdown (USD million, %), 2019 - 2032 2032 2031 2030 2029 2028 2027 Forecast Period (2024-2032) Market Opportunity Revenue – USD XX.X Million in 2024-2032 Average Growth Rate – XX.X% 2026 2025 2024 2023 2022 2021 2020 Historic Period (2019-2022) Market Revenue Difference - USD XX.X Million in 2019-2022 Average Growth Rate – XX.X% 2019 Copyright © 2024, Fortune Business Insights 26 Executive Summary (3/5) Global Virtual Production Market Value (USD million) & CAGR (2024-2032) (%), By Region, 2023 & 2032 North America Revenue 2023: USD XX.X Mn Revenue 2032: USD XX.X Mn CAGR : XX.X % Europe Revenue 2023: USD XX.X Mn Revenue 2032: USD XX.X Mn CAGR : XX.X % Asia Pacific Revenue 2023: USD XX.X Mn Revenue 2032: USD XX.X Mn CAGR : XX.X % South America Revenue 2023: USD XX.X Mn Revenue 2032: USD XX.X Mn CAGR : XX.X % Copyright © 2024, Fortune Business Insights Middle East & Africa Revenue 2023: USD XX.X Mn Revenue 2032: USD XX.X Mn CAGR : XX.X % 27 Executive Summary (4/5) Global Virtual Production Market • • Growing implementation of LED wall mechanisms in virtual production to augment the market development Market Drivers Market Opportunities • Text Analysis Market Restraint Copyright © 2024, Fortune Business Insights • Text Analysis Text Analysis Market Trends • Company 1 • Company 6 • Company 2 • Company 7 • Company 3 • Company 8 • Company 4 • Company 9 • Company 5 • Company 10 Key Companies 28 Executive Summary (5/5) Global Virtual Production Market Growth Rate, By Region, 2023 & 2032 Short Term Growth (2019 – 2022) Average Growth Rate of Global Virtual Production Market, By Country XX.X% Mid Term Growth (2023 – 2026) Long Term Growth (2027 – 2032) XX.X% XX.X% The above figure represents the compound annual growth rate of the Virtual Production Market across globe in terms of the revenue generation Copyright © 2024, Fortune Business Insights Region 2019-2022 2024-2032 North America XX.X% XX.X% Europe XX.X% XX.X% Asia-Pacific XX.X% XX.X% Middle East & Africa XX.X% XX.X% South America XX.X% XX.X% 29 Market Dynamics Chapter 03 Copyright © 2024, Fortune Business Insights 30 Macro and Micro Economic Indicators Section 3.1 Copyright © 2024, Fortune Business Insights 31 Macro and Micro Economic Indicators (1/12) World Economic Outlook, Real GDP Growth Projections (%), 2023 Global Economy 2022 2023 Copyright © 2024, Fortune Business Insights Advanced Economies 2024 2022 2023 Emerging Market & Developing Economies 2024 Source: International Monetary Fund 2022 2023 2024 32 Macro and Micro Economic Indicators (2/12) World Consumer Spending, 1970-2021 World Consumer Spending in USD Billions World Consumer Spending, Annual % Change 60000 2021 7 Annual % Change Billions of USD 50000 40000 30000 20000 10000 1970 2021 5 3 1 -1 1970 -3 0 Year -5 Text Analysis Copyright © 2024, Fortune Business Insights Source: Macrotrends 33 Macro and Micro Economic Indicators (3/12) Expected Revenue by AR/VR Technologies from Various Industries by 2025, (USD Billion) Video Game Healthcare Engineering Live Events Entertainment Real Estate Retail Text Analysis Copyright © 2024, Fortune Business Insights Source: International Journal of Innovative Science and Research Technology, 2022 34 Macro and Micro Economic Indicators (4/12) Global Live Events Sales (USD Billion), 2019 – 2027F 2019 2020 2021 Esports Consumer Ticket Sales 2022 2023F Live Music Sponsorship 2024F Live Music Ticket Sales 2025F 2026F 2027F Cinema Box Office Text Analysis Copyright © 2024, Fortune Business Insights Source: PWC, 2023 35 Macro and Micro Economic Indicators (5/12) Entertainment and Media Revenues from Digital and Non-digital Products and Services from 2018 – 2027F, (USD Billion) Non-digital Digital 2018 2019 2020 2021 2022 2023F 2024F 2025F 2026F 2027F Text Analysis Copyright © 2024, Fortune Business Insights Source: PwC’s Global Entertainment & Media Outlook 2023–2027 36 Macro and Micro Economic Indicators (6/12) Enterprises Planning to invest in Virtual Production in U.K., (%), 2023 Not Planned Within 6 months 6 -12 months 1 -2 years 5+ years Text Analysis Copyright © 2024, Fortune Business Insights Source: VIRTUAL PRODUCTION SKILLS REPORT 2023, Story Futures 37 Macro and Micro Economic Indicators (7/12) Mix of Virtual Production Work Anticipated by VP Facility Owners & Operators for the Year 2023 -2024, (%) Car/Auto Advertising Music Videos Films TV/Series Live Events Text Analysis Copyright © 2024, Fortune Business Insights Source: SHOWRUNNER - THE STATE OF VIRTUAL PRODUCTION Report 2023 38 Macro and Micro Economic Indicators (8/12) Global Home/Mobile Entertainment Revenue 2021 (USD Billions) 2017 2018 2019 Physical Text Analysis Copyright © 2024, Fortune Business Insights 2020 2021 Global Home/Mobile Entertainment Revenue, by Region (USD Billions) 2017 Digtial 2018 2019 Europe, Middle East & Africa 2020 Asia Pacific 2021 Latin America Text Analysis Source: Motion Pictures Theme Report 2021 39 Macro and Micro Economic Indicators (9/12) Leading 5G Markets in 2025 (in %) Developed Asia Pacifc North America Greater China GCC Arab states Europe Text Analysis Copyright © 2024, Fortune Business Insights Source: GSMA Intelligence 40 Macro and Micro Economic Indicators (10/12) 5G Subscribers in APAC, 2022 (in millions) Country 5G Subscribers South Korea XX Japan XX Australia XX Singapore XX China XX Thailand XX Indonesia XX Malaysia XX New Zealand XX Philippines XX Copyright © 2024, Fortune Business Insights Source: The state of 5G in Asia Pacific, 2023 (twimbit) 41 Macro and Micro Economic Indicators (11/12) Internet Penetration (% Population), by Country, 2022 North America United Sates South America Canada Argentina Brazil Australia-Oceania Australia New Zealand Copyright © 2024, Fortune Business Insights Colombia Asia Guinea China India Japan Source: International Telecommunication Union, GSMA Intelligence, World Bank Indonesia 42 Macro and Micro Economic Indicators (12/12) Internet Penetration (% Population), by Country, 2022 Africa Egypt South Africa Copyright © 2024, Fortune Business Insights Algeria Middle East Morocco Tunisia Israel Turkey Saudi Arabia Source: International Telecommunication Union, GSMA Intelligence, World Bank Iran Iraq 43 Drivers, Restraints, Opportunities and Trends Section 3.2 Copyright © 2024, Fortune Business Insights 44 Market Drivers (1/3) A Growing implementation of LED wall mechanisms in virtual production to augment the market development C The rising popularity of VFX-driven categories and virtual production developments drive market advancement Copyright © 2024, Fortune Business Insights B Increasing investments and funding by country governments and organizations to upsurge the market growth D Reduction in travel and other waste management, thus eventually helping in managing sustainability and thereby increasing solution productivity in the market 45 Market Drivers (2/3) MARKET DRIVERS Growing implementation of LED wall mechanisms in virtual production to augment the market development • The increasing adoption of LED wall mechanisms in virtual production is amplifying the development of the virtual production market. LED walls, also known as LED volumes or virtual production stages, represent an advanced technology that leverages high-resolution LED screens to display immersive virtual environments in real time during filming. These LED walls are integrated with rendering engines and camera tracking systems, facilitating the seamless integration of live-action footage with virtual backgrounds. • In addition, the capacity of LED walls to generate highly realistic and dynamic virtual environments without necessitating extensive postproduction efforts further drives market growth. This enables filmmakers to interact with virtual elements in real time, streamlining production workflows and reducing overall costs. • Moreover, these mechanisms drive innovation in virtual production by enabling seamless integration with complementary technologies such as motion capture systems and augmented reality overlays. This integration enhances the immersive experience for filmmakers and audiences, unlocking new possibilities for storytelling and content creation across various sectors. For instance, • The film industry has witnessed a surge in the use of LED wall technology to produce visually captivating and immersive films like "The Lion King," where LED walls were employed to create lifelike virtual landscapes. Furthermore, the growing implementation of LED wall mechanisms fosters collaboration and knowledge exchange among industry stakeholders, leading to advancements in hardware, software, and production techniques. This collaborative ecosystem is propelling the evolution of virtual production, introducing improvements and reshaping the future of filmmaking and entertainment. For instance, Copyright © 2024, Fortune Business Insights In June 2023, the LED Virtual Production Group of EBU, in alliance with Leyard and other key partners, organized a workshop on virtual production using LED walls. The workshop aimed to understand LED volume walls' benefits, complexity, and difficulties for television sports, news, sports, and other entertainment. 46 Market Drivers (3/3) Growing implementation of LED wall mechanisms in virtual production to augment the market development MARKET DRIVERS • In May 2023, LG introduced an LG MAGNIT, a micro-LED display, for virtual production studios. The new LG MAGNIT offers enhanced content formation, easy installation, brilliant picture quality, and other operations. LG MAGNIT for virtual production provides versatility by allowing users to modify the magnitude of the demonstrated image and select either stacking or hanging installation. Therefore, LED wall technology is a transformative force in the virtual production market, expanding and propelling it into new realms of creativity and technological excellence. Copyright © 2024, Fortune Business Insights 47 Market Restraints MARKET RESTRAINTS Limited availability of experienced and skilled workforce to operate on virtual production to hamper the market • Text Analysis Copyright © 2024, Fortune Business Insights 48 Market Opportunity (1/2) Increasing competition among film studios, OTT, and other studio platforms increases the demand for virtual production solutions • Text Analysis 62% of banks are prioritizing convenience of checking the balances, making transfers, pay bills using AR/VR Copyright © 2024, Fortune Business Insights 49 Market Opportunity (2/2) Increasing competition among film studios, OTT, and other studio platforms increases the demand for virtual production solutions • Text Analysis Global Platform Demand Share for Streaming Originals (%), Q1 2022 Netflix Text Analysis Prime Video Disney+ Copyright © 2024, Fortune Business Insights HMO MAX Apple TV+ Hulu Paramount+ Other Source: Parrot Analytics, 2022 50 Market Trends (1/3) The implementation of AI and machine learning to mechanize tasks in virtual production boasts market growth The surge in demand for highquality, 4K – 8K, and HD entertainment drives the opportunities for the market Copyright © 2024, Fortune Business Insights The increasing popularity of real-time game engines adds comprehensive value to the virtual production market Adoption of AR and VR for immersive virtual production environments boosts the market expansion Rising demand for hybrid and cloud-driven virtual production solutions to fuel the market growth 51 Market Trends (2/3) The increasing popularity of real-time game engines adds comprehensive value to the virtual production market • Text Analysis Copyright © 2024, Fortune Business Insights 52 Market Trends (3/3) The increasing popularity of real-time game engines adds comprehensive value to the virtual production market • Text Analysis Copyright © 2024, Fortune Business Insights 53 Impact of Generative AI Section 3.3 Copyright © 2024, Fortune Business Insights 54 Impact of Generative AI • Copyright © 2024, Fortune Business Insights Text Analysis 55 Competition Landscape Chapter 04 Copyright © 2024, Fortune Business Insights 56 Key Business Strategies Adopted By Leading Players Section 4.1 Copyright © 2024, Fortune Business Insights 57 Key Business Strategies Adopted By Leading Players (1/3) Focus on product portfolio expansion and technological updates Offering innovative solution considering the expanding application scope Offering application specific products & services to expand business Increasing investments on research and development Restructuring and expanding the network with evolving market trends Copyright © 2024, Fortune Business Insights 58 Key Business Strategies Adopted By Leading Players (2/3) Strategy 1 Business Strategies New Product Launches to Expand Product Portfolio and Market Coverage Text Analysis Copyright © 2024, Fortune Business Insights 59 Key Business Strategies Adopted By Leading Players (3/3) Strategy 2 Business Strategies Focus on Strategic Partnership, Collaboration & Acquisition for Business Expansion Text Analysis Copyright © 2024, Fortune Business Insights 60 Consolidated SWOT of Key Players Section 4.2 Copyright © 2024, Fortune Business Insights 61 Consolidated SWOT Analysis of Key Players STRENGTHS • Text Analysis Copyright © 2024, Fortune Business Insights WEAKNESSES • Text Analysis OPPORTUNITIES • Text Analysis THREATS • Text Analysis 62 Global Virtual Production Key Players Market Share Insights and Analysis, 2023 Section 4.3 Copyright © 2024, Fortune Business Insights 63 Global Market Share Analysis, 2023 (1/2) Analysis Global Virtual Production Market Key Players’ Revenue Share (%), 2023 • Text Analysis Copyright © 2024, Fortune Business Insights Sony Corporation Adobe Autodesk, Inc. HTC Corporation ARRI AG Mo-Sys Engineering Ltd. Contenders Other Local/Regional Players 64 Global Market Share Analysis, 2023 (2/2) Analysis • Text Analysis Copyright © 2024, Fortune Business Insights 65 Global Market Analysis, Insights & Forecast Chapter 05 Copyright © 2024, Fortune Business Insights 66 Global Virtual Production Market, Key Findings (1/2) • Text Analysis The global virtual production market was valued USD XX.X million in 2023, and is expected to grow with CAGR of XX.X% to reach USD XX.X million by 2032 Copyright © 2024, Fortune Business Insights 67 Global Virtual Production Market, Key Findings (2/2) Predictions about Virtual Production, 2023 Attitude Towards the Adoption of Virtual Production, 2023 Excited A lot more Neutral A little more Skeptical About the same Less Text Analysis Copyright © 2024, Fortune Business Insights Text Analysis Source: Forbes 68 Global Virtual Production Market, Key Findings Global Virtual Production Market (USD million), 2019-2032 2019H 2020H 2021H 2022H 2023A 2024E 2025F 2026F 2027F 2028F 2029F 2030F 2031F 2032F Copyright © 2024, Fortune Business Insights Global Virtual Production Market Opportunity (Y-o-Y, %), 2020-2032 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 69 Global Virtual Production Market, By Type Table : Global Virtual Production Market Revenue and Forecast (USD Mn), By Type, 2019 – 2032 Type Type 2019H 2020H 2021AH 2022A 2023E 2024F 2025F 2026F 2027F 2028F 2029F 2030F 2031F 2032F Technology/System XX XX XX XX XX XX XX XX XX XX XX XX XX XX CAGR (20242032) XX.X% Services XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX.X% Total XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX.X% Figure: Global Virtual Production Market Share (%), By Type, 2023 & 2032 2023 2032 Technology/System Copyright © 2024, Fortune Business Insights Services 70 Global Virtual Production Market, By Application Table : Global Virtual Production Market Revenue and Forecast (USD Mn), By Application, 2019 – 2032 2019H 2020H 2021AH 2022A 2023E 2024F 2025F 2026F 2027F 2028F 2029F 2030F 2031F 2032F TV series XX XX XX XX XX XX XX XX XX XX XX XX XX XX CAGR (20242032) XX% Commercial Ads XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Movies XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% E-sports XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Others XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Total XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Application Application Figure: Global Virtual Production Market Share (%), By Application, 2023 & 2032 2023 2032 TV series Copyright © 2024, Fortune Business Insights Commercial Ads Movies E-sports Others 71 Global Virtual Production Market, By Region Table : Global Virtual Production Market Revenue and Forecast (USD Mn), By Region, 2019 – 2032 2019H 2020H 2021AH 2022A 2023E 2024F 2025F 2026F 2027F 2028F 2029F 2030F 2031F 2032F North America XX XX XX XX XX XX XX XX XX XX XX XX XX XX CAGR (20242032) XX% South America XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Europe XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Middle East & Africa XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Asia Pacific XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Total XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Region Region Figure: Global Virtual Production Market Share (%), By Region, 2023 & 2032 2023 2032 North America Copyright © 2024, Fortune Business Insights South America Europe Middle East & Africa Asia Pacific 72 North America Market Analysis, Insights & Forecast Chapter 06 Copyright © 2024, Fortune Business Insights 73 North America Virtual Production Market, Key Findings • Text Analysis North America virtual production market was valued USD XX million in 2023, and is expected to grow with CAGR of XX.X % to reach USD XX million by 2032 Copyright © 2024, Fortune Business Insights 74 North America Virtual Production Market, Key Findings North America Virtual Production Market (USD million), 2019-2032 2019H 2020H 2021H 2022H 2023A 2024E 2025F 2026F 2027F 2028F 2029F 2030F 2031F 2032F Copyright © 2024, Fortune Business Insights North America Virtual Production Market Opportunity (Y-o-Y, %), 2020-2032 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 75 North America Virtual Production Market, By Type Table : North America Virtual Production Market Revenue and Forecast (USD Mn), By Type, 2019 – 2032 Type Type 2019H 2020H 2021AH 2022A 2023E 2024F 2025F 2026F 2027F 2028F 2029F 2030F 2031F 2032F Technology/System XX XX XX XX XX XX XX XX XX XX XX XX XX XX CAGR (20242032) XX% Services XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Total XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Figure: North America Virtual Production Market Share (%), By Type, 2023 & 2032 2023 2032 Technology/System Copyright © 2024, Fortune Business Insights Services 76 North America Virtual Production Market, By Application Table : North America Virtual Production Market Revenue and Forecast (USD Mn), By Application, 2019 – 2032 2019H 2020H 2021AH 2022A 2023E 2024F 2025F 2026F 2027F 2028F 2029F 2030F 2031F 2032F TV series XX XX XX XX XX XX XX XX XX XX XX XX XX XX CAGR (20242032) XX% Commercial Ads XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Movies XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% E-sports XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Others XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Total XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Application Application Figure: North America Virtual Production Market Share (%), By Application, 2023 & 2032 2023 2032 TV series Copyright © 2024, Fortune Business Insights Commercial Ads Movies E-sports Others 77 North America Virtual Production Market, By Country Table : North America Virtual Production Market Revenue and Forecast (USD Mn), By Country, 2019 – 2032 2019H 2020H 2021AH 2022A 2023E 2024F 2025F 2026F 2027F 2028F 2029F 2030F 2031F 2032F U.S. XX XX XX XX XX XX XX XX XX XX XX XX XX XX CAGR (20242032) XX% Canada XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Mexico XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Total XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX% Country Country Figure: North America Virtual Production Market Share (%), By Country, 2023 & 2032 2023 2032 U.S. Copyright © 2024, Fortune Business Insights Canada Mexico 78 South America Market Analysis, Insights & Forecast Chapter 07 Copyright © 2024, Fortune Business Insights 79 Europe Market Analysis, Insights & Forecast Chapter 08 Copyright © 2024, Fortune Business Insights 80 Middle East and Africa Market Analysis, Insights & Forecast Chapter 09 Copyright © 2024, Fortune Business Insights 81 Asia Pacific Market Analysis, Insights & Forecast Chapter 10 Copyright © 2024, Fortune Business Insights 82 Company Profiles Chapter 11 Copyright © 2024, Fortune Business Insights 83 Competition Dashboard (1/2) Companies Adobe Autodesk, Inc. HTC Corporation Sony Corporation ARRI AG Headquarters California, United States California, United States Taoyuan City, Taiwan Tokyo, Japan Munich, Germany Revenue USD 19.41 Bn (2023) USD 5.00 Bn (2023) USD 143.4 Mn (2022) USD 87.01 Bn (2023) ~USD 540.0 Mn (2022) (Paid Database) Product Offerings Key Strategy Cinema Camera VENICE Digital Media Post-Production Software Adobe Premiere Pro Flame and Adobe Premiere Maya Rush Arnold Adobe After Effects ShotGrid Frame.io 3ds Max P C HTC Smart Devices VENICE 2 HTC VIVE Mars Crystal LED Panels CamTrack ZRD-B12A ZRD-B15A C C Copyright © 2024, Fortune Business Insights E P Collaboration P Product Launch C R ARRI Solutions Labs ARRI Stage London P P Recognition E Expansion A Acquisition 84 Competition Dashboard (2/2) Companies Mo-Sys Engineering Ltd. Pixotope FuseFX 80six TREE DIGITAL STUDIO Headquarters England, United Kingdom Oslo, Norway California, United States Tel Aviv, Israel Pennsylvania, United States Revenue ~USD 9.0 Mn (2021) (Paid Database) ~USD 69.8 Mn (2021) (Paid Database) ~USD 26.5 Mn (Paid Database) ~USD 5.2 Mn (2022) (Paid Database) DIGITAL GARDEN CRANK Product Offerings Mo-Sys Virtual Production Pro StarTracker Studio Mo-Sys Cinematic XR Focus FuseFX virtual production services Virtual Production Stage FuseFX's cloud edge framework Pixotope Graphics VS-AR Pixotope Talent Tracking Pixotope Camera Tracking LUDENS REALIZE Media Garden Fuze Global Service Key Strategy C P C C P C Copyright © 2024, Fortune Business Insights Collaboration E P Product Launch R Recognition E Expansion A Acquisition 85 Adobe (1/4) Company’s Overview Registered Name Adobe • Adobe is the most expanded software company that provides products and services used by professionals, including video editors, graphic and experience designers, and consumers, for creating, managing, measuring, delivering, and optimizing content and experiences across smartphones, personal computers, and other electronic devices. • The company's businesses are organized into three reportable segments: Digital Media, Digital Experience, and Publishing and Advertising. • Digital Media business offers products, services, and solutions that enable teams, individuals, and enterprises to generate, publish and endorse content anywhere and accelerate productivity by streamlining and collaborating on documents and creative content. Global Headquarters California, United States Key Management Shantanu Narayen (CEO) Employee Count (2023) • This segment is further centred on Adobe Creative Cloud and Adobe Document Cloud, which include Premiere Pro, After Effects, Frame.io, and many more products. • Frame.io, a cloud-based video collaboration platform provider in acquisition with Adobe, provides a cloud-native video collaboration platform by integrating with Premiere Pro and After Effects, which enable video creators to request and receive simplified frame-specific comments directly in those applications. 29,945 Total Revenue (2023) USD 19.41 Billion Copyright © 2024, Fortune Business Insights Business Segment Subscription Digital Media Digital Experience Publishing & Advertising Product Services and Other Product Segment Digital Media Creative Cloud • Adobe Premiere Pro and Adobe Premiere Rush • Adobe After Effects • Frame.io Source: Company Website, Annual reports, Investors Presentations, Fortune Business Insights Analysis, 2024 86 Adobe (2/4) Figure: Revenue Share Breakdown, By Business Segment (%), 2023 Figure: Revenue (USD Billion), 2021-2023 17.61 15.79 19.41 2.4% 3.4% Subscription Product Services and Other 94.2% 2021 2022 2023 Figure: Revenue Share Breakdown, By Subscription Segment (%), 2023 1.5% Figure: Revenue Share Breakdown, By Digital Media (%), 2023 19% Creative Cloud Digital Media 25.2% Digital Experience 73.2% Publishing & Advertising Document Cloud 81% Copyright © 2024, Fortune Business Insights Source: Company Website, Annual reports, Investors Presentations, Fortune Business Insights Analysis, 2024 87 Adobe (3/4) Recent Development Total Revenue Share Breakdown, By Region/Country (%), 2023 14.8% • In May 2023, Vizrt, a solution provider in real-time graphics and live production for content creators, partnered with Adobe to integrate Vizrt’s suite of products with Adobe's multiple workflows. Vizrt will create a new sequence to integrate its flagship Media Asset Management (MAM), Viz One solution in Adobe After Effects, Premiere Pro, and Adobe Photoshop. • In September 2022, Adobe launched a new Frame.io Camera to Cloud (C2C) cloudbased solution for virtual production by integration with Mo-Sys. This solution enables video professionals to visualize the effects of scenes that come to real life in Frame.io, allowing editors to edit shows and movies while they are still being shot. Americas 25.1% 60.0% EMEA APAC Copyright © 2024, Fortune Business Insights Source: Company Website, Annual reports, Investors Presentations, Fortune Business Insights Analysis, 2024 88 Adobe (4/4) Virtual Production at Scale • Adobe collaborated with Magicbox, a virtual production LED studio driven by NVIDIA and Frame.io’s Camera to Cloud (C2C) technology, to introduce end-to-end workflow live production demonstrating good productions with innovative technology. • The Magicbox Mobile Virtual Production Trailer is used for a virtual studio setup integrated with NVIDIA A6000 GPUs, RED KOMODO Cameras, and Teradek Cube 655s for on-site shoot capture. • The footage is uploaded to Frame.io by using Camera to Cloud technology and revised remotely with Adobe’s After Effects and Premiere Pro which is further sent for final review and approval through Frame.io. Edit Remotely Uploads directly Copyright © 2024, Fortune Business Insights Source: Company Website, Annual reports, Investors Presentations, Fortune Business Insights Analysis, 2024 Final Review & Approval 89 Recent Developments Text Analysis Copyright © 2024, Fortune Business Insights 90 Thank You REGISTERED OFFICE Fortune Business Insights Pvt. Ltd. 9th Floor, Icon Tower, Baner - Mahalunge Road, Baner, Pune-411045, Maharashtra, India sales@fortunebusinessinsights.com US :+1 424 253 0390 UK : +44 2071 939123 APAC : +91 744 740 1245 Copyright © 2024, Fortune Business Insights Copyright © 2024, Fortune Business Insights