Higher Nationals Internal verification of assessment decisions – BTEC (RQF) INTERNAL VERIFICATION – ASSESSMENT DECISIONS Programme title Higher National Diploma in Computing Assessor Internal Verifier Unit(s) Assignment title Unit-01 Programming Assignment Student’s name List which assessment criteria the Assessor has awarded. Pass Merit Distinction INTERNAL VERIFIER CHECKLIST Do the assessment criteria awarded match those shown in the assignment brief? Y/N Is the Pass/Merit/Distinction grade awarded justified by the assessor’s comments on the student work? Y/N Has the work been assessed accurately? Y/N Is the feedback to the student: Give details: • Constructive? • Linked to relevant assessment criteria? • Identifying opportunities for improved performance? • Agreeing actions? Does the assessment decision need amending? Y/N Y/N Y/N Y/N Y/N Assessor signature Date Internal Verifier signature Date Programme Leader signature (if required) Date 1 Confirm action completed Remedial action taken Give details: Assessor signature Date Internal Verifier signature Date Programme Leader signature (if required) Date 2 Higher Nationals - Summative Assignment Feedback Form Student Name/ID Unit Title Assignment Number Assessor Submission Date Date Received 1st submission Re-submission Date Date Received 2nd submission Assessor Feedback: LO1. Define basic algorithms to carry out an operation and outline the process of programming an application. Pass, Merit & Distinction Descripts P1 M1 D1 LO2. Explain the characteristics of procedural, object-orientated and event-driven programming, conduct an analysis of a suita Integrated Development Environment (IDE). Pass, Merit & Distinction Descripts P2 M2 D2 M3 D3 LO3. Implement basic algorithms in code using an IDE. Pass, Merit & Distinction Descripts P3 LO4. Determine the debugging process and explain the importance of a coding standard. Pass, Merit & Distinction Descripts Grade: P4 P5 M4 Assessor Signature: Date: Assessor Signature: Date: D4 Resubmission Feedback: Grade: Internal Verifier’s Comments: Signature & Date: * Please note that grade decisions are provisional. They are only confirmed once internal and external moderation has taken place and grades decisions have been agreed at the assessment board. Assignment Feedback 3 Formative Feedback: Assessor to Student Action Plan Summative feedback Feedback: Student to Assessor Assessor signature Date Student signature Date 4 Pearson Higher Nationals in Computing Unit 01: Programming Assignment 01 5 General Guidelines 1. A Cover page or title page – You should always attach a title page to your assignment. Use previous page as your cover sheet and make sure all the details are accurately filled. 2. Attach this brief as the first section of your assignment. 3. All the assignments should be prepared using a word processing software. 4. All the assignments should be printed on A4 sized papers. Use single side printing. 5. Allow 1” for top, bottom , right margins and 1.25” for the left margin of each page. Word Processing Rules 1. 2. 3. 4. The font size should be 12 point, and should be in the style of Time New Roman. Use 1.5 line spacing. Left justify all paragraphs. Ensure that all the headings are consistent in terms of the font size and font style. Use footer function in the word processor to insert Your Name, Subject, Assignment No, and Page Number on each page. This is useful if individual sheets become detached for any reason. 5. Use word processing application spell check and grammar check function to help editing your assignment. Important Points: 1. It is strictly prohibited to use textboxes to add texts in the assignments, except for the compulsory information. eg: Figures, tables of comparison etc. Adding text boxes in the body except for the before mentioned compulsory information will result in rejection of your work. 2. Carefully check the hand in date and the instructions given in the assignment. Late submissions will not be accepted. 3. Ensure that you give yourself enough time to complete the assignment by the due date. 4. Excuses of any nature will not be accepted for failure to hand in the work on time. 5. You must take responsibility for managing your own time effectively. 6. If you are unable to hand in your assignment on time and have valid reasons such as illness, you may apply (in writing) for an extension. 7. Failure to achieve at least PASS criteria will result in a REFERRAL grade . 8. Non-submission of work without valid reasons will lead to an automatic RE FERRAL. You will then be asked to complete an alternative assignment. 6 9. If you use other people’s work or ideas in your assignment, reference them properly using HARVARD referencing system to avoid plagiarism. You have to provide both in-text citation and a reference list. 10. If you are proven to be guilty of plagiarism or any academic misconduct, your grade could be reduced to A REFERRAL or at worst you could be expelled from the course Student Declaration I hereby, declare that I know what plagiarism entails, namely to use another’s work and to present it as my own without attributing the sources in the correct way. I further understand what it means to copy another’s work. 1. I know that plagiarism is a punishable offence because it constitutes theft. 2. I understand the plagiarism and copying policy of the Edexcel UK. 3. I know what the consequences will be if I plagiaries or copy another’s work in any of the assignments for this program. 4. I declare therefore that all work presented by me for every aspects of my program, will be my own, and where I have made use of another’s work, I will attribute the source in the correct way. 5. I acknowledge that the attachment of this document signed or not, constitutes a binding agreement between myself and Edexcel UK. 6. I understand that my assignment will not be considered as submitted if this document is not attached to the attached. Student’s Signature: (Provide E-mail ID) Date: (Provide Submission Date) 7 8 Higher National Diploma in Computing Assignment Brief Student Name /ID Number Unit Number and Title Unit 01: Programming Academic Year Unit Tutor Assignment Title Design &Implement a GUI based system using a suitable Integrated Development Environment Issue Date Submission Date IV Name & Date Submission Format This submission will have 3 components 1. Written Report This submission is in the form of an individual written report. This should be written in a concise, formal business style using single spacing and font size 12. You are required to make use of headings, paragraphs and subsections as appropriate, and all work must be supported with research and referenced using the Harvard referencing system. Please also provide a bibliography using the Harvard referencing system. (The recommended word count is 1,500–2,000 words for the report excluding annexures) 2. Implemented System (Software) The student should submit a GUI based system developed using an IDE. The system should connect with a backend database and should have at least 5 different forms and suitable functionality including insert, edit and delete of main entities and transaction processing. 3. Presentation With the submitted system student should do a presentation to demonstrate the system that was developed. Time allocated is 10 to 15 min. Student may use 5 to 10 PowerPoint slides while doing the presentation, but live demonstration of the system is required. Evaluator will also check the ability to modify and debug the system using the IDE. 9 Unit Learning Outcomes: LO1. Define basic algorithms to carry out an operation and outline the process of programming an application. LO2. Explain the characteristics of procedural, object-orientated and event-driven programming. LO3. Implement basic algorithms in code using an IDE. LO4. Determine the debugging process and explain the importance of a coding standard 10 Assignment Brief and Guidance: Activity 1 A. The Fibonacci numbers are the numbers in the following integer sequence. 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, …….. In mathematical terms, the sequence Fn of Fibonacci numbers is defined by the recurrence relation. Fn = F n-1 + F n-2 B. Factorial of a non-negative integer, is multiplication of all integers smaller than or equal to n. For example, factorial of 6 is 6*5*4*3*2*1 which is 720. n! = n * (n - 1) * …….. 1 Define what an algorithm is and outline the characteristics of a good algorithm. Write the algorithms to display the Fibonacci series and the factorial value for a given number using Pseudo code. Determine the steps involved in the process of writing and executing a program and carry out an analysis of writing the code phase by discussing the potential challenges faced. Take a sample number and dry run the above two algorithms. Show the outputs at the end of each iteration and the final output. Examine what Big-O notation is and explain its role in evaluating efficiencies of algorithms. Write the Python program code for the above two algorithms and critically evaluate their efficiencies using Big-O notation. 11 Activity 2 2.1 Compare and discuss what is meant by a Programming Paradigm and the main characteristics of Procedural, Object oriented and Event-driven paradigms and the relationships among them. Write small snippets of code as example for the above three programming paradigms using a suitable programming language(s) and critically evaluate the code samples that you have given above in relation to their structure and the unique characteristics. Activity 3 and Activity 4 are based on the following Scenario. Grifindo Toys is a small-scale Toy building company which is located in United Kingdom (UK) and currently they have 50 employees working at their headquarters. They are looking for a simple payroll system to calculate the salaries of their employees and you are hired as a freelance software developer to build their payroll system. Specifications for the payroll system as follows, Grifindo Toys Payroll System mainly contains five components and the specifications for the components are follows, 1. Employee Component. • Admin should be able to register employee details to the system (including monthly salary, overtime rates-hourly, allowances). 12 • Admin should be able to update all employee details in the system (Update and Delete including monthly salary, overtime rates-hourly, allowances). • Admin should be able to view individual employee details, view all employees details, search employees. 2. Salary Component Admin should be able to input the date range to calculate the salary. Salary cycle begin date and the end date should be given to calculate the monthly salary. Salary cycle begin date and end date will be defined in the settings component and if the user enters something else the system should display an error message. The admin should be able to enter the no of leaves an employee has taken with number of absent days, no of holidays for the given date range. If an employee has worked any overtime hours the admin should be able to enter that also when calculating the Base pay value. Base Pay need to calculate based on the following points, Base Pay (Monthly Salary: salary_cycle_date_range, eg: 30 days): Each employee will be paid monthly If any employee couldn’t cover salary_cycle_date_range (eg:-30 days) attendance the system should calculate the no-pay value according to the below mention formula, No-pay-value = (Total_Salary/salary_cycle_date_range) *No_of_absent_days 13 Base Pay need to calculate according to the below mentioned formula Base Pay value = Monthly_Salary + Allowances + (Over_time_rate*no_of_overtime_hours) Gross Pay need to calculate according to the below mentioned formula Gross Pay = Base_Pay_value – (No_pay_value + Base_Pay_value*government_tax_rate) All the calculated No-pay-value, Base-pay-value and Gross pay value should record in the database under each employee for each month. This component should generate reports such as monthly salary report for an employee, overall salary summary for couple of months for an employee, No-pay-value, base-payvalue, and gross pay value of all the employees for a given month range. 3. Settings Component This component should allow the admin to change parameter values such as i. Date Range for a salary cycle. Eg:- 30 days ii. Salary cycle begin date iii. Salary cycle end date iv. No of leaves for an employee for a year. Activity 3 14 Write the complete pseudocode for the salary component of the above system (report generation is not needed). Use the visual studio IDE (using C#.net) to implement the above three components. Ideally there should be three separate classes for the above three components and the developer can decide the methods which need to include in those classes. Design the suitable database structure for keeping the data of the above system. Analyze the features of an Integrated Development Environment (IDE) and explain how those features help in application development. Evaluate the use of the Visual StudioIDE for your application development contrasted with not using an IDE. Activity 4 4.1 Design and build a small GUI system for the above scenario and it should be a complete functional system with all the functions which has described in the above scenario with the database structure which has designed in activity 3. 4.2 Examine debugging process and the features available in Visual studio IDE for debugging your code more easily. Evaluate how you used the debugging process to develop more secure, robust application with examples. 4.3 Explain and outline the coding standards you have used in your application development. Critically evaluate why a coding standard is necessary for the team as well as for the individual. 15 16 Grading Rubric Grading Criteria Achieved Feedback LO1 Define basic algorithms to carry out an operation and outline the process of programming an application. P1 Define an algorithm and outline the process in building an application P2 Determine the steps taken from writing code to execution. M1 Analyse the process of writing code, including the potential challenges faced. 17 D1 Evaluate the implementation of an algorithm in a suitable language and the relationship between the written algorithm and the code variant LO2 Explain the characteristics of procedural, object orientated and event-driven programming P3 Discuss what procedural, object orientated and event driven paradigms are; their characteristics and the relationship between them. M2 Compare the procedural, object-orientated and event driven paradigms used in given source code of an application D2 Critically evaluate the source code of an application that implements the procedural, object-orientated and eventdriven paradigms, in terms of the code structure and characteristics. 18 LO3 Implement basic algorithms in code using an IDE. P4 Write a program that implements an algorithm using an IDE. M3 Enhance the algorithm written, using the features of the IDE to manage the development process. D3 Evaluate the use of an IDE for development of applications contrasted with not using an IDE. LO4 Determine the debugging process and explain the importance of a coding standard 19 P5 Explain the debugging process and explain the debugging facilities available in the IDE. P6 Explain the coding standard you have used in your code. M4 Examine how the debugging process can be used to help develop more secure, robust applications. D4 Evaluate the role and purpose of a coding standard and why it is necessary in a team as well as for the individual. 20 Table of Contents ACTIVITY 1 ............................................................................................................................ 22 PART A................................................................................................................................ 22 PART B ................................................................................................................................ 23 ACTIVITY 2 ............................................................................................................................ 30 PART 2.1 ............................................................................................................................. 30 ACTIVITY 3 ............................................................................................................................ 34 ACTIVITY 4 ............................................................................................................................ 37 PART 4.1 ............................................................................................................................. 37 PART 4.2 ............................................................................................................................. 42 Part 4.3 ................................................................................................................................. 44 21 ACTIVITY 1 PART A Starting with 0 and 1, the Fibonacci numbers are a series of integers where each number is the sum of the two numbers before it. Each succeeding number in the series is the sum of the two numbers before it. The first two numbers in the sequence are 0 and 1. The sequence is often denoted as Fn, where n represents the position of the number in the sequence. The recurrence relation that defines the Fibonacci sequence is: The sequence can be computed iteratively by starting with F0 = 0 and F1 = 1, and then applying the recurrence relation to compute each subsequent term. For example, we can compute the first few terms of the sequence as follows: The Fibonacci sequence has many interesting properties and applications in mathematics, science, and computer science. For example, it appears in nature in the branching of trees, the arrangement of leaves on a stem, and the spirals of shells and galaxies. In computer science, the sequence is used in algorithms for searching and sorting, and in cryptography. 22 PART B Definition of an Algorithm: An algorithm is a set of clear instructions that accomplishes a task or solves a problem. It is a step-by-step process created to achieve a particular aim or target. Algorithms are used in many areas of science, engineering, and computer science to perform complex computations and automate tasks. Characteristics of a Good Algorithm: 1. Well-defined: The steps of an algorithm should be clearly defined and unambiguous. A good algorithm provides a clear and precise set of instructions that can be followed to solve a specific problem or perform a particular task. It should leave no room for interpretation or confusion. 2. Precise: Precision is a crucial characteristic of a good algorithm. It means that the algorithm's instructions should be accurate and well-defined. Each step should be formulated precisely, without any ambiguity or vagueness. This ensures that the algorithm can be implemented correctly and consistently. 3. Effective: An algorithm should be effective in solving the problem or performing the task it is designed for. It should use appropriate strategies and techniques to achieve the desired outcome efficiently. Efficiency can be measured in terms of time complexity (how long it takes to execute) and space complexity (how much memory it requires). 23 4. Finiteness: A good algorithm should have a finite number of steps. It means that the algorithm should eventually terminate after a finite number of instructions. This ensures that the algorithm will not run indefinitely and guarantees its practicality and usefulness. 5. Input/Output: An algorithm should interact with the user by taking input and providing output. It should be able to receive input data from the user or another program, process it according to its instructions, and produce meaningful output. Input and output mechanisms make the algorithm usable and allow it to solve real-world problems. 6. Uniqueness: The output produced by an algorithm should be consistent and independent of the user. It means that the algorithm should always produce the same output for the same input, regardless of who is using it. This characteristic ensures that the algorithm's behavior is predictable and reliable, making it easier to test, verify, and compare with other algorithms. By adhering to these characteristics, a good algorithm can be designed to efficiently solve problems and perform tasks in a reliable and predictable manner. 24 Pseudo code for displaying the Fibonacci series: Pseudo code for calculating the factorial of a number: Steps Involved in the Process of Writing and Executing a Program: 1. Problem statement: The first step in writing a program is to clearly define the problem you want to solve and determine what the program should do. This involves understanding the requirements, constraints, and desired outcomes of the program. 25 2. Algorithm design: Once the problem is identified, the next step is to design an algorithm that outlines the step-by-step process to solve the problem. This involves breaking down the problem into smaller, manageable tasks and determining the logic and flow of the program. 3. Coding: After the algorithm is designed, it is translated into a specific programming language. This step involves writing the actual code that implements the algorithm. The code should be written in accordance with the syntax and rules of the chosen programming language. 4. Testing: Once the code is written, it needs to be tested to ensure that it works correctly and produces the expected results. Testing involves running the program with different inputs and verifying that the outputs are accurate and meet the specified requirements. 5. Debugging: During the testing phase, issues or errors may be discovered in the code. Debugging is the process of identifying and fixing these errors. It involves analyzing the code, tracing the execution flow, and correcting any syntax errors, logical errors, or runtime errors. 6. Documentation: It is essential to document the program and its features for future reference. Documentation provides a clear explanation of the program's purpose, functionality, inputs, outputs, and any other relevant information. It helps other developers understand and maintain the code in the future. 7. Maintenance: After the program is developed and deployed, it may require updates or modifications to adapt to changing requirements or to fix issues that arise over time. Maintenance involves making necessary changes, improving performance, and ensuring the program remains functional and up to date. 26 Potential Challenges Faced in Writing Code: 1. Syntax errors: Syntax errors occur when the code violates the rules and structure of the programming language. They can occur due to missing or misplaced punctuation, incorrect variable declarations, or improper usage of language-specific keywords. These errors are usually caught by the compiler or interpreter. 2. Logical errors: Logical errors occur when the code does not produce the expected output or result, even though it may be free of syntax errors. These errors are often caused by incorrect algorithms, flawed logic, or incorrect understanding of the problem. Debugging techniques such as code review, stepping through the code, and using debugging tools are used to identify and fix logical errors. 3. Runtime errors: Runtime errors occur during the execution of a program. They can be caused by various factors such as invalid input, division by zero, memory allocation issues, or external dependencies. Runtime errors often lead to program crashes or unexpected behavior. Debugging techniques and error handling mechanisms are used to address these issues and make the program more robust. 27 Sample Run of Fibonacci and Factorial Algorithms: For the Fibonacci algorithm, let's take n = 6. For the factorial algorithm, let's take n = 6. Big-O Notation: Big-O notation is a mathematical representation that is utilized to characterize the time complexity or efficiency of an algorithm. Its purpose is to indicate how the running time of an algorithm scales in relation to the size of the input. Essentially, it provides insight into the rate at which the algorithm's performance grows as the input size increases. When employing Big-O notation, the focus is solely on the highest order term within the equation that describes the algorithm's running time. In simpler terms, if the running time can be represented by a polynomial equation, only the term with the greatest degree is considered. To illustrate this concept, let's consider the Fibonacci algorithm. It possesses a time complexity denoted as O(2^n) because it necessitates the computation of the sum of the previous two numbers for each number in the sequence. Consequently, as the value of n increases, the number of computations required grows exponentially. The factorial algorithm exhibits a time complexity of O(n) since it involves performing n multiplications, directly proportional to the input size. 28 Python Code for Fibonacci and Factorial Algorithms: Fibonacci Algorithm: Efficiency Analysis using Big-O Notation: The Fibonacci algorithm has a time complexity of O(2^n), which means that the running time increases exponentially as the input size increases. This algorithm is not efficient for large values of n because the number of computations required grows rapidly. The factorial algorithm has a time complexity of O(n), which means that the running time increases linearly as the input size increases. This algorithm is efficient for small and moderate values of n, but it can become slow for very large values of n. In general, it is important to analyze the efficiency of algorithms using Big-O notation to ensure that they are efficient and scalable for different input sizes. By analyzing the time complexity of an algorithm, we can determine whether it will be able to handle large input sizes and whether it can be optimized to improve its performance. 29 ACTIVITY 2 PART 2.1 Programming Paradigm: A programming paradigm refers to a foundational style or methodology in programming that governs the structure and execution of programs. It encompasses a collection of principles, techniques, and concepts that establish a framework for constructing programs. There exist various programming paradigms, each possessing its own distinct characteristics and advantages. Among the most prevalent paradigms are procedural, object-oriented, and event driven. Procedural Programming: Procedural programming is a programming paradigm that concentrates on functions or procedures responsible for performing operations on data. This paradigm follows a top-down approach, where the main function serves as the entry point and calls other functions as necessary. In procedural programming, data is typically stored in global variables that can be accessed by any function. Popular programming languages such as C, Fortran, and Pascal adhere to this paradigm. 30 Here's an example of a procedural code snippet in C: The main characteristic of the procedural paradigm is that the program is organized around functions that perform specific tasks. The above code snippet shows how functions can be used to perform tasks, and how the program follows a top-down approach. Object-Oriented Programming: Object-oriented programming (OOP) is a programming paradigm that focuses on the use of objects to represent data and behavior. An object is an instance of a class, which encapsulates data and the operations that can be performed on that data. The program follows a bottom-up approach, with objects communicating with each other to perform tasks. Java, Python, and C++ are some of the popular languages that follow this paradigm. 31 Here's an example of an object-oriented code snippet in Python: The organization of the program around objects that contain data and behavior is the primary feature of the object-oriented paradigm. The above code snippet shows how objects can be used to encapsulate data and behavior, and how the program follows a bottom-up approach. Event-Driven Programming: Event-driven programming is a programming paradigm that focuses on the use of events to trigger actions. An event is an occurrence that can be detected by the program, such as a mouse click or a keyboard press. The program is structured around events and how it responds to them. JavaScript and Python are some of the popular languages that follow this paradigm. Here's an example of an event-driven code snippet in Python: 32 The main characteristic of the event-driven paradigm is that the program is structured around events and how it responds to them. The above code snippet shows how events can be used to trigger actions, and how the program responds to events. Critique of the Code Samples: The traits of the procedural, object-oriented, and event-driven programming paradigms are demonstrated by the code samples above. The procedural code snippet shows how functions can be used to perform tasks, and how the program follows a top-down approach. One of the advantages of this paradigm is that it is easy to understand and maintain. However, procedural programming can become complex and difficult to manage as programs get larger and more complex. It can also result in code duplication and a lack of code reuse. The object-oriented code snippet shows how objects can be used to encapsulate data and behavior, and how the program follows a bottom-up approach. One of the advantages of this paradigm is that it promotes code reuse and modularity. However, it can be more difficult to learn and understand, especially for beginners. 33 The event-driven code snippet shows how events can be used to trigger actions, and how the program responds to events. This paradigm is often used in graphical user interface (GUI) programming and can make it easier to handle user input and respond to changes in the program's environment. However, it can also lead to complex and difficult-to-manage code if not designed properly. ACTIVITY 3 Pseudocode for Salary Component: 1. User inputs date range for salary calculation. 2. System checks if the input date range is within the defined salary cycle date range. 3. If not, display error message. 4. User inputs the number of leaves taken by the employee during the specified date range. 5. User inputs the number of absent days during the specified date range. 6. User inputs the number of holidays during the specified date range. 7. User inputs the number of overtime hours worked during the specified date range. 8. System calculates the No-pay value using the formula: No_pay_value = (Total_Salary/salary_cycle_date_range) *No_of_absent_days 9. System calculates the Base Pay value using the formula: Base_Pay_value = Monthly_Salary + Allowances + (Over_time_rate*no_of_overtime_hours) 10. System calculates the Gross Pay value using the formula: Gross_Pay = Base_Pay_value – (No_pay_value + Base_Pay_value*government_tax_rate) 11. System records the No-pay value, Base Pay value, and Gross Pay value in the database under each employee for each month. 34 Database Structure: The database should have a table for Employee details, a table for Salary details, and a table for Settings details. Employee Table: • Employee ID • Employee Name • Monthly Salary • Overtime Rate (hourly) • Allowances Salary Table: • Employee ID (foreign key) • Month • Year • No. of Absent Days • No. of Leaves • No. of Holidays • No. of Overtime Hours • No-pay value • Base Pay value • Gross Pay value 35 Settings Table: • Date Range for a salary cycle • Salary cycle begin date • Salary cycle end date • No. of Leaves per year Features of an Integrated Development Environment (IDE): 1. Code Editor: Provides a platform for writing and editing code with features like syntax highlighting, auto-completion, and code navigation. 2. Debugging Tools: Helps in finding and fixing errors in the code. 3. Build and Compilation Tools: Facilitates compiling and building the code and packaging the application for deployment. 4. Version Control Integration: Allows developers to manage and track code changes and collaborate with team members. 5. Project Management Tools: Helps in managing project files, dependencies, and configurations. Evaluation of Using Visual Studio IDE: Visual Studio IDE provides a complete set of tools for developing, testing, and deploying software applications. It has a robust code editor, debugging tools, and build and compilation tools that simplify the development process. It also supports version control integration and project management tools that enable team collaboration. Using Visual Studio IDE for application development improves productivity, reduces development time, and helps in delivering high-quality software products. On the other hand, not using an IDE would require developers to use separate tools for each development stage, which can be time-consuming. 36 and prone to errors. Therefore, using an IDE like Visual Studio is a more efficient and effective way of developing software applications. ACTIVITY 4 PART 4.1 Employee Component 37 Salary Component Settings Component 38 Database Connection Table Creations 39 Data Insertions 40 UI Designs 41 PART 4.2 Debugging is an essential part of the software development process as it helps developers to identify and fix errors, bugs, and other issues in the code. Visual Studio IDE provides various debugging features that help developers to debug their code more easily and efficiently. Some of the key features available in Visual Studio IDE for debugging are: 1. Breakpoints: With the aid of breakpoints, programmers can stop their code's execution at a particular line and check the status of the variables and objects in the current context. This feature helps developers to identify the cause of errors and bugs more easily. 42 2. Watch window: The watch window allows developers to track the value of variables and expressions during the execution of the code. Developers can add any variable or expression to the watch window, and Visual Studio IDE will show the value of the variable or expression in realtime. 3. Call stack: The method calls that led to the current execution point are displayed in the call stack. This function aids programmers in comprehending the logic of their code and locating the source of problems and errors. 4. Exception handling: Visual Studio IDE provides various tools and features to handle exceptions and errors in the code. Developers can use try-catch blocks to catch exceptions and handle them gracefully. Visual Studio IDE also provides a detailed exception window that shows the stack trace and other information about the exception. 5. Debugging symbols: Debugging symbols are files that contain information about the code structure, function names, and other metadata. These symbols help developers to debug their code more efficiently by providing more detailed information about the code. During the development of the Grifindo Toys Payroll System, the debugging phase played a pivotal role in ensuring the quality of the software. For instance, while implementing the Salary Component, I encountered a problem where the calculation of the base pay value was incorrect. By utilizing breakpoints and the watch window, I successfully identified the root cause of this issue, which turned out to be a logical error in the calculation formula. Once identified, I promptly rectified the error and proceeded to extensively test and debug the code until it functioned accurately. 43 Another noteworthy example of how I leveraged the debugging process to enhance the security and robustness of the application occurred during the implementation of the Employee Component. While conducting tests, I discovered a potential loophole that allowed the registration of employees with negative salaries. This posed a threat to the accurate calculation of the base pay value. To address this, I skillfully employed exception handling techniques and utilized debugging features to detect and gracefully handle such errors. I ensured that an error message would be displayed to the user, effectively preventing the registration of employees with negative salaries. Debugging plays a vital role in the software development process, and I made effective use of the diverse features and tools offered by the Visual Studio IDE to streamline and expedite the debugging process. By capitalizing on these features, I successfully developed a more secure and robust application for the Grifindo Toys Payroll System. Part 4.3 In the development of the "Grifindo Toys Payroll System," adherence to specific coding standards was essential. The following coding standards were employed: 1. Naming conventions: To ensure consistency, PascalCase was used for class names, camelCase for variable and method names, and all abbreviations were spelled out. 2. Indentation and formatting: Tab indentation was used, curly braces were placed on a new line, and spaces were utilized for code block alignment. 3. Commenting: Code was appropriately commented to provide explanations for code blocks, methods, or classes as needed. 4. Error handling: Error messages were logged and displayed to users when necessary, and exception handling techniques were implemented to prevent unexpected errors. 44 5. Code reuse: Common functionalities were extracted into reusable methods and classes. Inheritance and interfaces were utilized to ensure modular and maintainable code. Coding standards are necessary for both teams and individuals due to the following reasons: 1. Consistency: A coding standard ensures uniformity in code structure, style, and format, facilitating easier comprehension by other developers. 2. Maintainability: Well-defined coding standards enable developers to easily maintain the codebase. It assists in swiftly identifying the purpose of code blocks and making changes without disrupting other system components. 3. Collaboration: Coding standards facilitate collaboration among multiple developers working on the same codebase. They promote code comprehension and enable seamless modifications without confusion or conflicts. 4. Quality: Coding standards contribute to high-quality code by promoting well-structured, readable, and maintainable code. They help in minimizing common errors and bugs. 5. Efficiency: Coding standards enhance productivity by reducing the time required for code reviews, debugging, and maintenance. They enable developers to comprehend and modify each other's code easily, leading to faster development cycles. 45