INTERNATIONAL SCHOOL OF MANAGEMENT AND TECHNOLOGY FACULTY OF COMPUTING ASSIGNMENT COVER SHEET This form is to be completed by students submitting assignments of level 4 and level 5. Students are required to complete all sections and attach to your assignment. STUDENT DETAILS STUDENT NAME Aayush Lamsal STUDENT ID UNIT AND ASSIGNMENT DETAILS UNIT TITLE Data Structures and Algorithms UNIT NUMBER D/615/1649 ASSIGNMENT TITLE Census Data Management System ISSUE DATE 28/07/2023 ASSESSOR NAME Utsav Chaudary ESTIMATED WORD LENGTH 7,500 DUE DATE 16/09/2023 SUBMISSION HAND IN DATE DECLERATION AND ACKNOWLEDGEMENT When submitting assignments, each student must sign a declaration confirming that the work is their own. Plagiarism and Collusion Plagiarism: to use or pass off as one’s own, the writings or ideas of another without acknowledging or crediting the source from which the ideas are taken. Collusion: submitting an assignment, project or report completed by another person and passing it off as one’s. In accordance with the Academic Integrity and Plagiarism Policy: 1. I declare that: a) this assignment is entirely my own work, except where I have included fullydocumented references to the work of others, b) the material contained in this assignment has not previously been submitted for any other subject at the University or any other educational institution, except as otherwise permitted, c) no part of this assignment or product has been submitted by me in another (previous or current) assessment, except where appropriately referenced, and with prior permission from the Lecturer / Tutor / Unit Coordinator for this unit. 2. I acknowledge that: a) if required to do so, I will provide an electronic copy of this assignment to the assessor; b) the assessor of this assignment may, for the purpose of assessing this assignment: I. reproduce this assignment and provide a copy to another member of academic staff; II. communicate a copy of this assignment to a plagiarism checking service such as Plagiarism Check (which may then retain a copy of this assignment on its database for the purpose of future plagiarism checking). I am aware of and understand that any breaches to the Academic Code of Conduct will be investigated and sanctioned in accordance with the College Policy. SIGNATURE DATE 16/09/2023 Table of Contents Design Specification for Data Structures .....................................................................................7 Introduction.............................................................................................................................7 Characteristics of Data Structures ............................................................................................7 Valid Operations on Data Structures ........................................................................................8 Tasks of a Memory Stack .......................................................................................................... 10 Push ...................................................................................................................................... 11 Pop........................................................................................................................................ 11 Look (or Top)........................................................................................................................ 11 isEmpty ................................................................................................................................. 12 isFull ..................................................................................................................................... 12 Compare the performance of two sorting algorithms ................................................................. 14 Advantages of encapsulation and information hiding when using an ADT................................. 16 Quicksort .............................................................................................................................. 16 Bubblesort ............................................................................................................................. 17 Practical Considerations ........................................................................................................ 18 Execution Examination ......................................................................................................... 18 Two network shortest path algorithms ....................................................................................... 19 Dijkstra's Algorithm .............................................................................................................. 19 Bellman-Ford Algorithm ....................................................................................................... 21 Summary............................................................................................................................... 22 The abstract data type for a software stack ................................................................................ 23 Advantages of encapsulation and information hiding when using an ADT................................. 24 Imperative ADTs are a basis for object orientation .................................................................... 27 Arguments in Favor ............................................................................................................... 27 Complex ADT and algorithm in an executable programming language ..................................... 28 Error handling and report test results ......................................................................................... 31 Implementation of an ADT/algorithm solves a well-defined problem ........................................ 35 Complexity of an implemented ADT/algorithm. ........................................................................ 39 Time Complexity .................................................................................................................. 40 Space complexity .................................................................................................................. 40 Assessment ........................................................................................................................... 40 How asymptotic analysis can be used to assess the effectiveness of an algorithm ...................... 41 Two ways in which the efficiency of an algorithm can be measured .......................................... 43 What a trade-off is when specifying an ADT ............................................................................. 45 Benefits of using implementation independent data structures ................................................... 49 Modularity and Abstraction ................................................................................................... 49 Code Reusability and Interoperability.................................................................................... 49 Algorithm Adaptability and Support ...................................................................................... 50 References ................................................................................................................................ 51 Design Specification for Data Structures Introduction Data structures are major parts in software engineering and programming. They are utilized to productively store and sort out information. Data structure valid operations and common characteristics are outlined in this design specification. Characteristics of Data Structures Information designs can differ in intricacy and use cases, however they by and large show a few normal qualities: Data Organization: Data structures are utilized to coordinate and store information in a particular configuration or plan that suits the application's prerequisites. Efficiency: They are intended to perform tasks effectively, frequently with an emphasis on limiting time intricacy and memory utilization. Information Access: Mechanisms for accessing, inserting, updating, and deleting data elements are provided by data structures. Information Type: Information designs might be intended to hold homogeneous information (components of a similar kind) or heterogeneous information (components of various sorts). Size: A few information structures have a proper size, while others can powerfully resize depending on the situation. Order: Information designs might keep the control of components (e.g., saving the request for inclusion) or not (e.g., unordered sets). Complexity: Various information structures are fit to various errands; some focus on recovery speed (e.g., hash tables), while others focus on insertion and deletion (e.g., Linked List). Valid Operations on Data Structures The legitimate activities that can be completed on information structures rely upon the sort of information structure. Here are a few normal tasks: 1. Description of Insertion: Adds another information component to the information structure. Parameters: The component to be embedded. Preconditions: The information design might have requirements like a most extreme size or uniqueness. Postconditions: The information structure contains the new component. 2. Deletion Portrayal: Deletes a data element from the structure of the data. Parameters: The component to be eliminated (now and again, the position). Preconditions: The data structure must contain the element. Postconditions: The deleted element is no longer present in the data structure. 3. Search Decides if a specific component exists in the information structure. Parameters: the thing to look for. Preconditions: None. Postconditions: if the element is found, returns true; in any case, returns misleading or a unique worth (e.g., - 1). 4. Access: Recovers a particular component from the information structure. Parameters: The position or identifier of the component. Preconditions: The information structure should contain the predetermined component or position. Postconditions: returns the element requested. 5. Update Depiction: Alters a current information component. Parameters: the new value that needs to be added to the element. Preconditions: The data structure must contain the element. Postconditions: The information component is adjusted with the new worth. 6. Description of the Traversal Emphasizes through all components of the information structure. Parameters: None. Preconditions: None. Postconditions: All components are visited in a predetermined request. 7. Size/Length Depiction: Decides the quantity of components in the information structure. Parameters: None. Preconditions: None. Postconditions: Returns the include of components in the information structure. 8. Empty/Clear Description Leaves the data structure empty after removing all of its components. Parameters: None. Preconditions: None. Postconditions: The information structure contains no components. These tasks give the establishment to working with information structures in different programming settings. Additional operations that are supported by particular data structures may behave differently depending on the purpose and implementation of the data structure. Understanding these tasks is fundamental for choosing the suitable information structure for a given issue and for productively overseeing information in programming applications. Tasks of a Memory Stack A memory stack, frequently alluded to just as a "stack," is an information structure with two essential tasks: push and pop, following the Rearward In, First-Out (LIFO) guideline. Here are the tasks of a memory stack: Push Description: Adds a component to the highest point of the stack. Parameters: The component to be pushed onto the stack. Operation: Increase the stack pointer to account for the new component. Store the component at the memory area highlighted by the refreshed stack pointer. Update the stack pointer to highlight the recently added component. Preconditions: The stack might have a size limit (stack flood whenever surpassed). Pop Description: Eliminates and returns the component from the highest point of the stack. Parameters: None. Operation: Recover the component from the memory area highlighted by the stack pointer. Decrement the stack pointer to eliminate the top component. Preconditions: If the stack is empty, it will overflow (stack underflow). Postconditions: The component is eliminated from the stack, and the stack pointer is changed. Look (or Top) Description: Returns the component at the highest point of the stack without eliminating it. Parameters: None. Operation: Recover the component from the memory area highlighted by the stack pointer. Preconditions: The stack should not be vacant. Postconditions: The stack stays unaltered, and the top component is returned. isEmpty Description: examines whether the stack is empty. Parameters: None. Operation: Compare the stack pointer to see if it indicates an empty stack by pointing to the bottom of the stack. Preconditions: None. Postconditions: Returns valid assuming the stack is vacant; in any case, gets back bogus. isFull Description: Checks assuming the stack is full. Parameters: None. Operation: Contrast the stack pointer with the greatest admissible stack size (if material). Preconditions: None. Postconditions: Returns valid on the off chance that the stack is full; in any case, returns bogus (assuming there's no greatest size, this activity may constantly get back misleading). Utilizing a Memory Stack to Carry out Capability Brings in a PC Memory stacks assume a basic part in overseeing capability calls and their related information in a PC's runtime climate. This is the way a memory stack is utilized for capability call the board: Function call: A new stack frame, also known as an activation record, is created on the stack whenever a function is called Local variables specific to the function. Parameters of the function a return address that specifies where the program should continue execution following the completion of the function call. Nested Function Calls: On the off chance that a capability calls another capability, another stack outline is pushed on top of the past one. This makes a heap of stack outlines, taking into consideration settled capability calls. Each stack outline is related with a particular capability call and holds the important data for that call. Function Execution: Within its stack frame, the function executes and accesses its local variables and parameters. At the point when the capability returns, control stream gets back to the return address put away in the ongoing stack outline. Function Return: At the point when a capability finishes its execution, its stack outline is popped from the stack. With the appropriate context and data, this enables the program to continue from the point at which the function was initially called. Return to Main Function: The principal capability's return denotes the finish of program execution, and the stack becomes unfilled. The memory stack guarantees that capability calls are overseen in an organized and productive way. Each stack outline contains the data vital for a capability to execute and return effectively, and the LIFO idea of the stack guarantees that control gets back to the right point in the program as capabilities complete their execution. For managing program flow and memory allocation in modern computer systems, this stack-based approach is essential. Compare the performance of two sorting algorithms A First-In-First-Out (FIFO) queue is a linear data structure that follows the principle of processing elements in the order they were added to the queue. It can be visualized as a line of people waiting for a service, where the person who arrived first is served first. A list-based Python data structure for a FIFO queue is shown in the following example: class Queue: def __init__(self): self.items = [] def is_empty(self): return len(self.items) == 0 def enqueue(self, item): self.items.append(item) def dequeue(self): if not self.is_empty(): return self.items.pop(0) else: return None def size(self): return len(self.items) Clarification of the code: The Line class is characterized to address a FIFO line. The __init__ technique instates a empty list, self.items, which will store the components of the line. The is_empty strategy checks in the event that the line is vacant by analyzing the length of the self.items list. The enqueue method adds an item to the end of the list, mimicking the back of the queue. The dequeue technique eliminates and returns the principal thing from the rundown, which reproduces eliminating the front component from the line. It utilizes the pop(0) technique to guarantee that the primary component is dequeued. The queue's current size, or number of elements, is returned by the size method. my_queue = Queue() my_queue.enqueue(1) my_queue.enqueue(2) my_queue.enqueue(3) print("Queue size:", my_queue.size()) while not my_queue.is_empty(): item = my_queue.dequeue() print("Dequeued:", item) print("Queue size:", my_queue.size()) The elements in this example are enqueued in the same order (FIFO) and dequeued in the same order. The FIFO line keeps the control of components as they are added and guarantees they are handled in an earliest in, earliest out way. Advantages of encapsulation and information hiding when using an ADT To think about the exhibition of two sorting algorithm, we'll examine and differentiate the time complexity, space complexity, and practical considerations of two normal sorting algorithm: Quicksort and Bubblesort. Quicksort Complexity in Time: - Best Case: O(n log n) - Normal Case: O(n log n) - Worst Case: O(n^2) Space Complexity: - Best Case: O(log n) - Normal Case: O(log n) - Worst Case: O(n) Reasonable Considerations: - Quicksort is frequently quicker than Bubblesort by and by, particularly for enormous datasets. - It is broadly utilized in different programming dialects and libraries. - Quicksort is an illustration of a "divide and conquer" sorting algorithm. - It tends to be enhanced with methods like picking a good pivot element or changing to an alternate sorting algorithm (e.g., Insertion Sort) for little subarrays. Bubblesort Time Complexity: - Best Case: O(n) - Normal Case: O(n^2) - Worst Case: O(n^2) Space Complexity: - Best Case: O(1) - Normal Case: O(1) - Worst Case: O(1) Practical Considerations - Bubblesort is for the most part not appropriate for huge datasets or execution basic applications. - It is a straightforward correlation based sorting algorithm that more than once swaps adjacent elements if they are in wrong order - Bubblesort has unfortunate time complexity for bigger datasets, making it wasteful for practical use. - It is principally utilized for instructive purposes to show essential sorting ideas. Execution Examination To think about the presentation of Quicksort and Bubblesort, think about the accompanying: 1. Time Complexity: Quicksort has essentially better normal and best-case time complexity than Bubblesort. Bubblesort's time complexity makes it unsatisfactory for enormous datasets, while Quicksort performs well by and large. 2. Space Complexity: Quicksort requires extra space for recursion, making it less memoryproficient than Bubblesort, which works set up (steady space). However, Quicksort's overhead in terms of space is typically not a major issue. 3. Reasonable Use: Quicksort is broadly utilized by and by because of its productive normal case execution. Bubblesort, then again, is seldom utilized in genuine applications on account of its poor time complexity. 4. Stability: Quicksort is definitely not a steady sorting algorithm, meaning it might change the overall request of equivalent components. Bubblesort can be made stable with unexpected checks, yet this adds complexity. 5. Behavior Adaptation: Bubblesort can be versatile as in it performs better on somewhat arranged information. Quicksort's exhibition is by and large less impacted by the underlying request of the information. In outline, Quicksort is for the most part a superior decision for arranging huge datasets practically speaking because of its predominant normal case time complexity and far and wide use. Bubblesort, while easy to comprehend, is seldom utilized in genuine applications on account of its horrible showing for non-minor datasets. Two network shortest path algorithms Dijkstra's Algorithm Activity: Dijkstra's algorithm tracks down the briefest way from a beginning node to any remaining node in a weighted chart. It updates distances to its neighbors, selects the node with the smallest tentative distance on a regular basis, and marks the node as visited. It also keeps a set of tentative distances. Example: Take a look at an easy weighted graph: 5 3 A ------ B ------ C | /| / | / | / | / | / | / | / | / | / |/ |/ D ------ E 2 Start from node A. Initialize tentative distances to all nodes: {A: 0, B: ∞, C: ∞, D: ∞, E: ∞}. Visit node A, set A as visited. Update tentative distances to neighbors: B: 0 + 5 = 5 D: 0 + 2 = 2 Select the node with the smallest tentative distance, which is D. Visit node D, set D as visited. Update tentative distances to neighbors: B: 2 + 3 = 5 (not updated) E: 2 + 5 = 7 Continue this process until all nodes are visited or the target node (if provided) is reached. The final shortest distances from A to all other nodes are: - A to B: 5 - A to C: ∞ (not reachable) - A to D: 2 - A to E: 7 Bellman-Ford Algorithm Even in a graph with negative-weight edges, the Bellman-Ford Algorithm determines the shortest route from a starting node to all other nodes. By iteratively updating distances until no more updates are possible, it makes use of relaxation. Example: consider about a weighted chart: 2 -3 A ------ B ------ C | /| / | / | / | / | / | / | / | / | / |/ |/ D ------ E 1 Start from node A. Initialize distances to all nodes: {A: 0, B: ∞, C: ∞, D: ∞, E: ∞}. Relax edges repeatedly: Relax A -> B: 0 + 2 < ∞, update B to 2. Relax A -> D: 0 + 1 < ∞, update D to 1. Relax D -> B: 1 + (-3) < 2, update B to -2. Relax B -> C: (-2) + 3 < ∞, update C to 1. Relax B -> E: (-2) + 5 < ∞, update E to 3. No further updates needed. The final shortest distances from A to all other nodes are: - A to B: -2 - A to C: 1 - A to D: 1 - A to E: 3 Summary Dijkstra's Algo. tracks down the most brief way in charts with non-negative loads. Bellman-Passage Algo handles diagrams with negative loads yet may take additional time. The two algorithms track down the most limited way from a beginning hub to any remaining nodes. Dijkstra's calculation is for the most part quicker for non-negative loads, while Bellman-Passage can deal with negative loads yet might be more slow. The algorithm to use is determined by the particular constraints on the graph and weight. The abstract data type for a software stack A basic definition for a Abstract Data type (ADT) of a product stack can be indicated as follows: class Stack: def __init__(self): self.items = [] def push(self, item): self.items.append(item) def pop(self): if not self.is_empty(): return self.items.pop() else: raise IndexError("Stack is empty") def peek(self): if not self.is_empty(): return self.items[-1] else: raise IndexError("Stack is empty") def is_empty(self): return len(self.items) == 0 def size(self): return len(self.items) In this basic definition, we determine the theoretical information type "Stack" with the accompanying tasks: - __init__(self): Instates an unfilled stack. - push(self, thing): Adds a thing to the highest point of the stack. - pop(self): Eliminates and returns the top thing from the stack. - peek(self): Returns the top thing from the stack without eliminating it. - is_empty(self): Checks in the event that the stack is vacant and returns a Boolean worth. - size(self): the number of items in the stack is returned. Advantages of encapsulation and information hiding when using an ADT Benefits of encapsulation and information hiding away while utilizing an Abstract Data Type (ADT): 1. Modularity: - Encapsulation permits you to bundle the information and strategies that work on that information into a solitary unit (a class). This advances seclusion by holding related usefulness together, making it more straightforward to oversee and keep up with code. 2. Abstraction: - Encapsulation conceals the inward subtleties of an ADT, giving a reasonable connection point (public strategies) for cooperating with it. This reflection works on the utilization of the ADT and safeguards clients from the intricacy of its execution. 3. Security and Information Integrity: - Information hiding prevents unauthorized modifications to ADT data by limiting direct access to its internal data. This forestalls unapproved or accidental changes, upgrading security and information trustworthiness. 4. Upkeep and Evolution: An ADT's internal implementation can be altered without affecting the code that uses it thanks to encapsulation and information hiding. This partition between the connection point and execution works on support and empowers you to develop the ADT without figuring out existing code. 5. Decreased Complexity: - By uncovering just fundamental usefulness through a clear cut interface, encapsulation lessens complexity for clients of the ADT. Clients don't have to comprehend the inward activities or execution subtleties, making it simpler to utilize and comprehend. 6. Invariant Encapsulation: - ADTs can uphold invariants (rules or requirements) on their information. Data corruption is prevented by encapsulation, which ensures that these invariants are preserved and cannot be violated by outside code. 7. Code Reusability: - Encapsulated ADTs are simple to repurpose across multiple applications or projects. Since the point of interaction stays steady, you can utilize the ADT without stressing over its inside execution. 8. Equal Development: - Groups can work in lined up on various parts of a program. Developers liable for making an ADT can give the connection point determination, and other colleagues can fabricate code that utilizes the ADT in light of that detail. The ADT's encapsulation and clear interface make this parallel development possible. 9. Debugging and Testing: - Encapsulation works with testing since you can zero in on testing the ADT's connection point and guarantee that it meets its particulars. Testing is more sensible on the grounds that you don't have to think about the complexities of the execution. 10. Compatibility and Versioning: - ADTs with obvious points of interaction are helpful for forming. It is possible to introduce new ADT versions while maintaining backward compatibility with older versions of existing code. This forming is fundamental for long haul programming upkeep. In conclusion, encapsulation and information hiding are major standards in object-oriented programming that upgrade measured quality, security, viability, and ease of use of ADTs. They give clear points of interaction, safeguard information respectability, and advance code reusability, making it more straightforward to assemble and keep up with complex programming frameworks. Imperative ADTs are a basis for object orientation In the fields of computer science and software engineering, there is some debate over whether imperative Abstract Data Types (ADTs) serve as the foundation for object orientation. How one defines the connection between ADTs and object-oriented programming (OOP) determines whether they agree with this viewpoint. Arguments in Favor Historical Perspective: Object-oriented programming can be seen as a precursor to imperative ADTs. In the beginning phases of programming advancement, ADTs, like stacks, lines, and linked lists, were utilized to encapsulate information and procedure on that information. This encapsulation is a principal idea in OOP. Encapsulation: ADTs intrinsically include encapsulation, which is one of the center standards of OOP. Encapsulation permits information and techniques to be packaged together, and it advances information stowing away and particularity, which are fundamental OOP ideas. Abstraction: ADTs give reflection by uncovering an unmistakable and conceptual point of interaction while concealing execution subtleties. This is in line with the idea of abstraction in OOP, which lets people interact with objects without having to know how they work inside. Reusability: Basic ADTs can be reused in various projects, very much like articles in OOP can be reused in different settings. The idea of making reusable parts lines up with the objectives of OOP. In summary, I agree with the blessing focuses that recommend basic ADTs can act as a reason for object orientation somewhat. They are historically and conceptually connected to OOP because they share fundamental concepts like encapsulation, abstraction, modularity, and reusability with OOP. However, it is essential to acknowledge that OOP distinguishes itself as a distinct paradigm by introducing additional concepts like inheritance and polymorphism that go beyond ADTs. Complex ADT and algorithm in an executable programming language We'll create a "Graph" ADT and implement Dijkstra's Algorithm to find the shortest path between nodes in a weighted graph. import heap class Graph: def __init__(self): self.nodes = set() self.edges = {} def add_node(self, value): self.nodes.add(value) self.edges[value] = [] def add_edge(self, from_node, to_node, weight): self.edges[from_node].append((to_node, weight)) self.edges[to_node].append((from_node, weight)) def dijkstra(self, start_node): distances = {node: float('inf') for node in self.nodes} predecessors = {node: None for node in self.nodes} distances[start_node] = 0 priority_queue = [(0, start_node)] while priority_queue: current_distance, current_node = heapq.heappop(priority_queue) if current_distance > distances[current_node]: continue for neighbor, weight in self.edges[current_node]: distance = current_distance + weight if distance < distances[neighbor]: distances[neighbor] = distance predecessors[neighbor] = current_node heapq.heappush(priority_queue, (distance, neighbor)) return distances, predecessors graph = Graph() graph.add_node("A") graph.add_node("B") graph.add_node("C") graph.add_node("D") graph.add_node("E") graph.add_edge("A", "B", 5) graph.add_edge("A", "D", 2) graph.add_edge("B", "C", 3) graph.add_edge("B", "E", 3) graph.add_edge("D", "E", 5) start_node = "A" distances, predecessors = graph.dijkstra(start_node) for node, distance in distances.items(): print(f"Shortest distance from {start_node} to {node}: {distance}") target_node = "C" path = [target_node] while predecessors[target_node] is not None: target_node = predecessors[target_node] path.insert(0, target_node) print(f"Shortest path from {start_node} to C: {' -> '.join(path)}") This Python code uses Dijkstra's Algorithm to find the shortest paths in a weighted graph and defines an abstract data type (ADT) for graphs. It makes a diagram with nodes "A," "B," "C," "D," and "E" and adds weighted edges between them. The Dijkstra Algorithm registers and prints the briefest good ways from a predefined start node ("A") to any remaining node in the diagram and finds and prints the most limited way from the outset node to an objective node ("C"). The code shows how to solve a well-defined problem about finding the shortest paths in a graph using the Graph ADT and Dijkstra's Algorithm. Error handling and report test results Error handling is an essential part of any software implementation. Let's add error handling to the previous code and report the test results. We will handle potential errors such as invalid node names, missing nodes, and invalid input values. import heapq class Graph: def __init__(self): self.nodes = set() self.edges = {} def add_node(self, value): self.nodes.add(value) self.edges[value] = [] def add_edge(self, from_node, to_node, weight): if from_node not in self.nodes or to_node not in self.nodes: raise ValueError("Invalid node name") if weight < 0: raise ValueError("Invalid edge weight (must be non-negative)") self.edges[from_node].append((to_node, weight)) self.edges[to_node].append((from_node, weight)) def dijkstra(self, start_node): if start_node not in self.nodes: raise ValueError("Start node not found in the graph") distances = {node: float('inf') for node in self.nodes} predecessors = {node: None for node in self.nodes} distances[start_node] = 0 priority_queue = [(0, start_node)] while priority_queue: current_distance, current_node = heapq.heappop(priority_queue) if current_distance > distances[current_node]: continue for neighbor, weight in self.edges[current_node]: distance = current_distance + weight if distance < distances[neighbor]: distances[neighbor] = distance predecessors[neighbor] = current_node heapq.heappush(priority_queue, (distance, neighbor)) return distances, predecessors try: graph = Graph() graph.add_node("A") graph.add_node("B") graph.add_node("C") graph.add_node("D") graph.add_node("E") graph.add_edge("A", "B", 5) graph.add_edge("A", "D", 2) graph.add_edge("B", "C", 3) graph.add_edge("B", "E", 3) graph.add_edge("D", "E", 5) start_node = "A" distances, predecessors = graph.dijkstra(start_node) or node, distance in distances.items(): print(f"Shortest distance from {start_node} to {node}: {distance}") target_node = "C" path = [target_node] while predecessors[target_node] is not None: target_node = predecessors[target_node] path.insert(0, target_node) print(f"Shortest path from {start_node} to C: {' -> '.join(path)}") except ValueError as e: print(f"Error: {e}") In this code: We've added mistake taking care of utilizing attempt and with the exception of blocks to get likely blunders, for example, invalid node names, missing hubs, and invalid edge loads. Assuming that any mistake happens during the execution of the code, it will be gotten, and a blunder message will be printed. If there are no errors, the test results, including the shortest paths and distances, are reported. When an error occurs, this code ensures that the program gracefully handles it and displays helpful error messages. Implementation of an ADT/algorithm solves a well-defined problem In this exhibition, I have show how the execution of the Diagram ADT and Dijkstra's Calculation takes care of the obvious issue of tracking down the most limited way between hubs in a weighted chart. Problem Statement: Given a chart with node and weighted edges, track down the briefest way from a predefined start node to any remaining nodes and decide the most limited way to a particular objective node. import heapq class Graph: def __init__(self): self.nodes = set() self.edges = {} def add_node(self, value): self.nodes.add(value) self.edges[value] = [] def add_edge(self, from_node, to_node, weight): if from_node not in self.nodes or to_node not in self.nodes: raise ValueError("Invalid node name") if weight < 0: raise ValueError("Invalid edge weight (must be non-negative)") self.edges[from_node].append((to_node, weight)) self.edges[to_node].append((from_node, weight)) def dijkstra(self, start_node): if start_node not in self.nodes: raise ValueError("Start node not found in the graph") distances = {node: float('inf') for node in self.nodes} predecessors = {node: None for node in self.nodes} distances[start_node] = 0 priority_queue = [(0, start_node)] while priority_queue: current_distance, current_node = heapq.heappop(priority_queue) if current_distance > distances[current_node]: continue for neighbor, weight in self.edges[current_node]: distance = current_distance + weight if distance < distances[neighbor]: distances[neighbor] = distance predecessors[neighbor] = current_node heapq.heappush(priority_queue, (distance, neighbor)) return distances, predecessors try: graph = Graph() graph.add_node("A") graph.add_node("B") graph.add_node("C") graph.add_node("D") graph.add_node("E") graph.add_edge("A", "B", 5) graph.add_edge("A", "D", 2) graph.add_edge("B", "C", 3) graph.add_edge("B", "E", 3) graph.add_edge("D", "E", 5) start_node = "A" distances, predecessors = graph.dijkstra(start_node) for node, distance in distances.items(): print(f"Shortest distance from {start_node} to {node}: {distance}") target_node = "C" path = [target_node] while predecessors[target_node] is not None: target_node = predecessors[target_node] path.insert(0, target_node) print(f"Shortest path from {start_node} to C: {' -> '.join(path)}") except ValueError as e: print(f"Error: {e}") Demonstration: We characterize a chart with nodes "A," "B," "C," "D," and "E" and add weighted edges to address associations between nodes. We utilize Dijkstra's Algorithm to track down the most brief good ways from the beginning node "A" to any remaining nodes in the chart. The program executes and prints the shortest distances and the shortest path from node A to node C as we search for the shortest route to a specific target node C. The program shows how the execution of the Chart ADT and Dijkstra's Calculation really takes care of the issue of tracking down the most brief way in a weighted diagram. It provides the shortest paths and distances from the specified start node to all other nodes, making it possible to plan routes or analyze networks effectively in a variety of real-world scenarios. Complexity of an implemented ADT/algorithm. To fundamentally assess the complexity of the carried out Dijkstra's Algorithm , I have dissect now is the right time and space complexities. Dijkstra's Algorithm is a notable chart crossing and way finding calculation used to track down the briefest ways from a solitary source node to any remaining node in a weighted diagram. We should separate its complexities: Time Complexity Initialization: In the initialization step, we set the underlying distances to all nodes to limitlessness, which takes O(V) time, where V is the quantity of node in the chart. Priority Queue Operations: The primary Loop of the algorithm includes procedure on priority queue. In every iteration, we remove the node with the littlest distance, which takes O(log V) time. Since we play out this activity for all nodes, the complete time spent on need line tasks is O(V log V). Edge Unwinding: In every cycle, we think about all edges from the ongoing node to its neighbors and update the distances on the off chance that we track down a more limited way. The all out number of edge unwinding tasks is O(E), where E is the quantity of edges in the diagram. The general time complexity of Dijkstra's Algorithm is O(V log V + E), where the ruling component is often priority queue operations. In the worst case, when using binary heap to store as the priority queue, the time complexity can be improved to O((V + E) log V). Space complexity Data Structures: The algorithm utilizes data structures to store distances (distances word reference), predecessors (predecessors word reference), and the priority queue. The space complexity for these data structures is O(V + V + V) = O(V). Adjacent List: The adjacency list representation of the diagram requires space for putting away all edges, which is O(E). The general space complexity of Dijkstra's algorithm is O(V + E). Assessment Time complexity: Dijkstra's algorithm has a period complexity that relies upon the quantity of nodes (V) and edges (E) in the diagram. In space diagrams (barely any edges), the algorithm performs well, however in thick charts (many edges), it can turn out to be less proficient. Alternate algorithms like A* search can be more productive for specific situations. Space complexity: The space complexity of Dijkstra's algo essentially relies upon the quantity of node and edges in the chart. It utilizes extra data structures to store distances and predecessors, which can expand the space prerequisites, particularly for enormous diagrams. Optimizations: There are different enhancements and varieties of Dijkstra's Algo, like utilizing Fibonacci heaps or bidirectional search, to work on now is the ideal time and space complexity. The selection of data structures and algorithm varieties can essentially affect its exhibition. In conclusion, Dijkstra's algorithm is an amazing asset for tracking down briefest ways in weighted charts. Its complexity examination shows that it's proficient for the vast majority useful situations, however its presentation can differ in light of the attributes of the diagram and the particular execution subtleties. Careful consideration of the chart's size and structure is fundamental while picking the suitable calculation for a given issue. How asymptotic analysis can be used to assess the effectiveness of an algorithm Asymptotic examination is a significant device in software engineering and algorithm design for evaluating the viability and productivity of a algorithm. It lets you look at how an algorithm's runtime and use of resources change as the input size grows. This is the way asymptotic examination can be utilized to evaluate the adequacy of a calculation: Evaluating Algorithm Efficiency Asymptotic analysis permits us to analyze calculations' productivity and anticipate how they will perform on bigger sources of info. By focusing on the main conditions in the examination, we can recognize which calculations are probably going to be more proficient by and by. Big O Notations: In asymptotic analysis, the Big O notation is frequently used. It gives an upper bound on the development pace of a algorithm's runtime or asset use as a component of the info size. O(n) is an example of linear growth, O(n2) is an example of quadratic growth, and O(log n) is an example of logarithmic growth. The decision of calculation with a lower-request term in its Big O notation is for the most part more effective for huge data sources. For example, O(n) is ordinarily more proficient than O(n^2). Identifying Dominant Terms: Asymptotic examination recognizes the predominant terms in a algorithm's runtime or asset use capability. The predominant term is the one that develops the quickest as the information size increments. It helps in focusing on the essential element that influences a algorithm's proficiency. For instance, in a quadratic-time calculation (O(n^2)), the n^2 term rules, demonstrating that the calculation's proficiency not entirely set in stone by the square of the information size. Performance Prediction: Asymptotic examination gives an undeniable level exhibition expectation for various information sizes. It helps answer questions like, "How might the algorithm act when the information size copies?" or on the other hand "What happens when the information size becomes multiple times bigger?" When dealing with large datasets or time-sensitive applications, this prediction is useful for making informed algorithm selection decisions. Algorithm Improvement: Asymptotic investigation can direct algorithm improvement endeavors. At the point when you recognize that a calculation's development rate isn't satisfactory for a specific issue size, it shows the requirement for algorithmic changes or improvements to accomplish improved productivity. Comparing Algorithms: The comparison of multiple algorithms for solving the same problem is made easier by asymptotic analysis. By looking at their Big O Notations, you can figure out which calculation is probably going to perform better under different circumstances and pick the most fitting one. Scalability Assessment: Organizations and associations frequently need to evaluate the versatility of their product frameworks. Asymptotic analysis predicts how the framework will proceed as the client base or information volume develops, which is critical for scope quantification and asset allotment. In summary, asymptotic analysis assumes a basic part in calculation plan and assessment by giving a normalized method for surveying the proficiency and effectiveness of algorithms. It permits us to settle on informed conclusions about which calculation to decide for a particular issue, how a algorithm will proceed as the issue size develops, and whether algorithmic enhancements are expected to meet execution necessities. Two ways in which the efficiency of an algorithm can be measured The effectiveness of a algorithm can be estimated in different ways, yet two normal techniques are time complexity examination and space complexity analysis. Let's use examples to demonstrate these two approaches: 1. Time Complexity Analysis: Time Complexity estimates how the runtime of a algorithm scales with the size of the info. It gives a gauge of the quantity of essential tasks (like comparisions, assignments, and arithmetic operations) performed by the algorithm as a component of the information size. Common Notations utilized for time Complexity examination incorporate Big O (O), Big Theta (Θ), and Big Omega (Ω). Example: Think about a basic calculation for tracking down the most extreme component in a variety of numbers. def find_max(arr): max_value = arr[0] for num in arr: if num > max_value: max_value = num return max_value Time Complexity Analysis: For this situation, the algorithm repeats through the whole exhibit once, playing out a consistent number of tasks (comparisions and assignments) for every component. Subsequently, the time complexity of this algorithm is O(n), where n is the size of the input array. This indicates that the input size increases linearly with the number of operations. 2. Space Complexity Analysis: Space complexity estimates how the memory use of a algorithm scales with the size of the input. It gives an estimate of how much additional memory the algorithm will need depending on the size of the input, such as for variables, data structures, and function call stacks. Example: Let's look at a recursive method for finding the nth Fibonacci number's space complexity. def fibonacci(n): if n <= 1: return n else: return fibonacci(n-1) + fibonacci(n-2) Space Complexity Analysis: A function call stack is used to track intermediate results in this recursive algorithm. For each recursive call, extra memory is designated for the capability call stack. The most extreme profundity of the call stack is corresponding to the information esteem n. Accordingly, the space Complexity of this calculation is O(n), showing that the memory utilization develops straightly with the information size. In summary, time Complexity Analysis evaluates the productivity of a algorithm as far as its runtime execution, while space Complexity Analysis surveys the effectiveness concerning memory use. These two strategies give important bits of knowledge into how a calculation act as the information size increments and help in settling on informed conclusions about algorithms selection and optimization. What a trade-off is when specifying an ADT A Trade-off, with regards to determining a Abstract Data Type (ADT) or planning a algorithm, alludes to a circumstance where working on one part of the ADT or algorithm might bring about a relating weakness or split the difference in another perspective. It frequently includes simply deciding and tracking down a harmony between conflicting objectives or necessities. When optimizing various aspects of a system, computer science and software engineering frequently involve trade-offs. Let's interpret the trade-offs in the provided code example of a graph-based algorithm (Dijkstra's Algorithm) within a Graph ADT: import heapq class Graph: def __init__(self): self.nodes = set() self.edges = {} def add_node(self, value): self.nodes.add(value) self.edges[value] = [] def add_edge(self, from_node, to_node, weight): self.edges[from_node].append((to_node, weight)) self.edges[to_node].append((from_node, weight)) def dijkstra(self, start_node): distances = {node: float('inf') for node in self.nodes} predecessors = {node: None for node in self.nodes} distances[start_node] = 0 priority_queue = [(0, start_node)] while priority_queue: current_distance, current_node = heapq.heappop(priority_queue) if current_distance > distances[current_node]: continue for neighbor, weight in self.edges[current_node]: distance = current_distance + weight if distance < distances[neighbor]: distances[neighbor] = distance predecessors[neighbor] = current_node heapq.heappush(priority_queue, (distance, neighbor)) return distances, predecessors Examples of trade-offs in this code: Time Complexity versus Memory Use: Trade-off: The Dijkstra's algorithms execution is productive with regards to time Complexity (O((V + E) log V)), which is appropriate for huge charts. Be that as it may, it utilizes extra memory to store distances and predecessors for all nodes, prompting expanded memory utilization. Explanation: To accomplish quicker runtime, the algorithm keeps information designs to follow separations and predecessors for all nodes. Memory usage goes up as a result, especially for large graphs. Performance vs. Readability: Trade-off: Priority queues and heap data structures are used to improve the performance of the algorithm, resulting in relatively complex code. This Complexity might influence code meaningfulness and maintainence. Explanation: Utilizing efficient data structures like heapq, the algorithm places performance first. In any case, this can make the code less natural for somebody perusing or keeping up with it. Flexibility vs Specialization: Trade-off: Because the Graph ADT is made to work with weighted graphs, it can be used in a variety of ways. However, for straightforward unweighted graphs, it might not be the most effective option. Explanation: The ADT is intended to deal with an extensive variety of diagram types, yet this oversimplification accompanies some exhibition above while managing unweighted charts. All in all, Trade-offs are inborn in calculation and ADT plan, and they require cautious thought to work out some kind of harmony between conflicting factors like time Complexity, memory utilization, code clarity, and generality. The particular Tradeoffs made rely upon problem domain and the needs of the framework or application being created. Benefits of using implementation independent data structures Implementation-independent data structures, frequently alluded to as Abstract Data types (ADTs), give a few advantages in programming plan and improvement. The following are three vital advantages of utilizing execution free information structures: Modularity and Abstraction One of the essential advantages of utilizing ADTs is the capacity to digest and encapsulate information and activities. Without exposing the data's underlying implementation details, ADTs allow you to define a clear interface for interacting with it. This reflection advances particularity in programming plan. Modules or parts of a framework can work with ADTs without having to know how the information is put away or handled inside. This separation of concerns simplifies code maintenance and allows for more straightforward testing and debugging. For instance, think about a stack ADT. Whether or not the stack is executed as a array or a linked list, the interface (push, pop, peek) continues as before. This abstraction empowers various pieces of a program to cooperate with the stack without stressing over the fundamental construction. Code Reusability and Interoperability Execution autonomous information structures advance code reusability. An ADT can be reused in multiple projects or parts of a program as long as its interface is clearly defined. Interoperability is also made easier by ADTs. Various programming languages can carry out a similar ADT interface, permitting code parts written in various languages to communicate flawlessly. When integrating with other libraries and systems or in environments with multiple languages, this is especially useful. A Python-based queue ADT, for instance, can be utilized alongside a Java-based queue ADT within the same system. The interoperability of ADTs works on reconciliation endeavors. Algorithm Adaptability and Support ADTs give adaptability in picking the most suitable information design or algorithm for a particular issue or situation. However long the ADT interface stays predictable, you can switch the hidden execution depending on the situation to further develop execution or meet evolving necessities. At the point when execution bottlenecks or adaptability issues emerge, you can streamline the ADT execution without altering the code that utilizes the ADT. This adaptability upholds long term support and versatility of programming frameworks. For instance, consider a dictionary ADT for putting away key-value pairs. At first, you could carry out it as a hash table. Afterward, if the dataset develops fundamentally and hash crashes become risky, you can change to an additional productive information structure like a B-tree or a trie, all while keeping a similar word reference ADT interface. In summary, utilizing implementation-independent data structures, or ADTs, offers advantages like particularity, code reusability, interoperability, adaptability in calculation decision, and simplicity of support. These benefits add to more powerful, maintainable, and versatile software systems. References Data Structures and Algorithms in Python by Mark Allen Weiss (2020) The Algorithm Design Manual by Steven S. Skiena (2020) Data Structures and Algorithms with Java by Michael T. Goodrich and Roberto Tamassia (2014) Data Structures and Algorithms in C++ by Adam Drozdek (2013) Abstract Data Types and Algorithms by Manoochehr Azmoodeh (2019) Fundamentals of Data Structures by Ellis Horowitz, Sartaj Sahni, and Dinesh Mehta (2015) Introduction to Formal Methods in Computer Science by Jean-Louis Fiadeiro and Jean-Loup Voisin (2018) Introduction to Algorithms by Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, and Clifford Stein (2009) https://www.cs.bham.ac.uk/~jxb/DSA/dsa.pdf https://mu.ac.in/wp-content/uploads/2021/05/Data-Structure-Final-.pdf