Strategic Management of Technological Innovation – Melissa Schilling INTRODUCTION Importance of Technological Innovation • Technological innovation now the single most important driver of competitive success in many industries – Many firms earn over one-third of sales on products developed within last five years – Globalization has increased competitive pressure • Product innovations help firms protect margins by offering new, differentiated features. – Sony produces more than 75 models of its Walkman that differ in size, color, music format and other features • Process innovations help make manufacturing more efficient. 2 Importance of Technological Innovation – Advances in information technology have enabled faster innovation • CAD/CAM systems enable rapid design and shorter production runs – Importance of innovation and advances in information technology have lead to: • Shorter product lifecycles (more rapid product obsolescence) • More rapid new product introductions • Greater market segmentation 3 Why Innovation Is Becoming More Important • Technology is changing fast, new products come from new competitors • Fast changing environment, product lifetimes shorter, need to replace products sooner • Products are increasingly difficult to differentiate • Customers are more sophisticated, segmented and demanding, and expect more in terms of customization, newness, quality and price • Customers have more choice • Apparently separate technologies come together • Markets forming and changing fast • With markets and technology changing fast, and good ideas quickly copied, there is continual pressure to devise new and better products, processes and services faster 4 Innovation Is A Positive Message • Tell people you are going to cut headcount - and lose their support • Tell people you are going to downsize - and lose their support • Tell people you are going to reengineer - and 80% won't cooperate • Tell people you are going to be innovative - and win their enthusiastic support 5 Impact on Society • The aggregate impact of technological innovation can be seen in GDP (gross domestic product – the total annual output of an economy). • The average GDP per capita for the world has risen steadily since 1971, particularly in the developed economies • Economist Robert Solow showed that the growth in GDP was not solely on growth in labor and capital inputs but technological changes as well (Nobel prize 1981) • GDP relates to improved quality of life and thus technological innovation has a positive impact on society 6 Impact on Society • Innovation enables a wider range of goods and services to be delivered to people worldwide – More efficient food production, improved medical technologies, better transportation,etc. – Increases Gross Domestic Product by making labor and capital more effective and efficient – However, may result in negative externalities, • E.g., pollution, erosion, antibiotic-resistant bacteria 7 Impact on Society GDP per Capita, 1971-2003; National Science Board 8 Impact on Society • The majority of R&D funds spent in OECD countries come from industry, and percentage has been increasing. • The role of the government in supporting this research has been declining 9 Innovation by Industry: The Importance of Strategy • Successful innovation requires carefully crafted strategies and implementation processes. • Innovation funnel – Most innovative ideas do not become successful new products. • Pharmaceutical industry – 1 out of 10,000 compounds succeeds as a new drug, 12 years from discovery to market at a cost of $350 million 10 Research Brief How long does new product development take? – Study by Abbie Griffin of 116 firms developing B2B innovations found: • Length of development cycle varies with innovativeness of project • Incremental improvements took 8.6 months from concept to market introduction • Next generation improvements took 22 months. • New-to-the-firm product lines took 36 months • New-to-the-world products took 53 months. • Half of the companies had reduced their cycle time by an average of 33% over last five years. 11 Discussion Questions 1. Why is innovation so important for firms to compete in many industries? 2. What are some of the advantages of technological innovation? Disadvantages? 3. Why do you think so many innovation projects fail to generate an economic return? 12 Part One: Industry Dynamics of Technological Innovation • The sources from which innovation arises, including the role of individuals, organizations, government institutions, and networks, • Types of innovations, and common industry patterns of technological evolution and diffusion, • The factors that determine whether industries experience pressure to select a dominant design, and what drives which technologies dominate others, • Effects of timing of entry, and how firms can identify (and manage) their entry options. 13 Strategic Management of Technological Innovation Melissa Schilling Chapter 2 SOURCES OF INNOVATION Getting an Inside Look: Given Imaging’s Camera Pill – The Camera Pill: A capsule that is swallowed by patient that broadcasts images of the small intestine – Invented by Gavriel Iddan & team of scientists • Iddan was a missile engineer – no medical background • Project initiated by Dr. Scapa, a gastroenterologist • Iddan applied guided missile concept to problem of viewing the small intestine – Developing the Camera Pill • Many hurdles to overcome: size, image quality, battery life • Formed partnership with Gavriel Meron (CEO of Applitec) for capital to commercialize • Formed partnership with team of scientists lead by Dr. C. Paul Swain to combine complementary knowledge • Resulted in highly successful, revolutionary product. Sources of Innovation 15 Getting an Inside Look: Given Imaging’s Camera Pill Discussion Questions: 1. What factors do you think enabled Iddan, an engineer with no medical background, to pioneer the development of wireless endoscopy? 2. To what degree would you characterize Given’s development of the camera pill as “science-push” versus “demand-pull”? 3. What were the advantages and disadvantages of Iddan and Meron collaborating with Dr. Swain’s team? Sources of Innovation 16 Overview • Innovation can arise from many different sources and the linkages between them. Sources of Innovation 17 Creativity • Creativity: The ability to produce work that is useful and novel. – Individual creativity is a function of: • Intellectual abilities (e.g., ability to articulate ideas) • Knowledge (e.g., understand field, but not wed to paradigms) • Style of thinking (e.g., choose to think in novel ways) • Personality (e.g., confidence in own capabilities) • Motivation (e.g., rely on intrinsic motivation) • Environment (e.g., support and rewards for creative ideas) • Risk taker (e.g., willingness to take reasonable risks) • Persistence (e.g., tolerate ambiguity and willingness to overcome obstacles) Sources of Innovation 18 Creativity – Organizational Creativity is a function of: • Creativity of individuals within the organization • Social processes and contextual factors that shape how those individuals interact and behave – Methods of encouraging/tapping organizational creativity: • Idea collection systems (e.g., suggestion box) – In 1895 John Patterson, founder of National Cash Register (NCR), created the first sanctioned suggestion box program • Originators of adopted ideas were awarded $1 – a revolutionary concept – Honda – more than 75% of ideas are implemented – Bank One – idea repository where employees can collaborate • Creativity training programs • Culture that encourages (but doesn’t directly pay for) creativity. Sources of Innovation 19 Transforming Creativity into Innovation • • • Innovation is the implementation of creative ideas into some new device or process. Requires combining creativity with resources and expertise. Inventors – One ten-year study found that inventors typically: 1. Have mastered the basic tools and operations of the field in which they invent, but they will have not specialized solely on that field. 2. Are curious, and more interested in problems than solutions. 3. Question the assumptions made in previous work in the field. 4. Often have the sense that all knowledge is unified. They will seek global solutions rather than local solutions, and will be generalists by nature • Such individuals may develop many new devices or processes but commercialize few. Sources of Innovation 20 Theory in Action – The Segway and the iBOT Sources of Innovation 21 Theory In Action – Segway Human Transporter • The Segway HT: A self-balancing, two-wheeled scooter invented by Dean Kamen http://www.usfirst.org/about/bio_dean.htm − Kamen holds more than 150 U.S. and foreign patents − Has received numerous awards and honorary degrees − Never graduated from college − To Kamen, the solution was not to come up with a new answer to a known problem, but to instead reformulate the problem • Developing the Segway − DEKA http://www.dekaresearch.com/index.html has a balance of “ideation” and “execution” people − Philosophy of “kissing frogs”: produce and evaluate a wide range of potential solutions. − Segway required numerous external partnerships − By 2003, had been adopted primarily for commercial and Sources of Innovation industrial applications. 22 iBOT Mobility System • iBOT mobility system http://www.ibotnow.com/functions/mobility-system.html – Advanced wheelchair that enables users to climb stairs, negotiate sand, rocks and curbs – Incorporates a sophisticated balancing system – Predecessor to Segway • Collaboration with external partners – Venture capitalists – Silicon Sensing Systems developed the gyroscopic sensor system – Michelin developed unique “Balance” tires – Pacific Science helped create the Segway’s electronic motor – Saft developed a “smart charging” battery – Had to satisfy government regulations to be allowed on sidewalks Sources of Innovation 23 Transforming Creativity into Innovation • Innovation by Users – Users have a deep understanding of their own needs, and motivation to fulfill them. • Laser sailboat developed by Olympic sailors without any formal market research or concept testing based on their own preferences – Highly successful in the 70s and 80s • Indermil – a tissue adhesive based on Superglue. Managers tried to exploit Superglue’s tendency to bond to skin to develop an alternative to sutures for surgical applications. – Experiments in the 70s and 80s failed. – A presentation by a reconstructive surgeon who had operated on burn victims in response to the Bradford football stadium fire of 1985 brought the project back to life. • The doctors had used Superglue to repair skin and stick skin grafts in place. • Years later, the patients had almost perfect skin repair • The CEO gave his full support and serious funding. By 2003 the product was selling in 40 countries Sources of Innovation 24 Theory In Action The Birth of the Snowboarding Industry – First snowboards not developed by sports equipment manufacturers; rather they were developed by individuals seeking new ways of gliding over snow • Tom Sims made his first “ski board” in wood shop class. • Sherman Poppen made a “snurfer” as a toy for his daughter – later held “snurfing” contests • Jake Burton added rubber straps to snurfer to act as bindings – By 2001 there were approximately 5.3 million snowboarders in the United States and the US market for snowboarding equipment had surpassed $235 million Sources of Innovation 25 Transforming Creativity into Innovation • Research and Development by Firms – Research refers to both basic and applied research. • Basic research aims at increasing understanding of a topic or field without an immediate commercial application in mind. • Applied research aims at increasing understanding of a topic or field to meet a specific need. – Development refers to activities that apply knowledge to produce useful devices, materials, or processes. – R&D thus refers to a range of activities that extend from early exploration of a domain to specific commercial implementations Sources of Innovation 26 Transforming Creativity into Innovation • Research and Development by Firms – Most firms consider in-house R&D to be their most important source of innovation. – A firm’s R&D expenditures as a percentage of its revenues has a strong correlation with its sales growth rate, sales from new products and profitability. Sources of Innovation 27 Transforming Creativity into Innovation • Research and Development by Firms – Science Push (50s and 60s) approach suggests that innovation proceeds linearly: Scientific discovery inventionmanufacturing marketing • Discoveries in basic science were the primary source of innovation which were then translated into commercial applications – Demand Pull (mid 60s) approach argued that innovation originates with unmet customer need: Customer suggestions invention manufacturing • Research staff would develop new products in efforts to respond to customer problems or suggestions – Most current research argues that innovation is not so simple, and may originate from a variety of sources and follow a variety of paths. • • • • In-house R&D Linkages to customers or other potential users of innovations Linkages to external sources of scientific and technical info Linkages to competitors, suppliers and complementors Sources of Innovation 28 Transforming Creativity into Innovation • Firm Linkages with Customers, Suppliers, Competitors, and Complementors – Include alliances, participation in research consortia, licensing arrangements, joint ventures – Most frequent collaborations are between firm and their customers, suppliers, and local universities. • Firms considers users their most valuable source of new ideas – Complementors are organizations that produce complementary goods such as DVD moves for DVD players Sources of Innovation 29 Transforming Creativity into Innovation • Firm Linkages with Customers, Suppliers, Competitors, and Complementors – External versus Internal Sourcing of Innovation • External and internal sources are complements – Firms with in-house R&D also heaviest users of external collaboration networks – In-house R&D may help firm build absorptive capacity (the ability of an organization to assimilate and utilize new knowledge) that enables it to better use information obtained externally. Sources of Innovation 30 Transforming Creativity into Innovation • Universities and Government-Funded Research – Universities • Many universities encourage research that leads to useful innovations • Bayh-Dole Act of 1980 allows universities to collect royalties on inventions funded with taxpayer dollars – Led to rapid increase in establishment of technology-transfer offices. • Offices that facilitate the transfer of technology developed in a research environment to commercial applications (see article from WSJ) • Revenues from university inventions are still very small, but universities also contribute to innovation through publication of research results. Sources of Innovation 31 Transforming Creativity into Innovation • Universities and Government-Funded Research – In 1950s and 1960s US govt funded over 65% of R&D money, 26% by 2000 but slack picked up by industry • Dollar amount of government funding has increased despite percentage drop – Governments invest in research through: • Their own laboratories • Science parks (foster collaboration between govt, universities and private forms) and incubators (provide funding and advice to nurture the development of new technology that has potential for important societal benefits but highly uncertain direct returns) • Grants for other public or private research organizations Sources of Innovation 32 Transforming Creativity into Innovation • Private Nonprofit Organizations – Many nonprofit organizations do in-house R&D, fund R&D by others, or both. Top 20 US Nonprofit R&D performers, 1997 Sources of Innovation 33 Innovation in Collaborative Networks • Collaborations include (but are not limited to): –Joint ventures –Licensing and second-sourcing agreements –Research associations –Government-sponsored joint research programs –Value-added networks for technical and scientific exchange –Informal networks • Collaborative networks are especially important in high-technology sectors where individual firms rarely possess all necessary resources and capabilities Sources of Innovation 34 Innovation in Collaborative Networks • Technology Clusters are regional clusters of firms that have a connection to a common technology e.g., Silicon Valley’s semiconductor firms, lower Manhattan’s multimedia cluster – Though today’s information technology enables fast, cheap and easy communication across the globe, knowledge does not always transfer so easily – Encompass an array of industries that are linked through relationships between suppliers, buyers and producers of complements. Sources of Innovation 35 Innovation in Collaborative Networks – Agglomeration Economies (benefits firms reap by locating in close geographical proximity to each other): • Proximity facilitates knowledge exchange. – A willingness to exchange through building trust via interaction – Develop common ways to understand and articulate the knowledge • Cluster of firms can attract other firms to area. • Supplier and distributor markets grow to service the cluster. • Cluster of firms may make local labor pool more valuable by giving them experience. • Cluster can lead to infrastructure improvements (e.g., better roads, utilities, schools, etc.) Sources of Innovation 36 Innovation in Collaborative Networks – Downside of Agglomeration Economies • Proximity of many competitors serving a local market can lead to competition that reduces their pricing power via a vis buyers and sellers • Increase in the likelihood of a firm’s competitors gaining access to the firm’s proprietary knowledge • Can lead to traffic congestion, excessively high housing costs and increased pollution Sources of Innovation 37 Innovation in Collaborative Networks • Likelihood of innovation activities being geographically clustered depends on: – The nature of the technology • e.g., its underlying knowledge base or the degree to which it can be protected by patents or copyright, the degree to which its communication requires close and frequent interaction; – Industry characteristics • e.g., degree of market concentration or stage of the industry lifecycle, transportation costs, availability of supplier and distributor markets; and, – The cultural context of the technology • e.g., population density of labor or customers, infrastructure development, national differences in how technology development is funded or protected. – Pharmaceutical industry is clustered in the UK and France, not in Germany or Italy • May be a result of the national systems of research funding and the need to share complex technological expertise – Clothing manufacturing is clustered in Italy but not in the other three • may be due to cultural factors that influenced the historical rise of industrial districts Sources of Innovation 38 Innovation in Collaborative Networks –Technological spillovers (spread of knowledge across organizational or regional boundaries) occur when the benefits from the research activities of one entity spill over to other entities. • Likelihood of spillovers is a function of: – Strength of protection mechanisms (e.g., patents, copyright, trade secrets) – Nature of underlying knowledge base (e.g., tacit, complex) – Mobility of the labor pool – e.g.,a firm’s patenting activities and profits were influenced by the R&D spending of other firms and universities in its geographical region (Adam Jaffe) • Significant influence on innovative activity Sources of Innovation 39 Knowledge Brokers • Hargadon and Sutton point out that some firms (or individuals) play a pivotal role in the innovation network– that of knowledge brokers. – Knowledge brokers are individuals or firms that transfer information from one domain to another in which it can be usefully applied. • They possess the ability to recognize and capture potential solutions that may be matched to problems in an unexpected way – Seek to exploit potential synergies of combining existing technologies • Robert Fulton saw steam engines used in mines and applied them to boats – By serving as a bridge between two separate groups of firms, brokers can find unique combinations of knowledge possessed by the two groups. • Thomas Edison’s lab borrowed ideas from different industries to create innovations in telegraphs, telephones, phonographs, light bulbs and many others Sources of Innovation 40 Discussion Questions 1. What are some of the advantages and disadvantages of a) individuals as innovators, b) firms as innovators, c) universities as innovators, d) government institutions as innovators, e) nonprofit organizations as innovators? 2. What traits appear to make individuals most creative? Are these the same traits that lead to successful inventions? 3. Could firms identify people with greater capacity for creativity or inventiveness in their hiring procedures? 4. To what degree do you think the creativity of the firm is a function of the creativity of individuals, versus the structure, routines, incentives, and culture of the firm? Can you give an example of a firm that does a particularly good job at nurturing and leveraging the creativity of its individuals? Sources of Innovation 41 Strategic Management of Technological Innovation Melissa Schilling Chapter 3 TYPES AND PATTERNS OF INNOVATION Honda and Hybrid Electric Vehicles • Honda had an established record of developing environmentally-friendly cars and manufacturing processes. • Introduced its first hybrid electric vehicle (HEV) in Japan in 1997. – HEVs have increased fuel efficiency and decreased emissions – HEVs do not have to be plugged into an electrical outlet • Honda chose a different hybrid engine design than Toyota. – Honda chose not to collaborate or license its technology to others – wanted to maintain its independence. • Toyota, which engaged in both collaboration and licensing, sold almost three times as many HEVs. • Honda was also developing fuel-cell vehicles at the same time, though they would take much longer to commercialize. Types & Patterns of Innovation 43 Honda and Hybrid Electric Vehicles Discussion Questions: 1. Are hybrid electrical vehicles a radical innovation or an incremental innovation? Are they competence enhancing or competence destroying, and from whose perspective? How would you answer these questions for fuel-cell vehicles? 2. What factors do you think will influence the rate at which hybrid electric vehicles are adopted by consumers? 3. What would be the advantages or disadvantages of Honda and Toyota using the same engine standard? 4. Is Honda’s strategy of producing a different engine standard than Toyota and not collaborating or licensing to other automakers a good one? What would you recommend? 5. Why do you think Honda simultaneously developed both hybrid vehicles and fuel-cell vehicles? Types & Patterns of Innovation 44 Ericsson’s Gamble on 3G Wireless • Ericsson, founded as a telegraph repair shop in 1876; by end of 2002 was the largest supplier of mobile telecommunications systems in the world. • First generation of cell phones had been analog. Second generation (2G) was digital. By end of 1990s, sales of 2G phones were beginning to decline. • Telecom leaders began to set their sights on 3G phones that would utilize broadband channels, enabling videoconferencing and high-speed web surfing. • In late 1990s, Ericsson began focusing on 3G systems, and put less effort on developing and promoting its 2G systems. Types & Patterns of Innovation 45 Ericsson’s Gamble on 3G Wireless • Ericsson experienced a significant erosion in profits – In 2001, lost more than $2 billion; ROA went from 8.4% to -8.5% • Transition to 3G turned out to be more complex than expected – Pace of rollout slowed by lack of affordable 3G handsets and competing 3G network standards – Billions of euros spend on upgrading networks and purchasing licenses from government auctions – Companies now very deep in debt which caused loss of investor support – Users did not value 3G features as much as hoped Types & Patterns of Innovation 46 Overview • Several dimensions are used to categorize innovations. – These dimensions help clarify how different innovations offer different opportunities (and pose different demands) on producers, users, and regulators. • The path a technology follows through time is termed its technology trajectory. – Many consistent patterns have been observed in technology trajectories, helping us understand how technologies improve and are diffused. Types & Patterns of Innovation 47 Types of Innovation • Product vs Process Innovation – Product innovations are embodied in the outputs of an organization – its goods or services. • Ericsson’s development of 3G wireless networks and network services – Process innovations are innovations in the way an organization conducts its business, such as in techniques of producing or marketing goods or services. • Improving the effectiveness or efficiency of production – reducing defect rates, increasing quantity produced in a given time – Product innovations can enable process innovations and vice versa. Types & Patterns of Innovation 48 Product vs. Process Innovation • New processes may enable the production of new products – A new metallurgical technique enabled the development of the bicycle chain which in turn enabled the development of multiple-gear bicycles • New products may enable the development of new processes – The development of advanced workstations enabled the implementation of computer-aided-manufacturing processes that increase the speed and efficiency of production • What is a product innovation for one organization might be a process innovation for another – UPS created a new distribution service (product innovation) that enables its customers to distribute their goods more widely or more easily (process innovation) Types & Patterns of Innovation 49 Types of Innovation • Radical vs Incremental Innovation – The radicalness of an innovation is the degree to which it is new and different from previously existing products and processes. • Radicalness is also defined in terms of risk – 3G wireless technology required • Investment in new networking equipment and infrastructure • Development of new phones greater display and memeory capabilities as well as a stronger battery and/or better power utilization • Degree of user acceptance of the technology was unknown Types & Patterns of Innovation 50 Types of Innovation • Radical vs Incremental Innovation – Incremental innovations may involve only a minor change from (or adjustment to) existing practices. – The radicalness of an innovation is relative; it may change over time or with respect to different observers. • digital photography a more radical innovation for Kodak (chemical photography expertise) than for Sony (electronics expertise). Types & Patterns of Innovation 51 Types of Innovation • Competence-Enhancing vs Competence-Destroying Innovation – Competence-enhancing innovations build on the firm’s existing knowledge base • Intel’s Pentium 4 built on the technology for Pentium III. – Competence-destroying innovations renders a firm’s existing competencies obsolete. • Electronic calculators rendered Keuffel & Esser’s slide rule expertise obsolete. • HP and TI thrived as they had existing competencies in the electronic components needed in electronic calculators. – Whether an innovation is competence enhancing or competence destroying depends on the perspective of a particular firm. Types & Patterns of Innovation 52 Types of Innovation • Architectural vs Component Innovation – A component innovation (or modular innovation) entails changes to one or more components of a product system without significantly affecting the overall design. • adding gel-filled material to a bicycle seat – An architectural innovation entails changing the overall design of the system or the way components interact. • transition from high-wheel bicycle to safety bicycle. – In the 1800s, the front wheel of a bicycle has a very large circumference in order to provide speed; gears did not exist yet – When gears and chains were invented, the bicycle took on a whole new design – Most architectural innovations require changes in the underlying components also. Types & Patterns of Innovation 53 The High Wheel Bicycle • In 1870 the first all metal machine appeared. The pedals were still attached directly to the front wheel. Solid rubber tires and the long spokes of the large front wheel provided a much smoother ride than its predecessor. – The front wheels became larger and larger as makers realized that the larger the wheel, the farther you could travel with one rotation of the pedals. • Safety issue: because the rider sat so high above the center of gravity, if the front wheel was stopped by a stone or rut in the road, the entire apparatus rotated forward on its front axle, and the rider was dropped unceremoniously on his head. Types & Patterns of Innovation 54 The Hard-Tired Safety • Improvements in the metals used in the bicycle, enabled the manufacturing of small chains and sprockets and were light enough for a human being to power. • The design with two wheels of the same size returned, with speed provided through the use of gears instead of large wheels. • They were safer than the high-wheelers but lacked the long, shock-absorbing spokes of the high-wheelers. – Buyers had to choose between safety and comfort until, a few years later, when Dr. Dunlop developed the pneumatic tire for his child’s bike. Types & Patterns of Innovation 55 Technology S-Curves • Both the rate of a technology’s improvement, and its rate of diffusion to the market typically follow an s-shaped curve. • Plot technology’s performance against the amount of effort and money invested in the technology S-curves in Technological Improvement Technology improves slowly at first because it is poorly understood. Then accelerates as understanding increases. Then tapers off as approaches limits. Types & Patterns of Innovation 56 Technology S-Curves • S-curves in technology performance and market diffusion are related – better performance faster adoption – greater adoption further investment in improvements • But they are fundamentally different processes • If the effort invested is not constant over time, the resulting s-curve can obscure the true relationship Types & Patterns of Innovation 57 Technology S-Curves • In 1985, Gordon Moore, cofounder of Intel, noted that the density of transistors on integrated circuits had doubled every year since the IC was invented –The rate has since slowed to doubling every 18 months but the rate of acceleration is still very steep Types & Patterns of Innovation 58 Improvements in Intel's Transistor Density Over Time • In 1985, Gordon Moore, cofounder of Intel, noted that the density of transistors on integrated circuits had doubled every year since the IC was invented – The rate has since slowed to doubling every 18 months but the rate of acceleration is still very steep Types & Patterns of Innovation 59 Transistor Density versus Cumulative R&D Expenses • However, Intel’s R&D dollars per year has also been increasing rapidly – The big gains in transistor density have come at a big cost in terms of effort invested Types & Patterns of Innovation 60 Technology S-Curves • Technologies do not always get to reach their limits – May be displaced by new, discontinuous technology. • A discontinuous technology fulfills a similar market need by means of an entirely new knowledge base. – E.g., switch from carbon copying to photocopying, or vinyl records to compact discs • Technological discontinuity may initially have lower performance than incumbent technology. – E.g., first automobiles were much slower than horse-drawn carriages. – Firms may be reluctant to adopt new technology because performance improvement is initially slow and costly, and they may have significant investment in incumbent technology Types & Patterns of Innovation 61 Discontinuous Technology • If the returns to effort invested in new technology are much higher than effort invested in the incumbent technology, in the long-run it is more likely to displace the incumbent technology Disruptive technology has a steeper s-curve P e r f o r m a n c e Incumbent technology New technology Effort Types & Patterns of Innovation Disruptive technology has an s-curve that increases to a higher performance limit P e r f o r m a n c e Incumbent technology New technology Effort 62 Technology S-Curves • S-Curves in Technology Diffusion (spread of technology through a population) – Adoption is initially slow because the technology is unfamiliar. – It accelerates as technology becomes better understood. – Eventually market is saturated and rate of new adoptions declines. – Technology diffusion tends to take far longer than information diffusion. • Technology may require acquiring complex knowledge or experience. • Technology may require complementary resources to make it valuable (e.g., electric lights didn’t become practical until development of bulbs and vacuum pumps, cameras not valuable without film). Types & Patterns of Innovation 63 Technology S-Curves • S-curves of diffusion are in part a function of scurves in technology improvement – Learning curve leads to price drops, which accelerate diffusion Types & Patterns of Innovation 64 S-Curves as a Prescriptive Tool • Managers can use data on investment and performance of their own technologies or data on overall industry investment and technology performance to map s-curve. • While mapping the technology’s s-curve is useful for gaining a deeper understanding of its rate of improvement or limits, its use as a prescriptive tool is limited. – True limits of technology may be unknown – Shape of s-curve can be influenced by changes in the market, component technologies, or complementary technologies. – Firms that follow s-curve model too closely could end up switching technologies too soon or too late. Types & Patterns of Innovation 65 S-Curves as a Prescriptive Tool • The benefits a company can achieve by switching to a new technology depends on a number of factors – Advantages of the new technology – New technology’s fit with the company’s current abilities – New technology’s fit with the firm’s position in complementary resources – lacks them or may make compatible products – Expected rate of diffusion of the new technology • Firms that follow s-curve model too closely could end up switching technologies too soon or too late. Types & Patterns of Innovation 66 Diffusion of Innovation & Adopter Categories • Everett M. Rogers created a typology of adopters: – Innovators are the first 2.5% of individuals to adopt an innovation. They are adventurous, comfortable with a high degree of complexity and uncertainty, and typically have access to substantial financial resources. – Early Adopters are the next 13.5% to adopt the innovation. They are well integrated into their social system, and have great potential for opinion leadership. Other potential adopters look to early adopters for information and advice, thus early adopters make excellent "missionaries" for new products or processes. – Early Majority are the next 34%. They adopt innovations slightly before the average member of a social system. They are typically not opinion leaders, but they interact frequently with their peers. – Late Majority are the next 34%. They approach innovation with a skeptical air, and may not adopt the innovation until they feel pressure from their peers. They may have scarce resources. – Laggards are the last 16%. They base their decisions primarily on past experience and possess almost no opinion leadership. They are highly skeptical of innovations and innovators, and must feel certain that a new innovation will not fail prior to adopting it. Types & Patterns of Innovation 67 Diffusion of Innovation & Adopter Categories Types & Patterns of Innovation 68 Technology Trajectories and “Segment Zero” • Technologies often improve faster than customer requirements demand • This enables low-end technologies to eventually meet the needs of the mass market. Mass market begins to feel they are paying for features they don’t need. • Thus, if the low-end market is neglected, it can become a breeding ground for powerful competitors. - This market was coined “segment zero” by Andy Grove, former CEO of Intel Types & Patterns of Innovation 69 Technology Trajectories and “Segment Zero” • Technologies often improve faster than – customer requirements demand and/or – customers can learn and adapt them to their work • This enables low-end technologies to eventually meet the needs of the mass market. • Thus, if the low-end market is neglected, it can become a breeding ground for powerful competitors. – The “segment zero” that Intel focused on was low-end personal computers – It’s margins were unattractive at the beginning but, as the technology curve advanced, the needs of the mass market were met at a lower price than the high-end technology Types & Patterns of Innovation 70 Technology Cycles • Technological change tends to be cyclical: – Each new s-curve ushers in an initial period of turbulence, followed by rapid improvement, then diminishing returns, and ultimately is displaced by a new technological discontinuity. – Utterback and Abernathy characterized the technology cycle into two phases: • The fluid phase (when there is considerable uncertainty about the technology and its market; firms experiment with different product designs in this phase) • After a dominant design emerges (bringing a stable architecture to the technology), the specific phase begins (when firms focus on incremental improvements to the design and manufacturing efficiency). Types & Patterns of Innovation 71 Technology Cycles – Anderson and Tushman also found that technological change proceeded cyclically. • Each discontinuity inaugurates a period of turbulence and uncertainty (era of ferment) until a dominant design is selected, ushering in an era of incremental change. Types & Patterns of Innovation 72 Technology Cycles –Anderson and Tushman found that: • A dominant design always rose to command the majority of market share unless the next discontinuity arrived too early. • The dominant design was never in the same form as the original discontinuity, but was also not on the leading edge of technology. It bundled the features that would meet the needs of the majority of the market. – During the era of incremental change, firms often cease to invest in learning about alternative designs and instead focus on developing competencies related to the dominant design. – This explains in part why incumbent firms may have difficulty recognizing and reacting to a discontinuous technology. Types & Patterns of Innovation 73 Discussion Questions 1. What are some of the reasons that established firms might resist the adoption of a new technology? 2. Are well-established firms or new entrants more likely to a) develop and/or b) adopt new technologies? What are some reasons for your choice? 3. Think of an example of an innovation you have studied at work or school. How would you characterize it on the dimensions described at the beginning of the chapter? 4. What are some of the reasons that both technology improvement and technology diffusion exhibit sshaped curves? Types & Patterns of Innovation 74 Strategic Management of Technological Innovation Melissa Schilling Chapter 4 STANDARDS BATTLES AND DESIGN DOMINANCE The Rise of Microsoft • In 1980, Microsoft didn’t even have a personal computer (PC) operating system – the dominant operating system was CP/M written and sold by Gary Kildall through his company Digital Research • As the market for personal computers grew and IBM realized they were missing out on what might be a significant industry, they rushed to get a PC to market. – Kildall, for some unclear reason, did not get back to IBM fast enough so they turned to Bill Gates who was already writing software for IBM. – Gates bought an operating system from Seattle Computer Company and called it MS DOS. It was a clone of CP/M. • The success of the IBM PCs (and clones of IBM PCs) resulted in the rapid spread of MS DOS, and an even more rapid proliferation of software applications designed to run on MS DOS. Microsoft’s Windows was later bundled with (and eventually replaced) MS DOS. • Had Gary Kildall signed with IBM, or had other companies not been able to clone the IBM PC, the software industry might look very different today! 76 The Rise of Microsoft Discussion Questions: 1. What factors led to Microsoft's emergence as the dominant personal computer operating system provider? Is Microsoft's dominance due to luck, skill, or some combination of both? 2. How might the computing industry look different if Gary Kildall had signed with IBM? 3. Does having a dominant standard in operating systems benefit or hurt consumers? Does it benefit or hurt computer hardware producers? 77 Overview • Many industries experience strong pressure to select a single (or few) dominant design(s). • Once selected, producers and customers focus their efforts on improving their efficiency in manufacturing, delivering, marketing or deploying this dominant design rather than continue to develop and consider alternatives • There are multiple dimensions of value that shape which technology rises to the position of the dominant design. – The strategies of firms can influence several of these dimensions, enhancing the likelihood of their technologies rising to dominance. 78 Why Dominant Designs Are Selected • Increasing returns to adoption – When a technology becomes more valuable the more it is adopted. – The more they are used, the more they are understood and thus improved • Revenues generated can be used to further develop and refine the technology – As a technology becomes more widely adopted, complementary assets are often developed that are specialized to operate with the technology • This results in a self-reinforcing mechanism that increases the dominance of a technology regardless of its superiority or inferiority to competing technologies 79 Why Dominant Designs Are Selected • Two primary sources of increasing returns to adoption are learning effects and network externalities. – The Learning Curve: As a technology is used, producers learn to make it more efficient and effective often with reduced input costs or waste rates • The cost of producing a unit falls as the number of units produced increases. • This pattern has been found to be consistent across a wide range of products and services including automobiles, ships, semiconductors, drugs and even heart surgery techniques 80 Why Dominant Designs Are Selected –Prior Learning and Absorptive Capacity • A firm’s prior experience influences its ability to recognize and utilize new information. – Use of a particular technology builds knowledge base about that technology • Even failures can provide a useful learning experience and build a base of knowledge for future use – The knowledge base helps firms use and improve the technology Suggests that technologies adopted earlier than others are likely to become better developed, making it difficult for other technologies to catch up. – As a technology becomes more widely adopted, complementary assets are often developed that are specialized to operate with the technology • This results in a self-reinforcing mechanism that increases the dominance of a technology regardless of its superiority or inferiority to competing technologies 81 Why Dominant Designs Are Selected –Network or Positive Consumption Externalities • In markets with network externalities, the benefit from using a good increases with the number of other users of the same good. • Network externalities are common in industries that are physically networked – e.g., railroads, telecommunications • Network externalities also arise when compatibility or complementary goods are important – e.g., many people choose to use Windows in order to maximize the number of people their files are compatible with, and the range of software applications they can use. 82 Why Dominant Designs Are Selected • A technology with a large installed base attracts developers of complementary goods; a technology with a wide range of complementary goods attracts users, increasing the installed base. A self-reinforcing cycle ensues – Example of the cycle: Microsoft’s dominance of the OS market and GUI market is due to the early adoption of their product which led to a large installed base and the development of complementary products. This further increased the installed base and reinforced the cycle. 83 Theory In Action A Standards Battles in Digital Audio Formats • 1982:Sony and Phillips jointly developed the CD that replaced the vinyl LP and split the royalties • Late 1990s: CD market was saturated, looking for new audio format for continued growth of the market and prevent music piracy • 1996: record companies and electronics companies joined together to form the DVD Audio Consortium to create a new high-fidelity audio format. • 1999: Sony and Philips unveiled their own high-fidelity audio format, Super Audio CD, setting the stage for a standards battle similar to the VHS versus Beta battle in video recorders. • Fearing a format war that would select one standard as dominant (and one as failed), many manufacturers decided to bear the extra cost of producing “Universal players” that would support both formats. • Neither format has been extremely successful, and popularity of MP3 format may further dampen demand. 84 Why Dominant Designs Are Selected • Government Regulation – Sometimes the consumer welfare benefits of having a single dominant design prompts government organizations to intervene, imposing a standard. • 1953: FCC approved the NTSC color standard in television broadcasting to ensure compatibility to monochrome TV sets broadcasting in the U.S. • 1998: EU adopted a single wireless telephone standard the general standard for mobile communications (GSM) to avoid proliferation of incompatible standards and facilitate exchnage within and between members countries • The Result: Winner-Take-All Markets – Natural monopolies • Firms supporting winning technologies earn huge rewards; others may be locked out. 85 Why Dominant Designs Are Selected – Increasing returns to adoption indicate that technology trajectories are characterized by path dependency: • End results depend greatly on the events that took place leading up to the outcome. – Early technology offerings may become entrenched and block subsequent superior technologies from being accepted – Aggressive sponsorship by a large and powerful firm may ensure acceptance but lock out alternatives – A dominant design can have far-reaching influence; it shapes future technological inquiry in the area. • Firms will tend to use and build on their existing knowledge base rather than enter unfamiliar areas – Winner-take-all markets can have very different competitive dynamics than other markets. • Technologically superior products do not always win. • Such markets require different firm strategies for success than markets with less pressure for a single dominant design. – Winners know how to manage the multiple dimensions of value that shape design selection 86 Multiple Dimensions of Value • In many increasing returns industries (the rate of return from a product or process increases with the size of it’s installed base), the value of a technology is strongly influenced by both: – Technology’s Standalone Value – Network Externality Value • A Technology’s Stand-alone Value – Includes such factors as: • The functions the technology enables customers to perform • Its aesthetic qualities • Its ease of use, etc. – Kim and Mauborgne developed a “Buyer Utility Map” that provides a guide for managewrs to consider multiple dimensions of technological value and multiple stages of the customer experience • The benefits have to be considered with respect to the cost to the customer of obtaining or using the technology – the benefits to cost ratio determines value 87 Multiple Dimensions of Value 88 Multiple Dimensions of Value – Network Externality Value • In industries characterized by network externalities, the value of technological innovation to users will be a function not only of its stand-alone benefits and cost, but also of the value created by: – The size of the technology’s installed base – The availability of complementary goods • A new technology that has significantly more standalone functionality than the incumbent technology may offer less overall value because it has a smaller installed base or poor availability of complementary goods. – Value to customers of Windows OS is due to stand-alone value (makes it easy use computer), the installed base (number of users you can interact with) and availability of compatible software. This is what makes it difficult for OSs that are better than Windows to gain a foothold in the market – NeXT Computers were extremely advanced technologically, but could not compete with the installed base value and complementary good value of Windows-based personal computers. They were not compatible with Wintel machines which had become the standard. 89 Multiple Dimensions of Value – To successfully overthrow an existing dominant technology, new technology often must either offer: • Dramatic technological improvement (e.g., in videogame consoles, it has taken 3X performance of incumbent) – Greater stand-alone value is not enough, needs greater overall value see Fig 4.4(b) • Compatibility with existing installed base and complements see 4.4(c) – Super Audio CD (SACD) from Sony and Philips is a new audio format based on Direct Stream Digital technology. • It is much better than standard CD technology but they made it backward compatible so that people would not have to throw out their existing CDs when they buy the new player and the new disks can be played on old CD players as well • Thus they maintained compatibility with the existing installed base and complementary goods 90 Multiple Dimensions of Value 91 Multiple Dimensions of Value • When comparing the value of a new technology to an existing one, users are weighing a combination of: – Objective information; actual benefits, installed base and complementary goods – Subjective information: perceived benefits, base and complementary goods – Expectations: anticipated benefits, base and complementary goods • These three may be proportional or not – For example, perceived installed base may be greater than actual. – How is this accomplished? Marketing, stretching the truth, vaporware • When Sega and Sony introduced their 32-bit video game consoles, Nintendo was far from having one in production. Instead, Nintendo began promoting the development of a 64bit system in 1994 even though it didn’t appear until 1996. But many customers believed Nintendo and held off buying the 32-bit systems. • Post mortem: Sony developed the PlayStation2 with more than 2x the processing power of the Nintendo 64, made it backward compatible, made sure there was a large supply of game titles available at launch, marketed it as if it would the product everyone would by and sold it at a very low price. Nintendo never regained market dominance 92 Multiple Dimensions of Value Actual, Perceived and Expected Components of Value 93 Multiple Dimensions of Value • When customer requirements for network externality value are satiated at lower levels of market share, more than one dominant design may thrive. – This may be the case in the video game console industry. While a larger market share may increase network externalities so that customers have more games and more people to play against, those benefits can be achieved without attaining a majority of the market • Sony has a majority share of the US video game market and neither Nintendo’s GameCube nor Microsoft’s Xbox has greater than a 20% market share • Yet, there is still an abundance of game titles for all three consoles and a significant pool of people to play games against • Such markets may not experience great pressure to select a single dominant design; ,multiple platforms may successfully exist 94 Are Winner-Take-All Markets Good for Consumers? • Economics emphasizes the benefits of competition. However, network externalities suggest users sometimes get more value when one technology dominates. • Some would argue that Microsoft has clearly engaged in anticompetitive behavior in its quest to dominate the PC operating system market, others would counter that it’s overwhelming market share has created greater compatibility among computers and software applications. • How can a regulatory board determine if a firm has become too dominant? • One way is to compare the network externality returns to market share (value customers reap by more people using the same product) with corresponding monopoly costs (benefits form gets when their product is dominant) 95 Are Winner-Take-All Markets Good for Consumers? • Network externality benefits to customers rise with cumulative market share – Greater availability of complementary goods – More compatibility among users – More revenues that can be channeled into further developing the technology • Monopoly costs to customers also rise with cumulative market share – Price gouging – Restricted product variety – Product innovation may be stifled or purposely delayed 96 Are Winner-Take-All Markets Good for Consumers? • Network externality returns to market share often exhibit an s-shaped curve • Monopoly costs to market share are exponentially increasing • The two costs trade off against each other – Where monopoly costs exceed network externality benefits, intervention may be warranted. Optimal market share is at point where lines cross. – A firm can choose not to charge the highest price the market will bear – some say that Microsoft does not charge the maximum price for Windows OS but they are able to control the evolution of the market by selectively aiding some suppliers or complementors more than others 97 Discussion Questions 1. What are some of the sources of increasing returns to adoption? 2. What are some examples of industries not mentioned in the chapter that demonstrate increasing returns to adoption? 3. What are some of the ways a firm can try to increase the overall value of its technology, and its likelihood of becoming the dominant design? 4. What determines whether an industry is likely to have one or a few dominant designs? 5. Are dominant designs good for consumers? Competitors? Complementors? Suppliers? 98 Strategic Management of Technological Innovation Melissa Schilling Chapter 5 TIMING OF ENTRY The Personal Digital Assistant Industry • From 1990-1993, a flurry of companies began developing PDAs and analysts predicted millions would be sold by 2004. • However, market confusion and under-developed enabling technologies slowed PDA adoption. Many PDA companies ran out of money by 1994. • The surviving companies included those that specialized in industrial devices, and Palm Computing, which had entered relatively late and produced a streamlined PDA. • By 2003, another storm was on the horizon for the PDA industry: the arrival of smartphones, and much larger competitors such as Nokia, Ericsson, and Samsung. • By 2006, over 13 million smartphones had been shipped, and PDA sales had virtually ground to a halt. 5-100 Overview • Increasing returns suggests that timing of entry can be very important. First movers don’t always have the advantage. • There are a number of advantages and disadvantages to being a first mover, early follower or late entrant. These categories are defined as follows: – First movers are the first entrants to sell in a new product or service category (“pioneers”) – Early followers are early to market but not first. – Late entrants do not enter the market until the product begins to penetrate the mass market or later. 5-101 First-Mover Advantages and Disadvantages • Being a first mover can confer the advantages of: – Brand loyalty and technological leadership • First movers can build a reputation as a leader in that area of technology which can help it maintain a lead even after competition enters the arena – Preemption of scarce assets • Radio frequency allocation by the FCC for wireless communication services can cause a scarcity of resources for late comers – Exploiting buyer switching costs • Inertia to change increases the longer a product is around – QWERTY keyboard developed to prevent keys from jamming, even though not a problem today other keyboards have not been successful – Reaping increasing returns advantages. • First mover may rise in market power through increased returns and eventually make it the dominant design • Intel become dominant design due to Gate’s BASIC, complementary products and adoption of the 8088 by IBM 5-102 First-Mover Advantages and Disadvantages • However, first movers often bear disadvantages also: – Study of 50 product categories showed that market pioneers have a 47% rate of failure and a mean market share of 10% • Early followers averaged almost 3x the market share of the pioneers • The market may often perceive the first movers as having the advantage but that is because of misperceptions – The first mover in the disposable diaper market was Chux. P&G didn't come on the scene until 30 years later but because Chux disappeared history was reinterpreted and P&G were thought of as the first mover. – Other studies show first movers earn greater revenues but lower profits because of the higher R&D expenses, development of supplier and distribution channels and marketing costs that they incur • A later entrant can capitalize on all the groundwork done by the first mover and improve upon it at less expense 5-103 First-Mover Advantages and Disadvantages – The market often perceives first movers as having advantages because it has misperceived who was first. 5-104 First-Mover Advantages and Disadvantages – High research and development expenses • First mover spends money on exploratory research that results in failure before achieving success as well as developing complementary goods and a market – Undeveloped supply and distribution channels • A new-to-the-world technology often has no appropriate suppliers or distributors. The first mover has to develop and produce on their own or assist others in the development and production of the needed supplies – DEKA need a ball bearing no one else produced. They developed the machine to produce the ball bearing. 5-105 First-Mover Advantages and Disadvantages – Immature enabling technologies and complements • PDA developers had created useful palm-size devices but the battery and modem technologies needed to support the PDAs was not developed enough – Uncertainty of customer requirements • Since there is no way to know what features customers will want from a new technology and how much they will pay for them, first movers may have to revise their offerings when they get customer feedback – In the late 80s Kodak introduced the 8mm video camera expecting a large number of customers due to its design and quality. They were too expensive and consumers had not recognized a need for them so Kodak withdrew them from the market. – By the early 1990s, consumers were ready for the product and other competitors has entered the market 5-106 Factors Influencing Optimal Timing of Entry 1. How certain are customer preferences? – When new-to-the-world technologies are first developed, customers may have difficulty understanding the technology and its role in their life • Which features are important and which unnecessary are unclear to producers and customers – Early e-commerce sights included exciting graphics and sounds to make themselves competitive. Due to lack of high-speed internet and powerful PCs by most customers, these features annoyed customers 5-107 Factors Influencing Optimal Timing of Entry – In fact, because video game consoles are sold at cost or less to build an installed base, with profits coming from game sales, the CD/DVD feature was so desirable that it was bought more for that feature than to play games. • Sony lost money because few customers bought games. Their strategy backfired • Microsoft learned from this mistake and disabled the DVD playback feature on the Xbox unless consumers purchased an add-on DVD playback kit – If customer needs are well understood, it is more feasible to enter the market earlier. • Some innovations are developed in response to well-understood customer needs – The developers of Tagament (medication for chronic heartburn or ulcers) faced little uncertainty. Customers wanted an affordable, easyto-use solution to their discomfort. Once developed and approved, the developers raced the product to market in hopes of patenting it and securing market share 5-108 Factors Influencing Optimal Timing of Entry 2. How much improvement does the innovation provide over previous solutions? – An innovation that offers a dramatic improvement over previous generations will accrue more rapid customer acceptance as its value will be appreciated by the consumer 3. Does the innovation require enabling technologies, and are these technologies sufficiently mature? – If the innovation requires enabling technologies (such as long-lasting batteries for cell phones), the maturity of these technologies will influence optimal timing of entry. 5-109 Factors Influencing Optimal Timing of Entry 4. Do complementary goods influence the value of the innovation, and are they sufficiently available? – Not all innovations require complementary goods, but for those that do (e.g., games for video consoles), availability of complements will influence customer acceptance. 5. How high is the threat of competitive entry? – If there are significant entry barriers, there may be less need to rush to market to build increasing returns ahead of others. – If the threat of competitive entry is high, the firm may need to enter earlier to establish brand image, capture market share and secure relationships with suppliers and distributors 5-110 Factors Influencing Optimal Timing of Entry 6. Are there increasing returns to adoption? – If so, allowing competitors to get a head start can be very risky as it becomes more difficult to catch up 7. Can the firm withstand early losses? – The first mover bears the bulk of R&D expenses and may endure a significant period without revenues at the beginning of the s-curve – The earlier a firm enters, the more capital resources it may need. • GO and Momenta developed technologically advanced PDAs but couldn’t withstand the long market confusion about PDAs and ran out of capital • IBM and Compaq survived because they were large and diversified • Palm was a late entry so it did not have a long takeoff period but even so it was forced to seek outside capital – Firms with significant resources may be able to more easily catch up to earlier entrants • Nestle was a very late entry to the freeze-dried coffee market but used its substantial resources to develop a superior products and rapidly build market awareness. This enabled it to quickly overtake the lead from GFs Maxim 5-111 Factors Influencing Optimal Timing of Entry 8. Does the firm have resources to accelerate market acceptance? – Firms with significant capital resources can invest in aggressive marketing and supplier and distributor development, increasing the rate of early adoption. 9. Is the firm’s reputation likely to reduce the uncertainty of customers, suppliers, and distributors? – Innovations from well-respected firms may be adopted more rapidly, enabling earlier successful entry. – Customers, suppliers and distributors will use the firm’s track record to assess its technological expertise and market prowess • When Microsoft announced that they were entering the PDA market, many distributors decided to MS’s product since MS’s track record suggested they might dominate the market 5-112 Research Brief Whether and When to Enter? – Will Mitchell studied 30 years of data on whether and when an incumbent in one subfield of the medical diagnostic imaging industry would enter another subfield. He found: • If only one firm can produce an inimitable good, it can enter if and when it wants. If several firms could produce a good that will subsequently be inimitable, they race to capture the market. • If good is highly imitable, firms prefer to wait while others invest in developing the market. • Firms were more likely to enter if they had specialized assets (e.g., well established distribution system) that would be useful in the new subfield or if their current products were threatened by the new subfield. • Firms entered earlier when their core products were threatened and there were several potential rivals. 5-113 Strategies to Improve Timing Options • To have more choices in its timing of entry, a firm needs to be able to develop the innovation early or quickly. • A firm with fast-cycle development processes can be both an early entrant, and can quickly refine its innovation in response to customer feedback. • In essence, a firm with very fast-cycle development processes can reap both first- and second-mover advantages. 5-114 Strategic Management of Technological Innovation Melissa Schilling Chapter 6 DEFINING THE ORGANIZATION’S STRATEGIC DIRECTION Genzyme’s Focus on “Orphan Drugs” • Genzyme was founded in 1981 by scientists studying genetically inherited enzyme diseases • Adopted a very unusual strategy of developing drugs for rare diseases rather than “blockbuster” drugs. – Developing a drug takes 10-14 years at an average cost of $800 million to perform the research, run the clinical trials, get FDA approval and bring the drug to market – Blockbuster drugs earn revenues of $1 billion or more and are sold to millions of people with chronic illnesses – Genzyme concentrated on the “orphan drug” market that had a market of only a few thousand people • Requires smaller clinical trials, less advertising, smaller sales force, less competition • Insurance companies would be willing to cover the drugs due to the severity of the diseases and a limited number of patients for the drug Organization’s Strategic Direction 6-116 Genzyme’s Focus on “Orphan Drugs” • In 1983, the FDA established the “Orphan Drug Act,” giving seven years market exclusivity to developers of drugs for rare (<200,000 patients) diseases. • Also chose unusual strategy of doing its own manufacturing and sales rather than licensing to a large pharmaceutical company. • Diversified into side businesses to fund its R&D – Chemical supplies – Genetic counseling – Diagnostic testing • The company went public in 1986, raising $27 million – Their first drug, Cerezyme, was sold to 4,500 patients at a yearly cost of $170,000 (annual revenue of $800 million). The drug is required to be taken for the lifetime of the patient. • By 2006, Genzyme was the world’s third largest biotech company proving that a profitable business could be built around small disease populations Organization’s Strategic Direction 6-117 Overview • A coherent technological innovation strategy leverages the firm’s existing competitive position and provides direction for future development of the firm. • Formulating this strategy requires: – Appraising the firm’s environment, – Appraising the firm’s strengths, weaknesses, competitive advantages, and core competencies – Articulating an ambitious strategic intent. – Determining the key resources and capabilities the firm needs to develop or acquire to meet its long-term objectives Organization’s Strategic Direction 6-118 Assessing the Firm’s Current Position • External Analysis – Two common methods are Porter’s Five-Force Model and Stakeholder Analysis. – Porter’s Five-Force Model • Has been used to analyze whether a particular industry as a whole will be profitable or to determine an individual firm’s chances for success via a vis its competitors – Discount retail industry as a whole is very competitive and thus unattractive for new entrants but an individual entrant such as WalMart could be profitable because of its scale, use of advanced technology, location strategies, etc. 1. Degree of existing rivalry. Determined by number of firms, relative size, degree of differentiation between firms, demand conditions, exit barriers (for firm to leave the market) 2. Threat of potential entrants. Determined by attractiveness of industry, height of entry barriers (e.g., start-up costs, brand loyalty, regulation, etc.) 3. Bargaining power of suppliers. Determined by number of suppliers and their degree of differentiation, the portion of a firm’s inputs obtained from a particular supplier, the portion of a supplier’s sales sold to a particular firm, switching costs, and potential for backward vertical integration - firm produce its own supplies Organization’s Strategic Direction 6-119 Assessing the Firm’s Current Position 4. 5. Bargaining power of buyers. Determined by number of buyers, the firm’s degree of differentiation, the portion of a firm’s inputs sold to a particular buyer, the portion of a buyer’s purchases bought from a particular firm, switching costs, and potential for forward vertical integration - supplier enters firm’s business Threat of substitutes. Determined by number of potential substitutes, their closeness in function and relative price. • • • Substitutes are not competitive products but can fulfill a strategically equivalent role for the customer Other coffeehouses are competitors to Starbucks but bars, restaurants, beer, soft drinks are substitutes Buses are substitutes for airlines Organization’s Strategic Direction 6-120 Assessing the Firm’s Current Position – Recently Porter has acknowledged the role of complements. • • The availability, quality and price of complements will influence the threats and opportunities posed by the industry Must consider: – – – • how important complements are in the industry, whether complements are differentially available for the products of various rivals (impacting the attractiveness of their goods), and who captures the value offered by the complements. The ink cartridge market is extremely profitable to desktop printer manufacturers and thus the cartridge of one company is incompatible with the printer of another company – The market is so profitable that third-party vendors produce clones or refill the empty cartridge with ink Organization’s Strategic Direction 6-121 Assessing the Firm’s Current Position • Five-Force Model 6-122 Assessing the Firm’s Current Position Stakeholder Analysis 1. Who are the stakeholders? 2. What does each stakeholder want? 3. What resources do they contribute to the organization? 4. What claims are they likely to make on the organization? 6-123 Assessing the Firm’s Current Position • Internal Analysis – Identify the firm’s strengths and weaknesses. In Porter’s model of a value chain, activities are divided into primary activities and support activities • Primary activities are those directly related to the product or service provided by the firm • Support activities are those indirectly related to the main business of the firm – Each activity can then be considered from the view of how it contributes to the overall value produced by the firm and what the firm’s strengths and weaknesses are in that activity 6-124 Assessing the Firm’s Current Position 6-125 Value-Chain Analysis for Take2 Interactive Software • Take2 Interactive Software – Produces Grand Theft Auto video game – R&D is considered a primary activity, but the support activity of the technology development is not considered • Because all the game manufacturing is performed by the console producers rather than by Take2, its primary technology activities center on design and games which is part of R&D Value-Chain Analysis for Take2 Interactive Software Value-Chain Analysis for Take2 Interactive Software Assessing the Firm’s Current Position – Once the key strengths and weaknesses are identified, the firm can assess which strengths have potential to be a source of sustainable competitive advantage to implement its strategic intent for the future – To be a source of sustainable competitive advantage, resources must be Rare, Valuable, Durable and Inimitable • Rare and valuable resources may yield a competitive advantage, but that advantage will not be sustainable if the firm is incapable of keeping the resources or if other firms can imitate them – A positive brand image can be a rare and valuable resource, but it requires ongoing investment to sustain it or else it will erode – Technological advances are reverse-engineered, skillful marketing campaigns are copied, innovative HR practices copied, etc. Organization’s Strategic Direction 6-129 Assessing the Firm’s Current Position – Resources are difficult (or impossible) to imitate when they are: • Tacit – resources of an intangible nature, such as knowledge, that can not be readily codified in written form • Path dependent – dependent on a particular historical sequence of events • Socially complex – they arise through the interaction of multiple people • Causally ambiguous – the relationship between a resource and the outcome it produces is poorly understood – Talent is considered to be a tacit and causally ambiguous resource; an inherent trait that can not be trained and the methods by which individuals acquire it or tap into it is poorly understood – A first-mover advantage is a path-dependent advantage Organization’s Strategic Direction that can not be copied; only one firm can be first 6-130 Identifying Core Competencies and Capabilities • Once a baseline internal analysis has been established, a firm can move on to identifying its core competencies and formulate its strategic intent • Core Competencies: A set of integrated and harmonized abilities that distinguish the firm in the marketplace. • Competencies typically combine multiple kinds of abilities e.g., – Managing the market interface – Building and managing an effective infrastructure – Technological abilities • Several core competencies may underlie a business unit and several business units may draw from same competency. – The organization’s structure and incentives must encourage cooperation and exchange of resources across strategic business unit boundaries • Core competencies should: – Be a significant source of competitive differentiation – Cover a range of businesses – Be hard for competitors to imitate • Sony’s core competency is miniaturization which arises from harmonizing multiple technologies (liquid crystal displays, semiconductors, etc.) and is leveraged into multiple markets (TVs, radios, PDAs, etc.) Organization’s Strategic Direction 6-131 Identifying Core Competencies and Capabilities • Prahalad & Hamel compare competencies to roots from which grow core products such as major components or subassemblies • Core products, in turn give rise to business units, whose fruits are the various end products of the company • Individuals in the corporation should be viewed as corporate assets that can be redeployed across the organization and not wed to a particular business unit Organization’s Strategic Direction 6-132 Identifying Core Competencies and Capabilities • Prahalad & Hamel offer the following tests to identify the firm’s core competencies • Is it a significant source of competitive differentiation? Does it provide a unique signature to the organization? Does it make a significant contribution to the value a customer perceives in the end product? • For example, Sony’s skills in miniaturization have an immediate impact on the utility customers reap from its portable products. • Does it transcend a single business? Does it cover a range of businesses, both current and new? • For example, Honda’s core competence in engines enables the company to be successful in businesses as diverse as automobiles, motorcycles, lawn mowers, and generators. • Is it hard for competitors to imitate? In general, competencies that arise from the complex harmonization of multiple technologies will be difficult to imitate. The competence may have taken years (or decades) to build. This combination of resources and embedded skills will be difficult for other firms to acquire or duplicate. Strategic Direction • According to Organization’s Prahalad and Hamel, few firms are likely to 6-133 Research Brief – Identifying the Firm’s Core Competencies – Gallon, Stillman and Coates offer a step-by-step program for identifying core competencies. • Module 1 -- Assemble a steering committee, appoint a program manager, and communicate the overall goals of the project to all members of the firm. An exhaustive inventory of capabilities should be compiled. • Module 2 -- Constructing an inventory of capabilities categorized by type. Assess their strength, importance, and criticality. • Module 3 – Organize capabilities by both their criticality and the current level of expertise within the firm for each. • Module 4 – Distill competencies into possible candidates for the firm to focus on. No options should be thrown out yet. • Module 5 -- Testing the candidate core competencies against Prahalad and Hamel's original criteria. • Module 6 -- Evaluate the firm’s position in the core competency vis a vis the competition. The firm can now identify any areas in which it needs to develop or acquire missing pieces of a particular competency. Organization’s Strategic Direction 6-134 Risk of Core Rigidities • When firms excel at an activity, they can become over committed to it and rigid. – Incentives and culture may reward current competencies while thwarting development of new competencies. – Dynamic capabilities are competencies that enable the firm to quickly respond to change, emerging markets and major technological discontinuities • e.g., firm may develop a set of abilities that enable it to rapidly deploy new product development teams for a new opportunity; firm may develop competency in working with alliance partners to gain needed resources quickly. • Corning has made its own evolvability one of its most important core competencies – Invests heavily in research areas likely to provide scientific breakthroughs – Develops pilot plants to experiment with new products and production processes – Manages its relationships with alliance partners as an integrative and flexible system of capabilities that extend the firms boundaries not as individual relationships focused on particular projects Organization’s Strategic Direction 6-135 Strategic Intent • Strategic Intent – A firm’s purpose is to create value not just by cutting costs or improving operations but by developing new businesses and markets and leveraging corporate resources – Strategic intent is a long-term goal that is ambitious, builds upon and stretches firm’s core competencies, and draws from all levels of the organization. • Canon’s obsession with overtaking Xerox, Apple’s mission of ensuring that everyone has a personal computer and Yahoo’s goal of becoming the world’s largest Internet shopping mall (Hamel & Prahalad) • Typically looks 10-20 years ahead, establishes clear milestones for employees to target • Without it, firms follow their customers instead of leading them • Firm should identify resources and capabilities needed to close gap between strategic intent and current position. 6-136 The Balanced Scorecard • Kaplan and Norton point out that a firm’s methods of measuring performance will strongly influence whether and how the firm pursues its strategic objectives • They argue that effective performance measurement is more than just reliance on financial indicators. It should incorporate: – Financial perspective • Goals: meet shareholder’s expectations, double corporate value in 7 years • Measures: return on capital, net cash flow, earnings growth – Customer perspective • Goals: improve customer loyalty, offer best-in-class customer service • Measures: market share, percent of repeat purchases, customer satisfaction surveys 6-137 Theory In Action – Internal perspective • Goals: reduce internal safety incidents, build best-in-class franchise teams, improve inventory management • Measures: number of safety incidents per month, franchise quality rating, inventory costs – Innovation and learning perspective • Goals: accelerate and improve new product development, improve employee skills • Measures: percentage of sales from products developed within the past 5 years, average length of the new product development cycle, employee training targets – The scorecard may have to be adapted to fit different markets and businesses, but a 2002 survey found that approximately 50% of Fortune 1,000 companies in the US and 40% in Europe use some version of the balanced scorecard 6-138 Theory In Action 6-139 Strategic Management of Technological Innovation Melissa Schilling Chapter 7 CHOOSING INNOVATION PROJECTS Boeing’s Sonic Cruiser • Boeing was developing a new midsized jet, the “Sonic Cruiser,” which would travel 15-20% faster than existing commercial jets. It was expected to cost $10 billion to develop. • However, in 2002 air ticket sales were down, several airlines faced bankruptcy, and aircraft were put into storage to reduce capacity. – Despite this, Boeing forecasted that the worldwide aircraft fleet would double by 2021. • Boeing also noted that the company needs to create a new aircraft every 12 to 15 years or else the people with the skills and experience will be either leave the company or retire and the next generation of employees will not have that knowledge passed on to them. 141 Boeing’s Sonic Cruiser • The Sonic Cruiser was scrapped but development of the 787 Dreamliner began and is scheduled to fly in 2009 – 50 percent of the primary structure, including the fuselage and wing, will be made of composite materials. This eliminates 1,500 aluminum sheets and 40,000 50,000 fasteners. – health-monitoring systems will be incorporated that will allow the airplane to self-monitor and report maintenance requirements to ground-based computer systems. 142 The Development Budget • Most firms face serious constraints in capital and other resources they can invest in projects. • Firms thus often use capital rationing: they set a fixed R&D budget and rank order projects to support. – R&D budget is often a percentage of previous year’s sales. – Percentage is typically determined through industry benchmarking, or historical benchmarking of firm’s performance. 143 The Development Budget • R&D Intensity (R&D as a percent of sales) varies considerably across and within industries. Industry Software & Internet Health R&D as a Percent of Sales 12.7% 11.2 Computing & Electronics 7.6 Technology 4.3 Aerospace & Defense 4.1 Automotive 4.1 Industrials 2.3 Consumer Products 2.1 Telecom 1.9 Chemicals & Energy 1.5 144 The Development Budget • Top 20 Global R&D Spenders, 2004 – Microsoft’s 21% is higher than the 12.7% of the Software 7 Internet industry – GM’s 3% is below the auto industry’s 4.1% Company R&D Expenditures ($billions) R&D as percent of sales Microsoft $7.8 21% Pfizer 7.7 15% Ford 7.4 DaimlerChrysler Company R&D Expenditures ($billions) R&D as percent of sales GlaxoSmithKline 5.2 14% Intel 4.8 14% 4% Volkswagen 4.7 4% 7.0 4% Sony 4.7 7% Toyota 7.0 4% Nokia 4.6 13% General Motors 6.5 3% Honda 4.4 5% Siemens 6.2 7% Samsung Electronics 4.3 6% Matsushita Electric 5.7 7% Novartis 4.2 15% IBM 5.7 6% Roche Holding 4.1 17% Johnson & Johnson 5.2 11% Merck 4.0 18% 145 Theory In Action Financing New Technology Ventures – Large firms can fund innovation internally; new start-ups must often obtain external financing. – In first stages of start-up and growth, entrepreneurs may have to rely on family, friends, and credit cards. – Start-ups might be able to obtain some funding from government grants and loans (SBA, DOE, NASA, etc) – If idea and management are especially promising, entrepreneur may secure funds from “angel investors” (typically seed stage and <$1 million) or venture capitalists (multiple early stages, >$1 million). • In 2005, angel investors funded approximately 50,000 ventures valued at $23.1 billion 146 Venture vs Traditional Capital • Traditional – – – – – More fluid Bears lower return Invested based on immediate future Concerned with past performance Loaning bank is creditor and requires collateral • Venture capital – – – – – Less fluid Requires high return rate Invested based on longer-run future Concerned with product and market potential Venture capitalist and partner are co-owners • Venture capitalist brings credibility to the company and mentoring Angel Funding • The angel investor market in the first half of 2007 has shown signs of a small retreat from the growth of the past several years, with total investments of $11.9 billion, a decrease of 6% over the first half of 2006, (Center for Venture Research at the University of New Hampshire http://wsbe.unh.edu/cvr) • A total of 24,000 entrepreneurial ventures received angel funding in the first half of 2007, a 2% decline from the first half of 2006. • The number of active investors in the first half of 2007 was 140,000 individuals (8% above Q1Q2 2006) though the total dollar size of the market and the number of investments exhibited a slight decline from Q1Q2 2006 • Reflecting this trend is the decrease in the average deal size by 4% over the first half of 2006 and an increase (10%) in the number of investors per deal. Angel Funding Sector Analysis Q1Q2 2007 • Healthcare services/medical devices/equipment and software remained the sectors of choice, with 22% and 14%, respectively, of total angel investments in the first half of 2007. • This was followed closely by biotech at 10%. • Electronics/computer hardware, IT services, retail and industrial/energy garnered close to 10% each. • The remaining investments were approximately equally weighted across high tech sectors, with each having 3-5% of the total deals. Sector Health Software Biotech Electronics IT Services Retail Industrial/Energy Deals 22% 14% 10% 8% 7% 6% 6% Angel Funding Analysis • Angels continue to be the largest source of seed and start-up capital in the United States, with 42% of the first half of 2007 angel investments in the seed and start-up stage. – This preference for seed and start-up investing is followed closely by post-seed/start-up investments of 48%. • While angels are not abandoning seed and start-up investing, it appears that market conditions, the preferences of large formal angel alliances, and a possible slight restructuring of the angel market are resulting in angels engaging in more later-stage investments. • This restructuring of the angel market has in turn resulted in fewer dollars available for seed investments, thus exacerbating the capital gap for seed and start-up capital in the US. • In the first half of 2007 angels exited their investments primarily through sale of the business (acquisitions by another firm), with 61% of the first half 2007 exits through trade sales. • Exits by initial public offerings represented 6% of exits and bankruptcy occurred in 33% of the exits. • For all these exits the average rate of return was 30-40% and roughly half (52%) were at a profit. Venture Capital Funding Analysis • Venture capitalists invested $29.4 billion in 3,813 deals in 2007—marking the highest yearly investment total since 2001. – The total invested in 2007 represents a 10.8 percent increase in dollars and a five percent increase in deal volume over 2006. – Much of the increase in investments over the prior year can be attributed to record investment levels in the Clean Technology and Life Sciences sectors as well as strong investment levels in Internet-specific companies. • Investments in the fourth quarter of 2007 totaled $7.0 billion in 963 deals, marking the fourth straight quarter with investments totaling more than $7 billion—a phenomenon not seen since 2001. Source http://www.nvca.org/pdf/07Q4MTRelEmbargoFINAL.pdf VC Sector and Industry Analysis • The Life Sciences sector (Biotechnology and Medical Device industries together) set an all-time record for venture capital investing in 2007 with $9.1 billion in 862 deals, compared to $7.6 billion going into 786 deals in 2006. – The most significant growth was seen in the Medical Device industry, which rose 40% in 2007 to $3.9 billion going into 385 deals. For the year, Life Sciences accounted for 31% of all venture capital invested, which also represents an all-time high. – Life Sciences also retained its position as the number one investment sector for 2007. • Software investing remained relatively flat in 2007, consistent with levels over the last five years with $5.3 billion going into 905 deals, compared to $5.1 billion going into 920 deals in 2006. – Despite the lack of growth, it still remained the largest single industry category for the year both in terms of deals and dollars, edging out Biotechnology for the top position. 152 VC Sector and Industry Analysis • The Clean Technology sector (alternative energy, pollution and recycling, power supplies and conservation) which represented two of the five biggest deals of the year, experienced significant growth in 2007 with $2.2 billion invested in 201 deals. – This investment level represents a 46% growth in dollars and a 57% growth in deal volume over 2006 when $1.5 billion was invested in 128 companies. • Internet-specific companies received $4.6 billion in 748 deals in 2007, an increase of 12% and 8%, respectively, over 2006 when these companies received $4.1 billion in 691 deals. – ‘Internet-specific’ refers to a company whose business model is fundamentally dependent on the Internet, regardless of the company’s primary industry category. These companies accounted for 16 percent of all venture capital dollars in 2007, approximately the 153 same percentage as in 2006. VC Sector and Industry Analysis • The Media and Entertainment industry saw more venture capital dollars in 2007, with $1.9 billion going into 340 deals compared to 2006 when $1.7 billion went into 318 deals. • Other industries that saw increases in deals and dollars during the year include Business Products and Services, Financial Services, IT Services, and Retailing/Distribution. • Telecom companies saw a decrease in investment in 2007 with 290 deals receiving $2.1 billion dollars, a drop from the $2.6 billion in 301 deals they captured in 2006. • Other industries that experienced declines in deals and dollars in 2007 include Healthcare Services, Semiconductors, and Electronics/Instrumentation. 154 Total equity investments into venture-backed companies Q1 2001—Q4 2007 155 Most active venture investors 2007 • The most active venture firms in the US closed 20 or more deals each in 2007. • For the third year in a row, Draper Fisher Jurvetson topped the list of most active venture firms for the full-year, completing 100 deals in 2007, up from the 82 deals they participated in during 2006. • Like last year, New Enterprise Associates and Intel Capital rounded out the top three firms. • Making a big move up the list was Canaan Partners; whose 50 deals completed in 2007 was 28 percent higher than the 39 deals completed in 2006. For the year, the top 10 firms invested in eight percent of all the deals done in 2007. 156 Most active venture investors 2007 http://www.pwcmoneytree.com/MTPublic/ns/moneytree/filesource/exhibits/National_MoneyTree_full_year_Q4_2007_Final.pdf 157 Quantitative Methods for Choosing Projects • The difference between the present value of cash inflows and the present value of cash outflows. NPV is used in capital budgeting to analyze the profitability of an investment or project. • NPV compares the value of a dollar today to the value of that same dollar in the future, taking inflation and returns into account. If the NPV of a prospective project is positive, it should be accepted. However, if NPV is negative, the project should probably be rejected because cash flows will also be negative. • For example, if a retail clothing business wants to purchase an existing store, it would first estimate the future cash flows that store would generate, and then discount those cash flows into one lump-sum present value amount, say $565,000. – If the owner of the store was willing to sell his business for less than $565,000, the purchasing company would likely accept the offer as it presents a positive NPV investment. – Conversely, if the owner would not sell for less than $565,000, the purchaser would not buy the store, as the investment would present a negative NPV at that time and would, therefore, reduce the overall value of the clothing company. 158 Quantitative Methods for Choosing Projects • NPV = Net Present value = Present value of net cash flows – Each cash inflow/outflow is discounted back to its PV and then they are summed. or shortened t - the time of the cash flow N - the total time of the project r - the discount rate (the rate of return that could be earned on an investment in the financial markets with similar risk.) Ct - the net cash flow (the amount of cash) at time t (for educational purposes, C0 is commonly placed to the left of the sum to emphasize its role as the initial investment.). 159 Quantitative Methods for Choosing Projects • Commonly used quantitative methods include discounted cash flow methods and real options. – Discounted Cash Flow (DCF) • Net Present Value (NPV): Expected cash inflows are discounted and compared to outlays. • In Excel use the formula NPV(interest rate, cell range of cashflows) $943.39 160 Quantitative Methods for Choosing Projects • Internal Rate of Return (IRR): The discount rate that makes the net present value of investment zero. – It is an indicator of the efficiency of an investment, as opposed to NPV, which indicates value or magnitude. – The IRR is the annualized effective compounded return rate which can be earned on the invested capital, i.e., the yield on the investment. – A project is a good investment proposition if its IRR is greater than the rate of return that could be earned by alternate investments (investing in other projects, buying bonds, even putting the money in a bank account). • Thus, the IRR should be compared to any alternate costs of capital including an appropriate risk premium. 161 Quantitative Methods for Choosing Projects – Mathematically the IRR is defined as any discount rate that results in an NPV of zero of a series of cash flows. – In general, if the IRR is greater than the project's cost of capital, or hurdle rate (minimum rate of return that must be met for a company to undertake a particular project), the project will add value for the company. 162 Quantitative Methods for Choosing Projects 163 Quantitative Methods for Choosing Projects • Strengths and Weaknesses of DCF Methods: – Strengths • Provide concrete financial estimates • Explicitly consider timing of investment and time value of money – Weaknesses • May be deceptive; only as accurate as original estimates of cash flows. • May fail to capture strategic importance of project – Technology development plays a crucial role in building and leveraging firm capabilities and creating options for the future • Intel’s investment in DRAM technology must have been considered a total loss by NPV methods, however it laid the foundation for Intel’s ability to develop microprocessors which proved enormously profitable • Thus, some managers and scholars have promoted the idea of treating new product development decisions as real options 164 Quantitative Methods for Choosing Projects • Real Options: Applies stock option model to nonfinancial resource investments. e.g., with respect to R&D: – The cost of the R&D program can be considered the price of a call option. – The cost of future investment required to capitalize on the R&D program (such as the cost of commercializing a new technology that is developed) can be considered the exercise price. – The returns to the R&D investment are analogous to the value of a stock purchased with a call option. 165 Quantitative Methods for Choosing Projects • Real options are based on stock options – A call option on a stock enables an investor to purchase the stock at a specified price (the exercise price) in the future • If, in the future, the stock is worth more than the exercise price, the holder of the option will typically exercise the option by buying the stock – If the stock is worth more than the exercise price plus the price paid for the original option, the option holder makes a profit – If it is worth less, the option holder will typically choose not to exercise the option, allowing it to expire. The amount paid for the initial option is a loss. • If the stock is worth more than the exercise price but not more than the exercise price plus the amount paid for the original option, the stockholder will typically exercise the option. The amount lost is less than if the option 166 were to expire. Quantitative Methods for Choosing Projects – Examples of real call options 167 Value of a call option at expiration • The value of a call option is zero as long as the price of the stock remains less than the exercise price • If the value of the stock rises above the exercise price, the value of the call rises with the value of the stock, dollar for dollar (thus the 45-degree angle) 168 Quantitative Methods for Choosing Projects • Options are valuable when there is uncertainty (as in innovation) – Some research shows that an option approach results in better technology investment decisions than a cash flow analysis approach • However, real options models have some limitations: – Many innovation projects do not conform to the same capital market assumptions underlying option models. • May not be able to acquire option at small price: may require full investment before its known whether technology will be successful. • Value of stock option is independent of call holder’s behavior, but the future returns of the of R&D investment can be significantly influenced by the firm’s capabilities, complementary assets, and strategies. – Rather than being an observer (as in the option scenario), the investor can be an active driver of the value of the investment 169 Qualitative Methods of Choosing Projects • Many factors in the choice of development projects are extremely difficult (or misleading) to quantify. • Almost all firms thus use some qualitative methods. – Screening Questions may be used to assess different dimensions of the project decision including: • Role of customer (market, use, compatibility and ease of use, distribution and pricing) • Role of capabilities (existing capabilities, competitors’ capabilities, future capabilities) • Project timing and cost (time to complete, first to market, readiness of market, project cost, other costs) – Can create a scoring mechanism that can weight the questions according to importance – Even if Boeing’s Sonic Cruiser project would not be profitable based on quantitative analysis, it may be necessary just to pass on the skills and experience of building an airplane to the next generation of employees. That value is difficult to asses quantitatively but is revealed by qualitative analysis 170 Qualitative Methods of Choosing Projects – The Aggregate Project Planning Framework • Managers map their R&D projects according to levels of risk, resource commitment and timing of cash flows 171 Qualitative Methods of Choosing Projects • Advanced R&D Projects: develop cutting-edge technologies; often no immediate commercial application. • Breakthrough Projects: incorporate revolutionary new technologies into a commercial application. • Platform Projects: not revolutionary, but offer fundamental improvements in cost, quality and performance of a technology over preceding generations of products. • Derivative Projects: incremental improvements in products and/or processes to provide a variety in design features. – Toyota’s Camry platform offers LE, SE and XLE models to appeal to different market segments • Derivative projects pay off the quickest, and help service the firm’s short-term cash flow needs. Advanced R&D projects take a long time to pay off (or may not pay off at all), but can position the firm to be a technological leader. 172 Qualitative Methods of Choosing Projects – Managers then compare actual balance of projects with desired balance of projects. • A typical firm experiencing moderate growth might allocate 10% of it’s R&D budget to breakthrough innovation, 30% to platform projects and 60% to derivative projects • A firm pursuing a more significant growth might allocate higher percentages to breakthrough and platform projects • A firm that needs to generate more short-term profit might allocate a higher percentage to derivative projects 173 Qualitative Methods of Choosing Projects – Mapping the company’s R&D portfolio encourages the firm to consider both short-term cash flow needs and long-term strategic momentum in its budgeting and planning • A firm that invests heavily in in derivative products that may be immediately commercialized with little risk may appear to have good returns on its R&D investment in the short run, but then be unable to compete when the market shifts to new newer technology • A firm that invests heavily in advanced R&D or breakthrough projects may be on the leading edge of technology but run into cash flow problems from a lack of revenues generated from recently commercialized platform or derivative projects • Jack Welch, former CEO of GE – “You can’t grow long term if you can’t eat short term. Anyone can manage short. Anyone can manage long. Balancing those two things is what management is” – Because the development of a new drug takes 10-15 years at a cost of $800 million and drug companies have become reliant on a few blockbuster drugs for a significant share of their revenues, 174 drugs firms could experience extreme volatility in their sales Drug Firms’ Reliance on a Few Blockbuster Products, 2000 175 Qualitative Methods of Choosing Projects – Q-Sort is a simple method for ranking ideas on different dimensions. • Used for many diverse purposes – from identifying personality disorders to establishing scales of customer preferences • Individuals in a group are each given a stack of cards with an object or idea on each card (e.g., a potential project). • A series of project selection criteria are presented (technical feasibility, market impact, fit with strategic intent) and, for each criterion, the individuals sort their cards in rank order (e.g., best fit with strategic intent) or in categories (technically feasible vs infeasible) according to that criterion • Individuals compare their ran ordering and use these comparions to structure a debate about the projects • After several rounds of sorting and debating, the group is 176 Combining Quantitative and Qualitative Information • Managers may use multiple methods in combination. – Use quantitative methods to estimate the cash flows anticipated from a project when balancing their R&D portfolio on a project map • May also use methods that convert qualitative information into quantitative form (though this has similar risks as discussed with quantitative methods) – Conjoint Analysis estimates the relative value individuals place on attributes of a choice which can then be used in development and pricing decisions. • Individuals given a card with products (or projects) with different features and prices. • Individuals rate each in terms of desirability or rank them. • Multiple regression then used to assess the degree to which an attribute influences rating. These weights quantify the trade-offs involved in providing different 177 features. Conjoint Analysis • Conjoint analysis is a popular marketing research technique that marketers use to determine what features a new product should have and how it should be priced. • Conjoint analysis became popular because it was a far less expensive and more flexible way to address these issues than concept (market) testing. • Suppose we want to market a new golf ball. We know from experience and from talking with • golfers that there are three important product features: – Average Driving Distance – Average Ball Life – Price • There is actually a range of feasible alternatives for each of these features: Average Driving Distance Average Ball Life Price 275 yards 54 holes $1.25 250 yards 36 holes $1.50 225 yards 18 holes $1.75 178 Conjoint Analysis • Obviously, the market’s “ideal” ball would be: Average Driving Distance Average Ball Life Price 275 yards 54 holes $1.25 • and the “ideal” ball from a cost of manufacturing perspective would be: Average Driving Distance Average Ball Life Price 225 yards 18 holes $1.75 – assuming that it costs less to produce a ball that travels a shorter distance and has a shorter life. • The basic marketing issue: We’d lose our shirts selling the first ball and the market wouldn’t buy the second. The most viable product is somewhere in between, but where? Conjoint analysis lets us find out where. 179 Conjoint Analysis • A traditional research project might start by considering the rankings for distance and ball life as follows: Rank Avg Driving Distance Rank Avg Ball Life 1 275 yards 1 54 holes 2 250 yards 2 36 holes 3 225 yards 3 18 holes • This type of information doesn’t tell us anything that we didn’t already know about which ball to produce. 180 Conjoint Analysis • Now consider the same two features taken conjointly. • The next two figures show the rankings of the 9 possible products for two buyers assuming price is the same for all combinations. 181 Conjoint Analysis • Both buyers agree on the most and least preferred ball. But as we can see from their other choices, Buyer 1 tends to trade-off ball life for distance, whereas Buyer 2 makes the opposite trade-off. • The knowledge we gain in this analysis is the essence of conjoint analysis. 182 Conjoint Analysis • Next, let’s figure out a set of values for driving distance and a second set for ball life for Buyer 1 so that when we add these values together for each ball they reproduce Buyer 1's rank orders. • Here’s one possible scheme. – Note that we could have picked many other sets of numbers that would have worked, so there is some arbitrariness in the magnitudes of these numbers even though their relationships to each other are fixed. 183 Conjoint Analysis • Next suppose that the table below represents the trade-offs Buyer 1 is willing to make between ball life and price. • Starting with the values we just derived for ball life, the next table shows a set of values for price that when added to those of ball life reproduce the rankings for Buyer 1 in the table above. 184 Conjoint Analysis • We now have in the table below a complete set of values (referred to as “utilities” or “part-worths”) that capture Buyer 1's trade-offs. • We can now use this information to determine which ball to produce. 185 Conjoint Analysis • Suppose we were considering one of two golf balls shown in the table below • The values for Buyer 1, when added together, give us an estimate of his preferences. • Applying these to the two golf balls we’re considering, we get these results • We’d expect buyer 1 to prefer the long-life ball over the distance ball since it has the larger total value 186 Theory In Action: Courtyard by Marriot • Marriot used conjoint analysis to help it develop a midprice hotel line. • First used focus groups to identify customer segments and attributes they cared about in a hotel. These included: – external surroundings, room, food, lounge, services, leisure activities and security • Then created potential hotel profiles that varied on these features and asked participants to rate the profiles. – For example, under the services factor was reservations • Two levels were devised- Call the hotel directly or call an 800 reservation number – A sample of hotel customers were given 7 cards, each containing one of the factors above with a dollar value assigned to each level of service within a factor. A maximum of $35 could be budgeted to creating a profile of features • If the budget was exceeded, features had to be eliminated or a less expensive level of services had to be chosen • The participants set their own priorities and made their own trade-offs. This help management understand what was important to different customer segments 187 Theory In Action: Courtyard by Marriot • Participants werethen asked to rate each of the profiles created • Regression was then used to assess how different levels of service within a specific attribute influenced customer ratings of the hotel overall • Based on the results, Marriott developed Courtyard concept: relatively small hotels with limited amenities, small restaurants and meeting rooms, courtyards, high security, and rates of $40-$60 a night. • By the end of 2002, there were 553 Courtyard hotels and their average occupancy rate of 72% was well above the industry average 188 Combining Quantitative and Qualitative Information • Data Envelopment Analysis (DEA) uses linear programming to combine measures of projects based on different units (e.g., rank vs. dollars) into an efficiency frontier. – Projects can be ranked by assessing their distance from efficiency frontier. – As with other quantitative methods, DEA results only as good as the data utilized; managers must be careful in their choice of measures and their accuracy. – DEA has been applied in many situations such as: • health care (hospitals, doctors), education (schools, universities) • banks, manufacturing • benchmarking, management evaluation • fast food restaurants, retail stores 189 Data Envelopment Analysis • Assume that there are three players (DMUs – decision making units), A, B, and C, with the following batting statistics. Player A is a good contact hitter, player C is a long ball hitter and player B is somewhere in between. – Player A: 100 at-bats, 40 singles, 0 home runs – Player B: 100 at-bats, 20 singles, 5 home runs – Player C: 100 at-bats, 10 singles, 20 home runs • Analysis – Player A: No combination of players B and C can produce 40 singles with the constraint of only 100 at-bats. Therefore player A is efficient at hitting singles and receives an efficiency of 1.0. – Player B: Can be constructed as a combination of players A and C. (For example, a 50-50 combination would yield 25 singles and 10 home runs). – Player C: No combination of players A and B can produce his total of 20 home runs in only 100 at bats so player C is efficient 190 Data Envelopment Analysis • Graphically, we can see that Player B is inside the optimal efficiency frontier created by A and C and is thus operating at a sub-optimal level – B’s efficiency can be determined by comparing him to a virtual player formed from player A and player C. – The virtual player, called V, is approximately 64% of player C and 36% of player A. (measure AV/AC and CV/AC.) – The efficiency of player B is then calculated by finding the fraction of inputs that player V would need to produce as many outputs as player B. The efficiency of player B is OB/OV which is approximately 68%. 191 Strategic Management of Technological Innovation Melissa Schilling Chapter 8 COLLABORATION STRATEGIES The XenoMouse • Abgenix spent seven years and $40 million to produce a genetically-engineered mouse that could produce antibodies that would treat human illnesses. • One antibody, ABX-EGF showed great promise for treating several types of cancer. Abgenix had to decide whether to: – License ABX-EGF to a pharmaceutical company which would do all further testing and commercialization (bear little risk and receive license royalties) – Use a joint venture with a biotechnology company to complete the testing and commercialization (bear moderate risk and split profits) – Pursue the ABX-EGF project as a solo venture (bear all risks and keep all profits) 193 Overview • Firms must often choose between performing innovation activities alone or in collaboration. • Collaboration can enable firms to achieve more, at a faster rate, and at less cost and risk. • However, collaboration also entails sharing control and rewards, and may risk partner malfeasance. • The advantages of going solo are compared with those of collaborating, and then different forms of collaboration are compared. 194 Reasons for Going Solo • Whether a firm chooses to engage in solo development or collaboration will be influence by: – Availability of capabilities (does firm have needed capabilities in house? Does a potential partner?) • In 1970s Monsanto developed powerful herbicide, but killed plants unless applied very carefully. Needed to develop plants that could resist herbicide to make it easier to apply and use in larger quantities. Biotech industry still quite young and no appropriate partners who had this knowledge. Monsanto went solo. – Protecting proprietary technologies (how important is it to keep exclusive control of the technology?) • Abgenix needed cash and access to development and marketing capabilities it did not have but would have to give up exclusive control over the drugs developed. 195 Reasons for Going Solo – Controlling technology development and use (how important is it for firm to direct development process and applications?) • Honda did not join the Alliance of Automobile Manufacturers which was fighting against tougher fuel and emission standards – Pragmatic reasons: felt it would limit their discretion over its development of environmentally friendly autos which Honda wanted to be a leader in – Cultural reasons: Honda’s culture emphasized retaining complete control over the firm’s technology development and direction. Honda President Yoshino – “it’s better for a person to decide about his own life rather than having it decided by others.” – Building and renewing capabilities (is the project key to renewing or developing the firm’s capabilities?) • Boeing philosophy about development of the Sonic Cruiser 196 Advantages of Collaborating • Collaborating can offer the following advantages: • • • • • Obtaining needed skills or resources more quickly Reducing asset commitment and increase flexibility Learning from partner Sharing costs and risks Can build cooperation around a common standard Worldwide formation of strategic technology alliances is rising. 197 Types of Collaborative Arrangements • There are numerous types of collaborative arrangements, each with its own advantages or costs. – Strategic Alliances: formal or informal agreements between two or more organizations (or other entities) to cooperate in some way. Doz and Hamel note that a firm’s alliance strategy might emphasize combining complementary capabilities or transferring capabilities. It might also emphasize individual alliances or a network of alliances. 198 Types of Collaborative Arrangements – Joint Ventures: A particular type of strategic alliance that entails significant equity investment and often establishes a new separate legal entity. – Licensing: a contractual arrangement that gives an organization (or individual) the rights to use another’s intellectual property, typically in exchange for royalties. – Outsourcing: When an organization (or individual) procures services or products from another rather than producing them in-house. – Collective Research Organizations: Organizations formed to facilitate collaboration among a group of firms. 199 Research Brief Using Alliances and Licensing to Establish a Standard Charles Hill describes a range of strategies designed to help a firm’s technology become dominant. 200 Choosing a Mode of Collaboration • Firms should match the trade-offs of a collaboration mode to their needs. 201 Choosing and Monitoring Partners • Partner Selection – Resource fit: How well does the potential partner fit the resource needs of the project? Are resources complementary or supplementary? – Strategic fit: Does the potential partner have compatible objectives and styles? – Impact on Opportunities and Threats: How would collaboration impact bargaining power of customers and suppliers, degree of rivalry, threat of entry or substitutes? – Impact on Internal Strengths and Weaknesses: Would collaboration enhance firm’s strengths? Overcome its weaknesses? Create a competitive advantage? – Impact on Strategic Direction: Would the collaboration help the firm achieve its strategic intent? 202 Choosing and Monitoring Partners • Partner Monitoring and Governance – Successful collaborations require clear yet flexible monitoring and governance mechanisms. • May utilize legally binding contractual arrangements. – Helps ensure partners are aware of rights and obligations. – Provides legal remedies for violations. • Contracts often include: – 1. What each partner is obligated to contribute. – 2. How much control each partner has in arrangement. – 3. When and how proceeds of collaboration will be distributed. – 4. Review and reporting requirements. – 5. Provisions for terminating relationship. 203 Strategic Management of Technological Innovation Melissa Schilling Chapter 9 PROTECTING INNOVATION The Digital Music Distribution Revolution • In 1991, Fraunhofer IIS of Germany invents the MP3 format; by late 1990’s the format is wildly popular. – Compressed digital audio to 1/10th the of the original size with minimal compromise in audible quality – A song was now a file that could be shared over the Internet • Franuhofer pursued a partially open licensing approach by partnering with Thomson Multimedia as the exclusive licensing representative of MP3 patents in 1995 – Thomson then negotiated agreements with Apple, Adobe, Creative Labs and Microsoft to name a few. – This gave consumers easy access to the technology – Other companies developed competing technologies Sonywith ATRAC and MS with WMA but MP3 was dominant • In 1999, Shawn Fanning releases Napster, a free software program that allows users to easily share MP3 files (“peer-to-peer”) – The RIAA starts to worry about illegal trade of copyrighted music. In 2001 it gets a court ruling against Napster, taking it offline. – However, new peer-to-peer music services began to sprout up to meet the demand of the large population of “music pirates.” 9-205 The Digital Music Distribution Revolution • Napster offered to partner with the RIAA and develop a legitimate digital distribution model. The RIAA turned down the offer, won the legal battle but were still challenged by a new business model that they were not prepared for. – Warner Music and Sony Entertainment developed their own subscription services but they used proprietary digital file formats and very restrictive digital rights management schemes that frustrated the users. They also had a limited selection of recordings. • In 2003, Apple opens its iTunes Music Store – a one-stop-shop for music files from the five major record labels. Now record industry is earning significant revenues from MP3s. – Began with a catalogue of 200,000 songs for 99 cents each. 50 million downloads the first year. – Built security features (Fairplay DRM - digital rights management)to prevent illegal sharing which was not as restrictive as the older model – A number of factors lead to iTunes success • • • • • “cool” image Used MP3 format Attractive price Success of the iPod Large selection of songs due to licensing agreements with all five major labels 9-206 The Digital Music Distribution Revolution • In 2006, France pushes Apple to loosen its restrictions on iTunes music and iPods and allow songs downloaded from the French iTunes Music Store to be played on noniPod MP3 players and that iPods should play competing file formats. – May 2006, The French government reconsidered a proposal to force Apple Computer to make the songs it sells through its iTunes Music Store playable on devices that compete with its iPods. – Aug 4, 2006 Apple's rivals can now request information necessary to make their services and MP3 players interoperable with iTunes and iPods, but Apple must be compensated. (Cnet news.com) – Sept 2007 Amazon launches DRM free music store – March 4, 2008 Warner Music has signed a deal with media site 7digital.com to offer its music without copy protection. Apple’s Itunes Plus offers DRM free music but only EMI tracks (bbc news) 9-207 The Digital Music Distribution Revolution • Many independent musicians welcomed MP3 and digital distribution tools to promote their music – Previously, music distribution was costly and required capital, typically provided by record labels. It was difficult to get a record deal and the terms were not attractive to the artists • New models of digital distribution were emerging: – Creative Commons • License agreements to make files public, legal, and free • Musicians can advertise their music and sign away certain copyright privileges so that the music can be downloaded and distributed without risk of infringement suits – Podcasting • whole “shows” could be downloaded • Musicians pass up immediate potential revenue for the opportunity to gain exposure and a fan base • NPR introduced podcasts on Aug 31, 2005 and by Nov 8, 2005, there were 5 million downloads. As of Feb 2006, more than 13 million downloads have been generated • Forrester predicts podcasting will grow from 700,000 households in the US in 2006 to 12.3 million households in the US by 2010 9-208 The Digital Music Distribution Revolution April 4, 2008 Apple Inc. has surpassed Wal-Mart to become America's No. 1 music store, the first time that a seller of digital downloads has ever beaten the big CD retailers. Apple sold more albums in January and February than any other U.S. retailer, market research firm NPD Group said Thursday, underscoring how the music industry is on the front edge of a digital media shift that is upending businesses as diverse as bookstores and video game makers. U.S. consumers still buy more CDs than digital downloads, but the gulf is narrowing rapidly. Only five years after launching its iTunes digital store, Apple has dominated the fastgrowing download market so completely that it jumped ahead of individual CD sellers such as Wal-Mart, Best Buy and Target. 9-209 Appropriability • Appropriability: The degree to which a firm is able to capture the rents from its innovation. – Appropriability is determined by how easily or quickly competitors can copy the innovation. • Some innovations are inherently difficult to copy – tacit: knowledge that cannot be readily codified or transferred in written form – socially complex: arises through complex interactions between people (team of uniquely talented research scientists); sum of group effort is greater than the individual contributions • Many innovations are relatively easy for competitors to imitate – Firms attempt to protect these innovations through patents, trademarks, copyrights or trade secrets. 9-210 Patents, Trademarks & Copyrights • Most sources attribute the origin of formalized protection of IP to 15th century England where the monarchy granted certain privileges to manufactureres abd traders as signified by “letters patent” which were marked by the king’s great seal – In 1449, Henry VI granted John Utynam a 20 year monopoly on a method of producing stained glass that was unknown in England • Copyright protection arrived in 1710 when Parliament gave protection to books and other written works 9-211 Patents, Trademarks & Copyrights • Trademarks (marks of ownership) can be traced back to 3500 BCE but trademark laws did not emerge until the 1700s – In 1791, Thomas Jefferson supported the requests of sailcloth makers by recommending the establishment of trademark protection based on the commerce clause of the constitution – The 1st internationational trademark agreement was reached in 1883 at the Paris Convention for the Protection of Industrial Property 9-212 Patents, Trademarks & Copyrights • Patents, trademarks and copyrights each protect different things. – Patents: rights granted by the government that excludes others from producing, using, or selling an invention. – Must be useful, novel, and not be obvious. • Utility patents protect new and useful processes, machines, manufactured items or combination of materials. • Design patents protect original and ornamental designs for manufactured items. • Plant patents protect distinct new varieties of plants. – In 1998, many software algorithms became eligible for patent protection, previously covered only under copyright laws • It unleashed a flood of applications for software patents 9-213 Patents, Trademarks & Copyrights • To apply for a patent, the inventor must explain how to make use of the invention and make claims about what it does that makes it a new invention – In the US, the patent is reviewed by an examiner who may make modifications to the scope of the claims of the patent – The patent is then published and can be challenged by other inventors (e.g., infringes on an existing patent) – If the standards are met, then the patent is issued • Patents are issued for 20 years 9-214 Patents, Trademarks & Copyrights • The patent process can take 2-5 years, and involves a number of costs. Fee Types ($US) Regular Fee Small Entity Fee Patent Filing Fees Basic patent filing fee—utility 1000 500 Design patent filing fee 430 215 Plant patent filing fee 660 330 Patent Issuance Fees (paid after Patent Office approves patent) Utility patent issue fee 1,400 700 Design patent issue fee 800 400 Plant patent issue fee 1100 550 Publication fee 300 300 Patent Maintenance Fees (to keep patent in force) Due at 3.5 years after issuance of patent 900 450 Due at 7.5 years after issuance of patent 2,300 1,150 Due at 11.5 years after issuance of patent 3,800 1,900 9-215 Patents, Trademarks & Copyrights • Patent Laws Around the World – Countries have their own laws regarding patent protection. Some treaties seek to harmonize these laws. • Paris Convention for the Protection of Industrial Property – Foreign nationals can apply for the same patent rights in each member country as that country’s own citizens. – Provides right of “priority” – once inventor has applied for protection in one member country, they can (within certain time period) apply for protection in others and be treated as if they had applied on same date as first application. • Patent Cooperation Treaty (PCT) – Inventor can apply for patent in a single PCT receiving office and reserve right to apply in more than 100 countries for up to 2 ½ years. Establishes date of application in all member countries simultaneously. Also makes results of patent process more uniform. 9-216 Patents, Trademarks & Copyrights 9-217 Patents, Trademarks & Copyrights – Trademarks and Service Marks: a word, phrase, symbol, design, or other indicator that is used to distinguish the source of goods form one party from goods of another (e.g., Nike “swoosh” symbol) • Rights to trademark are established in legitimate use of mark; do not require registration. • However, marks must be registered before suit can be brought over use of the mark. • Registration can also be used to establish international rights over trademark. – Two treaties simplify registration of trademarks in multiple countries: Madrid Agreement Concerning the International Registration of Marks, and the Madrid Protocol. Countries that adhere to either or both are in Madrid Union (77 members) 9-218 Patents, Trademarks & Copyrights – Copyright: a form of protection granted to works of authorship. • Copyright prohibits others from: – – – – – Reproducing the work in copies or phonorecords Preparing derivative works based on the work Distributing copies or phonorecords for sale, rental, or lease Performing the work publicly Displaying the work publicly • Work that is not fixed in tangible form is not eligible. • Copyright is established in first legitimate use. • However, “doctrine of fair use” stipulates that others can typically use copyrighted material for purposes such as criticism, new reporting, teaching, research, etc. • Copyright for works created after 1978 have protection for author’s life plus 70 years. 9-219 Patents, Trademarks & Copyrights • Copyright Protection Around the World – Copyright law varies from country to country. – However, the Berne Union for the Protection of Literary and Artistic Property (“Berne Convention”) specifies a minimum level of protection for member countries. – Berne convention also eliminates differential rights to citizens versus foreign nationals. 9-220 Patents, Trademarks & Copyrights Wall Street Journal 4/18/20 08 (Steve Vander Ark vs J.K. Rowling) 9-221 Trade Secrets • Trade Secret: information that belongs to a business that is generally unknown to others. –Firm can protect proprietary product or process as trade secret without disclosing detailed information that would be required in patent. –Enables broad class of assets and activities to be protectable. –To qualify: • Information must not be generally known or ascertainable. • Information must offer a distinctive advantage to the firm that is contingent upon its secrecy. • Trade secret holder must exercise reasonable measures to 9-222 protect its secrecy. The Effectiveness and Use of Protection Mechanisms • In some industries, legal protection mechanisms are more effective than others – e.g., in pharmaceutical patents are powerful; in electronics they might be easily invented around. • It is notoriously difficult to protect manufacturing processes and techniques. – Nov 2002, P&G sued Potlatch Corp for stealing trade secret methods for producing Bounty and Charmin products by hiring two of P&Gs paper manufacturing experts. Settled out of court • In some situations, diffusing a technology may be more valuable than protecting it (open source software) – However, once control is relinquished it is difficult 9-223 Theory In Action IBM and the Attack of the Clones • In 1980, IBM was in a hurry to introduce a personal computer (PC). It used off-the-shelf components such as Intel microprocessors an operating system from Microsoft, MS DOS. • It believed that its proprietary basic input/output system (BIOS) would protect the computer from being copied. • However, Compaq reverse engineered the BIOS in a matter of months without violating the copyright, and quickly introduced a computer that behaved like an IBM computer in every way. Compaq sold a record-breaking 47,000 IBM-compatible computers its first year, and other clones were quick to follow. 9-224 The Effectiveness and Use of Protection Mechanisms • Wholly Proprietary Systems vs. Wholly Open Systems – Wholly proprietary systems may be legally produced or augmented only by their developers. May not be adopted as readily due to higher costs and inability to mix and match components – Wholly open system may be freely accessed, augmented and distributed by anyone. Quickly commoditized and provide little appropriabiliy of rents to the developers – Many technologies lie somewhere between these extremes. 9-225 The Effectiveness and Use of Protection Mechanisms – Advantages of Protection • Proprietary systems offer greater rent appropriability. • Rents can be used to invest in further development, promotion, and distribution. • Give the firm control over the evolution of the technology and complements – Microsoft Windows (see next slide) – Advantages of Diffusion • May accrue more rapid adoptions if produced and promoted by multiple firms • Technology might be improved by other firms (though external development poses its own risks). – UNIX was first developed by AT&T in 1969 by Bell Labs – A Dept of Justice injunction forbade AT&T from selling software commercially but they made the source code available through licensing – Each licensee added their own features which led to incompatible versions – AT&T sold UNIX to Novell who eventually handed over the rights to the X/Open standards setting body 9-226 The Effectiveness and Use of Protection Mechanisms – Video game console producers use a wholly proprietary strategy for their consoles but a limited licensing policy for their games • This encourages developers to produce games for the systems while enables the console producers to maintain a great deal of control over the games produced • Xbox game developers must first apply and be accepted into one of the Xbox programs in order to receive development tools. The games are subject to a rigorous approval process – Microsoft Windows • Protected by copyright and only MS can augment the software • Does allow access to portions of the source code to facilitate development of complementary goods, licenses the rights to such providers to produce complementary applications and licenses OEMs to distribute the software by bundling it with hardware 9-227 Theory in Action Sun Microsystems and Java • In 1995, Sun developed a software programming language called Java that enabled programs to be run on any operating system (e.g., Windows, Macintosh). This would lessen pressure for one operating system to be dominant. • Members of the software community felt that Sun should make Java completely “open” – they argued that “Java is bigger than any one company.” • However, Sun was afraid that if Java were completely open, companies would begin to customize it in ways that would fragment it as a standard. • Sun decided to distribute Java under a “community source” program: no license fees, but all modifications to Java required compatibility tests performed by Java’s own standards body (Java Community Process) 9-228 Production Capabilities, Marketing Capabilities, and Capital • Factors influencing benefits of protection vs. diffusion – Can firm produce the technology at sufficient volume or quality levels? • When JVC was promoting VHS, they knew they were at a marketing and manufacturing disadvantage compared to Sony. They pursued OEM and licensing agreements with Hitachi, Matsushita, Mitsubishi and Sharp to boost the technology’s production rate – Are complements important? Are they available in sufficient range and quality? Can the firm afford to develop and produce them itself? – Is there industry opposition against sole source technology? • Sony and Philips jointly created the original CD format and split the royalties. The other leading consumer electronics producers and record producers joined 9-229 Production Capabilities, Marketing Capabilities, and Capital – Can the firm improve the technology well enough and fast enough to compete with others? • Netscape couldn’t compete against MS so they gave access to their source code to the external development community and incorporated their improvements into the products – How important is it to prevent the technology from being altered in ways that fragment it as a standard? • If a technology needs standards, then retaining some degree of control is critical (Java) – How valuable is architectural control to the firm? Does it have a major stake in complements for the technology? • The ability of a firm to determine the structure, operation, compatibility and development of a technology is even more important when the firm is a significant producer of complements 9-230 Chapter 10 ORGANIZING FOR INNOVATION Procter & Gamble’s “Organization 2005” • In 2003 Procter & Gamble was the world’s largest household and personal products company, with $43.4 billion in net revenues. It had almost 7,500 scientists working in 20 technical centers on four continents. • In 1999, P&G’s CEO Durk Jager had initiated a major reorganization, “Organization 2005,” intended to accelerate innovation. – New product development would be more decentralized, conducted in both U.S. and foreign markets. – Products would be tested in U.S. and foreign markets simultaneously. – Regional business units were replaced with global business units based on product lines. – Business services would be centralized. • By 2000, stockholders had become impatient for results, and Jager was pressured to step down. 10-232 Procter & Gamble’s “Organization 2005” Discussion Questions: 1. What are some of the advantages and disadvantages of replacing P&G’s regional divisions with with global product divisions? What impact was this likely to have on P&G’s innovation processes? 2. What are some of the advantages and disadvantages of centralizing P&G’s business services? 3. What are some of the challenges of changing the culture of a company as big as P&G? 4. Was Organization 2005 a good idea? Should P&G’s board of directors have given Jager more time? 10-233 Overview • A firm’s size and structure will impact its rate and likelihood of innovation. • Some structures may foster creativity and experimentation; others may enhance efficiency and coherence across the firm’s development activities. • There may also be structures that enable both simultaneously. • Some structural issues are even more significant for the multinational firm. 10-234 Size and Structural Dimensions of the Firm • Size: Is Bigger Better? – In 1940s, Schumpeter argued that large firms would be more effective innovators • Better able to obtain financing • Better able to spread costs of R&D over large volume – Large size may also enable… • Greater economies of scale and learning effects • Taking on large scale or risky projects 10-235 Size and Structural Dimensions of the Firm – However, large firms might also be disadvantaged at innovation because… • R&D efficiency might decrease due to loss of managerial control • Large firms have more bureaucratic inertia • More strategic commitments tie firm to current technologies – Small firms often considered more flexible and entrepreneurial – Many big firms have found ways of “feeling small” • Break overall firm into several subunits • Can utilize different culture and controls in different units 10-236 Theory In Action Xerox and the Icarus Paradox • In Greek mythology, Icarus was so enthralled with his exceptional wax wings that he flew close to the sun, melting his wings and crashing to his death. Icarus Paradox: That which you excel at can be your undoing. • Similarly, in 1960s and 70s, Xerox had such a stranglehold on the photocopier market, it did not pay attention to new Japanese competitors making inexpensive copiers. • By the mid-1970s, Xerox was losing market share to the Japanese at an alarming rate and had to engage in a major restructuring and 10-237 turnaround. Size and Structural Dimensions of the Firm • Structural Dimensions of the Firm – Formalization: The degree to which the firm utilizes rules and procedures to structure the behavior of employees. • Can substitute for managerial oversight, but can also make firm rigid. – Standardization: The degree to which activities are performed in a uniform manner. • Facilitates smooth and reliable outcomes, but can stifle innovation. 10-238 Size and Structural Dimensions of the Firm – Centralization: The degree to which decision-making authority is kept at top levels of the firm OR the degree to which activities are performed at a central location. • Centralized authority ensures projects match firm-wide objectives, and may be better at making bold changes in overall direction. • Centralized activities avoid redundancy, maximize economies of scale, and facilitate firm-wide deployment of innovations. • But, centralized authority and activities might not tap diverse skills and resources, and projects may not closely fit needs of divisions or markets. –Some firms have both centralized and decentralized R&D activities. 10-239 Size and Structural Dimensions of the Firm • Centralized and Decentralized R&D Activities 10-240 Theory In Action Shifting Structures at 3M • Under McKnight 3M had both a central research laboratory and decentralized R&D labs. His “grow and divide” philosophy encouraged divisions to be split into small, independent and entrepreneurial businesses. • Lou Lehr consolidated the 42 divisions and 10 groups into 4 business sectors. He also established a three-tiered R&D system: central research laboratories for basic research, sector labs for core technologies, and division labs for projects with immediate applications. • Jake Jacobsen encouraged more disciplined project selection and shifted focus from individual entrepreneurs to teams. • “Desi” Desimone eased company back toward a looser, more entrepreneurial focus with less centralization. 10-241 Size and Structural Dimensions of the Firm • Mechanistic versus Organic Structures – Mechanistic Structures have high formalization and standardization. • Good for operational efficiency, reliability. • Minimizes variation may stifle creativity – Organic structures have low formalization and standardization;described as “free flowing” • Encourages creativity and experimentation • May yield low consistency and reliability in manufacturing. 10-242 Size and Structural Dimensions of the Firm • Size versus Structure – Many advantages and disadvantages of firm size are actually due to structural dimensions of formalization, standardization, and centralization. • Large firms typically make greater use of formalization and standardization because of challenges of oversight. • The Ambidextrous Organization: The Best of Both Worlds? – Some divisions (e.g., R&D, new product lines) may be small and organic. – Other divisions (e.g., manufacturing, mature product lines) may be larger and more mechanistic. – Can also alternate through different structures over time. 10-243 Modularity and “Loosely-Coupled” Organizations • Modular Products – Modularity refers to the degree to which a system’s components can be separated and recombined. – Products may be modular at user level (e.g., Ikea shelving systems), manufacturing level (e.g., Sony’s Walkman), or other levels. – A standard interface enables components to be combined easily. – Modularity can enable many different configurations to be achieved from a given set of components. 10-244 Modularity and “Loosely-Coupled” Organizations • Loosely-Coupled Organizational Structures 10-245 – In a loosely-coupled organization, activities not tightly integrated; achieve coordination through adherence to shared objectives and standards. – Shared standards and information technology reduce need for integration. – Less need for integration enables firms to pursue more flexible configurations; may specialize in a few activities and outsource others. – Results in a network of loosely connected firms or divisions of firms. – May not be good when very close coordination is needed, or when there is high potential for conflict. Managing Innovation Across Borders • Centralization versus decentralization is a particularly important issue for multinational firms. – Foreign markets offer diverse resources, and have diverse needs. – Innovation tailored to local markets might not be leveraged into other markets. • Customization might make them poor fit for other markets. • Divisions may be reluctant to share their innovations. • Other divisions may have “not invented here” syndrome. 10-246 Managing Innovation Across Borders • Bartlett and Ghoshal identify four strategies of multinational innovation – Center-for-global: all R&D activities centralized a single hub • Tight coordination, economies of scale, avoids redundancy, develops core competencies, standardizes and implements innovations throughout firm. – Local-for-local: each division does own R&D for local market • Accesses diverse resources, customizes products for local needs. – Locally leveraged: each division does own R&D, but firm attempts to leverage most creative ideas across company. • Accesses diverse resources, customizes products for local needs, improve diffusion of innovation throughout firm and markets. 10-247 Managing Innovation Across Borders – Globally linked: Decentralized R&D labs but each plays a different role in firm’s strategy and are coordinated centrally. • Accesses diverse resources, improve diffusion of innovation throughout firm and markets, may help develop core competencies. • Bartlett and Ghoshal encourage transnational approach: resources and skills anywhere in firm can be leveraged to exploit opportunities in any geographic market. Requires: 1. Reciprocal interdependence among divisions 2. Strong integrating mechanisms such as personnel rotation, division-spanning teams, etc. 3. Balance in organizational identity between national brands and global image 10-248 Discussion Questions 1. Are there particular types of innovation activities for which large firms are likely to outperform small firms? Are there types for which small firms are likely to outperform large firms? 2. What are some of the advantages and disadvantages of having formalized procedures for improving the effectiveness or efficiency of innovation? 3. What factors should a firm take into account when deciding how centralized its R&D activities should be? Should firms employ both centralized and decentralized R&D activities? 4. Why is the tension between centralization and decentralization of R&D activities likely to be even greater for multinational firms than firms that compete in one national market? 5. What are some of the advantages and disadvantages of the transnational approach advocated by Bartlett and Ghoshal? 10-249 Chapter 11 MANAGING THE NEW PRODUCT DEVELOPMENT PROCESS frog design • frog design is a 300+ employee global design firm known for its “techno hip” style • frog developed the design for the Apple Macintosh and the Sony Trinitron TV, among other things. • frog’s development process uses teams, and a “discover, design, and deliver” approach: – Discover: Activities to generate novel design solutions, including facilitated brainstorming sessions, structured ideation sessions. Activities employ a combination of intuition, emotion, and analysis. – Design: Activities to transform idea into tangible solutions, including design charrettes, and rudimentary prototypes. Relies heavily on feedback from potential consumers. – Deliver: Solutions are refined and documented. Product specifics, models, tools, and production details turned over to client. frog may provide training, testing, and/or manufacturing support. • Phases of the above stages may overlap or occur in parallel. 11-251 frog design Discussion Questions: 1. How do frog’s activities affect its ability to a) maximize the fit with customer needs, b) minimize development cycle time, and c) control development costs? 2. What are the advantages and disadvantages of involving customers fairly early in the design process? 3. What are the pros and cons of using CAD/CAM and photorealistic renderings instead of functional prototypes in the development process? 4. Would frog’s approach be more suitable for some kinds of development projects than others? If so, what kinds would be appropriate or inappropriate for? 11-252 Overview • Despite the intense attention paid to innovation, failure rates are still very high. • More than 95% of new product development projects fail to earn an economic return. • This chapter summarizes research on how to make new product development more effective and efficient. 11-253 Sequential versus Party Parallel Development Processes • Before mid-1990s, most US companies used sequential NPD process; now many use partly parallel process. • Partly parallel process shortens overall development time, and enables closer coordination between stages. • In some situations, however, a parallel development process can increase risks. 11-254 Project Champions • As of 2001, 68% of North American firms, 58% of European firms, and 48% of Japanese firms reported using senior executives to champion their NPD projects. • Benefits of Championing – Senior execs have power to fight for project – They can gain access to resources – They can communicate with multiple areas of firm • Risks of Championing – Role as champion may cloud judgment about project – May suffer from escalating commitment – Others may fear challenging senior executive 11-255 • May benefit firm to develop “antichampions” and encourage expression of dissenting opinion. Theory In Action The Development of Zantac • In the 1970s, David Jack of Glaxo Holdings began working on an ulcer drug. Unfortunately, SmithKline Beecham beat Glaxo to market, introducing Tagamet in 1977. • Jack decided to introduce an improved product, and implemented the first parallel process in pharmaceuticals to beat Merck and Eli Lilly to market.The compressed development process would shorten development time, but was also expensive and risky. • Fortunately, Paul Girolami, Glaxo’s director of finance, chose to champion the project, and encouraged Jack to develop improvements to the product which would differentiate it. • By 1987, Glaxo’s Zantac was outselling Tagamet. Jack and Girolami were knighted, and Girolami became Glaxo’s chairman. 11-256 Research Brief Five Myths About Product Champions – Markham and Aiman-Smith argue that a number of myths have become widely accepted about champions. 1. Projects with champions are more likely to be successful in 2. 3. 4. 5. 11-257 the market (many factors determining market success are typically beyond champion’s control) Champions get involved because they are excited about project rather than from self-interest (results suggest that champions more likely to support projects that benefit their own departments) Champions are more likely to be involved with radical innovation projects (equally likely to be involved with incremental projects) Champions are more likely to be from high (low) levels in firm (either is equally likely) Champions are more likely to be from marketing (15% from R&D, 14% from marketing, rest were from other functions or were Involving Customers and Suppliers in the Development Process • Involving Customers – Customer is often best able to identify the maximum performance capabilities and minimum service requirements of new product. – Customers may be involved on NPD team. – Firms may also use beta testing to get customer input early in the development process. – Some studies suggest that it is more valuable to use “lead users” than a random sample of customers. • Lead users: Customers who face the same general needs of marketplace but experience them earlier than rest of market and benefit disproportionately from solutions. 11-258 Research Brief • • • • • 11-259 The Lead User Method of Product Concept Development Hilti AG used the lead user method to develop a new pipe hanger. First customers with lead user characteristics were identified through phone interviews. Lead users participated in a three-day product concept generation workshop. At end of workshop, a single design was selected as best. Hilti then presented this design to 12 long-term customers; 10 of the 12 preferred the new design and 9 of the 10 were willing to pay a 20% price premium for it. The lead user method reduced the cost and time of the project by almost half. Involving Customers and Suppliers in the Development Process • Involving Suppliers – Involving suppliers on NPD team or consulting as an alliance partner can improve product design and development efficiency. – Suppliers can suggest alternative inputs that reduce cost or improve functionality. 11-260 Tools for Improving the New Product Development Process • Stage-Gate Processes – Utilize tough go/kill decision points in the development process help filter out bad projects. 11-261 Tools for Improving the New Product Development Process • The time and cost of projects escalates with each stage, thus stage-gate processes only permit a project to proceed if all assessments indicate success. 11-262 Tools for Improving the New Product Development Process • The stage-gate process can be modified to better fit a firm’s particular development needs. – E.g., Exxon Research and Engineering’s stage-gate system – 68% of U.S. firms, 56% of European firms and 59% of Japanese firms use some type of stage-gate process to manage their NPD process. 11-263 Quality Function Deployment – The House of Quality • QFD improves communication and coordination between engineering, marketing, and manufacturing. 11-264 Quality Function Deployment – The House of Quality • Steps for QFD 1. 2. 3. 4. 5. 6. 7. 8. 9. 11-265 Team identifies customer requirements. Team weights requirements in terms of relative importance. Team identifies engineering attributes that drive performance. Team enters correlations between different engineering attributes. Team indicates relationship between engineering attributes and customer requirements. Team multiplies customer importance rating by relationship to engineering attribute and then sums for each attribute. Team evaluates competition. Using relative importance ratings for engineering attributes and scores for competing products, team determines design targets. Team evaluates the new design based on the design targets. Design for Manufacturing • Design for Manufacturing often involves a set of design rules that reduce cost and development time, while boosting quality. 11-266 Computer-Aided Design/ Computer-Aided Manufacturing • Computer-Aided Design (CAD) is the use of computers to build and test designs. – Enables rapid and inexpensive prototyping. • Computer-Aided Manufacturing (CAM) is the use of machine-controlled processes in manufacturing. – Increases flexibility by enabling faster changes in production set ups. More product variations can be offered at a reasonable cost. 11-267 Theory In Action Computer-Aided Design of an America’s Cup Yacht • Normally designing America’s Cup yachts required several months to develop smallerscale models at a cost of $50,000 per prototype. • Using computer-aided design, Team New Zealand was able to consider many design specifications in a matter of hours at little cost, enabling more insight into design trade-offs. • Computer-aided design also avoided inaccurate results from using scaled-down prototypes. 11-268 Tools for Measuring New Product Development Performance • Measuring performance of NPD process can help company improve its innovation strategy and process. – Measures of NPD performance can help management: • identify which projects met their goals and why, • benchmark the organization’s performance compared to that of competitors, or to the organization’s own prior performance, • improve resource allocation and employee compensation, and • refine future innovation strategies – Important to use multiple measures to provide fair representation 11-269 Tools for Measuring New Product Development Performance • New Product Development Process Metrics include: 1. What was the average cycle time (time-to-market) for development projects? How did this cycle time vary for projects characterized as breakthrough, platform, or derivative projects? 2. What percentage of development projects undertaken within the last five years met all or most of the deadlines set for the project? 3. What percentage of development projects undertaken within the last five years stayed within budget? 4. What percentage of development projects undertaken within the last five years resulted in a completed product? 11-270 Tools for Measuring New Product Development Performance • Overall Innovation Performance measures include: 1. What is the firm’s return on innovation? (This measure assesses the ratio of the firm’s total profits from new products to its total expeditures, including research and development costs, the costs of retooling and staffing production facilities, and initial commercialization and marketing costs.) 2. What is the percentage of projects that achieve their sales goals? 3. What percentage of revenues are generated by products developed within the last five years? 4. What is the firm’s ratio of successful projects to its total project portfolio? 11-271 Theory In Action Postmortems at Microsoft • At Microsoft, almost all projects receive postmortem reports. – Team will spend 3-6 months creating report – Report will be anywhere from <10 pgs to >100 pgs. – Tend to be extremely candid and can be quite critical. – “The purpose of the document is to beat yourself up.” – Report describes team and development activities, product size, product quality, and evaluation of what worked well, what didn’t work well, and what group should improve. – Distributed to team and senior management. 11-272 Discussion Questions 1. What are some of the advantages and disadvantages of a parallel development process? What obstacles might a firm face in attempting to adopt a parallel process? 2. Consider a group project you have worked on at work or school. Did your group use mostly sequential or parallel processes? 3. Are there some industries in which a parallel process would not be possible or effective? 4. What kinds of people make good project champions? How can a firm ensure that it gets the benefits of championing while minimizing the risks? 5. Is the Stage-Gate process consistent with suggestions that firms adopt parallel processes? What impact do you think using Stage-Gate processes would have on development cycle time and development costs? 6. What are the benefits and costs of involving customers and suppliers in the development process? 11-273 Managing Innovation Across Borders – Globally linked: Decentralized R&D labs but each plays a different role in firm’s strategy and are coordinated centrally. • Accesses diverse resources, improve diffusion of innovation throughout firm and markets, may help develop core competencies. • Bartlett and Ghoshal encourage transnational approach: resources and skills anywhere in firm can be leveraged to exploit opportunities in any geographic market. Requires: 1. Reciprocal interdependence among divisions 2. Strong integrating mechanisms such as personnel rotation, division-spanning teams, etc. 3. Balance in organizational identity between national brands and global image 11-274 Discussion Questions 1. Are there particular types of innovation activities for which large firms are likely to outperform small firms? Are there types for which small firms are likely to outperform large firms? 2. What are some of the advantages and disadvantages of having formalized procedures for improving the effectiveness or efficiency of innovation? 3. What factors should a firm take into account when deciding how centralized its R&D activities should be? Should firms employ both centralized and decentralized R&D activities? 4. Why is the tension between centralization and decentralization of R&D activities likely to be even greater for multinational firms than firms that compete in one national market? 5. What are some of the advantages and disadvantages of the transnational approach advocated by Bartlett and Ghoshal? 11-275 Chapter 12 MANAGING NEW PRODUCT DEVELOPMENT TEAMS New Product Development at Dell Computer • In 1993 Dell began developing a new notebook computer. Its first line of notebook computers (introduced in 1992)had technical problems that resulted in recalling 17,000 units. • Dell had traditionally used a small R&D budget, autonomous teams consisting mostly of developers, and an informal process. It was often successful, but outcomes were inconsistent. • For the new notebook, Dell decided to use cross-functional teams with project leaders. Teams would be dedicated to project from start to finish. Teams would direct (and be held accountable for) each phase. 12-277 New Product Development at Dell Computer Discussion Questions: 1. What are some of the advantages of Dell's adoption of a more structured new product development process? Are their risks of abandoning its previous informal approach? 2. How does including engineers from different functions impact Dell's development process? 3. What are the benefits and costs of keeping the same team members on the development project for its complete duration? 4. If you were a senior manager at Dell, are their any recommendations you would make for further improving the development process? 12-278 Overview • Many organizations now use cross-functional teams to lead and manage the NPD process. • There is considerable variation in how these teams are formed and managed. • The chapter will look at size, composition, structure, administration, and leadership of teams. 12-279 Constructing New Product Development Teams • Team Size – May range from a few members to hundreds. – Bigger is not always better; large teams create more administrative costs and communication problems – Large teams have higher potential for social loafing. • Team Composition 12-280 – Including members from multiple functions of firm ensures greater coordination between functions. – In 2000, 77% of U.S. firms, 67% of European firms, and 54% of Japanese firms used crossfunctional teams. Constructing New Product Development Teams – Diversity in functional backgrounds increases breadth of knowledge base of team. – Other types of diversity (e.g., organizational tenure, cultural, gender, age, etc.) can be beneficial as well. • Provides broader base of contacts within and beyond firm. • Ensures multiple perspectives are considered. – However, diversity can also raise coordination costs. • Individuals prefer to interact with those they perceive as similar (“homophily”) • May be more difficult to reach shared understanding. • May be lower group cohesion. 12-281 – Extended contact can overcome some of these Research Brief Boundary-Spanning Activities in NPD Teams – Ancona and Caldwell studied 45 NPD teams to identify the roles team members engage in to collect information and resources within and beyond the firm. Found three primary types: • Ambassador activities: representing team to others and protecting from interference. • Task coordination activities: coordinating team’s activities with other groups. • Scouting activities: scanning for ideas and information that might be useful to the team. – Scouting and ambassador activities more beneficial early in development cycle; task coordination activities beneficial throughout life of team. 12-282 Structure of New Product Development Teams • One well-known typology of team structure classifies teams into four types: – Functional – Lightweight – Heavyweight – Autonomous 12-283 Structure of New Product Development Teams – Functional Teams • Members report to functional manager • Temporary, and members may spend less than 10% of their time on project. • Typically no project manager or dedicated liaison personnel. • Little opportunity for cross-functional integration. • Likely to be appropriate for derivative projects. – Lightweight Teams • Members still report to functional manager. • Temporary, and member may spend less than 25% of their time on project. 12-284 Structure of New Product Development Teams • Typically have a project manager and dedicated liaison personnel. • Manager is typically junior or middle management. • Likely to be appropriate for derivative projects. – Heavyweight Teams • Members are collocated with project manager. • Manager is typically senior and has significant authority to command resources and evaluate members. • Often still temporary, but core team members often dedicated full-time to project. • Likely to be appropriate for platform projects. 12-285 Structure of New Product Development Teams – Autonomous Teams • Members collocated and dedicated full-time (and often permanently) to team. • Project manager is typically very senior manager. • Project manager is given full control over resources contributed from functional departments and has exclusive authority over evaluation and reward of members. • Autonomous teams may have own policies, procedures and reward systems that may be different from rest of firm. • Likely to be appropriate for breakthrough and major platform projects. • Can be difficult to fold back into the organization. 12-286 Theory In Action “Platform Teams” at Chrysler – From 1988 to 1996, Chrysler reduced its development cycle from 60 months to 24 months, and kept its development costs remarkably low. – The primary mechanism it used to accomplish this was the formation of cross-functional autonomous development teams (called “platform teams”). – Members were collocated, and given considerable autonomy to achieve target prices. – Close contact kept teams fast, efficient, and flexible. By 1998 Chrysler’s vehicle lineup was considered one of the most innovative in industry. 12-287 The Management of New Product Development Teams • Team Leadership – Team leader is responsible for directing team’s activities, maintaining alignment with project goals, and communicating with senior management. – Team leaders impact team performance more directly than senior management or champions. – Different team types need different leader types: • Lightweight teams need junior or middle manager. • Heavyweight and autonomous teams need senior manager with high status, who are good at conflict resolution, and capable of influencing engineering, manufacturing, and marketing functions. 12-288 The Management of New Product Development Teams • Team Administration – Many organizations now have heavyweight and autonomous teams develop a project charter and contract book. • Project charter encapsulates the project’s mission and provides measurable goals. May also describe: – – – – – – 12-289 Who is on team Length of time members will be on team Percentage of time members spend on team Team budget Reporting timeline Key success criteria The Management of New Product Development Teams • Contract book defines in detail the basic plan to achieve goals laid out in charter. It provides a tool for monitoring and evaluating the team’s performance. Typically provides: – Estimates of resources required – Development time schedule – Results that will be achieved • Team members sign contract book; helps to establish commitment and sense of ownership over project. 12-290 The Management of New Product Development Teams • Managing Virtual Teams – In virtual teams, members may be a great distance from each other, but are still able to collaborate intensely via videoconferencing, groupware, email, and internet chat programs. • Enables people with special skills to be combined without disruption to their personal lives. • However, may be losses of communication due to lack of proximity and direct, frequent contact. • Requires members who are comfortable with technology, have strong interpersonal skills and work ethic, and can work independently. 12-291 Research Brief Virtual International R&D Teams – Gassman and von Zedtwitz studied 34 technology-intensive multinationals and identified four patterns of virtual international R&D teams: 12-292 Discussion Questions 12-293 1. Why are the tradeoffs in choosing a team's size and level of diversity? 2. What are some of the ways that managers can ensure that a team reaps the advantages of diversity while not being thwarted by some of the challenges team diversity raises? 3. Can you identify an example of a development project, and what type of team you believed they used? Do you think this was the appropriate type of team given the nature of the project? 4. What are some of the advantages and disadvantages of co-location? Are there some types of projects for which “virtual teams” are inappropriate? Strategic Management of Technological Innovation Melissa Schilling Chapter 13 CRAFTING A DEPLOYMENT STRATEGY Deployment Tactics in the U.S. Video Game Industry • 1972, Nolan Bushnell founded Atari and introduced the game Pong (http://www.xnet.se/javaTest/jPong/jPong.html) that was played on a TV set with an Atari console. Pong earned $1million revenue in its first year • By 1984, video game console and game sales reached $3 billion in the US alone. Console makers did not provide strict security and unauthorized games of poor quality flooded the market. Sales dropped dramatically and by 1985 the video game industry was declared dead. • Much to everyone’s surprise, Nintendo and Sega entered the market with 8-bit systems. They spent $15 million on advertising. Nintendo had a near monopoly from 1985-1989. – Nintendo made games in-house and through 3rd part developers with strict licensing policies • Limited number of titles a licensee could produce • Developer had to pre-order a minimum number of cartridges • Developer could not make similar games for other consoles – Very profitable policies but they were sanctioned by the FTC and alienated distributors and developers 13-295 Deployment Tactics in the U.S. Video Game Industry • In 1989, Sega was able to overthrow Nintendo’s dominance by introducing the 16-bit Genesis system 1½ years before Nintendo. – Backward compatible to their 8-bit games – Nintendo introduced its 16-bit system in 1991 but Sega had too much of a jump on them and was the market leader • Nintendo did not make it backward compatible • In 1995, Sony was able to break into the video game industry by introducing a 32-bit system, investing heavily in game development, and leveraging its massive clout with distributors. – By 1996, Sony’s installed base was 2.9 million units vs Sega’s 1.2 million units • In late 2001, Microsoft entered the video game industry with a 128-bit system. It had an advanced machine, and spent a lot on marketing and games, but Playstation2 (also 128-bit) already had an installed base of 20 million. – On the first weekend of PS2 sales (March 4, 2000), 1 million units were sold. The website had more than 100,000 hits in one minute and had to temporarily shut down 13-296 Deployment Tactics in the U.S. Video Game Industry • In late 2005, Microsoft introduces the Xbox 360, beating the Playstation3 to market. • The figures as of 5/4/2008 (http://vgchartz.com/) are in the chart below – the game never ends and has now extended into the handheld market as well. 13-297 Overview • Only part of the value of any technological innovation is determined by what the technology can do. • A large part is determined by the degree to which people understand it, access it and integrate it with their lives. • An effective deployment strategy is thus a key element in a technological innovation strategy. – It is not just a way for the firm to earn revenues but is a core part of the innovation process itself 13-298 Overview – Deployment strategies can • influence the receptivity of customers, distributors and complementary goods providers • Reduce uncertainty about the product, lower resistance to switching from competitors and accelerate adoption – 3DO and Phillips introduced the first two 32-bit systems but they failed because they were priced too high and had few games – Sega’s 32-bit system was priced right but weak distribution hobbled its deployment – Sony, on the other hand, used intense marketing, low prices, strong game availability and aggressive distribution to ensure a very successful launch of the Playstation 13-299 Launch Timing • The timing of a market launch can be an important deployment strategy – • Nintendo held back on releasing its 16-bit system for fear of cannibalizing their 8-bit system even though Sega had released Genesis Strategic Launch Timing – Firms can use the timing of product launch to take advantage of business cycle or seasonal effects • e.g., video game consoles are always launched just before Christmas. – Timing also signals customers about the generation of technology the product represents. • e.g., if a next generation console is launched too soon after a previous generation console, the market may not want to spend money on a new console after having just purchased a previous generation console. – Xbox next generation but launched too close to PS2s launch – Timing must be coordinated with production capacity and complements availability, or launch could be weak. 13-300 Launch Timing – Optimizing Cash Flow versus Embracing Cannibalization • Traditionally firms managed product lifecycles to optimize cash flow and return on investment – would not introduce new generation while old generation selling well. • However, in industries with increasing returns this is risky – Competitors can gain a substantial lead that will be difficult to overcome • Often better for firm to invest in continuous innovation and willingly cannibalize its own products to make it difficult for competitors to gain a technological lead. – Cannibalization: when a firm’s sales of one product (or at one location) diminish its sales of another (or another location). – In the late 1980s, Nintendo did not want to cannibalize their 8-bit system despite Sega’s launch of a 16-bit system and 13-301 thus lost market share Licensing and Compatibility • Protecting a technology too little can result in low quality complements and clones, a fragmented market and little revenue for the developer • Protecting too much may impede development of complements. • Firm must carefully decide: – How compatible to be with products of others • If firm is dominant, generally prefers incompatibility with others’ platforms but may use controlled licensing for complements. • If firm is at installed base disadvantage, generally prefers some compatibility with others and aggressive licensing for complements. – Whether to make product backward compatible • If installed base and complements are important, backward compatibility usually best – leverages installed base and complements of previous generation, and links generations together. Can be combined with incentives to upgrade. – Sony did this with PS2 which gave incentive to current customer base to upgrade and not forfeit existing games they own from previous generation of console – Microsoft does this with Windows; backward compatible with major s/w applications developed for previous generations 13-302 Pricing • Price simultaneously influences product positioning, rate of adoption, and cash flow. – In order to determine a pricing strategy, a firm has to decide on its objectives • Industry has intense price competition and/or overcapacity objective short-run strategy may be simply survival – Cover variable and some fixed costs • In the long-run the firm will want to create additional with a strategy of maximizing current profits – Firm estimates costs and demand and then sets the price to maximize cash flow or rate of return on investment • For new technological innovations, firms often emphasize maximum market skimming or maximum market share – Market skimming strategy (high initial prices) • Signals market that innovation is significant • Recoup development expenses (assuming there’s demand) • Attracts competitors, may slow adoption 13-303 Pricing – When seeking high volume, firms will emphasize maximum market share objective – Penetration Pricing is used to achieve this goal (very low price or free) • Accelerates adoption, driving up volume, build installed base, attract developers of complementary goods • Requires large production capacity be established early • Risky; may lose money on each unit in short run • Common strategy when competing for dominant design • Honda priced the hybrid car Insight below cost because believed it would be profitable in the long run and presented Honda as a “green” car company • Video console developers have sold their consoles at or below cost but profit from game sales and licensing royalties 13-304 Pricing – Can manipulate customer’s perception of price • Free initial trial or introductory pricing enables consumer to overcome uncertainty about the new technology, become familiar with the technology and appreciate the benefits • Initial product free but pay for monthly service • Cable television model • Firms also use introductory pricing for a stipulated amount of time to test the market’s response without committing to a longterm pricing structure 13-305 Distribution • Selling Direct versus Using Intermediaries – Selling direct – Gives firm great control over selling process, price and service – Firm can capture more information about customers and can facilitate the customization of products – Can be expensive and/or impractical – Intermediaries may include: • Manufacturers’ representatives: independent agents that may promote and sell the product lines of one or a few manufacturers. – Useful for direct selling when its impractical for manufacturer to have own direct sales force for all markets. • Wholesalers: firms that buy manufacturer’s products in bulk then resell them (typically in smaller, more diverse 13-306 Distribution • Retailers: firms that sell goods to public – Provide convenience for customers – Enable on-site examination and service • Original equipment manufacturers (OEMs): – A company that buys products (or components) from other manufacturers and assembles them or customizes them and sells under its own brand name. E.g., Dell Computer – Aggregates components from multiple manufacturers – Provides single point-of-contact and service for customer – Also called Value Added Resellers (VARs) – In some industries, information technology has enabled disintermediation or reconfiguration of intermediaries. – Digital product may be delivered directly to the consumer over the Internet – E.g., online investing enables customers to bypass brokers; online bookselling requires retailer to provide delivery services, online grocery shopping shifts “the last mile” from the consumer to grocer 13-307 Distribution • These factors help determine whether and what types of intermediaries the firm should use: 1. How does the new product fit with the distribution requirements of firm’s existing product lines? a. Is there is an existing distribution channel and does the new product fit into it? 2. How numerous and dispersed are customers, and how much product education or service will they require? Is installation or customization required? a. Customers dispersed but require little training use mail order or online ordering b. Customers dispersed and require moderate training or service use intermediaries c. Customers not dispersed but require extensive training or service may need to provide this directly 3. How are competing products or substitutes sold? The 13-308 sales channel can influence the customer’s perception Distribution • Strategies for Accelerating Distribution – Alliances with distributors • Providing distributor with stake in product’s success or exclusivity contract can motivate them to promote more. – Sega had limited distribution for its Saturn launch, Nintendo had unlimited distribution for Nintendo-64 and Sony had unlimited distribution and extensive experience negotiating with retailing giants such as Wal-Mart – Bundling relationships • Sell in tandem with product already in wide use. – MS Windows on almost all PCs, MS IE via AOL 13-309 Distribution – Contracts and sponsorship • Provide price discounts, special service contracts or advertising assistance to distributors, complementary goods providers or large and influential end users. – New medical technology is donated or lent to large teaching hospitals so that the benefits can be seen first hand by doctors and administrators which increases future purchases – Guarantees and consignment • When there is uncertainty about a product, distributors can be given guarantees to take back unsold stock thereby reducing the risk to intermediaries and complements providers. – Distributors were reluctant to carry Nintendo’s NES after crash of video-game market in the 1980s. Nintendo agreed to accept payment for sold consoles rather than require up front payment 13-310 Marketing • Major marketing methods include advertising, promotions, and publicity/public relations. – Advertising • Requires effective message • Requires media that conveys message to appropriate target market – Varies in match to audience, richness, reach, and cost. • Must strike appropriate balance between entertainment or aesthetics (to make memorable) versus information content (to make useful) 13-311 Marketing • Advantages and Disadvantages of Advertising Media 13-312 Marketing – Promotions • Temporary selling tactics that include: – – – – – – Samples or free trial Cash rebates after purchase Including an additional product (a “premium”) with purchase Incentives for repeat purchase Sales bonuses to distributor or retailer sales representatives Cross promotions between two or more non-competing products to increase pulling power – Point-of-purchase displays to demonstrate the product’s features – Publicity and Public Relations • Attempt to generate free publicity and word-of-mouth (e.g., mention in articles, television programs, etc.) • Produce own internally generated publications • Sponsor special events 13-313 Theory In Action Generating Awareness for Domosedan – Farmos wanted to build awareness of its new innovation in animal painkillers. – Asked university professors and advanced practitioners to help with testing process for drug – acted as premarketing tool. – Drug was featured in conferences, articles, dissertations. – Farmos also hosted a large dinner party for all practicing veterinarians at the drug’s launch. – Domosedan was adopted rapidly around the world and became a commercial success. 13-314 Marketing • Tailoring the Marketing Plan to Intended Adopters • Innovators and Early Adopters respond to marketing that offers significant technical content and emphasizes leading-edge nature of product. – Need media with high content and selective reach • Early Majority responds to marketing emphasizing product’s completeness, ease o fuse, consistency with customer’s life, and legitimacy. – Need media with high reach and high credibility • Late Majority and Laggards respond to marketing emphasizing reliability, simplicity, and cost-effectiveness. – Need media with high reach, high credibility, but low cost. 13-315 Marketing • Often hard to transition from selling to early adopters to early majority, resulting in “chasm.” 13-316 Marketing • Using Marketing to Shape Perceptions and Expectations –Perceptions and expectations of value can be as important as actual value. To influence, can use: • Preannouncements and press releases – Can build “mind share” in advance of actual market share – Can forestall purchases of competitors’ products • Reputation – Provides signal to market of likelihood of success • Credible commitments – Substantial irreversible investments can convince market of firm’s confidence and determination 13-317 Research Brief Creating an Information Epidemic – Gladwell notes that some individuals have a disproportionate impact on marketplace behavior: 1. Connectors – Have exceptionally large and diverse circle of acquaintances – Knack for remembering names and important dates 2. Mavens – Driven to obtain and disseminate knowledge about one or more of their interests – Will track prices, tend to be consumer activists – Take great pleasure in helping other consumers 3. Salespersons – Naturally talented persuaders – Acute ability to send and respond to nonverbal cues; can infect others with their mood! 13-318 Discussion Questions 1. Can you identify one or more circumstances when a company might wish to delay introducing its product? 2. What factors will (or should) influence a firm’s pricing strategy? 3. Pick a product you feel you know well. What intermediaries do you think are used in bringing this product to market? What valuable services do you think these intermediaries provide? 4. What marketing strategies are used by the producers of the product you identified for question 3? What are the advantages and disadvantages of these marketing strategies? 13-319