e fil pl e Sa m by Travis legge Credits Author: Travis Legge Editor: Saylor Ashman Artist: Storyteller’s Vault Art Packs The X-Card was created by Jon Stavropoulos, and is entirely in Creative Commons. fil Sa m pl e Akira Yamaoka, Hideo Kojima, Keiichiro Toyama, and Mary Elizabeth McGlynn for endless inspiration, not only for this game, but for all my creations. Thank you for showing the world what pure psychological horror looks, sounds, and feels like. e Special Thanks © 2016 White Wolf Publishing AB. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of White Wolf Publishing AB. Reproduction prohibitions do not apply to the character sheets contained in this book when reproduced for personal use. White Wolf, Vampire and Chronicles of Darkness are registered trademarks of White Wolf Publishing AB. All rights reserved. Night Horrors: Unbidden, Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Storytelling System, and Ancient Bloodlines are trademarks of White Wolf Publishing AB.. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing AB. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. Reader discretion is advised. Check out White Wolf online at http://www.white-wolf.com Credits 3 Introduction 5 Chapter One: Characters and Rules Attributes Skills Merits Aspirations Virtue and Vice Breaking Points Integrity Conditions New Tilts Drowning Suffocating 4 Ephemeral Beings in Gabriel’s Horn 14 9 Ghosts and Spirits 14 9 9 9 11 11 11 Alternate Game Systems 14 12 TABLE OF CONTENTS Sins 19 Personas Ghosts of Gabriel’s Horn 19 19 Spirits 21 New Numina 25 12 Phantom Arsenal Smothering Grasp 12 12 Author's Note 26 Character Sheet 27 Sa m Amnesia (Persistent) Illuminated 13 pl e Character Creation 8 Chapter Two: Creatures of Nightmare fil e Table of Table of Contents Contents 12 12 12 25 25 Sa m pl e e fil e Introduction Introduction Are my screams just a whisper? pl e Busy people going nowhere fil “On the sidewalk of the city Humans are amazing creatures capable of boundless compassion and endless cruelty in equal measure. We inhabit a world where monsters lurk in the shadows, seeking to feed on, control, or twist us to serve dark, alien agendas. Vampires hunt humans for blood. Werewolves stalk the forests and wild lands, perfectly willing to tear any poor soul who stumbles into their path to shreds. Who knows how many other terrors lurk in the darkness, waiting to pounce on the unwary. Despite the unnatural depravity of these hidden horrors, humanity remains the greatest threat to itself. Be it physically, emotionally, financially, or spiritually, humans are always in danger of harm. Hunted by monsters and hunted by each other, humankind faces no shortage of threats. Everyday people often prove to be the cruelest and most monstrous of the bunch. The shadows of the world hunger. Monsters hide within them for protection, but also because the shadows invite them. The darkness feeds on cruelty, pain, and spite. Monsters deliver such fruit in abundance. Of course, so do humans. After all, we are what monsters come from. Humans are the chassis upon which the form of a monster is placed. Those who are well suited to existence as an unnatural creature are sought out and brought into the fold of one monstrous species or another. Vampires are Embraced. Mages Awaken to a new world of possibility. Like attracts like and the ranks of the damned swell. Not all who fall to darkness join the ranks of the monsters. Some, breaking the laws of society due to their cruel impulses, find themselves imprisoned. Locked away from society, their damage is mitigated and contained. Others fall to an early death. Whether their lives are cut short due to violence, misadventure, or their own hand, their mortality offers an escape from the hungry maw of the darkness. Some rare few humans slip through the cracks in the universe. The stains of their sins and the expression of their monstrous inner nature reaches just the right conditions to allow them to fall into the darkness without being reborn. Such souls are removed from the world as we know it and find themselves within a dark reflection of our world. This realm looks, feels, smells, and tastes like the world we live in, but before long the poison of truth begins seeping into the edges of awareness. This is the realm of Gabriel’s Horn. Gabriel’s Horn is a sourcebook for Chronicles of Darkness: Mirrors. This book presents a slightly different view of the setting, placing a strong emphasis on psychological horror, with a supernatural bent. Stories using this book do not occur within the core setting of the Chronicles of Darkness, but instead inside a mirror universe defined by the sins and shortcomings of the unfortunate See me soak in the rain No compassion, nothing matters My resistance is waning Sa m Like a flower in the basement waiting for a lonely death.” - “Your Rain“ Akira Yamaoka feat. Mary Elizabeth McGlynn pl e The true and ultimate nature of this mirror universe is left to the Storyteller to determine. Is it a living hell where evil people pay for their indiscretions and cruelty? A section of the Abyss that pulls mortals in for some dark purpose? A glitch in the workings of the God Machine that certain souls are predisposed to fall into? These are all good options, but it is ultimately left for the Storyteller to decide. Maybe all of these are true to a degree. Maybe none of them are. The name, Gabriel’s Horn is derived from a geometric figure that has an infinite surface area, but a finite volume. This term is representative of the boundaries and contents of the shard universe, as its boundaries are seemingly infinite and virtually impenetrable, while its contents are finite and explorable. Most humans who find themselves in Gabriel’s Horn succumb to madness long before they come to any understanding of its true nature. Perhaps your troupe will be an exception? A number of films and games capture the feel of psychological horror damnation, and doom that Gabriel’s Horn strives to create. Amnesia: The Dark Descent. The protagonist of this game awakens with virtually no memory and must wander a decrepit and disturbing mansion in order to unearth clues about his past. Transporting this concept into a contemporary setting would be perfect fodder for a story in Gabriel’s Horn. Hellraiser: Inferno, Hellraiser: Hellseeker. These entries in the long-running Hellraiser film franchise focus on protagonists whose sins begin to warp the world around them. Both films offer perfect inspiration for a Gabriel’s Horn story, in terms of atmosphere as well as creating monsters that are tied to the sins and shortcomings of the protagonists. Jacob’s Ladder. This film does a beautiful job of illustrating madness and fear as the protagonist slowly realizes that reality is much darker than it seems. Silent Hill. Every game in this franchise, from the 1999 original through the unfortunately defunct PT teaser, perfectly encompasses the atmosphere, feel, and core concept of Gabriel’s Horn. The Silent Hill games also feature protagonists trapped in a hellish version of the familiar world populated with monstrous manifestations of their own sins and shortcomings. Soma. The surreal impact of the presence of monsters, presented through feedback in this game, is a beautiful technique for conveying the creepy otherworldness of encounters with the beings that inhabit Gabriel’s Horn. The Uninvited. This film is a pitch perfect presentation of one character’s trip through Gabriel’s Horn, as the protagonist is clueless as to the nature of what is happening around her until it is far too late. e What is Gabriel’s Horn? Recommended Media fil souls who are transported there. This setting shard gives the Storyteller tools to craft a customized psychological horror experience tailored to the player’s characters. How to Use This Book Sa m The introduction, which you are reading now, gives a brief concept of the core premise of Gabriel’s Horn and a summary of what is to come. Chapter One: Characters and Rules discusses the rules permutations for this mirror universe, including ways to bring your existing Chronicles of Darkness character into Gabriel’s Horn Chapter Two: Creatures of Nightmare offers a number of antagonists and bizarre monsters that may be encountered within Gabriel’s Horn. Author’s Note: Some personal reflections and advice for running games in Gabriel’s Horn. A Note on Content and Comfort Characters who wind up in Gabriel’s Horn are not good people. If they were, they wouldn’t be here. This is not to say that those who fall into Gabriel’s Horn cannot have good qualities. Many of the people who wind up here are kind, charitable, and loving. Yet, beneath the surface they are severely damaged. People who come to Gabriel’s Horn are tainted by their own evil actions. It is important for the Storyteller and players to discuss appropriate boundaries, potential content triggers, and topics that are off limits. Use of an X-Card is highly recommended with Gabriel’s Horn. The X-Card is a useful tool for preventing undue harm in the course of exploring sensitive issues. Information on using an X-Card at your table can be found at https://docs.google.com/ document/d/1SB0jsx34bWHZWbnNIVVuMjhDkrdFGo1_hSC2BWPlI3A/ It is also important to note that while player characters created for Gabriel’s Horn should carry evil, sin, guilt, and psychological scars, they should not be irredeemable. This game is intended to explore personal, psychological horror through themes of redemption and penance, not to give sadists an invitation to indulge in twisted wish fulfillment. If someone at your table can’t handle that, they need to go. Full stop. INTRODUCTION 7