Electronic Commerce Research and Applications 60 (2023) 101275 Contents lists available at ScienceDirect Electronic Commerce Research and Applications journal homepage: www.elsevier.com/locate/elerap Understanding the continuous usage of mobile payment integrated into social media platform: The case of WeChat Pay Xuguang Li a, Xuekun Zhu b, Yingying Lu a, Dingyu Shi b, Weihua Deng c, * a Institute of Information Management, Shandong University of Technology, 266Xincun West Road, Zibo City 255000, China Department of Information Resource Management, Business School, Nankai University, 94 Weijin Road, Tianjin 300071, China c Department of Information Management, College of Public Administration, Huazhong Agricultural University, No.1. Shizishan Street, Hongshan District, Wuhan 430070, China b A R T I C L E I N F O A B S T R A C T Keywords: Mobile payment WeChat Pay Perceived value Perceived entertainment value Social media Continued usage intention Media system dependency WeChat Pay has proven extremely popular among consumers in the growing market of China. This paper ex­ plores the influencing factors upon its continued use. Both the survey data from 568 WeChat Pay users and semistructured interview with 30 interviewees were utilized. Drawing on the stimulus-organism-response (S-O-R) model, this paper constructs a model to understand how social influence and platform factors affect users’ perceived value and satisfaction and, ultimately, influence their continuous usage intention of WeChat Pay. It reveals that social influence and platform factors can indirectly promote continuous usage intention through perceived value (PV), which consists of tangible functional values and intangible values (i.e., perceived enter­ tainment value, interactive value and social value). Especially, intangible values have a much stronger impact on users’ satisfactions than tangible value. The perceived entertainment value from Red Envelope games is the strongest factor of PV. Several implications for academia and practitioners are offered. 1. Introduction Given the widespread use of mobile devices and users’ needs for secure, reliable, and economical payment, mobile payment services (MPS) have increasingly become part of everyday life (Miao and Jaya­ kar, 2016). Mobile payments are a novel payment mode for goods, services, and invoices in transactions via mobile devices like smart­ phones (Dahlberg et al., 2008). The WeChat Pay service, launched into the Chinese mobile payment market by Chinese IT company Tencent in 2013, has added a novel mode of mobile payment that offers a digital wallet incorporated into the WeChat social media platform. WeChat Pay has proven extremely popular amongst consumers in a growing market. It occupied a 38.47% share of China’s mobile payment market, which was valued at 18.56 billion yuan in 2020 (IResearch, 2020). The total number of active user accounts of WeChat and WeChat Pay, combined, has reached over 800 million, and 75.6% of WeChat users frequently use WeChat Pay for payment (WATCH, 2021). The WeChat Pay service has been described by Munger (2018) as one of the few rivals of multina­ tional financial service companies such as American Express, Master­ card, and Visa. Moreover, it is becoming a widely accepted idea that social media is developing toward multi-purpose service platforms that incorporate a wide variety of features and functions (Yang et al., 2012). Therefore, the success of WeChat Pay deserves attentions from aca­ demics and stakeholders in the fields of social media and mobile payment. In practice, the fast-increasing popularity of social media platforms, such as Facebook, LinkedIn, Twitter and WeChat, has formed vast op­ portunities for new electronic commerce and business models (Liébana Cabanillas et al., 2018). The rapidly increasing new mobile social apps are providing a wide variety of functions to meet users’ multiple needs (Hsiao et al., 2016). Given the continued growth of social media use, Boyd and Ellison (2007) suggest that companies should align themselves with users to fully benefit from the opportunities provided by new social media. Both WeChat and Facebook have developed social commerce platforms incorporating WeChat Pay or Facebook Pay which can exer­ cise market power (Pöyry et al., 2013). Milner (2003) proposes that the adoption of novel social media in a country demonstrates market po­ tential and a stable model, and leads to its adoption in other countries. Accordingly, it is of theoretical value to provide an understanding of users’ continued usage intentions of WeChat Pay, a novel payment mode incorporated into a popular social media platform in the Chinese mar­ ket, to bring insights into the development of MPS and develop new * Corresponding author. E-mail address: dengwhyi@mail.hzau.edu.cn (W. Deng). https://doi.org/10.1016/j.elerap.2023.101275 Received 27 May 2022; Received in revised form 7 May 2023; Accepted 22 May 2023 Available online 25 May 2023 1567-4223/© 2023 Elsevier B.V. All rights reserved. X. Li et al. Electronic Commerce Research and Applications 60 (2023) 101275 business values in other regions. There is a considerable amount of literature on the continuous use of mobile payments (e.g., Chen and Li, 2017; Mensah, 2021; Mensah et al., 2021). In contrast, among the relatively few studies that have addressed usage behaviors in the context of WeChat Pay, Huang and Zhang’s (2017) research concentrates on its initial adoption as well its influ­ encing factors of perceived relative technical advantages. To explore factors affecting WeChat Pay’s continued use, the rest few studies mainly focus on the perspective of functional value or technical ad­ vantages, including performance expectancy, perceived usefulness, perceived ease of use, perceived service quality, as well as perceived security and privacy issues (Mensah, 2021; Mensah et al., 2021; Mom­ beuil and Uhde, 2021; Mu and Lee, 2017). Users’ willingness to use or re-use a technology is related to their perception of its value (functional and or non-functional) (Sweeney and Soutar, 2001). Perceived value (PV), which refers to a user’s overall evaluation of a service or product, has been proven to be a significant determinant of repeat sales (Zei­ thaml, 1988). Although consumers’ behavioral intentions can be driven by multiple values (Kim et al., 2012), the above mentioned existing research on WeChat Pay mainly concentrates on its functional values to explore factors influencing its continued use, and other dimensions of its value, especially values about social gratification obtained from using the social media platform of WeChat, have not yet been much explored. Moreover, Mombeuil and Uhde’s (2021) research is based on a survey of foreign users living in China, rather than a much larger population of Chinese users in the home market and national cultural context. Therefore, in order to gain a more systematic understanding about the mechanism of Chinese users’ continued use of WeChat Pay in the home culture, there is great value in empirically exploring factors from multiple value dimensions in promoting continued intentions. There­ fore, from the main theoretical perspective of PV, this study proposes a theoretical framework based on the stimulus-organism-response (S-O-R) model to understand the factors which exert either positive or negative influences on the continued usage intention (CUI) of WeChat Pay, a case of the MPS integrated into a mobile social media platform. The empirical data informing the framework consists of 568 questionnaires completed by Chinese WeChat Pay users from different backgrounds and regional areas. This data is complemented by thematic analysis of 30 interview transcripts to understand WeChat Pay users’ feelings and perceptions about their continuous use behaviors and the associated influencing factors. The paper is organized as follows. Section 2 introduces WeChat Pay and its associated constructs, then reviews the influencing factors on continued use of mobile payment from the main perspectives of PV. Section 3 constructs the S-O-R model integrated with MPS and proposes the hypotheses. Section 4 explains the research method, including the research stages, data sampling strategy, data collection and descriptive statistics. Section 5 presents the results of the data analysis and hy­ potheses testing. Section 6 discusses the underlying mechanisms of these influencing elements, complemented by findings from thematic anal­ ysis. Section 7 outlines the theoretical contributions and practical im­ plications of this research. payment and online payment). Mobile users can be liberated from the temporal and spatial constraints of traditional payment modes and conduct ubiquitous payments via mobile devices. Users’ continuous usage is vital for the success of MPS (Ye et al., 2019). Existing research has examined influencing factors upon MPS users’ CUI (Chen and Li, 2017; Hwang et al., 2021; Jun et al., 2018). In the above studies, the identified factors affecting post-adoption/postpurchase intensions of MPS are mainly investigated from the perspec­ tive of users’ cognition or psychology, including perceived usefulness and perceived value (Chen and Li, 2017; Jun et al., 2018), function/ performance of the technical platform (Hwang et al., 2021; Morosan and DeFranco, 2016) and the social context or environment, i.e., social in­ fluence (Bailey et al., 2017). Perceived value, including perceived use­ fulness and enjoyment, significantly affects adoption intention to MPS (Jun et al., 2018). Function/performance of the technical platform, including convenience, interoperability, platform security, system sta­ bility and visual attractiveness, has been proven to affect CUI of mobile payment (Hwang et al., 2021; Morosan and DeFranco, 2016). The pos­ itive relationship between social influence and consumers’ continuous adoption of MPS is empirically revealed by Bailey’s et al. (2017) investigation. Besides these influencing factors, Chen and Li (2017) has explored the psychological mechanism and revealed that perceived usefulness can promote users’ satisfaction and further affect their will­ ingness to continuously use MPS. As for the new mode of mobile payment, WeChat Pay, which is in­ tegrated into the mobile social app WeChat, is globally adopted by consumers because of its relative convenience and better user experi­ ence compared with traditional payment methods (Mombeuil and Uhde, 2021). Most previous research focuses on functional performance fac­ tors influencing continued usage of WeChat Pay, including performance expectancy, perceived usefulness, perceived ease of use, perceived ser­ vice quality, compatibility, complexity, as well as security and privacy issues (Mensah, 2021; Mensah et al., 2021; Mombeuil and Uhde, 2021; Mu and Lee, 2017). These factors mainly highlight the functional value of WeChat Pay. Regarding users’ cognition or phycological factors, many researchers have proven that trust and self-efficacy significantly affect the continued use of WeChat Pay (Mensah, 2021; Mensah et al., 2021). Mensah’s (2021) research found that social influence has a sig­ nificant impact on continued usage of WeChat Pay whereas Mu and Lee (2017) suggest that it does not. Considering the entertainment and social attributes of WeChat Pay that contribute to its prevalence in China (Phua, 2021), it is necessary to investigate the effect of non-functional value factors on users’ intention for continuous usage. This paper considers the continuous use of WeChat Pay as behavioral reactions and aims to analyze critical value factors leading to re-usage intentions and psychological procedures forming this influencing mechanism. 2.2. Perceived value Although there is limited literature on the continuous usage of MPS, the behavioral phenomenon of continuous use has received much attention in the information system domains. The continuous usage of information systems has been explored from different theoretical per­ spectives, especially the perceived value (PV) theory (Bhattacherjee, 2001). In particular, PV is multifaceted and complex, since it can be defined from the perspectives of economics, social psychology, and benefits. The economic perspective suggests that value can be created when goods are purchased at a cheaper price (Hinterhuber, 2004). The socio-psychological perspective emphasizes the creation of value from the meaning of certain goods or services to the customer group (Howard and Sheth, 1969). The benefit perspective stresses that PV is consumers’ holistic assessment of the utility of perceived benefits and perceived costs (Zeithaml, 1988). Furthermore, several studies have demonstrated that PV has produced various values, such as increasing user loyalty and satisfaction, and forming a stronger behavioral intention to use a 2. Research background and theoretical basis 2.1. Continued usage intention of MPS and WeChat Pay Mobile payment can be classified into remote payment and prox­ imity payment (Srivastava et al., 2010). Zhou (2013) states that remote payment requires users to connect to remote payment servers to make payment. It can be further classified into mobile internet payment ser­ vices and mobile banking. Proximity payment refers to payment via users’ mobile phones on the spot, for instance, payment of public transport tickets and bills payment, and so on (Giovanis et al., 2022). According to Zhou (2013), the primary advantage of mobile payment is its ubiquity, compared to traditional payment modes (i.e., offline 2 X. Li et al. Electronic Commerce Research and Applications 60 (2023) 101275 particular information system or technology (Lee et al., 2014; Li and Li, 2021). In this paper, PV is selected as the inner state which drives users’ continuous usage. First, perceived value theory focuses on “perceived performance” rather than on factors such as “expectations”. It can be applied to interpreting the adoption of specific types of new product or service, such as mobile instant messaging services (Basak and Calisir, 2015), and mobile social media applications (Ahmad and Sun, 2018). Given that WeChat Pay is an MPS integrated in the social media platform of WeChat, it makes PV a suitable theoretical basis for exploring this novel mode of MPS. Second, since WeChat Pay is used for many reasons (e.g., entertainment and socializing) beyond fulfilling specific payments, PV can be employed as a multidimensional concept to explain its user adoption. Venkatesh et al. (2008) also suggest that the concept of use should be viewed as a multidimensional construct rather than a unidi­ mensional construct as its dimensions can be driven differently by in­ tentions, expectations, and facilitation conditions. Therefore, PV from the use should also be multi-dimensional based on varying intentions and expectations. Sweeney and Soutar (2001) conceptualized value as a multidimen­ sional construct. There is no consensus on the classification of its di­ mensions (Lee et al., 2014). Several proposals about the elements defining the concept of value in consumption values theories were suggested. Sheth et al. (1991) proposed five dimensions of consumption values in consumer choice: social, emotional, functional, epistemic and conditional. Based on that, Sweeney and Soutar (2001) identified four value dimensions in measuring consumption values driving purchase attitude and behaviors in both pre-purchase and post-purchase situa­ tions: emotional, social, quality/performance, and price/value for money. These four constructs consist of both utilitarian and hedonic elements (Sweeney and Soutar, 2001). Accordingly, Pöyry et al. (2013) proposed a more general way to divide it into utilitarian and hedonic value. By incorporating the social factors, Kim et al. (2011) suggested three dimensions of customer consumption value: functional, emotional, and social. Functional value is the value created from the perceived quality and expected performance of the product; emotional value is the utility produced from the affective and emotional states generated by the product; social value is the utility created from the product’s capa­ bility to promote social self-concept. Most studies concur on the identification of functional and other components (Lee et al., 2014). In other words, as stated by Fiol et al. (2011), scholars generally agree that the underlying dimensionality builds upon two factors: tangible (e.g., functional value) and intangible (e.g., social and emotional value). Although this framework is usually applied to analysis of the value of mobile services, there is no consensus on the intangible factors related to mobile services (Hsu and Lin, 2015; Pura, 2005). According to Zeithaml’s (1988) study on the multidimen­ sional concept of PV, “perceived performance” includes not only “fair price” or “value for money” but also non-monetary issues. In other words, PV theory can pay more attention to multidimensional “perceived performance” in order to explore continued usage of WeChat Pay. identified as a medium’s innovative technical factors which can provide more advantages compared to other MPS (Matemba and Li, 2018). These external factors can be divided into people-related and technology-related. In order to define the different impacts of two fac­ tors, this paper takes social influences and platform features as the stimulus of PV, and satisfactory and CUI as their consequences. More­ over, to explore the integration of MPS and social media, media system dependency theory will be used to investigate the moderating effect of dependence on social media. 2.3. Social influences and platform feature 3.2. Hypothesis Many other factors have been proposed as explanations for the adoption of an information system, such as social influences, function­ ality, and compatibility (Kim et al., 2010; Yang et al., 2016). Social in­ fluence is defined by Rice and Aydin (1991) as the extent of influence on interaction among individuals in the social network. It is also considered by Venkatesh and Brown (2001) as the pressure from the social envi­ ronment to conduct specific behaviors. Hsieh (2021) has demonstrated that social influence could explain the usage intention of MPS. Meanwhile, Yang et al. (2016) have shown that platform features of information systems are closely related to the intention and behavior of initial and continuous usage of technology. Platform features can be 3.2.1. Organism: multidimensional construct of PV In this SOR model, PV are considered as a core organism factor which is a multidimensional construct that builds upon tangible (e.g., func­ tional value) and intangible (e.g., social and emotional value) value dimension (Fiol et al., 2011). In the context of mobile payment, the existing literature mainly focuses on functional dimension of PV (e.g., function/quality) as the influencing factors on CUI of mobile payment (Zhou, 2013). For instance, Zhou (2013) identified three types of func­ tional value affecting continuous use of mobile payment: information quality, system quality and service quality. However, as a mobile pay­ ment service integrated into a mobile social media app, perceived values 3. Research model and hypothesis development 3.1. Research framework of S-O-R This study mainly explores the factors that influence continuous use of the WeChat payment through inner procedure with a stimulusorganism-response (S-O-R) model integrated with MPS. Mehrabian and Russell (1974) originally proposed the S-O-R paradigm, suggesting that different environmental stimulus around individuals affect their mental state and, consequently, affect their response behaviors. Stim­ ulus are those elements in the external environment that influence an individual’s emotion or action (Sohaib and Kang, 2015). Organism is personal inner state, which includes thoughts, emotions, and cognition while response refers to the behavioral reactions that result from the internal operations of organism (Li et al., 2021a,b). The S-O-R model has been widely adopted for understanding human behaviors, particularly for understanding consumers’ intention and be­ haviors (Chen et al., 2019; Kim and Park, 2019; Rao and Ko, 2021). Chen et al. (2019) have studied the motives of consumers’ mobile payment usage intention based on the S-O-R framework. Existing literature based on the S-O-R model have confirmed that changes in human behavior are associated with environmental elements (e.g., social presence, and sys­ tem and service quality) as well as inner state (e.g., perceived value and satisfaction) (Chen et al., 2019; Kim and Park, 2019; Rao and Ko, 2021). Therefore, it is considered appropriate to apply the S-O-R model to explore the impact of payment technology on customers’ cognition and CUI. For the current study, it is hypothesized that stimulus affect users’ behaviors by influencing their inner state. Existing research has considered perceived value as an inner state which affects CUI for mo­ bile services (Chen et al., 2019; Kim and Park, 2019; Rao and Ko, 2021). Therefore, we particularly regard the PV as an organism and CUI as the response. Meanwhile, since satisfaction has been regarded as a positive emotion influencing usage intention (Chen et al., 2019) and perceived risk has also been considered as an inner state affecting users’ satisfac­ tion (Mu and Lee, 2017), we consider satisfaction (SAT) and perceived risk (PR) as the other elements of organisms. In line with previous studies, which investigate social influence and platform features as the external factors (Hsieh, 2021), we propose social influence (SI) and platform features (PF) as the stimulus in this research. Based on this model, we then propose the assumptions about the relationship between these variables. 3 X. Li et al. Electronic Commerce Research and Applications 60 (2023) 101275 of WeChat Pay are bound to share features of customer value towards a social media app, especially in terms of interactive value (i.e., main­ taining and expanding interpersonal relationships through social inter­ action) and social value (e.g., status seeking, social support, etc.). Hsiao et al. (2016) identified three types of customer value influencing the CUI of a social app: utilitarian motivation (i.e., perceived usefulness), he­ donic motivation (i.e., perceived enjoyment), and social influence (i.e., social ties). Values gained from using the mobile social apps of WeChat mainly include hedonic gratification, emotional value, social gratifica­ tion, content gratification, information value, and social communication value (Gan and Wang, 2015; Zhang et al., 2017). This indicates that entertainment/hedonic, social and interactive gratifications play a salient role in social media usage, and these are related to the intangible factors in Fiol et al.’s (2011) PV framework. Consequently, in light of Kim et al.’s (2011) dimension classification, by integrating the perceived values of mobile social app and mobile payment, we propose that the PV construct of WeChat Pay consists of four value dimensions: functional, social, interactive and entertainment. Social value, interactive value and entertainment value are seen as the intangible type while functional value as tangible type, as suggested earlier. Perceived Function Value (PFV) refers to the user’s overall percep­ tion of the utility or benefits obtained by using WeChat Pay in a specific payment scenario and represents the tangible factors in the framework set out by Fiol et al. (2011). In the context of WeChat Pay, functional value can be interpreted as economic value and users’ judgments of convenience and time savings (Cocosila and Igonor, 2015; Teo, 2001). Perceived Social Value (PSV) refers to perceived usefulness in pursuing social approval, status seeking and social support (Cocosila and Igonor, 2015; Park et al., 2009). Perceived Interactive Value (PIV) indicates the perceived benefits for maintaining, improving and expanding interper­ sonal relationships through social interactions (Cocosila and Igonor, 2015; Katz et al., 1973; Lee et al., 2014). Perceived Entertainment Value (PEV) emphasizes the user’s emotional experience of gaining the happiness, excitement, and enjoyment of interacting with acquaintances and attending entertaining activities provided by WeChat Pay (Cocosila and Igonor, 2015; Zhang et al., 2017). As a multidimensional construct, PV of WeChat Pay, a mobile payment service incorporated into a social app, consists of tangible functional value from the payment service itself and intangible values associated with the social media it is integrated into, i.e., social value, interactive value and entertainment value. Therefore, this study proposes the following research hypothesis: H1: PV related to WeChat Pay consists of four dimensions: PSV, PIV, PEV and PFV. literature about adopting innovative IT products and services (Ven­ katesh et al., 2012). Shared usage experience of social apps is likely to develop a common conversation basis for members in the same social network (Hsiao et al., 2016). Group social ties create the opportunity for online group members to recommend an innovative social media product to peer members (Hsiao et al., 2016). Furthermore, social ties among users can positively influence their intentions to continuously use the social networking service provider and promote customer loy­ alty (Woisetschläger et al., 2011). Thus, it can indirectly promote users’ satisfaction towards the mobile payments in use. Moreover, PV is the reflection of individuals’ subjective feelings, thus it can be influenced by social influences of their social circumstances (Park et al., 2019). In using WeChat Pay, the innovative information diffused via users’ social network and others’ usage behaviors can shape users’ subjective per­ ceptions regarding product value. When more and more WeChat Pay users in an individual’s social network use this new mode of mobile payment, and send positive information about usage experience, the individual will believe that it will bring similar values to themselves. That is to say, the SI from WeChat Pay users’ social network can enhance their perceptions of its value. Accordingly, the following hypothesis was proposed: H3: SI positively affects the PV related to WeChat Pay. WeChat Pay’s platform features (PF) here can be explained as a series of more innovative technical factors compared to other MPS. They include a comparative advantage in being more convenient to use and to interact with compared to traditional MPS (Mombeuil and Uhde, 2021; Yang et al., 2016). The former comparative advantage is due to its accessibility, time-saving, ubiquity, reliability, flexibility and wide spread acceptance, and the latter is associated with its user-friendliness (Mombeuil and Uhde, 2021; Yang et al., 2016). Innovative technical factors are the overall evaluation of a user’s judgment on a service’s superiority or excellence (Song et al., 2010). Kim et al. (2010) revealed the impact of traditional mobile payment system characteristics upon PV, that is, mobile compatibility, reachability, and ease of using mobile payment for the first time across various mobile payment users. Besides these traditional common platform features of mobile payment systems, WeChat Pay’s more innovative technical features, which are greatly related to its social app platform as described above, can bring more positive emotional experiences to users such as convenience, joy and social support, and, therefore, can enhance perceptions of its value. Therefore, the following hypothesis was developed: H4: PF positively affect the PV related to WeChat Pay. 3.2.4. Response: Continued usage intention Bhattacherjee (2001) suggested that users’ perceived usefulness and satisfaction together strongly affect CUI. Certain scholars have confirmed that PV positively affects continuous usage behavioral intention in using information systems (Yang et al., 2016). The greater the perceived value generated in using WeChat Pay, the more likely users are to increase their willingness of using it in a continuous way. Therefore, PV of WeChat Pay, including its tangible value and intangible value, gained by users from their usage experience can enhance their CUI. Accordingly, the following hypothesis was proposed: H5: PV related to WeChat Pay positively affects its users’ CUI. Bhattacherjee (2001) suggested that higher levels of satisfaction can generate stronger CUI in an online environment. Satisfaction (SAT) has been proven to predict users continued use of mobile social media (Kuo et al., 2009) and Internet banking services (Tsai et al., 2014). In online payment activities using mobile service tools, satisfaction can also in­ crease users’ underlying and unconscious willingness to revisit or reuse the platform service, which may result in long-term usage (Zhang et al., 2017). In using WeChat Pay, more satisfaction in usage experience can promote users’ reuse of this novel mode of MPS service in the long-term. Therefore, the following hypothesis was developed: H6: Users’ SAT with WeChat Pay positively affects their CUI. 3.2.2. Organism: Satisfaction Certain scholars have proposed that satisfaction refers to the extent to which a consumer perceives that the quality or performance of a product (and/or service) has reached or exceeded desired outcomes (Kim et al., 2007). It is the reflection of cumulative positive feelings developed from multiple/continuous interactions with a service or product (Oliver, 1980). Additionally, satisfaction is usually considered as a unidimensional construct (Oliver, 1980). Unlike perceived value which can emerge during all stages of the purchase process, even before the usage experience, satisfaction is generated depending on use expe­ rience (Sweeney and Soutar, 2001). Li and Li (2021) revealed that perceived value exerts positive effects on user satisfaction of third-party mobile payments. Therefore, in the context of continuous usage of WeChat Pay, users’ perceived value can also affect their satisfaction towards this new mode of mobile payment. Users’ satisfaction with WeChat Pay comes from the comfort, convenience, entertainment and other social values associated with its use process. Therefore, the following hypothesis was developed: H2: PV related to WeChat Pay positively affects its users’ SAT. 3.2.3. Stimulus: Social influences and platform feature Social influences (SI) have long featured in the information system 4 X. Li et al. Electronic Commerce Research and Applications 60 (2023) 101275 3.2.5. Other influencing factors: Perceived risk Perceived risk (PR) is defined as subjective expectations of loss or sacrifice in adopting a technology of risk (Sweeney and Soutar, 2001). The negative impact of PR on mobile payment user satisfaction and continuous usage has been demonstrated by many studies. For instance, Daragmeh et al. (2021) indicated that perceived risk demotivates gen­ eration X to use mobile payment services. Thakur and Srivastava (2014) found that PR in the form of perceived privacy risk, perceived security risk and perceived monetary risk has a significant negative effect on customers’ intention to use mobile payments. For WeChat Pay, users’ concerns about uncertainty and risks in making payment via this mobile payment service could lower their satisfaction. Therefore, the following hypothesis was developed: H7: PR negatively affects WeChat Pay users’ SAT. different usage levels vary in perceptions towards performance and risk, which eventually influences their continued usage intention (Thakur and Srivastava, 2014). Thakur and Srivastava (2014) found that usage differences of mobile payment services can moderate the relationship between perceived risk and usage intention. Ozdemir et al.’s (2008) research on internet banking usage proves that there are perceptual differences between heavy users who perceived the service as more useful and less risky compared to non-adopters. When facing potential risk caused by using WeChat payment, users with high-level MSD and intensive usage would have fewer negative feelings and weaker risk perceptions compared to users with low-level MSD. Thus, those with high MSD may build a more negative relationship between PR and SAT. For users with higher dependence on the social media platform WeChat, the positive feedback from WeChat Pay service is stronger and more frequent, and they perceive WeChat Pay to be more useful. Conse­ quently, their perceptions of value as well as satisfaction would bring in more continued use behaviors. Thus, those with high MSD may build a more positive relationship between SAT/PV and CUI. Based on the above analysis, this research expects that media system dependence on WeChat indirectly affects willingness to continue using WeChat Pay by moderating the six hypothetical relationships proposed earlier. Hence, the following hypotheses were proposed: H8a: MSD will positively moderate the relationship between PF and PV, such that the positive effect is stronger when the MSD is strong. H8b: MSD will positively moderate the relationship between SI and PV, such that the positive effect is stronger when the MSD is strong. H8c: MSD will positively moderate the relationship between PV and SAT, such that the positive effect is stronger when the MSD is strong. H8d: MSD will positively moderate the relationship between SAT and CUI, such that the positive effect is stronger when the MSD is strong. H8e: MSD will negatively moderate the relationship between PR and SAT, such that the negative effect is weaker when the MSD is strong. H8f: MSD will positively moderate the relationship between PV and CUI, such that the positive effect is stronger when the MSD is strong. Based on these hypotheses, an S-O-R model (as Fig. 1) was con­ structed to investigate how the social environment and platform factors (i.e., stimulus) affect continuous use behavior of WeChat Pay service (i. e., response) through the psychological procedure (i.e., organism). The conceptual model provides a comprehensive framework for under­ standing users’ continuance intention with an MPS integrated in social media (i.e., WeChat Pay). Two external factors, social influences (SI) and platform features (PF), are the stimulus and reflect the situational characteristics of WeChat Pay. PV, SAT, and PR are the organism. PV is a multidimensional construct comprising four elements: perceived func­ tional value (PFV), perceived social value (PSV), perceived interactive value (PIV) and perceived entertainment value (PEV). Satisfaction (SAT) is proposed as the consequences of PV and can affect users’ continued usage intention (CUI). Additionally, media system dependence (MSD) is a moderating factor for the whole model. 3.2.6. Moderating factors: Social media dependence Media system dependency (MSD) theory defines dependency as a relationship between the goals of individuals and the extent to which these goals are dependent upon the resources of media system for creating, gathering, processing, and disseminating information (Zhang and Zhong, 2020). Because dependency relations are goal oriented, the goals’ scope and strength directly affect the strength of the dependency between the user and the media (Zhang et al., 2021). Social media has become an important way to obtain, disseminate and share information. Thus, the phenomenon of social media dependence (which, in this paper, concerns WeChat dependence) has been formed. Research on IT dependence proves that MSD can indirectly affect users’ rational use decisions by influencing their perception of tech­ nology. In exploring the impact of technology addiction on users’ behavior intentions, Turel et al. (2011) found that dependency enhanced users’ perceived ease of use and perceived usefulness. Carillo et al. (2017) identified the influence of MSD on users’ CUI for media systems, finding that MSD could lead to individuals’ expectationconfirmation of the media system. Users with higher dependence on media systems are more likely to perceive the value of payment tech­ nology on the effect of platform features and social environment, and may obtain a stronger sense of satisfaction and willingness to continue using it. Users with high MSD usually rate their use experiences high and are sensitive to the technical features improving the comfort of operation (Ahuja and Thatcher, 2005). Part of the perceived value of WeChat Pay, i.e., PFV, is generated from the evaluation of its functional features. Thus, those WeChat Pay users with high MSD may build a more positive relationship between PF and PV. The users of online social platforms form a social network during their communication, and their thoughts and behaviors are mutually affected by each other in the network (Kim and Park, 2019). Users’ evaluation of the value of WeChat Pay can also be influenced by others in their social network formed on the social media platform WeChat. For WeChat Pay users with high MSD, the greater the influence of others from their social network, the more likely they would be to make a consistent evaluation of high value. Thus, those with high MSD may build more a positive relationship between SI and PV. The user’s satisfaction was affected by their value perception (Cocosila and Igonor, 2015). MSD theory suggests that the dependency relationship of individual-media is based on the perceived usefulness of media to meet users’ specific goals (Ball-Rokeach, 1998). Accordingly, users’ MSD on WeChat is formed and enhanced by its capacity to satisfy specific needs to some extent. The greater the dependence on the social media platform WeChat, the higher the expectations of satisfaction to­ wards its mobile payment service and perception of value would be. For the WeChat Pay users with high-level MSD, their perceptions of value could bring higher satisfaction expectations. Thus, those users with high MSD may build a more positive relationship between PV and SAT. The media impact on personal perceptions can be moderated by MSD (Morton and Duck, 2001). New information technology users with 4. Methodology 4.1. The case of WeChat Pay: A novel MPS integrated in social media WeChat Pay is a unique type of mobile payment, since it is integrated in WeChat, China’s largest market-occupying social media app, and can be used to complete payment quickly with smartphones. It is supported by the third-party payment system of Tenpay and is a third-party plat­ form-led model, which is different from mobile operator-led, bank-led, and hybrid models (Miao and Jayakar, 2016). WeChat Pay has two distinct functions: multiple payment methods and social payment functions. There are four payment methods: quick payment (Fig. 2-a), QR code payment (Fig. 2-b), in-app web-based payment (Fig. 2-c), and in-app payment (Fig. 2-d). Fig. 2-a and 2-b show the offline scan payment function based on 5 X. Li et al. Electronic Commerce Research and Applications 60 (2023) 101275 H3 H7 H6 H2 H4 H5 H8a:MSD moderates PV->SAT H8b:MSD moderates SI->PV H8c:MSD moderates PF->SI H8d:MSD moderates PV->CUI H8e:MSD moderates SAT->CUI H8f:MSD moderates PR->SAT Fig. 1. The conceptual model of influencing mechanism of continued usage intention of WeChat Pay. Fig. 2. Four payment methods and red envelope. (For interpretation of the references to colour in this figure legend, the reader is referred to the web version of this article.) two-dimensional code technology, which is widely used in traditional small and high-frequency scenarios such as retail, catering, supermar­ kets and parking. Fig. 2-c shows in-app web-based payment: vendors send product messages to the official accounts of their followers and WeChat Pay enables the followers to buy items listed on the shopping page. As shown by Fig. 2-d, WeChat Pay can be integrated in vendors’ apps. If the user makes a payment in another app, WeChat will be authorized to process the payment. Fig. 2-e shows the virtual Red Envelope (Hong bao红包) social pay­ ment function, named after the red envelopes containing money that are sent as gifts during the Chinese New Year. It enables a certain amount of money to be sent to contacts and groups as a gift. In the group red en­ velope, the money contained in red envelopes can be distributed equally, or in random portions of different amounts. Red envelopes via WeChat Pay have permeated every aspect of people’s lives, especially in traditional festivals. It is estimated that more than eight billion red en­ velopes were sent to WeChat Pay users during the 2016 Chinese lunar new year (Horwitz, 2016). especially about the dimensions of users’ PV. A purposive sampling strategy was used to select interviewees, who are WeChat users with different ages, social backgrounds and regions, and different levels of WeChat Pay usage. Thirty interviewees were recruited for face-to-face or online interviews. They were from different age ranges (that is, under 30 years old, 30–40 years old, 40 years old and above) and different regions of China (Central China, Eastern China, and Northern China), and they had different jobs (including high school and college students, white-collar workers, shop owners, coach drivers, etc.). The interview usually lasted for 45–60 min and was recorded, and interview questions were about users’ general demographic information, WeChat Pay usage behaviors, continued use intentions, general comments about its PV, and influencing factors upon continued use. A thematic analysis method was used to code interview transcripts. An initial questionnaire draft was designed, based on previous studies and the interview results. Then, 50 WeChat Pay users were invited to pilot test the questionnaire. The exploratory factor analysis result based on these 50 collected questionnaires provided references for the latter modification of question items in the questionnaires (and following model verification). All ten constructs measured in this study (PF, SI, PSV, PIV, PEV, PFV, SAT, CUI, PR, MSD) were measured using multi-item scales adapted from prior studies with minor changes to fit the specific research context (the measurement items are listed in Ap­ pendix 1 and 2). All of the adapted items from English literature were 4.2. Measurements Both interview data and questionnaire data were collected in this research. Semi-structured interviews were adopted to obtain an initial understanding of users’ continuous usage behaviors of WeChat Pay, 6 X. Li et al. Electronic Commerce Research and Applications 60 (2023) 101275 translated into Chinese utilizing McGorry’s (2000) double-translation methods to ensure the consistency of the Chinese-English question­ naire. PF, consisting of two items, was mainly operationalized from Kim et al. (2010). SI, comprising four items, was mainly adapted and modified from Venkatesh et al. (Venkatesh et al., 2003). The items used to measure PIV, PSV, PEV and PFV, each having three items, were based on the scale of Sheth et al. (1991), Sweeney and Soutar (2001), Teo (2001), Park et al. (2009), Kim et al. (2010), Cocosila and Igonor (2015), Lee et al. (2014) and Zhang et al. (2017), with appropriate modifications pertinent to the continuous use of WeChat Pay. PR was measured by three items adopted from Thakur and Srivastava (2014). SAT and CUI were measured using the scale recommended by Bhattacherjee (2001). MSD, with three items, was operationalized from Turel et al. (2011) and Carillo et al. (2017). A five-point Likert scale, from strongly disagree to strongly agree, was adopted to measure the ten constructs. Table 2 Standardized item loadings, AVE, CR and Alpha values. 4.3. Survey data collection In this research, an online survey was conducted. Both the conve­ nience sampling and snowball sampling techniques were adopted in data collection by distributing the hyperlink of the created online questionnaire on the WeChat platform. The online questionnaire used in this research was designed on a survey website (i.e., Wenjuan.com). Respondents were mainly accessed via social circles of research group members, universities, companies and shops. The respondents were usually invited to redistribute the hyperlink of questionnaire to their contacts and groups on WeChat. In order to reach a large and repre­ sentative sample size, different types of rewards (e.g., small gifts, red envelopes, and coupons) were offered to the respondents (Table 1). In total, 809 completed questionnaires were collected. Of these, 241 responses were discarded due to questionnaires that fell far below the mean value, or which had incomplete or invalid answers. Finally, 568 questionnaires were utilized for empirical analysis. The demographic analysis of the samples was conducted via descriptive statistics and the demographic profiles of the respondents are illustrated in Table 2. It shows that most respondents were relatively young, which was in line with the common characteristics of WeChat user groups (58.5% of users are younger than 30) (Iqbal, 2022). Regarding the number of payments, most respondents have some experience with WeChat payment (more than 15 times). An attempt was made to ensure the respondents were distributed in each main region of China rather than limited to economically developed regions or economically backward areas, indi­ cating that the samples are considerably representative in terms of regions. Variables items λ CR AVE Alpha Platform features (PF) PF1 PF2 0.664 0.756 0.671 0.506 0.666 Perceived interactive value (PIV) PIV1 PIV2 0.789 0.797 0.772 0.629 0.772 Perceived social value (PSV) PSV1 PSV2 PSV3 0.802 0.904 0.852 0.889 0.729 0.887 Perceived functional value (PFV) PFV1 PFV2 PFV3 0.725 0.707 0.689 0.750 0.500 0.747 Perceived entertainment value (PEV) PEV1 PEV2 PEV3 0.772 0.739 0.777 0.807 0.582 0.806 Satisfactory (SAT) SAT1 SAT2 SAT3 0.750 0.797 0.756 0.812 0.590 0.802 Continued usage intention (CUI) CUI1 CUI2 0.850 0.853 0.841 0.725 0.840 Social influence (SI) SI1 SI2 SI3 0.757 0.793 0.557 0.749 0.504 0.716 Perceived risk (PR) PR1 PR2 PR3 0.696 0.901 0.735 0.824 0.612 0.819 three-step approach was conducted: a second-order confirmatory factor analysis inspired by Marsh and Hocevar (1988), a structural equation modeling (SEM) analysis, and a test of the moderating effect adopted from Ping (1995). 5.1. Reliability and convergent validity analysis Prior to the data analysis, the measurement instruments were eval­ uated for reliability. Reliability analysis aims to test the consistency, stability, and dependability of data. Taking into account of the opera­ bility and efficiency of reliability, we analyzed only internal reliability. As the Cronbach’s alpha (Alpha) values of all the constructs ranged from 0.666 to 0.887, exceeding the conventional cut-off level of 0.6 (Nunnally 5. Results The research model was tested using AMOS 21 and SPSS 22, and a Table 1 Descriptive statistics (N = 568). Measure Item Percentage% Measure Item Percentage% Sex Male Female <20 20–25 26–30 31–40 40–50 >50 35.4 64.6 10.7 20.8 11.9 24.6 23.9 8.1 Number of payments <5 6–15 16–30 31 <100 101–500 501–999 >=1000 2.3 6.3 43.5 47.9 17.1 27.1 15.5 40.3 High school and below 16.5 Regions College Undergraduate Master’s and above 19.9 44.4 19.2 Western area of China Middle parts of China Eastern area of China Southern area of China Northern area of China 13 37.1 14.8 9.9 25.2 Age Education Total amount paid 7 X. Li et al. Electronic Commerce Research and Applications 60 (2023) 101275 and Bernstein, 1978), the measurement instrument was proven to have a sufficient internal consistency. Consequently, the data was found to be appropriate for further analysis. The validity of data consists of convergent validity and discriminant validity. As illustrated in Table 3, all factor loading (λ) values in the confirmatory factor analysis of the measurement model were greater than 0.6. Composite reliability (CR) of constructs ranged from 0.671 to 0.889, and the values of the average variance extracted (AVE) of every construct was over 0.5 and was sig­ nificant at the p < 0.001 level, so all values exceeded acceptable thresholds (Bagozzi and Yi, 1988). Discriminant validity refers to the extent to which a latent variable is distinct from and uncorrelated with other latent variables. The discriminant validity of the measurements is achieved when the square root of AVE is larger than the correlation between that construct and all other constructs (Bagozzi et al., 1981). Table 4 shows the correlation matrix of the constructs and their square root of AVE value, which is presented on the diagonal. The results indicate that every construct has greater correlation with itself, showing satisfactory discriminant validity. Table 4 Testing of the PV’s multidimensional construct. Hypotheses Path β P Results H1a H1b H1c H1d PSV → PV PIV → PV PFV → PV PEV → PV 0.739 0.779 0.743 0.887 *** *** *** *** Accepted Accepted Accepted Accepted 1988), goodness-of-fit index (GFI) and adjusted goodness-of-fit index (AGFI) should be 0.8 or above (Scott, 1995), and comparative fit index (CFI) and increasing fitness index (IFI) should be 0.9 or above (Cheung and Lee, 2009). Root mean square error of approximation (RMSEA) is acceptable below 0.08 (McDonald and Ho, 2002). For our model, an adequate fit (λ2/df = 2.461, GFI = 0.919, AGFI = 0.898, CFI = 0.946, IFI = 0.947, and RMSEA = 0.051) was achieved for the measurement model, which indicates that the model fits the empirical data significantly. Table 5 and Fig. 3 presents the results of path analysis for the hy­ pothesized model. All six hypotheses are validated and supported. SI (β = 0.547, p < 0.001) and PF (β = 0.435, p < 0.001) has significant positive associations with PV, which supports H3 and H4. SAT (β = 0.420, p < 0.001) and PV (β = 0.509, p < 0.001) is positively related to CUI, supporting H5 and H6. Additionally, PV is significantly positively associated with SAT (β = 0.796, p < 0.001), and PR is significantly negatively associated with SAT (β = − 0.076, p < 0.05), which supports H2 and H7. The mediation effect of SAT can be identified in Fig. 3. The direct effect between PV and CUI was 0.509 and the indirect effect of SAT was 0.334 (i.e., H2*H6). Thus, SAT has partial mediating effects between PV and CUI. The results reveal that there are two paths between PV and CUI. One is that PV directly affects CUI, and the other is that PV indirectly affects CUI by stimulating satisfaction. 5.2. Hypothesis testing 5.2.1. Testing of the PV’s multidimensional construct As stated in H1, this research conceptualizes PV as a second order latent construct in the developed research model. To verify H1, a second-order confirmatory factor analysis was conducted. This tech­ nique can be used to interpret scales as both multi-level and multidi­ mensional by bringing different dimensions under a common overarching higher-level factor, and it involves two steps: first-order and second-order (Marsh and Hocevar, 1988). The purpose of first-order confirmatory factor analysis is to ensure a high correlation among these factors. The results of the first-order confirmatory factor analysis showed that the correlation coefficients of the covariate path between PSV, PIV, PFV and PEV were all greater than 0.52, and closer to 0.6 (see Appendix 3), which shows that a higher-order common factor can be extracted from several factors (Bolton, 1980). Based on first-order CFA, the second-order verification structure model was established, taking PV as the second-order factor, including PSV, PIV, PFV and PEV. The fit indices (λ2/df = 2.461, GFI = 0.919, AGFI = 0.898, CFI = 0.946, IFI = 0.947, and RMSEA = 0.051) suggest that the model with the four latent variables fit the data well. These results clearly confirm hypothesis H1 that PV can be explained through the four dimensions of value, namely, PSV (β = 0.739, P < 0.001), PIV (β = 0.779, P < 0.001), PFV (β = 0.743, P < 0.001), and PEV (β = 0.887, P < 0.001). 5.2.3. Exploring MSD’s moderating effect In this research, WeChat Pay users were categorized into two types, namely, higher MSD users and lower MSD users, based on their actual responses to the MSD related questionnaire questions. According to their responses, those who scored higher than the mean value of MSD (M = 3.86) were assigned to higher MSD users, while those who scored lower than the mean value were grouped into lower MSD users. The results of our WeChat Pay classifications showed that 394 respondents considered themselves as higher MSD users, while 174 respondents identified Table 5 Test results of the structural equation model. 5.2.2. Test results of the structural equation model In the proposed model, there are six hypotheses about the relation­ ship of PV, SAT, CUI and other factors (e.g., H2, H3, H4, H5, H6, H7), and the method of the SEM analysis was applied to test these hypotheses. First, the overall goodness-of-fit of the measurement model can be evaluated by a number of fit indices. It is suggested that χ2 relative to degree of freedom (λ2/df) should range from 2.0 to 5.0 (Bagozzi and Yi, Hypotheses Path β P Results H2 H3 H4 H5 H6 H7 PV → SAT SI → PV PF → PV PV → CUI SAT → CUI PR → SAT 0.796 0.547 0.435 0.509 0.420 − 0.076 *** *** *** *** *** * Accepted Accepted Accepted Accepted Accepted Accepted Table 3 Discriminant validity result. Construct SI CUI SAT PR PEV PFV PSV PIV PF SI CUI SAT PR PEV PFV PSV PIV PF 0.710 0.645 0.598 0.039 0.587 0.608 0.427 0.499 0.386 0.851 0.823 − 0.047 0.706 0.753 0.498 0.603 0.543 0.768 − 0.063 0.647 0.739 0.412 0.586 0.548 0.782 0.022 0.082 − 0.080 − 0.044 0.024 0.763 0.624 0.694 0.676 0.429 0.707 0.521 0.681 0.640 0.854 0.532 0.353 0.793 0.557 0.711 8 X. Li et al. Electronic Commerce Research and Applications 60 (2023) 101275 H3: 0.547*** H2: 0.796 *** H7: -0.076* H6: 0.42 *** H4: 0.435*** H5: 0.509*** Fig. 3. Analysis results of influencing mechanism of continued usage intention of WeChat Pay (N = 568). themselves as lower MSD users. The path analysis results of WeChat Pay user types are reported in Fig. 4 and Fig. 5, and the detailed test results for the hypotheses are as follows. The path analysis results of WeChat Pay user types are reported in Fig. 4 and Fig. 5, and the detailed test results of the hypotheses are shown below. First of all, since the perceived value was viewed as a second-order construct consisting of four salient facets, the order of importance of the key facets differs in two cases. In the case of higher MSD users (N = 394), the path coefficients of the four facets are arranged in descending order as follows: PEV, PSV, PFV and PIV. On the contrary, in the case of lower MSD users (N = 174), the order is PEV, PSV, PFV and PIV. Then, it can be found that the path coefficients of H2-H7 in two cases are absolutely different (see Fig. 4 and Fig. 5). In particular, the role of PV on CUI (β = 0.384, p = 0.004 < 0.01) is less significant than that of the full sample case (β = 0.509, p < 0.001). Following that, a path-by-path comparison was conducted by eval­ uating a t-statistic of the absolute difference between the corresponding path coefficients in the two cases (Ahuja and Thatcher, 2005). with the sample of users with lower MSD (N = 174). Basically, there is no statistically significant difference in the paths of “SI → PV”, “PF → PV” and “PR → SAT”, which do not support H8a, H8b and H8e, and other paths in the two cases all have a statistically significant difference at 0.01 or 0.001 level. In particular, MSD positively moderates the effect of PV on SAT (from 0.625 to 0.802) and CUI (from 0.384 to 0.529), which supports H8c and H8f, and MSD negatively moderates the effect of SAT on CUI (from 0.528 to 0.384), which supports H8d. 5.3. Interpretations of interview data We have empirically tested the S-O-R model, as well as 13 hypoth­ eses. The interview analysis results, complement the findings drawn from the questionnaire analysis and explained the reasons to some extent, by providing WeChat Pay users’ perceptions, feelings and com­ ments about their WeChat Pay continued usage. 5.3.1. Verifiability of PV construct and the strongest role of PEV This research finds that users’ PV of WeChat Pay is a multidimen­ sional construct that includes PFV, PSV, PEV, and PIV. The dimensional analysis leads to four hypotheses, all of which were confirmed. This empirical study confirms the existence of the four dimensions and their effects on the overall concept of PV, which is consistent with the idea that PV encompasses both tangible and intangible factors (Fiol et al., 2011). Tangible value is related to the functional value, which refers to the functional performance in certain conditions, including reduction of time and cost (Teo, 2001). Intangible value, which is not related to practical use, includes gratification factors of entertainment, status seeking, social interactions, and so on. Given that WeChat Pay is inte­ grated into the social app WeChat, these intangible factors are relevant to the social and psychological factors that motivate users to choose particular media and content, as well as the associated attitudes and behaviors (Cocosila and Igonor, 2015). In the existing literature, factors (Path1 − Path2) t= [Spooled *sqrt(1/N1 + 1/N2)] Where Path1 and Path2 represent the corresponding path co­ efficients in the two models.while N1 and N2 represent the sample sizes. Spooled is the variance spooled estimator and was calculated using the formula: ] [ ] [ (N1 − 1) (N2 − 1) Spooled = sqrt{ * Se1 + * Se2} (N1 + N2 − 2) (N1 + N2 − 2) where Se1 and Se2 are viewed as the standard errors of the path co­ efficients in the two models. Results presented in Table 6 depict a statistically significant differ­ ence between the model run with the full sample (N = 568) and that H3: 0.533*** H2: 0.802 *** H7: -0.08ns H6: 0.384 ** H4: 0.432*** H5: 0.529*** Fig. 4. Analysis results of influencing mechanism of continued usage intention of WeChat Pay with high MSD (N = 394). 9 X. Li et al. Electronic Commerce Research and Applications 60 (2023) 101275 H3: 0.487*** H2: 0.665 *** H7: -0.085ns H6: 0.528 *** H4: 0.468*** H5: 0.384** Fig. 5. Analysis results of influencing mechanism of continued usage intention of WeChat Pay with low MSD (N = 174). Table 6 Model comparison between lower MSD users’ sample (174 respondents) and Higher MSD users’ sample (394 respondents). Hypotheses H1 H2 H3 H4 H5 H6 H7 PSV → PV PFV → PV PEV → PV PIV → PV PF → PV SI → PV PV → SAT PV → CUI SAT → CUI PR → SAT Lower MSD users’ sample (N = 174) Higher MSD users’ sample (N = 394) B SE B SE 0.645 0.636 0.849 0.870 0.468 0.487 0.665 0.384 0.528 − 0.085 0.047 0.051 0.042 0.044 0.078 0.092 0.171 0.26 0.245 0.058 0.739 0.743 0.887 0.779 0.432 0.533 0.802 0.529 0.384 − 0.08 0.028 0.025 0.021 0.026 0.061 0.09 0.079 0.122 0.117 0.029 Spooled t-statistics Path coefficient Absolute difference p-Value of the difference Moderating results 0.197 0.193 0.176 0.189 0.258 0.302 0.328 0.406 0.396 0.195 5.912 5.066 1.248 − 11.091 − 1.534 1.676 4.591 3.925 − 3.997 0.282 0.106 0.089 0.02 0.191 0.036 0.046 0.137 0.145 0.144 0.005 *** *** 0.213 *** 0.125 0.094 *** *** *** 0.778 Not support H8a Not support H8b Support H8c Support H8f Support H8d Not support H8e related to gratifications, including entertainment, information seeking, socializing, and reputation/status attainment, are vital in using social media to promote group discussions and social interaction (Zhang et al., 2017). Furthermore, a theoretically interesting finding is that PEV (β = 0.887) is the most significant element in influencing users’ PV of WeChat Pay compared to other factors (e.g., PIV [β = 0.779], PSV [β = 0.739], and PFV [β = 0.743]), as shown in Fig. 3. This finding is partially different from classic Technology Acceptance Model (TAM) (Basak and Calisir, 2015) and some other m-technology acceptance studies which highlight perceived usefulness and perceived ease of use (Kim et al., 2013). Eighmey and McCord (1998) define entertainment as the media users’ feeling of being entertained and excited by using a particular media. Papacharissi and Rubin (2000) further point out that users’ interaction with a particular media can generate entertainment that meets their psychological needs for fun and pleasure. The entertainment experience from WeChat Pay is mainly associated with its Red Envelope function, which enables users to send cash through electronic payments. Playing games of “grab red envelopes” via WeChat Pay has swept China and frequently occurs in the interviewees’ family lives, social activities and work. The interview data reveals that this is common in WeChat groups consisting of relatives, families, friends, colleagues, and so on. For instance, one interviewee pointed out the enjoyment gained from one red envelope grabbing game in their WeChat classmate group: As illustrated by the above interview transcript, the collective entertainment experience of playing Red Envelope games can promote socializing and integration, which means that the entertainment value derived from Red Envelope games can further enhance respective PIV and PSV. This shared entertainment value is one of the factors which make WeChat Pay distinctive compared to other MPS. Furthermore, this even works for the WeChat users with loose ties. Facilitation of social interaction through such common entertainment experience is espe­ cially important for the WeChat group members with loose ties, that is, people who do not communicate or socialize much, as reported by the following interviewees: “The WeChat group of our class is somewhat inactive. Once someone sends a red envelope to our class group [for grabbing], the whole class will be stirring. Even these lurkers join the game of red envelope grab. My WeChat family group is also similar to that. The game of grab red enve­ lope will bring warmth (mutual feelings) to the family members who seldom contact each other, create more interactions and communications.” Thus, entertainment value and socialization value are strongly combined to enhance the social relationships in the Red Envelope games. This aligns with Lee et al.’s (2012) proposition that maintaining social relationships is an important motivator in using social networking sites. In addition, according to Rubin (2008), a sense of belonging and integration, which is vital for promoting socialization value, can be achieved through mutual interactions such as those provided by the Red Envelope function which provides shared entertainment value. In addition, the social status of WeChat Pay users who actively send red envelopes to chat groups and start this shared entertainment expe­ rience is promoted. In other words, the PEV of WeChat Pay can bring the PSV (i.e., social status) to some users. Status attainment is a significant motivator for users to participate in online activities (Lee and Ma, 2012). “We all feel very happy when the game of grab red envelopes is played. The rule of lucky draw set by the WeChat Red Envelope application creates the luck king (e.g., the luckiest person who is assigned the biggest amount of money). Then the chat groups will ask the luck king to send a red envelope (for others to grab). There is another game of ‘tongue twister red envelope’, which we are all interested in playing. These little games for entertainment can create more interactions among us.” 10 X. Li et al. Electronic Commerce Research and Applications 60 (2023) 101275 In the existing literature, there are two effective ways to promote social status in online groups: 1). social media users interact with other group members by participating in discussions that result in their status establishment (Lee and Ma, 2012); 2). Sharing information and knowl­ edge enhances social status, recognition and popularity in online social groups (Rafaeli and Ariel, 2008). This research finds that the altruistic activity of sending red envelopes to WeChat groups is another way of establishing status, as illustrated in the following interview data. This is especially the case for those users with higher positions with respect to gaining esteem and prestige from subordinates, as stated by an employee working in a company. confidence and develop habitual use behaviors with WeChat Pay. Prior usage experience can strengthen the familiarity of online services and result in habitual and ritualized usage behaviors (O’Brien, 2010). This can be revealed by the following interview data. “I use WeChat very frequently, and this leads me to use WeChat Pay a lot.” Prior usage experience of the Internet can help users perform various tasks and reinforce their perceptions of self-efficacy (Hsu and Lin, 2015). Similarly, the prior usage experience of WeChat Pay enables its users to increase their perceived self-efficacy. Perceived self-efficacy is defined as belief in one’s capabilities to organize and execute the course of ac­ tion required to produce given attainments” (Bandura et al., 1999). For example, an elderly storekeeper stated: “I think it is very easy to attract others’ attention by sending red envelopes via WeChat Pay. One guy sends it, and all the group members grab for it. At the lunar new year or other festivals, our managers or directors usually send red envelopes to our colleagues’ WeChat group as consolation money. Suddenly, I feel they grow in stature in my mind, especially when their red envelopes contain a large amount of money, and we are driven to work hard after grabbing them”. “Nowadays everyone slowly turns to use WeChat Pay to pay and receive money. Due to the influence of people around me and the development of time, it is unavoidable to learn to use it…it becomes a fashion, and even we elders can go with the tide.” The above findings from interview data confirm the survey finding that PEV is one of the most important influencing factors in continued usage of WeChat Pay. In addition, the PEV promotes the PIV and PSV. These three socializing gratification-related values are closely combined and formulate the intangible value dimensions of PV embedded in the use of WeChat Pay. Thus, enjoyment, close social relationships, the sense of belonging as well as integration, and social status attainment from a shared entertainment experience via the Red Envelope function, influ­ ence user satisfaction and promote the intangible values related to so­ cializing gratification rather than tangible value (e.g., PFV). This interviewee believed that using WeChat Pay is a necessary skill for running his business due to his customers’ payment habits. More importantly, he considered that this is an important “new thing” that requires him to keep in step with others and to remain up to date. Therefore, the prior usage experience of WeChat Pay enables its users, especially elderly users, to reinforce their beliefs that they can cope with new developments and keep up with the times. Long-term prior usage experience can reduce PR (β = − 0.08), as shown in Fig. 4. Prior usage experience helps build trustworthy re­ lationships between the users and media use (Hsu and Lin, 2015). Accordingly, long-term usage experience of WeChat Pay can offset PR. Many interviewees expressed this: 5.3.2. The stronger effect of SI on PV Although many studies assert that SI and PF are significant predictors of people’s mobile payment usage intention (Yang et al., 2012), this paper finds that SI (β = 0.547) has a stronger influence on PV than do PF (β = 0.435), as shown in Fig. 3. This result is in line with the results of Zhang et al.’s (2007) study that confirmed the effect of SI on PV related to WeChat (Zhang et al., 2017). It is also strongly associated with the fact that WeChat Pay is integrated in WeChat and is strongly influenced by it. SI can be summarized as “network externalities”, which refers to “the utility that a user derives from consumption of the good increases with the number of other agents consuming the good” (Katz and Shapiro, 1985: 424). Previous studies modeled network size as a main component of network externalities, which emphasizes that network externalities arise depending on the total number of purchasers or users of the same network product (e.g., Zhang et al., 2017). As the largest mobile social media service provider in the Chinese market, WeChat has the largest network size. As for WeChat Pay, existing users can build connections with more potential participants, and thus access greater network utility enabled by WeChat. According to the interview results, many users’ continuous use behavior is the result of influences from families and market. For example, a coach operator reported: “I use WeChat very frequently, and this leads to using WeChat Pay a lot. At the beginning, I was a bit worried about the risk of using WeChat Pay. Later, I used it lots of times, and nothing risky occurs, so I’m not con­ cerned about this anymore.” As a result of MSD and continuous usage, the stickiness of users to­ ward WeChat Pay can be enhanced, and vice versa. Stickiness is defined as the capability of attracting and retaining users and extending the duration of their stay. Stickiness positively influences usage intentions (Lin, 2007) and is created when WeChat users spend plenty of time utilizing the service (Lien et al., 2017). Likewise, similar usage experi­ ence of WeChat Pay can also facilitate and strengthen stickiness. For example, “After using WeChat Pay for several years, I get used to make payments via it when I buy vegetables in the markets, go shopping in the mall, and buy bus tickets. It is quite habitual for me to use WeChat Pay and I no longer bring any cash now.” WeChat Pay users of different MSD levels also have varying attention focus towards the internal construct of PV. For users of high-level MSD, who frequently use WeChat Pay in their work and daily lives, their concerns focus more on PFV, which can greatly reduce the cost of time and efforts in their transactions, as revealed by the following two in­ terviewees (i.e., self-employed people and shop owner): “My family all use WeChat. Many passengers also use WeChat to buy tickets now, so I have to use WeChat Pay for sales.” 5.3.3. The significant moderating effect of MSD As shown in Fig. 4 and Fig. 5, WeChat dependence exerts a signifi­ cant moderating effect in the whole model: the stronger the dependence of users on the WeChat platform, the easier they accept the influence of internal (e.g., PV) and external factors (e.g., PF and SI), and the more they are willing to continue use it. This result can be better explained by the WeChat users’ prior usage experience. Gratifying outcomes can enhance media usage and promote users’ positive perception of their prior experience, and in turn enhance their continued usage experience (Ko et al., 2005). Users with long-term usage experiences of WeChat can boost their “It is very convenient to do business via WeChat Pay. I used to wait for others to make payments [in person] before. Now they can directly transfer the money to me on WeChat Pay without seeing each other. I can immediately receive the money once they make the transfer. It saves lots of time. You also don’t need to give change compared to cash payment.” “I frequently use WeChat because I need to contact others in my business. Communicating with customers and business partners on WeChat is very important. I also frequently use WeChat Pay when the transaction amount is below 20,000 yuan… It is very convenient to use it and all you need is to input the password to make transfer of account.” 11 X. Li et al. Electronic Commerce Research and Applications 60 (2023) 101275 What users of low-level MSD, who are light users of WeChat Pay, care about most is the PIV. This is quite apparent for elderly users who use WeChat Pay to send red envelopes and give money to their families to maintain family relationships and promote communication with their families, as revealed by the older interviewees: This research identifies that both SI (social influences) and PF (platform factors) can indirectly promote CUI through PV, which means users’ CUI is affected by both people-related and technology-related factors However, SI has a stronger influence on PV than PF do, due to the influence of the social media platform of WeChat. PV consists of two types of values: 1) tangible values (i.e., PFV), for instance, the reduction of time and economic cost; 2) intangible values (i.e., PIV, PSV and PEV), which are associated with the socializing gratification of social inter­ action, social status, and entertainment. Intangible values play a much stronger role than tangible values (e.g., PFV) in positively influencing SAT through the tight interrelations of the three social gratification related values. Notably, the PEV emerging from common entertainment experience of Red Envelope games is the strongest influencing factor of PV, and it also directly promotes social interactions and associated social integration (i.e., PIV), and social status attainment (i.e., PSV). SAT plays a mediating role between PV and CUI, creating two paths between PV and CUI. Some users choose to use WeChat Pay continuously after perceiving its value while others choose to use it continuously after their satisfaction is improved through perceived value. MSD (i.e., WeChat dependence) has a significant moderating effect on the relationship between the predictors and users’ CUI. Prior usage experience of WeChat can develop into habitual use behaviors of WeChat Pay, which can reinforce users’ perceptions of self-efficacy and users’ stickiness, according to the interview data. WeChat Pay users with high-level MSD value PFV more, while users with low-level MSD value PIV. PR has a significant negative influence on SAT. The interview data demonstrates that MSD can offset the negative influence of PR on SAT, as well as users’ herd mentality, strong trust in mega-enterprise tech­ nology, low financial security awareness, and social influence (i.e., SI). “I started to use WeChat Pay mainly because my family members all use it. Later, I mainly use it to send red envelopes and make online transfers to my family on their birthdays or festivals. We have more and more com­ munications by this. At normal times, I also send some red envelops to make them to chat with me on WeChat. So, we can have more under­ standing between family members in the WeChat family group.” 5.3.4. Other PR offsetting factors The interview data explains that WeChat Pay users’ herd mentality, strong trust in mega-enterprise technology, users’ social circumstances and low financial security awareness reduces or offsets PR on SAT, as shown in Fig. 3. “I feel that WeChat Pay is reliable. If not, there would not be so many people using it so frequently. I think most people believe in the expertise and technology of Tencent. So, ‘love me, love my dog’. People also believe in WeChat Pay.” “WeChat is not a specialized online payment app, but so many people are using it now. This fully proves that we all trust WeChat Pay. After all, Tencent is a large company… Sometimes even I know there may be some technical bugs in using WeChat Pay. However, I do not worry about personal information leakage when I really use it, because I feel the probability of such things is pretty low.” The above two interviewees’ belief in the safety of WeChat Pay were all based on their confidence in the service provider’s mega-enterprise nature and its huge user groups’ frequent usage. They all believe that the big company’s financial technology and the huge customer base of this product can fully ensure the reliability of WeChat Pay. Moreover, the latter interviewee’s statement about personal information leakage also reflects his/her low financial awareness, which can greatly reduce their PR on SAT. The SI from users’ social circumstances of popular use of WeChat Pay can also reduce the concerns of risk (i.e., PR) in their continuous use. For instance, one interviewee claimed that there should be no risk in using WeChat Pay because no negative events have happened in his/her social circle: 6.2. Theoretical implications This research makes several significant theoretical contributions. Firstly, it empirically explores users’ PV underpinning the S-O-R framework to continue using WeChat Pay, a novel MPS hosted on the popular social media app platform of WeChat, which contributes to the existing literature of continuous use of mobile payments. This study finds that PV, as an inner state, plays a key role in influencing user satisfaction and their subsequent continuous usage. Thus, it also pro­ vides a theoretical lens from a value perspective for model construction to understand how organism factors affect continuous usage. Moreover, this research regards PF and SI as stimulus and reveals that, in the context of WeChat Pay, social gratifications associated with SI play a more important role than functional gratifications originating from PF. Thus, this paper extends research on socializing-related influencing el­ ements in a social media context to the field of mobile payment research. By doing so, the gap in the existing literature which separates MPS and mobile social media can be partially filled. Secondly, this study expands our knowledge about dimensions of the construct of PV in the context of MPS by empirically identifying four dimensions of PV of WeChat Pay, including the tangible functional value of PFV and three intangible socializing gratification values of PEV (i.e., entertainment), PIV (i.e., social interaction), and PSV (i.e., social status attainment). Prior studies exploring the continuous usage behaviors or intentions of MPS mainly focused on the role of tangible PV while few have paid attention to the intangible PV (Hsu and Lin, 2015; Pura, 2005). It empirically identifies the multiple dimensions of PV of WeChat Pay, which make the value of this novel MP distinct from that of other traditional MP services. Thus, it further extends the existing research on the content of PV (Fiol et al., 2011; Sweeney and Soutar, 2001) in the context of MPS. Moreover, in contrast to prior researches on traditional MPS, which stress the importance of tangible functional values, the findings empirically identify the stronger roles of intangible values (PEV, PIV and PSV) over tangible values in WeChat Pay. Among the three types of intangible values, the PEV is identified as the strongest influencing factor of PV in this research. This confirms the idea that “There are many people using WeChat Pay around me, and I never hear anything goes wrong. Since nothing bad happened to us after using it for many years, there certainly should be no risk or very little risk, in my opinion.” 6. Discussion and conclusion 6.1. Key findings By building the S-O-R model and clarifying the factors influencing its users’ continuous usage, this research empirically explores the reasons for the continued use of a new model of mobile payment services inte­ grated in a mobile social media app, i.e., WeChat Pay. From the users’ perceived value perspective, this research explains the mechanism of its continuous usage, by identifying the more important role of intangible value dimension, the strongest value factor of PEV, and the social gratifications from strong interrelations among three intangible values of WeChat Pay. This research also identifies multiple factors which can offset the negative influences of PR, including MSD, social influence, users’ herd mentality, strong trust in mega-enterprise technology, low financial security awareness. The above findings of this research pave a solid basis for building a model to explain, in-depth, the reasons behind the continued usage of WeChat Pay, as a novel type of MPS. 12 X. Li et al. Electronic Commerce Research and Applications 60 (2023) 101275 hedonic value has a strong effect on commitment (Karjaluoto et al., 2019) in the context of WeChat Pay. Therefore, by highlighting intan­ gible socializing gratification values, our findings empirically prove the distinctiveness of WeChat Pay from other MPS in its dimensions of PIV, PSV, and PEV, which contribute a comprehensive understanding of the role of non-functional values in promoting continued use intentions of MPS integrated into social media. Thirdly, this research extends the understandings of the relationships between value dimensions and associated effects on gratification of continued usage in the context of MPS. In line with prior research that the hedonic and utilitarian elements of consumer perceived value are related (Sweeney and Soutar, 2001), this study empirically reveals that the tight combination of the three intangible types of PV (i.e., PEV, PIV and PSV) can greatly facilitate the socializing gratifications of continued usage of WeChat Pay. WeChat provides its users with both social grati­ fications such as social interaction and hedonic gratification such as entertainment (Gan and Wang, 2015). Thus, it can be inferred that such interrelations and consequent socializing gratifications are mainly attributed to WeChat and associated MSD, which further makes WeChat Pay distinct from other mobile payment modes. This provides a theo­ retical lens for other studies exploring influences of social gratifications upon continued use behaviors of MPS, especially those integrated into social commerce platforms or social media. 6.4. Limitations and future research This study has a few limitations that indicate possible directions for future research. First, the generalizability of the present research is limited by the Chinese cultural and geographic scope of the sample. One of the distinct cultural characteristics of China is a high degree of power distance, featured by concentrated authority, hierarchical structure, and social position acceptance. Thus, it has a strong connection with the value of social status attainment, i.e., PSV, identified in this research. Since national culture has specific moderating effects on IS adoption, when future studies research continuous use of WeChat Pay in a different cultural population with a low degree of power distance, which avoids authority concentration and is decentralized, it can be inferred that the PSV’s moderating effects could be greatly reduced or nonexistent in the new model. Secondly, there are some omissions in selecting influencing factors, such as user self-efficacy and perceived behavior control. Future research could include these characteristics as antecedents or modera­ tors to study their impact on the continued use of WeChat Pay. In addition, to determine whether the four dimensions of PV found in our study are different from those found in other countries, studies should explore the PV of social media in other cultural contexts. CRediT authorship contribution statement 6.3. Practical implications Xuguang Li: Conceptualization, Writing – original draft, Writing – review & editing, Methodology, Formal analysis. Xuekun Zhu: Formal analysis, Visualization, Writing – review & editing. Yingying Lu: Methodology, Investigation, Writing – original draft. Dingyu Shi: Visualization, Data curation. Weihua Deng: Conceptualization, Meth­ odology, Investigation, Formal analysis, Supervision. The present study helps us understand the critical determinants of users’ continuous use of MPS integrated in social media, which is rele­ vant for providers and developers of MPS. For providers of social media services who wish to move into the MPS market, understanding the influence of PV upon continued usage of WeChat Pay has important implications. First, the huge number of existing users and frequent prior use experience are significant advan­ tages for social media providers entering the mobile payment market. Second, to attract and retain users of an integrated MPS, social media platform designers can incorporate functions associated with socializing gratification, as well as features related both to external factors (e.g., ease of use, friendly user interface) and to internal factors (e.g., enter­ tainment, social status, and social interaction). For the providers of mobile payment apps, they can focus more on incorporating collective entertainment functions into the MPS to attract users and promote their continued usage. The intrinsic rewards (such as self-efficacy, social status, and reputation) from the collective enter­ tainment experiences should be considered in designing its interactive entertainment function. Furthermore, elements relating to national or popular culture, such as Red Envelope, can be absorbed into its design to promote users’ stickiness in different national regions. Declaration of Competing Interest The authors declare the following financial interests/personal re­ lationships which may be considered as potential competing interests: Weihua Deng reports financial support was provided by National Social Science Foundation of China (grant number 18BTQ086). Xuguang Li reports a relationship with National Social Science Foundation of China (18BTQ086) that includes: funding grants. Data availability Data will be made available on request. Acknowledgements & Funding statement This work was supported by The National Social Science Fund of China [Grant number 18BTQ086]. Appendix 1. Measurement items and associated definitions Variables Names definitions CUI PV PFV PSV PIV PEV SI PF MSD PR Continued Usage Intention Perceived Value Perceived Function Value Perceived Social Value Perceived Interactive Value Perceived Entertainment Value Social Influences Platform Feature Media System Dependency Perceived Risk Willingness and motivation to use a product for a long time The user’s overall evaluation of a service or product The user’s overall perception of the utility or benefits obtained by using WeChat Pay Perceived usefulness in pursuing social approval, status seeking and social support Perceived benefits for maintaining, improving and expanding interpersonal relationships through social interactions The user’s emotional experience of gaining happiness, excitement, and enjoyment The extent of influence on interactions among individuals in the social network A series of more innovative technical factors of WeChat Pay compared to other MPS The dependency to media system Subjective expectations of loss or sacrifice in adopting a technology of risk 13 X. Li et al. Electronic Commerce Research and Applications 60 (2023) 101275 Appendix 2. Measurement items and their sources Construct items Source PF PF1 PF2 WeChat Pay can provide many receiving and payment function. WeChat Pay is compatible with its own functional blocks. (Kim et al., 2010; Sweeney and Soutar, 2001) PIV PIV1 PIV2 Using WeChat Pay is conducive for me to maintain interpersonal relationships. Using WeChat Pay is conducive to keeping in touch with friends. (Cocosila and Igonor, 2015; Katz et al., 1973; Lee et al., 2014) PSV PSV1 PSV2 PSV3 Using WeChat Pay will make it easier for me to be accepted. Using WeChat Pay will let me make a good impression on others. Using WeChat Pay will make me more confident in interpersonal communication. (Cocosila and Igonor, 2015; Park et al., 2009; Sheth et al., 1991; Sweeney and Soutar, 2001) PFV PFV1 PFV2 PFV3 WeChat Pay can make small change and non-cash payments more often. WeChat Pay can save more time when paid by acquaintances. WeChat Pay can make transactions more convenient under certain circumstances. (Cocosila and Igonor, 2015; Kim et al., 2010; Sheth et al., 1991) PEV PEV1 WeChat Pay brings me more pleasure in communicating and interacting with friends. Some functions of WeChat Pay are more interesting to use. Using WeChat Pay can add some life happiness. (Cocosila and Igonor, 2015; Lee et al., 2014; Sweeney and Soutar, 2001) PEV2 PEV3 PR PR1 PR2 PR3 I am worried that the technology of WeChat Pay system is not mature enough. I am worried about property damage due to operational errors. I am worried about the leakage of personal information or transaction information. (Thakur and Srivastava, 2014) SI SI1 SI2 SI3 I feel that more and more people are using and accepting WeChat Pay. All my relatives and friends are using WeChat Pay. The people who have an important influence on me prompted me to use WeChat Pay. WeChat friends often send me Red envelops or transfer money to attract me to participate. (Venkatesh et al., 2003) SI4 MSD MSD1 MSD2 MSD3 I often get and share information through WeChat moments. WeChat is an important way for me to keep in touch with my friends. WeChat brings me a lot of convenience and fun, and it is very meaningful to my life. (Carillo et al., 2017; Turel et al., 2011) SAT SAT1 SAT2 SAT3 The services provided by WeChat Pay can meet my needs. After using WeChat Pay, I don’t think my choice to use it is wrong. In general, the process of using WeChat Pay is very smooth. (Bhattacherjee, 2001) CUI CUI1 CUI2 I will use WeChat Pay more frequently in the future. I would like to recommend WeChat Pay to my friends and colleagues. (Bhattacherjee, 2001) Appendix 3. Results of the first-order confirmatory analysis Covariate path coefficient β PSV ←→PFV PFV ←→PEV PFV ←→PEV PSV ←→PIV PFV ←→PIV PEV ←→PIV 0.590 0.679 0.684 0.568 0.713 0.687 14 X. Li et al. Electronic Commerce Research and Applications 60 (2023) 101275 Appendix 4:. 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