Uploaded by Morgan Winchester

Pencil Park - 2020 Edition

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RULES FOR ZONING
• To zone, draw its symbol in an white empty square.
• You may not zone the blue reserve spaces.
• You may not zone a space is already zoned.
• You must draw the entire arrangement dictated by the third
die result.
• The entire arrangement must be in the borders of your city.
PLACING AN X
If you wish to ignore the dice results this turn or cannot use the
dice results this turn, you must write an X into one white empty
space in your city instead. You may have a maximum of three Xs
in your city.
Otherwise, if you can zone, you must zone.
2020 EDITION: PIPSBURG & INKSTANBUL
LAST UPDATED MAY 4, 2020
Welcome to Pencil Park 2020! It’s a dice place to visit! Design the
best urban space for the community of Pencil Park. The committee
members make a new request each turn.
SET UP A GAME
1. You need three standard six-sided dice. Keep them handy. You’ll
roll them a lot.
GAME END
When you are unable to use any dice results and have used all
three of your Xs, then your game is over. Proceed to scoring.
SCORING
Each zone card scores in a different way at the end of the game.
See the zone description for more details and examples.
Your goal is to become an elected official by scoring points exactly
within the goal ranges of the city.
2. You need a pencil and one of the city sheets in this document.
Scoring conditions commonly use the terms Adjacent and Group.
HOW TO PLAY
You’ll play the game over a series of turns. To start a turn, roll the
dice. This represents the Committee giving their guidelines and
budget for what you may build this turn.
Adjacent: Zones are only considered adjacent to something
above, below, to the left, or to the right. Diagonals are not
adjacent.
Choose two dice results and add them together. That number
determines which zone you will draw this turn.
The third die result is how many and the arrangement of zones
you may build. Each die face uses pips as the literal arrangement
that your zones must be in when you place them this turn. See
diagram below for reference.
Group: A contiguous area of adjacent zones of the same type. One
zone is considered a “group” of one.
OR
Once you have zoned, proceed to the next turn.
Nevertheless, the committee wants you to zone as close to these
reserves as you can for the enjoyment of all citizens.
You earn bonus points at the end of the game if you surround a
reserve on all adjacent sides with zones or Xs. The bonus points
are noted within the reserve.
The larger reserve
in this example
is considered
surrounded, because
every orthogonally
adjacent space has
been filled with a
zone or an X.
OR
1
If you were to zone the orange space above, you would
merge the pink and purple groups together to form one
group of thirteen zones.
14+
15’
Game Design: Daniel Solis
Stock Art: Shutterstock 122375728, 163175840
Playtesting: Atomic Empire regulars, Game
Designers of Carolina
DANIEL SOLIS
Proofing: Nate McMichaen, Fin Coe, Mike
Schröder, and Matthew Gravelyn
Special thanks: Adam McIver for sticking with it.
x A
A
A
A
The smaller reserve
here has not been
surrounded because
the space below it
has not yet been
filled.
9
A
A
A A
A A
4
A
OPTIONAL DISTRICT RESTRICTIONS
Each city map includes special restrictions that present an
additional challenge to advanced players. You may ignore these
restrictions during your learning game. Just know they’ll be waiting
for you. Taunting.
Non-Residental District: This space may not contain a 6,
7, or 8 zone.
The pink squares to
the right are all one
contiguous group
containing seven
zones.
The purple
squares to the
right are one
group with
four zones.
OR
A A Each of the red zones
A A are individual groups.
A A A
A
A A A
A
A A
A
A
NATURAL RESERVE
The blue spaces represent pristine natural and cultural attractions
that must remain unzoned for the entire game.
Specialty District: These spaces must have matching
zones.
#
Mandatory District: Lose the noted number of points if this
space is not zoned at the end of the game.
Arts District: All of the highlighted spaces must have
different zones.
Energy District: If you write an X in this space, you may
draw one zone of your choice anywhere in the city.
©2020 SMART PLAY GAMES
This edition of Pencil Park is free to download, print, and copy for personal use.
Do not redistribute or resell it.
Drop a buck in support at patreon.com/danielsolis.
2-3:
Park Zone
Parks should be next to scenic vistas!
9-10:
Score 3 points for each group of Business zones that are a unique
quantity.
Score 1 point for each Industry zone in the largest group of Industry
zones. Pollution Penalty: Lose 1 for each other Industry zone
outside of that group.
Businesses should be unique!
If a Park zone is adjacent to a blank space or a reserve, it scores
you 1 point. If adjacent to both, it scores you 3 points. (Note: X’s
are not blank.)
This Park zone
is adjacent to
a reserve and
a blank space,
so it scores 3
points.
6: $ Business Zone
3
1
X
X
0
1
1
1
X
Industry should be concentrated!
You have three scoring groups of Business zones:
• a one-zone group
These
Park zones
are only
adjacent
to blank
spaces,
so each
scores 1.
$
• a three-zone group
3
• a four-zone group.
Each of these scores you 3
points.
Since you have two 2-zone
groups, neither will score any
points.
Industry Zone
$ $
$ $
$
If you have only two groups of Industry zones tied for largest, only
score one of them. The other group will be considered Pollution.
$ $ $ $
However, you also have three other
Industrial zones elsewhere in your city.
These will lose you 3 points total.
3
0
$ $
0
3
Your largest group of Industrial zones
has six zones, so you score 6 points total.
This Park zone is adjacent to neither reserves or
blank spaces. It scores no points.
7: Residential Zone
11-12:
Residents should be diverse!
4-5:
Monument Zone
When you draw this zone, choose whether to draw Residents as
circles, triangles, or squares. All residents from the same roll must
be the same shape.
Monuments should stand apart!
Score 2 for each group of Monument zones.
Score 4 points per type of Resident zone you have the fewest of. (It
is possible to score 0 points.)
This example shows three
groups of Monument zones.
One group has six zones.
2
The rest each have just one.
The size of a group doesn’t
matter, though. All that
matters is that each group is
separate from each another.
These three groups score a
total of 6 points.
2
2
Here you have six
circle residents, six
square residents, and
3 triangle residents.
Three is the fewest of
either of the types of
residents, scoring you
12 points total.
8:
O
O
12
OO
OO
Civic Zone
-1
1
1
1
1
1
1
-1
School Zone
Schools should support lifelong education!
A group of two contiguous school zones are a Primary School. A
primary school scores 0 points.
A group of three, four, five, or six contiguous school zones are
High School. A High School must be supported by a Primary
School being zoned somewhere in your city. Score 1 point for each
supported High School zone.
A group of seven or more contiguous school zones are University. A
University must be supported by a High School somewhere in your
city. Score 3 points for each supported University zone.
A primary school can support any number of high schools.
A high school can support any number of universities.
On the left is a Primary School. It scores 0 points, but is important for the
higher levels of education.
In the middle is a High School which scores 1 point per zone because you have
a Primary School.
Civic zones should support the residents!
At the end of the game, each
Civic zone turns any one
Resident zone into a smiley
face. Each smiley face scores 3
points.
-1
OO
OOO
3
3
3
3
You have five Resident zones and four Civic zones. This means you have four
happy faces in your city, scoring you a total of 12 points.
On the right is a University which scores 3 for each zone because you have a
High School.
3
3
1
1
3
3
3
3
1
1
3
3
3
3
Pipsburg
GOALS:
40-49: Clerk
50-59: Council
60: Mayor
61-70: Council
71-80: Clerk
2-3:
4-5:
6:
4
7:
10
2
8
$
O
8:
9-10:
11-12:
#
Inkstanbul
2
GOALS:
60-69: Clerk
70-79: Council
80: Mayor
81-90: Council
91-100: Clerk
2
2
4
2-3:
4-5:
6:
2
7:
6
$
O
8:
9-10:
11-12:
2
4
2
5
2
#
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