Uploaded by Ikym Jay Cortez

1673906988569 RESEARCH 2 KIMMO 28

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Statement of the Problem
This paper aims to determine the impact of Online Games on Senior High School Student’s
Academic Performance at Catmon National High school. Specifically, it sought to answer the
following questions.
1. What are the demographic profiles of the respondents in terms of:
1.1 Name (Optional)
1.2 Age
1.3 Sex
1.4 Year Level?
2. What are the effects of online games in academic performance among Senior High School
(SHS) students?
3. How much time do Senior High students spent in playing Online Games?
a. 1-2
b. 2-6
c.6-10
d.10-12
Significance of the Study
This certain study which predominantly targets to determine the effect of online games
in academic performance among Senior High School (SHS) students of Catmon National High
School will give a new insight to the following:
Student. This study will help the students of Catmon National High School about the
awareness on the significant effect of online games in academic performance among Senior
High School (SHS) students of Catmon National High School. They will be informed enough to
lessen and prevent online gaming.
Teachers. This will provide facts concerning the status of the academic performance
engaging online games, that would embolden them to help the students by giving apt, explicit
and useful feedback regarding the result of this matter.
Netizens. This will be their guide on how to deal with the effect of online games in
academic performance not only in Senior High School students but to all who all the youth who
involved about this thing. This will be an instrument for awareness about what they are doing.
Department of Education. This will provide them optimistic understanding and yawning
awareness to the diverse causes that would affect academic performance of each students who
take part about online games. This will be a big help for their further consciousness about what
they will implement in every school, what will they do modern generation student who were
part of it.
School Administrators. The result of the study will also be helpful to administration as it
can be used in developing a framework for the program which needs implementation involving
the Senior High School students of CNHS and realizing their essential role in supporting the
academic performance of each Senior High student for keeping aware and well-informed about
the impact of online game to their academic performance.
Researchers. The researcher, they shall be benefited as well because they will be aware
about effect of online games in academic performance among Senior High School (SHS)
students.
Future Researchers. The result of this study will serve as a basis and as a resource for
supplementary information and ideas for researches to be conducted in the future.
Scope and Delimitation
The coverage of this study is all about online games effect to academic performance of
students. It consist of effects of playing online games, it tells about the proper or right use of
online games as their part time habits. This study is focusing on the negative effect of online
games if it becomes the education interference and also it tells about possibilities or results if
you play online games even during school time.
The researcher limited this research only at Carmon National High School with the
minimum count of respondents, 80 students either male or female, Senior High School (SHS)
students only. The researcher also limited this researcher only with the effects of online games
to their academic performance. It has a nominal duration of 30 days. The consequence of the
study was very genuine only for the selected Senior High School (SHS) students only, while the
generalizations and analysis were empirically based on the findings of the study.
Definition of Terms
Academic Performance – how students deal with their studies and how they cope with or
accomplish different tasks given to them by their teachers.
Education – the knowledge, skills, understanding and attitudes that you can get from attending
school.
Catmon National High School-is a DEPED managed monograde secondary school located in
Panalipan, Carmon, Cebu
Online game – a game played by electronically manipulating images produced by a computer
program which is available on or performed using the Internet or other computer network.
Games that needs an internet connection. Example, Mobile Legend, Clash of Clans, Rules of
Survival, Dota etc.
School – a place where the students study or a teacher where teaching.
Senior High School – an additional two years of grade schooling in secondary level, Grade 11
and Grade 12.
Students - a person who is studying at a university or other place of higher education.
Teacher – the facilitator of students’ learning. He/She oversee the conduct of each students.
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Impact -Impact implies changes in people’s lives. This might include changes in knowledge,
skill, behavior, health or living conditions for children, adults, families or communities. Such
changes are positive or negative long term effects on identifiable population groups produced
by a development intervention, directly or indirectly, intended or unintended. These effects can
be economic, socio-cultural, institutional, environmental, technological or of other type.
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