Statement of the Problem This paper aims to determine the impact of Online Games on Senior High School Student’s Academic Performance at Catmon National High school. Specifically, it sought to answer the following questions. 1. What are the demographic profiles of the respondents in terms of: 1.1 Name (Optional) 1.2 Age 1.3 Sex 1.4 Year Level? 2. What are the effects of online games in academic performance among Senior High School (SHS) students? 3. How much time do Senior High students spent in playing Online Games? a. 1-2 b. 2-6 c.6-10 d.10-12 Significance of the Study This certain study which predominantly targets to determine the effect of online games in academic performance among Senior High School (SHS) students of Catmon National High School will give a new insight to the following: Student. This study will help the students of Catmon National High School about the awareness on the significant effect of online games in academic performance among Senior High School (SHS) students of Catmon National High School. They will be informed enough to lessen and prevent online gaming. Teachers. This will provide facts concerning the status of the academic performance engaging online games, that would embolden them to help the students by giving apt, explicit and useful feedback regarding the result of this matter. Netizens. This will be their guide on how to deal with the effect of online games in academic performance not only in Senior High School students but to all who all the youth who involved about this thing. This will be an instrument for awareness about what they are doing. Department of Education. This will provide them optimistic understanding and yawning awareness to the diverse causes that would affect academic performance of each students who take part about online games. This will be a big help for their further consciousness about what they will implement in every school, what will they do modern generation student who were part of it. School Administrators. The result of the study will also be helpful to administration as it can be used in developing a framework for the program which needs implementation involving the Senior High School students of CNHS and realizing their essential role in supporting the academic performance of each Senior High student for keeping aware and well-informed about the impact of online game to their academic performance. Researchers. The researcher, they shall be benefited as well because they will be aware about effect of online games in academic performance among Senior High School (SHS) students. Future Researchers. The result of this study will serve as a basis and as a resource for supplementary information and ideas for researches to be conducted in the future. Scope and Delimitation The coverage of this study is all about online games effect to academic performance of students. It consist of effects of playing online games, it tells about the proper or right use of online games as their part time habits. This study is focusing on the negative effect of online games if it becomes the education interference and also it tells about possibilities or results if you play online games even during school time. The researcher limited this research only at Carmon National High School with the minimum count of respondents, 80 students either male or female, Senior High School (SHS) students only. The researcher also limited this researcher only with the effects of online games to their academic performance. It has a nominal duration of 30 days. The consequence of the study was very genuine only for the selected Senior High School (SHS) students only, while the generalizations and analysis were empirically based on the findings of the study. Definition of Terms Academic Performance – how students deal with their studies and how they cope with or accomplish different tasks given to them by their teachers. Education – the knowledge, skills, understanding and attitudes that you can get from attending school. Catmon National High School-is a DEPED managed monograde secondary school located in Panalipan, Carmon, Cebu Online game – a game played by electronically manipulating images produced by a computer program which is available on or performed using the Internet or other computer network. Games that needs an internet connection. Example, Mobile Legend, Clash of Clans, Rules of Survival, Dota etc. School – a place where the students study or a teacher where teaching. Senior High School – an additional two years of grade schooling in secondary level, Grade 11 and Grade 12. Students - a person who is studying at a university or other place of higher education. Teacher – the facilitator of students’ learning. He/She oversee the conduct of each students. 14 . Impact -Impact implies changes in people’s lives. This might include changes in knowledge, skill, behavior, health or living conditions for children, adults, families or communities. Such changes are positive or negative long term effects on identifiable population groups produced by a development intervention, directly or indirectly, intended or unintended. These effects can be economic, socio-cultural, institutional, environmental, technological or of other type.