Uploaded by Syed Adam Emir Putra

COGS 100

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Ship of Theseus – if you keep replacing one part of a ship at a time. Over
time, is it still the same ship?
What is a cyborg:
• Cybernetic organism (part-human, part-machine)
• sensor + world
• feedback loop (A feedback loop is a common and powerful tool when
designing a control system. Feedback loops take the system output into
consideration, which enables the system to adjust its performance to meet
a desired output response.)
What is an organism:
• A living (agency) creature that goes through the cycle of life
• Natural object that requires energy
• Genetic Materials
• Respond to stimuli
What makes an Arti cial organism:
• Soft (software)
• Hard (hardware)
• Wet (biochemistry)
DO THE READING ON CYBERNETICS (QUIZ + ASSIGNMENT)
Cybernetic:
• Control of any system that uses technology
• self-governance (Greek de nition)
• To steer, to adjust – loop acting sensing; cannot be intelligent unless it
has those properties (self-correcting); (Paul Pangaro Cybernetics)
Think of Thermostat example:
• comparison of (desired vs ambient temperature)
• control mechanism, sensor, activation
• example of homeostasis
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Claude Shannon:
• responsible for calculating signal to noise ratio of telephone lines to
improve e ciency
• Information Theory
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Norbert Wiener:
• automatic ring artillery systems
Lecture 3
What is Cognition:
• The way the brain comprehends stu and the way it reacts to it
The Turing Machine:
• Alan Turing – known for helping to decode Nazi messages in WWII
• Invented the Turing Machine that could carry out any recursive function
• System – symbol manipulation for information processing and
computation
Before Cognitive Science:
• Behaviorism (John B Watson and BF Skinner)
– Pavlov’s dog (Classical conditioning)
Behaviorism as the primary explanation for high-level human cognition
Claude Shannon:
• responsible for calculating signal to noise ratio of telephone lines to
improve e ciency
• Information Theory (information can be represented as binary choices/
digits)
• Computational Linguistics
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John von Neumann:
• developed a theory of automata
• digital computers
• processing unit that contains arithmetic logic unit (processing unit,
control unit, memory, external mass storage)
• Control unit, instructions, input/output
Cybernetics:
• Norbert Weiner
• servo-mechanism (machines that correct themselves)
• Ex: thermostat example
• Scienti c study of control and communication in the animal and the
machine
McCulloch-Pitts Neurons:
• neurons are logical units that carry information
• brain is like a Turing machine (the mind is what the brain does)
The Cognitive Revolution
• George Armitage Miller
• Miller said: the cognitive revolution in psychology was a counterrevolution. The rst revolution occurred earlier when a group of
psychologists proposed to rede ne psychology as the science of
behavior.
• intellectual movement that began in the 1950s as an interdisciplinary
study of the mind and its processes. It later became known collectively
as cognitive science.
Universal Grammar:
• Noam Chomsky – rede ned linguistics
• radically changed the arena of linguistics by assuming language as a
uniquely human, biologically based cognitive capacity.
• He suggested that innate traits in the human brain give birth to both
language and grammar.
Center for Cognitive Studies
• Jerry Bruner; published a book on study of thinking (study of cognitive
studies)
Arti cial Intelligence:
• conference at Dartmoth by McCarthy, Minsky, Shannon
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Cognitivism:
• e ort to establish meaning-making as the central process of psychology
• uses computational models as the primary metaphor for describing
cognition
• Rejects behaviorism because behaviorism cares about stimulus and
response but no the middle black box. Cognitivism cares about the
black box.
Computationalism/Functionalism:
• mental states are constituted solely by their functional role
Functionalism:
If the function is the same, then the mental state is functionality equivalent
Same input -> gives the same result (results in the function working)
Lecture 4
Is the Brain’s Mind a Computer Program:
• software to hardware
• mindware is to wetware
Turing Test:
• test of machine’s ability to exhibit intelligence
John Searle:
• a program merely manipulates symbols, whereas a brain attaches
meaning to them
• No distinction between brain and mind (because you need to have a
brain to have a mind)
Searle’s Thesis – Brains cause Minds
• our brains are computers
• however, it doesn’t follow that thinking is equivalent to formal symbol
manipulation
What is missing from Searle’s argument:
• environment, culture, Searle leaves out everything else
Syntax:
• formal symbols (language)
Semantics:
• meaning (de nition)
The Chinese Room:
• meant to refute Strong AI
• if the person in the room doesn’t understand Chinese on the basis of
implementing the appropriate program for understanding Chinese then
neither does any other digital computer solely on the basis because no
computer, has anything the person does not have
• Insu cient to account for thought
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Strong AI
• capable of learning - thinking like humans
• Being able to use semantics to its bene t
Weak AI
• narrow intelligence; not capable of producing a fully functioning mind
Sensors – Nervous Systems
Thermostat (controls heating element) – Brain
Body (Embodiment) – Interaction
Enactive Framework – Cognition arises through dynamic interaction
between acting organism and its environment
Postcognitivism:
• rejects the notion that cognition is something that happens in the brain
• Human cognition cannot be accurately described without taking context,
environment, embodiment, culture and artifacts into consideration
Enactivism:
• the manner in which a subject of perception creatively matches its
actions to the requirements of the situation
• cognition that arises to dynamic interaction between an acting organism
and its environment
Embodiment (what enables us to be enactive receivers) and coupling:
• locks us into relations with our immediate environment
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Proprioception
• perception or awareness of the position and movement of the body.
A1 – two sources from class and two sources from outside
Maravita and Iriki (2004)
tool becomes part of the body (parallels with how mobile devices are in a
way part of the human system)
Extending our sensitive self.
Q: How do tools change the pattern of neglect?
Using a tool transforms previously “far space” into “near space”, thus
extending the near space neglect. The brain cares about the relationship
between your body and the environment, and tools mediate that
relationship!
Q: What is near vs. far space neglect?
Near space neglect means the neglect (awareness de cit) concerns space
near the body.
Far space neglect means the neglect (awareness de cit) concerns space
further away from the body.
Visual system is activated
Feedback-sensory loop
A ordances
• Gibsonian insight – perception. Is active and based on possibilities of
animal-object or animal-environment interaction
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Constituency
• if you take out something out of a something, it is not the same thing,
• No action, no perception
• Perception, then action
Second Theme: COGS 100
Lecture I
Beyond the Individual
• Cognition extending beyond the individual organism
• Causal and active way (Extended Mind)
Swarm Intelligence in Physarum Polycephalum
https://academic.oup.com/femsre/article/40/6/798/2400841
Does it seem reasonable to you to frame your smartphone as being a “part
of” your mind?
Yes because if we de ne the mind as a location which processes feelings
and emotions then from research we can nd that smartphones remove
empathetic characteristics from an individual, deteriorating their ability to
have compassion and reason with other individuals. - Adam
Hippocampal area in the brain grew after British taxi training/map
memorization process.
Otto and Inga:
• Otto su ers from Alzheimer’s disease (forgets thinking)
• Otto’s notebook parallels memory that plays for Inga
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Inga (Mind + Brain) – fast recall,
Otto (Notebook) – slower recall,
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