photocopiable material PearsonEducationLimited Gate Edinburgh Harlow E s s e xC M 2 02 J E England C o m p a n i e tsh r o u g h o u t t h e w o r l d . and Associated www.longman.com O J i l lH a d fi e l d2 0 0 1 T h e r i g h t o f J i l l H a d f l e l dt o b e i d e n t i f i e da s a u t h o r o f t h i s W o r k h a s e i t h t h e C o p y r i g h t .D e s i g n sa n d b e e n a s s e r t e db y h e r i n a c c o r d a n c w P a t e n t sA c t 1 9 8 8 Permissionto copy T h e m a t e r i a li n t h i s b o o k i s c o p y r i g h t .H o w e v e t t h e p u b l i s h e rg r a n t s permission f o r c o p i e so f t h e p a g e si n t h e s e c t i o n sf r o m p a g e 3 7 t o 1 2 8 s ay make t o b e m a d e w i t h o u t f e e s a s f o l l o w s :p r i v a t ep u r c h a s e rm c o p i e sf o r t h e i r o w n u s eo r f o r u s e b y c l a s s eos f w h i c h t h e y a r e i n s a y m a k e c o p i e sf o r u s ew i t h i n a n d b y t h e c h a r g e ;s c h o o lp u r c h a s e rm t o c o p y d o e sn o t s t a f f a n d s t u d e n t so f t h e s c h o o lo n l y .T h i sp e r m i s s i o n , ho should e x t e n dt o a d d i t i o n a ls c h o o l so r b r a n c h e so f a n i n s t i t u t i o n w p u r c h a s ea s e p a r a t em a s t e rc o p y o f t h e b o o k f o r t h e i r o w n u s e . F o r c o p y i n gi n a n y o t h e r c i r c u m s t a n c epsr i o r p e r m i s s i o ni n w r i t i n g m u s t b e o b t a i n e df r o m P e a r s o nE d u c a t i o nL i m i t e d . F i r s tp u b l i s h e d2 0 0 1 lsBN 0582 42965X , P P r i n t e di n M a l a y s i a P Talon P r o d u c e df o r t h e P u b l i s h e rbs y G e n e v i d v e r ,S G D D e s i g n e rT: r e v o rS y l v e s t eT C o p ye d i t o r : L i z H o r n b y l l l u s t r a t eb d y :J o h nP l u m b( u n i t s1 , 8 , 1 5 , 2 0 , 2 5 , 2 9 , 3 5 , 4 0 ) ; A n d r e w W a r r i n g t o n( u n i t s2 , 4 , 9 [ p . 5 a ] , 1 3 , 2 2 , 2 4 , 2 6 , 2 8 , 3 8 ) ; G a b r i e l l eM o r t o n ( u n i t s3 , 5 , 1 0 , 1 4 , 1 7 , 1 9 ,2 1 [ p p . 7 5 - 6 J ,2 3 , 3 0 , 3 2 , 3 9 ) ; N i c kA b a d z i s( u n i t s9 [ p p . 5 2 - 3 ] , 1 2 , 1 8 ,2 1 [ p p . 7 7 , 7 9 1 ,2 7 , 3 1 , 3 4 ) . Introduction Teacher's notes I aoran 2 alan or rhe (l) 3 alan or the (2) 4 Countable and uncountable nouns Personalpronouns: subjectand object (1) 5 Personalpronouns: subject and object (2) 6 7 Possessive adjectives:my, your) his, etc. Possessivet 8 pronouns: ntine,))ours,his, etc. 9 Possessive 10 be: afftrmative and negative 1l 6e:yes/noquestions 12 be:wh- questions 13 this, that, these,those 14 haztegot: affirmative and negative 15 havegot: yes/no questions L6 havegot: zllz-questions Therezi and Thereare: affirmative and negative 17 I s t h e r e . . . ?a n d A r e t h e r e. . . ? 18 19 Place prepositions:in, at, under, etc. Imperatives 20 Present simple: affirmative and negative 2l 22 Present simple: yes/no questions Present simple: a;/z-questions 23 24 someand an1,t 25 H o w m u c h . . . 2a n d H o w m a r y t. . . ? 26 Quantifiers: much, many, a lot of, a few, etc. 27 Frequency adverbs: always,sometimes,etc. 28 Present continuous: affirmative and negative Present continuous: yes/no questions 29 Present continuous wh- questions 30 Present simple or present continuous 3l 32 can and can't rnust)mustn't and needn't 33 34 was and were Past simple: affirmative and negative 35 Past simple: yes/no questions 36 Past simple: wh- questions 37 Time prepositions:in, eL ort 38 Present continuous with future meaning 39 going to 40 Garnes rnaterial Rules sheets 4 I '7 8 9 9 10 ll ll t2 t3 t4 l5 l5 l6 t7 t7 18 18 19 20 20 22 22 23 24 24 25 26 27 27 28 28 29 30 3l 33 )J 34 35 35 JI r23 l:l ll::i 1 About games 3 About this book A game is an activit-v u'ith rules, a goal and an element of fun. There are tu'o kinds of games: contpetitit'i games. in which pia-vers or teams race to be the first to reach gamesi in rvhich plavers or the goal, and cooperatizrd teams work together towards a common goal. The games in this book have been designed to practise grammar, not to introduce or explain it. This book assumes that the class has already met each grammar point, and Language gamcs can be divided into t\'\:o firrther games. categories: lirtguisticgames and contrtttnticdtit:c In linguistic games, the goal of the game is linguistic accuracJr:in the case of these grammar games, using thrcorrect grammmatical forms. Con]muntcatir,e gatnes havc a goal or aim that is not linguistic: succcssful completion of the gan-reinvolves carrf ing out a task such as exchanging information, filling in a picture or chart, or finding trvo matching cards, rather than the correct production of language. Hou'ever, in order to carry out this task it w,ill be neccssar\r to use language and, b1" careful construction of the task, it is possible to specifl in advance what language ll'ill be required. Games can be used at an-v-stage of the iesson once the target language has been introduced and explained. Thcl' serve both as a memor-v aid and repetition drill, and as a chance to use language freely and as a means to an end rather than an end in itself. Thev can aiso serve as a diagnostic tool for the teacher, n'ho can note areas of difficulty and take appropriate remedial action. 2 About grammar How do students acquire grammatical understanding and '\ilith difficult-v' is a short answer, but it seems accurac-v? to me that students adopt tu'o main approaches (u'ith, ofcourse, all sorts ofvariants and hybrids in between). There are the anal-vstsand the absorbers -'those who like to dissect ianguage into little pieces to understand how it is made, and those who slvaliou'it u'hole in enormous gulps without worr.ving too much about the recipe. Different t.vpes of grammar practice c-xcrcisesreflect these two sq'les of learning. Some, like gap-fi1ling, multiple choice or u'ord-order exercises,help students understand and practise grammatical fbrms b-vgeming them to segment language and anal.vseits components. Other exercises, like grammar drills, i.vork by presenting students with grammatical patterns to repcat and imitate, to help them absorb the language without pausing for too long to analvse it. Some of the games in this book function more like thc first t.vpe of practice exerctse, some more like the second. 4 that it has been explained in the textbook or course that they are following. The games are to be used as practice exercises to help students get used to and remember grammatical rules and patterns. They arc designcd as fun activities to help lighten the load of grammar learning. It is up to you, the teacher, to decide when and ho'uv to use them, but one suggestion is as light relief at the end of a lesson n'hich has fcrcused on grammar, or after a session doing more traditional, perhaps written, gramrrlar exercises. Types of game 'choice' Some games in the book are what could be called games. These tend to be more anal.vtic,based on the conscious application of a grammar rule. In them the players have to choose the correct linguistic form, rather as in traditional grammar exercise types such as gapfilling, sentence completion, multiple choice, etc. The difference here is not only that they are in game format, u,hich means they are more fun and lighter-hearted, but also that in most cases there is a context for the game, whereas most grammar exercises are a collection of unrelated sentences. The context is ver-v often the students' own experiences, tastes and preferences since I believe that a personal eiement gives emotional colour to an exercise and this is a valuable memory aid - if you have invested something of yourself in an exercise you are less likely to forget it. (Besides which, it's fun!) 'fhese 'choice' game in the book: are the types of matching: e.g. matching two '"vords or phrases, matching half-sentences or matching r','ords and pictures Jinding: e.g. finding missing words or finding other words to make a sentence or phrases into categories "vords ordering: e.g. ordcring r.vords to make a sentence collcctittg:e.g. collecting words of a kind, collecting words that collocate, collecting words to make a sentence contpleting:completing incomplete sentences or questions sorting: e.g. sorting contpetitions:e.g. see how manSrsentences you can make, how quickly you can unmuddle sentences card gantesand other familiar game types: e.g. lotto, bingo, Pelmanism, happy families, consequences, board games 'reinforcement' Other games, rvhich could be callcd games, ',vork more like substitution drills or pattern practice, getting students to internalise rules b-v repcating patterns. These games are designed not only to provide intensive repetition of a grammatical structure or structures) but to provide a meaningful context and, since these are gamcs not drills, the repetition has a purpose: studcnts are working towards u'inning or completing the game. 'reinforcement' game in the book: These are the qpes of informatktn gap gdntes: Player t has access to some information not held b1, Pla.ver 2. P1a-ver2 must acqulrc this information to complete a task successfully. This typc of game may be one-sided, or reciprocal (where both plaSrershave information that they must pool to solve a common problem). The gamcs may be played in pairs' or in small groups (ivherc al1 members of the group have some information). gttessingganrcs: a familiar variant on this principle. The player r,r,iththe information deliberately u'ithholds it, while others guess r"'hat it might be. class. searchgantes: another variant, involving the "vhole In these games e\reryonein the class has one piece of information. Players must obtain a1l or a large amount of the information available to fi11in a chart or picture or to solve a problem. Each student is thus simultaneously a giver and a collector of information. matching gdnus: these may aiso involve a transfer of information. They involve matching corresponding pairs of cards or pictures, and may be played as a whole-class activity, where everyone must circulate until the-v find a partner rvidr a corresponding card or picture, or a pairu'ork or small-group activit-v, played as a card game on the .^.^^^, sIrdP --:-^;^lPr rrr! rPrL. 'barter' principle. Players exchangitg gdtnes:based on the have certain articles, cards or ideas which they wish to exchange for others. The aim of the game is to make an exchange that is satisfactory to both sides. exchanging and collectingganes: an extension of this. Players have certain articles or cards that they are u'illing to exchange lbr others in order to complete a set. These may be played as a r'vho1e-classactivity, u'here players circulate freel1,,exchanging articles or cards at randoml 'rumm-v' principle. or as a card game on the Al1 the above activities may include elements of rolepla1, or of simulation. In role-pla-v games, players are given the name and some characteristics of a fictional character. These are not role-plays in the true sense, as the role-pla-v element is aill-ays subordinate to the use 'closed': once of language. The outcome of a game is cards are distributed it develops in a certain predetermined way, while role-pla-v proper is open-ended and may develop in any number of rval's. 4 Practicalconsiderations Classroom management There are three main types of activity in this book: pairwork, invcll"'ing two partners; sma11-groupwork, involving groups of three or four or morc; and wholeclass activities, u'here everyone moves freely around the room. All these activities require some flexibility in the constitution of groups and organisation of the classroom. It is best to have the desks or tables in a U-shape if possible. Students can then u'ork u'ith the person sitting next to thcm for pair'*'ork, and groups of threes and fours can easilv be formed b.v alternate pairs moving their chairs to the inner side of the U, opposite another pair. Wholeclass activitics, u,hich involve all the students circulating freely, can take place in the empty area in the centre of the U-shape. If it is not possible to arrange desks in this way, this need not deter you: the traditional arrangement of front-facing desks can be easily adapted to pairwork, with people at adjoining desks working together, while small groups can be formed b-v t'uvopeople turning their chairs round to face the people behind them. \fihole-class activities present a little more of a problem, but often there is a space big enough for the students to move around in at the front ofthe class, or desks can be pushed back to clcar a space in the centre. Sometimes an alternative small-group version of the whole-class games in this book has been provided, so that teachers who experience a great deal of difficulty with the kind of games that require students to move around can play these games in a more static format. Games are best set up by demonstration rather than by lengthy explanation. The teacher should explain briefly what the game involves, hand out the photocopied cards, make sure students have pen and paper if needcd, give *rem a little time to study the cards, and then demonstrate the game with one of the students in front of the class. It will be found that the idca of the game is probably easier for studcnts to grasp from seeing the cards than from a verbal explanation, and that as they become more familiar with the idea of the games and the techniques used, any initiai problems caused by unfamiliarity lt'ill quickly disappear. Where more complicated card games are pla-ved in small groups, a Rules sheet is provided at the back of the book and it is suggestedthat teachers hand out a photocop-v of this to each group of students, together u'ith the cards. Thesc games are indicated in the 'l. Teacher's notes r'r,ith the s-vmbol Fr-LEasHrr-r-ir_ The teacher's rolc in all these activities is that of monitor and resource centre, moving trom group to group, listening, suppllting any necessary language, notlng errors! but not interrupting or correcting as this impedes fluency and spoils thc atmosphere. It is a good idea to carry paper and pen and to notc anlr persistc-ntcrrors or areas of difficulty. These can thcn be dealt rvith in a feedback sessionafter thc game. In manv casesthe game could then be played again r.vith different partners or with difterent cards. -fhe llerage icngth of time for the games in the book is about 15 to 20 minutes. 5 management Resource The resources required for each game fall into two categories: reusable and disposable. \Where a very small number of photocopies are needed for a whole-class game or where students may write on their cards, it is best to treat these photocopies as disposable, and there is no point in collecting up the photocopies in order to use them with another class when the game is finished. In contrast, some of the games require a larger number of copies and an investment of the teacher's time in accurate copying, cutting up and sorting, so it is worthwhile thinking of these materials as reusable resources and investing some time in making the photocopies into a permanent class set of materials. If you have the time and resources, obviously printing or pasting the materials onto card or laminating them would help preserve their shelf-life. Flowever, this isn't absolutely necessary I have sets of games materials printed only onto paper that have done their duty in workshops all over the world and aren't much the worse for wear after several years. \i{4rat is more important is providing a system to prevent the materials getting lost and disorganised. If you have a class set of ten packs of cards, for example, it is worth putting each pack into an envelope clearly labelled with the name of the game and the number of cards. It is then the students' responsibility to collect up all the cards at the end of the game, check that they are all there, put them back into the envelope and hand them back to you. If two packs of cards are required for a game, keep them in two smaller envelopes inside the big one, and get the students to sort them back into their respective envelopes at the end of the game. Finally, if you have no access to copying facilities at all, it is possible, though time-consuming, to make home-made versions of the materials by getting the students to work with you to draw and write the cards. 6 Ea or an Type of activity Pairwork. matching and guessing games Grammar point a and an - we can use d or arz before singular nouns we use a before a singular noun beginning with a consonant: a banana - we use az before a noun beginning with a vowel: an apple . The players should take it in turns to turn up two cards. . Ifthey turn up an ARTICLEcaru and a FooD caRn that go together (e.g. a and lemon, or an and orange) they may collect and keep the cards. If the two cards do not go together, they should leave them lying face up. . If any cards are turned up later that go with those already face up, the first player to say the correct 'A pear!' 'An article and noun together, e.g. or apple!', can collect the two cards and keep them. . The obiect of this part of the garne is to match articles and food narnes correctly. Other structures Is there... ? . The player with most cards at the end is the winner. Vocabulary Part 2 . Ask eachpair to discardthe anrtcLs carus and Food: an: egg) ice hlly, apple, onion, axocado, orange, artichoke, o!ster a: lemon, yoghurt, tontato, lettuce, carcot, pear, chicken, cucuntber,bdnana, sausage (These words are provided with pictures on the cards.) all spreadthe FooD cARDSout on the table. . Give each student a copy of the rRrocE prcruRE. . Students should selectfive foods from the FooD caRus and draw them in the fridge. They should not tell their partner which they have chosen. Materials and preparation . Studentsshould then try to guesswhat is in their parmer's fridge, e.g. '/s rherealan in thefridge?' . Copy and cut up one set of ,lRTtcI-E cARDS for each pair of students in the class. . The object of this part of the game is to guess the foods in their partner's fridge. . Copy and cut up one set of t oon caRls for each pair of students in the class. If your students are familiar with the vocabulary, white out the labels on a master copy of the page before making multiple copies. (Don't cut the labels off - the cards must remain the same slze as rhe aRtlcLE cenos.) If your students are not familiar with the vocabulary, leave the words on the cards and practise them before you play the game. . Make one copy of the t-nrncp IICTURE for each student in the class. E alan or the (1) Type of activity Small group, matching game Grammar point alan and the we can use d or an before singular nouns How to use the game Part 1 . Check that your students are familiar with the grammar in the Grarnrnar point and Other structures and with the words listed under Vocabulary, above. . Divide the class into pairs. . Give each pair a set of aRrrcLE cARDS and a set of FOOD CARDS. . They should shuffle the cards together and spread them out face dorvn on the table. we use a before a singular noun beginning with a consonant: a banana \\.'euse an before a singular noun beginning with a vowel: an apple we use the wheo there is only one (the moon, the sun), or when we know which of many we are referring to (the Queen lof Englanfl, the capital [of France]) Other structures None Vocabulary alan: pencil, plate, tee, flower, man, book, letter, egg, umbrella, orange, apple Other structures the: sun, moon,world, sfu),sea,Effil Tinoer,Queenof England, capital of France, Thj Mahal (These words are provided with pictures on the cards.) Is there a ... ? Where is (Where\) the ... ? Place expressions: next to, between,o1>posite, at the end, on the leftlright Vocabulary Materials and preparation Animals: elephant, ostich, alligator, antelope, monkeg, tiger, lion, bear, camel, girafle, kangaroo, zebra (These words are provided with pictures on the cards.) . Copy and cut up one set ofRRrrcr-E ceRos and one set of ptcruns cARDS for each group of 3-4 students in the class. Materials and preparation How to use the game . Divide the class into groups of 3-4 students. . Copy and cut up one set of aNIl,LqL cARDS for each pair of students in the class. If your students are familiar with the vocabulary, white out the labels on a master copy of the page before making multiple copies. If they are not, leave the labels on the cards and practise the vocabulary before you play the game. . Give each group a set ofARtICLE cARDS and a set of PICTURECARDS. . Make one copy of both the zoo IICTURES for each student in the class. I R U L E SS H E E T . Check that your students are familiar with the grammar in the Grarnmar point and with the words listed under Vocabulary for this game. . Get them to put the pICTURE cARDS face down in a pile in the centre of the table and to deal out the aRrrcr-s CARDS.They may look at their ARTICLECARDS. . The obiect of the garne is to pair up articles pictures correctly. and . Players take it in turns to take a prc-lung cARD from the pile. I How to use the game . Check that your students are familiar with the grammar in the Grarnrnar point and Other structures and with the words listed under Vocabulary, above. . Divide the class into pairs. . The player who has taken the card can look to see if it goes with any ARTICLEcano in his hand. . Give each pair a set of ANIl,Lqt canos and each student the two ZOO PICTURES. . If it does (e.9. the and moon, or an and apple), he can lay down the two cards, saying the phrase aloud. . They should spread the ANIr\,r,\LcARDS out to iook at. . Ifit does not, he can place the PICTUREcaRl face up on the table. . The first player to pair it with a card in her hand, saying the phrase made by the two cards, can lay the two cards down. . Then it is the next piayer's turn. . The player to get rid of her eRrrcr-p cARDS first is the winner. E alan or the (2) Type of activity Pairwork, information gap game Grammar point alan and the - we use a the first time we mention something: Look-there'sagiraffe. - we use the when we know which one we mean! or when it has already been mentioned: Look - the giraffe has got a baby. 8 . Each student should decide which six animals from the cards they want in their zoo, without telling their partner. They should draw them in their My zoo picture, without showing the picture to their partner. . Players should then try to guess what animals are in '1s each other's zoo, by asking questions, e.g. there alan in your zoo?' . The obiect of this part of the game is to find out which six anirnals are in each other's zoo. and make a list of them. . When they know which anirnals are in their partner's zoo, the object of the next part is to find out exactly where each animal is, in order to complete the layout diagrarn in their tttv panrNER's zoo picture. . In order to do this they imagine they are standing at the entrance to the zoo. They ask each other questions, 'Where's e.g. t h e . . . . . . . . . . ? ' ,a n d c o m p l e t e t h e p i c t u r e according to their partner's answers. This wiil involve working out the layout like a puzzle, as pieces of information are revealed, e.g: A'. Where's the zebra? Between the lion and the giraffe. Oh. Vltere's the lion then? -Alexrto the elephant. And where's the elephant? B: At the end, on the left. B: A: B: A: E Countable and uncountable nouns Type of activity Pairwork, sorting and information gap game Grammar point alan and sorne with countabie and uncountable nouns - some nouns are countable (e.9. carrot), some are uncountable (e.e. milk) - countable nouns can be singular (carrot) or plural (carcots) uncountable nouns do not have a plural form: milk - we use alanwith singular countable nouns: a carrot, If you like, ask them to imagine that some children have been cooking in the kitchen. Ask them to imagine the mess, and draw the items in as strange or silly places as they like. Then give out KlrcHEN IICTURE 2 to each player. Each player should then describe their picture to their partner, e.g.'There's a banana in the flower aase. There's someflour on the floor.' The object of the garne is for each player to try to draw the food items in on KITCHEN plcruRn 2. following their partner's description. an avocado - we use some with plural countable nouns (sonte carrots) and with uncountable nouns (sornze milk) Other structures There'salanlsome... Place prepositions: nexl to, on, in Vocabulary Food: salr, flour, sugar, milk, coffee, tea, rice, bread, butter, cheese,apple, banana, orcntge,carrots, peas, to?natoes,biscuits, potatoes(These words are provided with pictures on the cards.) Kitchen furniture: table, chair, sink, fridge, cooker, light, xase, cupboard Materials and preparation . Copy and cut up one set of rooo caRos for each pair of students in the class. Cut the words off if your students are familiar with the vocabulary. If they are not, leave the words on the cards and practise the vocabulary before you play the game. . Make one copy of the xrrcuEN PIC'I'URESI and 2 for each student in the class. Cut I and 2 apart. How to use the game . Check that your students are familiar with the grammar point and Other structures and in the Grarnmar with the words listed under Vocabulary, above. . Divide the class into pairs. . Give each pair a set of FooD cARDS. E Personalpronouns: subject and object (1) Type of activity Small group, ordering game Grammar point Personalpronouns: he, she, they; hirn, her, thent - he, she,theg are subject pronouns - him, her, themare object pronouns - we use subject pronouns for the doer of an action: She smiles. - we use object pronouns for the object of an action: She seeshint. - after prepositions(e.9. at, ro) we use object pronouns: She smilesat hhn. Other structures Present simple: helshesees,they see Vocabulary Actions: see,smile,waz,e,zurite,read,meet,zuatch,cheer (These words are provided on the cards.) Also'.message, eaeryone,zrrorA(noun) Materials and preparation . Copy and cut up one set ofrRuE RoMANCE (wonns) cards and one set of rnuE RoMANCE (lrcrurus) cards for each group of 3-4 students in the class. . Get them to spread these out face up on the table. . Tell them that when you give the signal they should sort the cards into two piles countable and uncountable. . Say'Go!' . V/hen they have done this, check they are right. . Students should spread the FooD cARDS out again, face up on the table. . Give out KrrcHEN PICTUREl. . Each student should mentally select l0 food items (from the FooD cARDS) and draw them in on the picture. They should not show their picture to their partner. How to use the game . Check that your students are familiar with the grammar in the Grammar point and Other structures and with the words listed under Vocabulary, above. . Divide the classinto groups of 3-4. . Give each group a set of TRUERortrA.Ncr(wonos) (lrcrunEs) cards. cards and a set oflnus RoTIANCE . You can play this as a competitive team game or as a small-group card game. Team game . Ask each group to spread the PICTURESand the \x'oRDS out on the table. E Personal pronouns: subject and object (2) . Tell them that the PICTURESand tt'ttRls tell a storl', and that three vronos cards make up one sentence for each picture. Type of activity Smallgroup,orderinggame . The object ofthe garne is, first, to arrange the IICTURES in sequence to tell the story. The students then select three wonp cards and put them in the correct order to rnake a sentence for each picture. . Thc group that does this first correctl-v wins the game. Card game I RulFsrrirEr-_-.l . Get the groups to spread the PICTI.'RES out face up in the centre of the table. . They should deal out seven \\'oRDS cards each and put the rest tace down ln a pllc to onc slde ol tnc PICTURES. The players may look at the words in their hands but not show them to the others. . The object of the garne is to find woRDS to make a sentence that tells what is happening in each ofthe pICTUREs. Each sentence should be rnade up ofthree woRDS cards. . Player I goes first. If he has the right \\'oRDS in his hand to make a sentence about an-vof the prcru-Rl,s, he can lay them dor'"'n underneath the picture and sa-vthe sentence. . The others can comment agree or disagree. . If they agree, he takes another three \xroRDScards from the pile on the table. . If he cannot hnd the right lr,ords, he can exchange some or all of his cards from the \IoRDS cards on the table. He places his orm cards under the pile and takes the same number of cards from thc top of the pile. He can onl-v do this once at each turn. . Then it is the next player's turn. . rX4ren the players have made sentences for all the pictures, they can put them in the correct sequence to make the story. . The story sequence is: he seesher I she seeshim i he sniles at her I she sntilesat him I he uaz;esat her I she zoaaesat him I he urites a messageto her I she writes back to hint I eL-erionereads the messagesI they meet after wor* I eteryone watches then I thev all cheer (Variations are possible! Also note that no punctuation is used in the woRos cards so that the players are not given too many clues.) Grammar point Personal pronouns: I, you, zDe; t/ae, you, us - I, yott, zrreare subject pronouns nrc, ))ou, rr.i are object pronouns we use subject pronouns for the subject of an action or feeling: I like dancing. - we use object pronouns for the object of an action or feeling: It nrckes nte sadlcry. Other structures P r c s e n t s i m p l e : I l i k e . . . , 1 o u h a t e . . . , i t n t a k e sn t e . . . ) they nnke us ... Vocabulary Feelings and opinions'. like, hate, lot,e, nnke (It makes nelyou ...), belietein @hosts) Also: rcecream, dancirtg, tttusic,br.oks,sad.filttts,football, letters,gltosts,sunsl'tine,holiday5, spiders,.frightened,hoppy, excited, tired, cry (These u'ords are provided on the cards.) Materials and preparation . Copy and cut up one sct of r,rp.AND you c'lRos for each pair of students in the class. They will need a sheet of paper each, and a pen or pencil. How to use the game . Check that your students are familiar with the grammar in the Gramrnar point and Other structures and with the words listed under Vocabulary, above. . D i v i d e t h e c l a s si n t o p a i r s . . Give out one set of l,tn AND you canos per pair. . Ask students to spread the cards out face up on the table. . Ask them to take a sheet of paper and a pen or pencil. . Teli them they will have three minutes to 'uvritedown as many sentences as possibie that are true for thernselves, using the words on the cards in theqe nqfrerns' I (don't) like llo",te i beliettein I hate ... or ... (doesn't\make I ntakesnrc ... They can use the words on the cards as many times as they like to create different true sentences. They should work individualll- and not show their sentences to their partner. 10 Then ask them, n'orking individuaily for three minutes, to use the cards to make as many sentences as possible that they believe to be true about their partner, e.g: You (dott't\ like I hate I lo:ne... or make I ntdkesyou ... ... (doesrt't'y Ask them to compare their sentences. Then ask each pair to use r,l'hat they have found out about cach other to u'rite as man-v sentences as possible that are true for both of them: We (don't\ ... ... (doesn't)mdke I makes trs ... Set a time limit. The object of the garne is to rnake as rnany true sentences as possible in the tirne lirnit, individually and as a pair. How to use the game . Check that your students are familiar with the grammar in the Grarnrnar point and Other structures and with the words listed under Vocabulary for this game. . Divide the class into groups of 3-4 students. . Give each group two sets of spxrsxcr FIL{cI.IENTS. . Ask them to spread them out face up on the table. . The obiect ofthe garne is for each group to arrange the SENTENCEFRAGMENTsinto as many sentences as possible that are true for their group. . Give them a time limit, say five minutes. . \7hen you say 'Go!' they may begin. . When the time is up, find out n'hich group has made the most correct sentences and ask them to read theirs out. At the end of the time limit, ask for the totals. The pair with the largest number wins the game. Ask each pair to read out some of their sentences. E Possessive's Type of activity Pairwork, information gap game E Possessiveadjectives: ffiY, your, his, etG. Type of activity Grammar point 's Possessive - Mary's husband - with more than one name, the possessive 's generally comes only after the last name: Susanrta and I{ate's father Small group, arranging game Other structures Grammar point nu))your) his, her, its, our, their adjectives: Possessive That's I He\ I She\... we use possessive adjectives before nouns: nty sister, his mother Other structures She is intelligent I a good cook I good ar dancing. He hds (eot) ... She uears (g/asses). He likes reading I foorball. Vocabulary Family members: ntother,father, brother, sister,aunt, ttncle Appearance: tall, snull, broun hair, beard, glasses Interests: reading, football Possessions:bike, car, dog, cat Characteristics: zlor*s ltard, intelligerft, attactiae, good cook, good at dancing Also: group, ice.creant (These words are provided on the cards.) Materials and preparation . Copy and cut up two sets of sENTENCEFRA.cMENTS for each group of 3-4 students. Vocabulary Family relationships; ntother,father, aunt, uncle, cousin, children, daughter, son, grandfather, grandmother, gredt grandfatherlntother, great aunt I uncle, zuife,husband, brother, sister Materials and preparation . Make one copy of the pelatlv rRtsESA and B for each pair of students in the class. Cut A and B apart. . Make one copy of the pnoro ALBUM for each pair of students in the class. How to use the game . Check that your students are familiar with the grammar in the Grarnmar point and Other structures and with the words listed under Vocabulary, above. . Divide the class into pairs. . Give each pair the pa*lrrr-v rRsns A and B. Each student should take one FArtILy t-Rgg and not show it to their oartner. 11 Give each pair one PHoro ALBUM. Tell them they are cousins, looking at some family photos. They each know something about the people in their family but not everything. They each know who some of the people in the photos are. The object of the garne is to work out who all the people in the photos are. To do this, drey will have to match up the names on their FAMILY rnae (A or B) with the photos in the puoro ALBUT.{and tell each other, e.g.'That's Mary\ daughter.' 'John is Mary's husband.' etc. They must not show each other their ralttLv rRse and 's they should use in their sentences. As they work out who is in the photos, they should write the missins names in on their FAMILY TREE,. . Cut the coupi-E carus along the broken lines only, not along the solid lines (giving you four cards).Cut up the POSSESSIONS CARDS.Each group will need paper and a pen or pencil, to keep score. GAME 2 . Copy one vrcroRIAN pHoro and one set of oelrcts cAFtDSfor each pair of students in the c1ass.Cut up CARDS. the OBTECTS How to use the games Note: Game I practises ntitte,yours. ours; Game 2 practises his, hers, theirs. GAME 1 . Check that your students are familiar with the point and Other grammar in the Grammar structures for Game 1. . Divide the class into groups of 3, 4,6 or 8. Give out the couplr, cARDS as follows: pronouns: E Possessive mine,yours, his, etc. Type of activity Game 1: Small group. guessing game Garne 2: Pairwork. guessing game Grammar point pronouns:ntine, yours, ours, his, hers, Possessive its, theirs - we can use these pronouns in the place of a possessive adiective (my) and a noun (shoe), e.g: It\ your bike. ) h\ yotns. It's nqyshoe.> h\ mb@. It's hers. It's her hat. ) ) It's ours. house. It's onr Other structures Game 1: 1rt ... Game 2: Past simple of be: was,were Whose ... ?'.Whose was this?Whose uere these? ThislThese: This was his. These werehis. I think ...i I th;nk thesewerehers. Vocabulary Personalpossessions: Game L: unicyle,poodle,tutu, elc. Game 2: doll, kite, ribbon, etc. (Studentsdo not need to know the words for theseobjects to play the games.) For groups of 3, leave out one couPLE ceno and its corresponding possESSIoNScARDS; give the players one couPLE cano each. - For groups of 4, give the players one cot'PLE c'cRD each. For groups of 6, divide the players into pairs; leave out one coupI-E caRl and its corresponding possESSIoNScARDS, and give the players one coupt-E CARDper pa1r. For groups of 8, divide the players into pairs and give each pair one couPLE cARD. . Ask them to fold their coupr-E cARD over at the solid line and place them in front of them, so that the others can see their names. . Give each group a set of possESSIoNScARDS. Ask each group to put the possESSIoNSCARDSface down in a pile in the middle of the table. . Students take it in turns to take a possEssloNs cARD from the pile and put it on the table for everyone to see. . The obiect ofthe garne is to be the first to say correctly who owns each possession. . If they know (or think they can guess) who the possessionbelongs to, they should call out, e.g.'It's yours!' 'It's mine!' 'It's ours!' etc. They can cail out whether the possessionis theirs or someone else's. . If they are the first to identif]' the owner correctiy, they get a point. Materials and preparation . The individual or pair with most points at the end wins the game. GAME 1 . Copy onepageofcoupr-scRRosand one setof GAME 2 CARDSfor each group of 3, 4, 6 or 8 POSSESSIONS (Groups of 6 and 8 play in pairs.) srudents. 12 . Check that your students are familiar with the grammar point and Other structures for in the Grarnrnar Game 2. Divide the students into pairs. Give them the vICTozuAN pHoro and ask them to put it on the table where they can both see it. Ask them to imagine they found this photo, with some objects, in the attic of their house. Give them the set of osTgcrs cARDS. They should put d1e oBIECTScARDS in a pile, face down. The airn of the garne is to decide what oBJECT belonged to each rnernber of the farnily. As they turn up each card they should discuss who it 'Whose was rhis?' -'I think it was his.' beionged to, e.g. 'A'o, / think it uas hers.' \*rhen they agree, they should put the card next to the family member (or members) they think it belonged to. - 9 16 students: copy and cut up two sets of x'sIcueouRs canos (for 16 students you will need a third copy of Number 8). Highlight a different name on each card and discard any spare cards. - Fewer than 8 students: copy and cut up one set of NEIGHBOURSCARDS.Cut houses offthe STREETMAP so that there is one house per student. Discard the NEIGHBOURSCARDSthat go u'ith the houses you have cut off. Highlight one name on each card. - More than 16 students: divide the class into two or three equal-sized groups. Follow the above instructions for each group. GAME 2 . Copy and cut up one set ofwoRo cARDS for each pair of students. Each pair will need two sheets sr noner and a pen or pencil. How to use the games lO be: affirmative and negative Type of activity Game 1: \fhole class/large group, information gap game Garne 2: Pairwork, arranging and guessing game Grammar point ertr., q.?Ttnot; is, isn't; are, aren't - in affirmative sentences we say: I am (or I'm),you are (or you're), helshelit is (or he's, she's, it's), we are (or we're), they are (or they're) - in the negative) we add not (I am not, he is not, etc.), or we use short forms: I'nt not, you aren't, helshelit isn't, zaearen't, they aren't Other structures None Vocabulary Game l: single, married, widower; sntdent, doctor, secretary, postnlan, housezaife,dentist, nurse, teacher,accountant' lawSler; at nurserj, at school, not working Garne 2: Adjectives/phrases for physical description, personal information and feelings: tall, small, rich, English, busy, friendly, shy, married, single' famous, bored, angry, hungry, thirsty, sad, happy, in loz:e' tired Materials and preparation GAME 1 . Copy one sTREETl,tA.pfor every student in the class. . Follow the instructions below according to the number of students you have in your class: - 8 students: copy and cut up one set ofNEtcneouRs carus and highlight one name on each card, e.g. on card t highlight either Jane or Mary. Note: Garne 1 practises affirmative forms; Game 2 practises negative forms. GAME 1 . Check that your students are familiar with the grammar in the Gramrnar point and with the words listed under Vocabulary for Game l. . Divide the class into groups of 8-16. A class of l6 or fewer can play as one group. . Give out the cards to each group in turn. Give each student a STREETl.tA.pand one NEIGHBOURscano. In groups of 8-16, check that each student has a different highlighted name from everyone else in the group. . Tell them to imagine they are the highlighted person on their card. . They should write in their details on the house where they live. . The object of the game is to find out who lives in the other houses in the street and write all the details into their STREET MAP. . To do this they will have to talk to the other people in their group, exchanging information. . At first they will only be able to give their own information, e.g.'I'm Jane. I'm at l,{umber I with my friend Mary. I'm single. We're students.'\When they know more, they can pass on information about anyone in the street, e.g.'Peter and Stredre at Number 2. They are married...' etc. GAME 2 . Check that your students are familiar with the grammar in the Grarnrnar point and with the words iisted under Vocabulary for Game 2. . Dir-ide the class into pairs. . Give each pair a set of woRo cARDS, and a sheet of paper. 13 . Ask them to spread the cards out on the table and look at them. . The obiect of the garne is to use the cards to rnake as rnany sentences as possible that are true for thern. . To do this, they will have to arrange the cards into sentences, e.g. I'n not thirs4). We ttren't in loae. They should keep a note of their sentences on their sheet of paper. . Set a time limit (e.g. five minutes) for this part of the game. Check totals at the end. Materials and preparation . Copy and cut up three or four sets of eUESTIoN sr-lps for each group of 6 8 students. . Have a bag ready for the completed eUESTION sups. How to use the game . Check that 1'our students are familiar with the grammar in the Grarnrnar point and Other structures and with the vocabulary topics shown under Vocabulary. . Then give each pair another sheet of paper. . Divide the class into groups of 6-8. Groups should sit around a table. . Ask them to choose from their cards: . Give each group three or four sets of quEs-ticrr.-sr-rls. '1 I a sentence beginning drat applies to one of the pair '.1" that applies to the other 2 a sentence beginning 'lY/e'that is true for both of them. 3 a sentence begrnning . They should indicate who wrote the sentences, e.g: I{eiko: I'm not shy. Philippe: I'm not in loxe. I{eiko and Philippe: We aren't manied. . Collect up these second sheets of paper. . Read one out without saying the names, e.g.'Listen. Can you guesswhich pair this is? She isn't shy. He isn't in lotte. They aren't married.' . Get the class to guess. . Then redistribute the papers you've collected and ask each pair to tell the class about the pair whose paper they hold. . The class should suess the authors. . Ask the students to take one slip each and put the rest in a pile in the middle of the table. . Ask them to think of a question beginning with the word on the slip. This should be a question about personal information. They should write down the next word in the question on the slip. . \ffhen they have written the word, they pass the slip on to the person on their right, who writes the next word and passesit on. . The slip continues round the table until the question is complete. . The person who writes the last word adds a question mark, puts the slip in the bag and takes another slip. . Do one example with the whole class to show them ho'uv to do it. For example, the slip has Are written on it. Student I writes your. Student 2 writes eyes.Student 3 wrrtes blue, adds a question mark, puts the completed slip into the bag and takes a new slip. . The object of the garne is to cornplete with questions. all the slips I[ be: yes/no questions . The students continue until all the slips are completed and have been placed in the bag. Type of activity . They then take turns to draw a question out of the bag, read it out and answer rt, e.g.'Are your eyesblue?' - 'Yes,they are. I No, they aren't.' Small group, combining game Grammar point Am I ... ?Are you... ? Is helshelit ... ?Are ute ... ? Are they ... ? - word order is reversedin questions,e.g: She is an artist. ) Is she an artist? Other structures Short answers: Yes,1 ant. Yes,))oLtare. Yes,she is. etc. l'{o,I'm not. No,you aren't.-Nq ir isz'r. etc. Vocabulary Personalinformation (vocabular-vwill be determined by the studentsbut may include the follow-ingareas): marital status (single,married,etc.), age (twentyyearsold, etc.), family (brother,s,ster,etc.), feelings(hoppy,sad,etc.), appearance(tall, short,blueeyes,etc.), favourite colours/ sports/foods,talents (goodat tennis,erc.) 14 Variations I The person who completes the question passes the slip on to the next personr who u'rites an answer underneath and puts it in the bag. When students take quesrions and answers from the bag, they try to guess who answered the question. 'general 2 This game can also be played with a knowledge' 'personal theme instead of a information' theme. '1s Paris the cdpital of France?' Questions would be, e.g. 'Are the Andes in Chile?' The vocabularv level required would be higher. 3 The bag of questions, when completed, can be used as forfeits in another game. For example, students count in a circle, each student saying a number. Any numbers . At the enC, the group should consider whether any of 'beginnings' 'endings' the and can be re-combined to make better questions. containing 3 or a multiple of 3 must be replaced b1' 'buzz' and any numbers containing 5 or a multiple of 5 m u s t b e r e p l a c e db i r J i : : ' ( s o f o r ' 1 2 ' t h e s t u d e n t 'buzz' '15' 'y'::&i;::'). should say and for they sa5' Students who make a mistake have to dip into the bag, take a question and answer it. Part 2 . When the players have used all their cards, give each group a set of pcrxt'ruur-s. . Each student takes a poRTR{rf and, using the questions on the table as a guide, r.vrites six questions about the character on a sheet of paper (beginning What, IYhat colour, Were, Hoza, Why si4 IY.ho).Wrtte these words on the board for the students to refer to. E he=wh- questions . W'hen thev have finished the questions they should pass their sheet of questions and the poR-rR{IT to the student on their right. Type of activity Smallgroup,matchinggame . 'fhat student invents answers to the questions, as if they were the person in the IoRTR{IT, and writes them on the same sheet. Grammar point - word order is reversed in questions, e.g: It is white. ) Wdt colour is it? - question words come at the beginning of a question . When they havc finishcd, they should swap quesrionand-answer sheets with another group. They should iay the ponrnqrrs on the table so that they can all see them. Other structures None . They each take out one of the new question-andanswer sheets and read out the questions and answers. Vocabulary Personal information about age, famil-v, domicile, p r e l e r e n c e s .f a v o u r i t e c o l o u r s s p o r t s . e t c . (The u'ords for these vocabularl' topics are provided on . The obiect of this part of the game is to guess which PORTRAIT the questions and answers refer to. the cards.) Materials and preparation . Copy and cut up one set of HaLI, sENTIINCESand one set of poR-rR,c.trsfor each group of 3 4 students. Each student needs a sheet of paper and a pen or pencil. lE this, that, these, those Type of activity 'Whole How to use the game Part 1 R U L E SS H E E T . Check that your students are familiar with the grammar in the Grarnrnar point and with the .n'ocabularytopics shown under Vocabulary, above. . Divide the class into groups of 3 4. . Give each group a set of HALF sF,NTENCl,sin twcr 'beginnings' 'endings'. separate packs and . One student in each group deals out the 'endings' to all players, rvhich they hold in their hand, and places 'beginnings' the face down in a pile in the middle. 'beginning' ' Player I begins b1' turning up a and placing it on the table so everyone can see it. I class, collecting game Grammar point this, that, these and those - this and that arc singular, theseand tltose are plural: this shoe, theseshoes this and these are used for nearby objects that and those are used for objects that are further awav Other structures Haae you got ... ? It's this one here. It's that one oxer there. Are they these ones? Are they those ones oz:erthere? Vocabulary Clothes and personal possessions: shoes,boots,gloxes, tte, urnbrella, bracelet, coat, rucksack, brieft:ase,sLtitcase,purse, scarf, hat, zoallet,glasses, cardigan, hartdbag,jumper, iacket, uatch . The object of this part of the game is to complete each question using one ofthe 'ending' cards. . The first person to do this, by producing the appropriate 'beginning' 'ending' card and placing it next to to the form a question, asks all the other players the question 1n turn. . They must answer. . Completed questions should be left on the table. Materials and preparation . Play this game with a minimum of 8 students, as follows: For a class of 8 14 students, copy and cut up one set of the four Losr pRopERTy oFFrcE cARDS for four of the students (one card pcr student). For the remaining students, copy and cut up one set ofthe Los'r ARTICLES cARDS.I(eep one row ofthese cards for each student. 15 - For 15 24 students, copy and cut up two sets ofthe OFFICECARDS(one each for eight LOST PROPERTY students). Copy and cut up a row of the Losr ARTTcLES cARDS for each of the remaining students. For 25-36 students, copy and cut up three sets of the OFFICECARDS(one each for 12 LOST PROPERTY students). Copy and cut up a row ofthe Losr ARTICLESCARDSfor each of the remaining students. - If you have a larger class than this, it would be best to play in two separate groups. How to use the game . Check that your students are familiar with the grammar point and Other structures and in the Grammar with the words listed under Vocabulary for this game. . Give out the Losr PRoPERTYoFFICE cARDS first. . Ask students with these cards to sit behind desks in 'Lost different areas of the room. These are the Property offices'. . They should keep the card so that they can see it but it is not visible to the other students. . Give out the Losr ARTICLESCARDSto the rest of the students. Each student receives the four cards 1n a row. . The obiect of the garne is for the students to find the things on their Losr ARTICLESCARDS. . To do this they will have to visit each 'Lost Property 'Have you got my shoes?'or offrce' in turn, asking 'Haae you got my jumper2', etc., until they find one l4l have got=affirmative and negative Type of activity Game 1: Small group. finding game Garne 2: Pairwork. information gap game Grammar point haae, haae got, haoen't got; has, has got, hasn't got - after I, you, we, they we use'. haxe, haue got ot 've got - after he, sherir we use: has, has got or 's got in the negative, we say: Ilyoulwelthey hazte not (haaen't) got and helshelit has not (hasn't) got - to talk about possession, the short forms of haae ('s, 'ue, haaen't and hasn't) are not normally used without gor: He's got a car. (Not He's a cat.) Other structures None Vocabulary Physical appearance: Garne l: long, short, curly, staight, brown, red, blonde, black, green, uhite, blue, yellow, hair, eyes, skirt, dress, jumper, ffousers, shoes Garne 2: wings, webbedfeet, arnts, heads, horns, eyeson stalks Materials and preparation . For Game 1, copy and cut up two sets of srrono canos for each group of 3-4 students. You will also need a paper bag per group. . For Garne 2, copy and cut out one set of RttgN FA"MILIES rICTURESfor each pair of students in your class. with their article(s). . \Vhen they have found the office with their article(s), the Lost Property officer may show them the picture of the lost articles and ask them which article is theirs, e.g.'This one here?'ot'These oneshere?'(for things that are at the front of the office) or'That one oaer there?' or'Those onesoaer there?' (for things that are at the back ofthe off,rce). . Each Lost Property offrce has more than one of each article so they will have to identifu the article(s) they have 'It's rhis one.' lost by telling the Lost Property offrcer ot'Those onesoaer there,look.' How to use the games Note: Garne 1 practises the affrrmative; Game 2 practises both the affirmative and nesative. GAME 1 I R U L E 5S H E E T . Check that your students are familiar with the grammar point and with the words listed in the Grammar under Vocabulary for Game 1, above. . Divide the class into groups of 3-4 students. . Give each group two sets of woRo cARDS. . The Lost Property officer can then mime giving them the article and they may tick it off on their card. . Ask them to deal out seven cards to each Derson in the group. . The Lost Property officer should cross out the item on his drawing. . They should put the rest in a bag. . Ask students to sit down when they have found all the articles they have lost. . Player I should look at her cards. If she can make a sentence that is at least four words long and true for someone or some peopie in her group, she can lay down the words to make the sentence, e.g.'He has gat 'We hatte blue jumpers.' (The student broun hair.' or may make a word plural.) . If she cannot make a sentence she may exchange as many \iloRD cARDS as she likes with cards from the bae. She can then use them on her next turn. 16 . Then the turn passes to the next person. Divide the class into parrs. . The obf ect of the garne is to rnake as rnany true sentences as possible. For each pair give one student FAMILIEScano A and the other FAMILIEScaru B. They should not show the picture to their partner. . The player with the most sentences on the table at the end is the winner. GAME 2 . Divide the students into pairs. Check that they are familiar with the words and phrases listed under Vocabulary for Game 2. . Give each pair a set of eLleN FAMILIESprcrunps and ask them to take one each (Family A or Family B). They should not show their picture to their partner. . The obiect of the garne is to find as rnany differences as possible between the pictures. . To do this they have to imagine that they are the 'me' in their picture and describe their pictures to each other, 'M1 'We'te all got mother e.g. four arms and tzuoheads.' or has wings but my sisterhasn't got wings.' erc. . There are six differences between the pictures. El have got: yes/no questions Type of activity Pairwork, matching game Grammar point hante got: yes/no questions and answers - questions: Haae youlwell got ... ? Has helshelitgot ... ? - short answers: Yes,Ilyoulwelthey hazse. Yes,helshelit has. - negative short answers: No, Illtoulwelthey haaen't. l{o, helshe hasn't. Other structures None Vocabulary Family members: parents, grandparents, aunt, uncle, brother, sister Pets: (shaggy) dog, poodle, cat, hantster, rabbit, ntouse, rat, horse, tortoise, goldfish, parrot, canary, guinea pig, spider Tell them that the ieft picture on their card is their family and the right picture is their partner's family. Give each pair a set of pEr canos. Ask them to spread these on the table so that they can both see them. The object of the game is to guess which pet each rnernber of your partner's farnily owns. To do this they will have to ask questions, e.g. 'Has your 'Haz,e yosr grandparents got aunt got a parcot?' or a cat?' Their partner may only give yes/no answers, e.g.'Yes (shehas).' or'No (they haaen't).' As they match each pet with its owner, they may take the PET cnRp from the table. The game is finished when each player has matched all the Dets with their owners. lEl have got= whquestions Type of activity Small group, arranging game Grammar point hazse got in'2r,ft- questions - we use haxe got in zuft- questions like this: What colour eyeshaue youlwell got? What colour eyeshas helshelit got? - note that word order is reversed in ouestions Other structures zllz* question phrases: IX4tarcolour ... ? Iilhat kind of ... How many ... ? Vocabulary Physicalappearance: hair,eyes Possessions: house, books, rooms, car, camera, telez;ision, bicycle, radio, pets Family members: parents, grandparents, mother,father, Materials and preparation . Copy and cut up one set of rar'ULIES cARDS (A and B) and one set of pgt: ceRns for each pair of students in your ciass. aunt, uncle, brother, sister, children (These words are provided on the cards.) Materials and preparation . Copy and cut up a set of se,Nrsxcns cARDS for each group of 3-4 students. How to use the game . Check that your students are familiar with the grammar in the Grarnrnar point and with the words listed under Vocabulary, above. 17 How to use the game Materials and preparation . Check that your students are familiar u'idl the grammar in the Gramrnar point and Other structures and for this game. with the words listed under \bcabulary . Copy a RooM ptclruRg and a set of nar-p sENTENCE canos for each pair of students in your class. Cut up the rt.ru sE\TENCE CARDS. . Divide the class into groups of 3-4 students. . Give each group a set of sENTENCEScARDS. How to use the game . Ask them to spread them all out facc up on the table so that they can all see them. . Get them to appoint one person in each group as 'scribe'' . Check that 1'our students are familiar with the grammar in the Grarnrnar point and Other structures and with thc rvords listed under Vocabulary for this game. . The object of the garne is to rnake as rnany questions as possible frorn the words on the table' . They can use each word more than once' . Give them a time limit, say five minutes. . The 'scribe' writes down the questions as the group think of them. . The group with the most questions at the end is the winner. . Then, the students take turns asking a question to a student in another group, e.g: Group 7: IX'hat colour eyeshas .yttur nnther got, ILaria? Black. Maria: Group 2: Wat kind of car has your father got, Pedro? . Divide the class into pairs. . Give each pair a set of HALF sENTENcB canns and a ROOIU PICTURIT. . Ask them to spread the cards out face down on the table and to put the ROorI PICTUREwhere they can both see it. . They should take it in turns to turn up two HALF SE\TENCI] CARDS. . The object of the garne is to find rnatching half sentences that rnake a sentence that correctly describes the roorn, . If the player turning up the cards finds two that make a true sentence about the room, she may put the halves together and lay them under dre picrure. FL{LF SENTENCE cARDS may be left face up when they are turned over. Then a nen' half sentence can be combined with anv that are visible. . The player rvho can make the most sentencesis the winner. El rnere is and Thereare= affirmative and negative Variation . For a harder version of this game, the cards can be turned face down again if they don't match. Players will then have to remember where the half sentences are. Type of activity Pairwork, matching game Grammar point There islisn't ... T'herearelaren't ... we use the singular, islin't, to talk about single countable objects and uncountable obiects: There isn't a sofa. There isn't atty strgar. we use the plural, arelaren't, for plural objects: There aren't an! to))s. Other structures lotsof ...: Therearelots of cuPs. aryt in negative sentences'. There ttren't any matches. (= There are no mdtches.) Vocabulary Furniture and household obiects: soJa,cot, urntcltair, knitting, cffie table, xases, bookcase)cttps' piano, photos, uindow, toys,fireplace, cigarettes,music stand, natches, ashtray, paints, xiolin, dog biscttits, neuspctper, sLtttc.tses (These words are provided on the cards.) 18 IE ts there ...? and Are there ...? Type of activity Smal1 group, information gap game Grammar point Is there ... ?Are there ... ? we use the singuiar, lr', to ask about singie countable objects and uncountable obiects: Is there any sugar? Is there a chair? - \4'euse the plural, are, for plural objects: Are there arqy toys? note that the lvord order is changed in questions Other structures arT, in questions'. Are there any biscuits? a lot of ...'. Are there a lot of bisctrits? Vocabulary Other structures Furniture and household objects: ashtray, cigarettes,ntLttcltes, easel,pairtts, collar, dog lead, dog boul, (packet ttfl dog biscttits, knitting, cot, childrett's tttusic stand, t,iolin, boo/es,szzircases, &e in .vesinoquestions: Are you ... ? &e in short answers: Yes,I am. No, I'nt not. There isittre . . . toys. babies' tot's Materials and preparation . Cupy and cut up a set of eEosl-tt-lxo picturcs and a set of r-oocERs for each group of 3 .l students in -vour class. Vocabulary Furniture and household objects: fridge, table, chair, cupboard, cup, saucer,jug, tLapot, trrilk bottle, sink, cooker, pan, cttrdboard box, toLrstet",kettle, floor Materials and preparation How to use the game . Check that -vour studcnts are familiar with the grammar in the Grarnmar point and Other structures and with the n'ords listed under Vocabulary, above. . Make one copy of the car AND MousE tsoARD,the c,qr ToIiEN and the t\vo IIOUSE'I'OKENS,and two copies of the crt' AND \rousE pIcruRE, for each pair of students 'roKENS. You will also in -vour class. Cut apart the for need a dice each oarr. . Divide the class into groups of 3 -l students. . Give each group a set of BEDSITLT\\I)pictures and ask them to take one each. How to use the game I RULEsTHTE-Er] . In groups of 3, one person il'ill have to take tu'o BEDSITLANI)pictures. . Check that .vour students are familiar with dre grammar in thc Gramrnar point and Other structures and rvith the n'ords listcd under Vocabulary, above. . They should not shou' their pictr-rrcs to each other. . D i v i d c t h e c l a s si n t o p a i r s . . Give each group a set of LoD(;ERS. Tell them these eight iodgers live in thc eight rooms in the house. . Give each pair a c.\T AND IIOUSE BOARD,a dice, a cA.r -I'oKEN and one rlousE TOKEN. . Ask them to spread the LctttctRs out on the table where thev can a1l scc thcm. . Ask them to decide which of them will be the cat and ll,hich the lnouse. . The object of the garne is to decide rvhich lodger lives in which room. . They should place their tokens on START. . They first look at the ir o\\'n litDst-t.L.lxn picture and decide which t-oncsn lives in i,vhich room, using the objects in the room as clues. . Then they trl to rvork out 'uvherethe othcrs 1ive. To do this they u'ill have to ask each other questions using 'Is there ...' ot 'Are there ...', such as 'Is therecut ashtral' 'Are there a lot of books in Room 2?' it Room 1?' . The game is finished r'r,henthcy have rvorked out u'ho lives where. . Now give all the students a c.{T AND A.lousE prcruRE, 'mice' another r'rousE ToIiEN. and give the . The 'mice' should place their secondlrousE ToKEN an]'r,vherethey like on their picture (keeping it carefully 'cats'!). hidden from the . The object of the garne is for the 'cat' to try to catch the 'mouse', and the 'rnouse' to try to escape frorn the 'cat'. . The 'mouse'begins. He should shake the dice and move.the appropriate number of squares round the board, missing out the POUNCE squares. . If he lands on a SCURRY square, he may, if he wants, move the mouse to another place on his picture. . Then it is the 'cat's' turn. She should roll the dice and IE Placeprepositions: in, at, under, etc. Type of activity Pairwork, board game Grammar point Placeprepositionsand phrases opposire, in, at, ort, ttnder,belou, next to, near, ahctL,e, behind,in front o;t',beside,on the rightile.frof lnove the appropriate number of squares, missing out the SCURRY squares. . If she lands on a POUNCE square, she can ask the 'mouse' a question about his whereabouts, e.g. 'Are you in the box rtear the sink?' or'Are vou on the chair on the "i.ht ^f tl',' t,'hln)' et,- . The game cnds when the 'cat' catches the 'mouse' by 'mouse' gets finding his hiding place, or r,vhen the to mousehole. the 19 EOlmperatives They may want to change rules to benefit their pair or just to have fun. Type of activity Small group, board game The obiect of the garne, as in a norrnal is to reach the end first. Grammar point The pair that does so wins the game. lmperatives and negative imperatives - we use the infinitive form of the verb for the imperative in commands and instructions: Sit down. Conte here. Tbuch your toes. - we use do not or don't in negative imperatives: Don't EEPresentsimple: laugh. affirmative and negative Other structures None Vocabulary Parts of the body, e.g. hands, toes,stomach, earst nose' eres' knees, elbow, feet, tongue, head, mouth Game actions and expressions: say (the alphabet backwards), miss (a go), pat $tour heaA1,rub $tour stomach)) go (back three squares), close Qtour eyes), moae, change (the rulesl one instruction), land (on a square), and other actions as invented by students; at the same time, it's your go) counter Materials and preparation . Copy a r-AURA'scAME BoARD and set of INs-tRucrroxs for each group of 6 8 students in your class. You will also need a dice for each group, and 3 4 differently coloured counters for each group. How to use the game I R U L E SS H E E T . Check that your students are familiar with the grammar point and with the words listed in the Gramrnar under Vocabulary, above. You can write the vocabulary up on the board for their reference. . Divide the students into groups of 6-8 players. . Ask players in each group to group themselves in pairs. . Tell them they are playing together in these pairs against the other pairs in the group. . Give each group a I-AURA'SGAME BOARD,a set of rNsrRUCTIoNs and a dice. Give each pair in the group a differently coloured counter. . Ask all pairs to put their counters on START. . Tell them to begin playing by shaking the dice and moving the counters round the board. . When they land on a shape (triangle, circie, square or diamond) they should obey the instruction for that shape. Then it is the next pair's turn. . \7hen a pair lands on '!', they may choose one of the TNSTRUCTIoNSto change, for example, changing the parts of the body when landing on a circle. . The only condition is that they may not make an instruction that allows a pair to move more than four squares forward, or straight to FINISH. Type of activity Garne 1: Small group, card game Garne 2: lfhole class, information gap game Grammar point Presentsimple - we use this tense to talk about things that are generally true: Birds lay eggs. Tigers hazse stipes. - we also use it for habits, routines and things that often, sometimes or aiways happen: I go swimming on Sundays. - the present simple is like the infinitive form of the verb (like, want, etc.) except for the third person singular which has an -s (he likes, she wants) etc.) - we use don't or doesn't in the negative: Ilyoulwelthey don't like it. Helshelit doesn't like it. I Other structures Game 2: Where do you comefrom? lY4tat's that like? Vocabulary Game 1: general knowledge about countries, animals, the body, science, etc. The following words are accompanied by pictures: penguins, polar bears, kangaroos, tigers, zebras, leopards, pandas, cats, fish, frogs, flies, spiders, birds, insects, SouthlNorth Pole, Australia, China, India, Sottth America, stripes, spots, bamboo, rice, tea, cffie, legs, cgg\ moon, earth, sun, light, sound, water, degrees(o), plant, sunlight Students will need to know these verbs: liae, freeze, haae, eat, grozo, go, traael, boil, need Game 2'.planet, ntountains, grass,trees,water, insects, insect lifu, bt1ds, bird life, sun, moon; telephones, signs,food, wilk, radios, guide, beetles,lights, flying chairs, woolly hats; haae, go round, write, use tools, speak, eat, need, communicate, drink, walk, ffattel, wear Materials and preparation . For Garne 1, copy and cut up a set ofpRearv racts canls and a set ofvERe cARDS for each group of 3-4 students in your class. . For Garne 2, copy a soIAR sYSTEI,I u,Ll for every student in the class. Copy one IL{NET ceRo and one INHABITANTSCARD fbr everV Student and cut up these cards. 20 board game, How to use the games Part 1 . Give each student a soLARsysrEM lrqp and a Note: Garne 1 practises the affirmative; Garne 2 practises the affirmative and negative. GAME 1 PLANET CARD. R U L E SS H E E T . Check that your students are familiar with the grammar in the Grarnmar point and with the words listed under Vocabulary for Game 1. . Divide the class into groups of 3 4. . Give each group a set of t RgRKy FACTScRRos and a set ofvens cARDS. . Ask them to deai out eight FREAKv FACTScARDS to each player and to spread the rest face down on the table. . They should place the \ERB cARDSface down in a pile on the table. . The object of the garne is to make sentences using a verb frorn a vERB cARD to cornbine two of the FREAKY FACTS CARDS. . Each player should take it in turn to pick up a vERB CARD from the pile. . She should take two FREAKy FACTScARDS from her hand and make a sentence with them using the vrRn CARD to connect them (and adding any other words 'The she likes), e.g.'Tigers have stripes.' earth goesround 'Polar the sun.' bears liae near the North Pole.' 'Pandas live in China.' . To make some sentences she will need an extra 'es' card. 's' or . She will find that sometimes she holds the right combination of cards to make a fact easily, e.g. Cats eat fish, but sometimes she will not have the right combination of cards to make an obvious fact. 'invent' In this case she should a fact. e.g. Tigerseat fish, and try to persuade the others that it is true. (She will obviously have more chance with a 'believable' fact like the above than with obviouslv false statements like Birds hatte 8 legsl) . If the group accept the 'fact' as true or possibly true, she may discard the cards and take another two FREAKv FACTSCARDSfrom those on the table. . If the group reject the sentence, she must keep the cards but may change as many FREAKv FACTScARDS as she likes from her hand with those spread out on the table. The cards that she outs back on the table must be face down. . Then the turn passes to the next player. . The winner is the player who gets rid of all her cards first. GAME 2 Note: This is a whole-class activity. . Check that your students are familiar with the grammar under Other structures and with the words listed under Vocabulary for Game 2. I . Ask them to read the pr-qNn.t caRo and work out which planet on the soL{R sysrEM rLlp they come from. They should mark it with its name on the map. . Ask them to rake their soL"\R sysrEM mt PLANET cano) and to stand up. (but not the . The object of this part of the garne is to narne all the planets on the rnap. . Students can do this by talking to each other and describing their planet using affirmative and negative statements such as: Sl: IX'4teredo you comefrom? 32: Tharg. Sl: IX/hat'sthat like? 32: Well, it doesn't haz;e any mountains and it doesn't have any grass. But it has trees and water. Sl: Is it planet number 2? 52: No, Tharg doesn't go round the sun. etc. . The students must not show their solqR sysrEM I,L{ps to each other, nor say the number of their planet. . When they have written in the names of all the planets on their map, ask them to sit down. Part 2 . When everyone is sitting down, give each student an INHABITANTScann. This card should not corresoond to the IIANET cARD they already have. . Tell them that they are each on a mission in outer space and they have each found an alien (the one on their INHABITANTSceRl) from another planet who is lost in space. He/she doesn't speak their language so they don't know where he/she comes from. . The object of this part of the garne is to find out which planet the alien is from and return hirn/her to it. . To do this they will have to stand up and move around 'radioing' the class each of the other planets rill they find out which planet the alien is from- They could say: Sl 32 Spaceship Deha to Gamma 3 Yes. Go ahead. Are you receiz;ingme? Sl: We haz,ean alien here. He has two heads andfour arms. But he doesn't hazte any feet. He's in a fllting chair. 32: Yes!He\ from Plarg. Can you bring him back? Variation . You can play this game in a more static version by seating students in groups of 8 or fewer around tables. For 8 students, make eight copies of the sor-cn sysrEM A.Ltp, and a copy of each of the eight pr-ANET cARDS and INHReit-Alirs CARDS.For groups offewer than 8, make one copy of the soLA.RsysrEM l n and white out any unwanted planets. Use this as your master to make the required number of copies. Select pt-tNpT cARDS and rNHaettaNTS cARDS to correspond with the map. 21 EEPresentsimple: yes/no questions Type of activity Pairwork. matching and memorl' gamc Grammar point Present simple questions we use do and doesto form questions in the present simple: Do Ilyoulwelthey like ... ? Does helshelitlike ... ? - note that we put the subject (1, -,-ott,etc.) after do and does Other structures Short answers: Ye.r,1do. ,\1L I don't. Vocabulary Pair B should quiz Pla1'er I about Player 2's ans\\'ers,e.g. 'Does like icc crednt?'They may use the cards as cues, he Pla-ver 1 must tr)r to remember. \flhcn she has ans'nl'crcd,Plal,er 2 ma1' say whether she r.vasright or not. The-v can then ask Pla--ver2 about Player 1, and Player I can confirm or disagree s'ith the answer. Pair B should keep a score of dre number of right answers that Pair A give about each other. Then it is Pair A's turn to question pair B. The pair who got the most right answers at the end are the u'inncrs. Places, things, activities: ice crean,.football, cat, dog, g/a-sse.s, club, theatre,bicycle,tear tennis,cltess,stantps,guitar, PiLttto, Ia rtg t tages, o.lfice. ch t t olalc. *zr'. loqgi tt g Activity verbs: p/a1,, watch, go (clubbinglto the theatre), gct up, ride la biq'tle\, tollecr. sptak, iLttt'k.driz'( Other verbs: like, enjoy, haxe, zcear Materials and preparation . Copy and cut up one set of cul caRns lbr each pair of students in your class. Each pair u'ill need a sheet of paper and a pen or pencil. How to use the game . Check that I'our students are familiar lr'ith the grammar in the Grarnrnar point and Other structures and with the q'ords listed under Vocabulary, above. You can u'rite the verbs, from the list, on the board for students to refer to. EEPresentsimple: wh- questions Type of activity Small group, matching game Grammar point Present simplc zr,ft-questtons w-e form thcsc questicrns u'ith do and does: Wtere do Itl,ouiweithe-t'liue? Where does hetshelitlite? \ve put the subject (1, /ri, etc.) after do and docs question u'ords (arlro, u,here,uhj, tuhat, hou, tuhen) go at the beginning of the question Other structures . Divide the class into pairs. \flith things that are gcnerall.v true, \r'e use .l or thc plural: A hedgehog rolls ittto a ball. Tigers liae in India. . Give each pair a set of cuE cARDS. Vocabulary . Ask them to put them in a pile face dorvn on the tab1e. . Player I should take the top card and look at dre picture, then ask Player 2 a question based on the picture, 'Do you l;ke e.g. (picking up the picture of an ice cream) ice creant?' . Player 2 should answer and ask Player 1 the same 'I?s, I do. Do 1'ou?' question, e.g. . The object of the garne is to ask and answer as many questions as possible. Arimals (the names of these animals are given on the cards): elephants, tigers, horse, ouls, girafes, camel, frogs, hedgehog, turtles, bees,hantsters, birds,geese,pLtlar bears,pettgttirt These u.'ords are also given on the cards: India, Africa, hay, grass,leaJ'lleates,tees, ilate\ hole, beach,hone1,,food, spring, autunln, snou; rcach, store,catch (/lies'),roll (into a balD; dark Students will need to know these u.ords to make the questions for the game (the-v can be q'ritten up on the board): lir-te,eat, la1 (eggs),fl15 keep,Jur, lortg necks, ltuntp, cheeks, bqgc1'cs,lortg tongues . Players should take it in turns to pick up cards from the pile. . Give a time limit, sav three minutes. Materials and preparation . Copy and cut up onc set of lNtllqI- IICTURES and one set of aNtir,t,rr-A\s\\-ERS for each group of 3 4 students At the end of this time, join pairs together with another pair. Pair A should put their chairs so they are back to back and cannot see each other. 22 in the class. How to use the game I R U L E SS H E E T I . Check that your students are familiar r"'ith the grammar in the Grarnmar point and Other structures and with the words listed under Vocabulary for this game. . Divide the students into groups of 3.-4. Materials and preparation . Copy and cut up one set of t'acxtllc PICTURES,one suITCASEand one cHECKLISTfor each group of j-4 students in your class. Put all the PAcKING PICTURES that you have copicd together and mix them up. . Give each group a set of axlNlLL t,tc-ruRgs and ANIMAL ANS\\''ERS. How to use the game [jg!51]**--l . They should spread the A\INIAL ANSwERSout face up on the table and put the ANI\,L\L PICTURESface down in a pile. . Check that your students are familiar with the grammar in the Grarnrnar point and Other structures and with the u'ords listed under Vocabulary for this game. . Players should take it in turns to turn up a card from the ANIMAL PICI'uRESpile and lay it on the table. . Divide your class into groups of 3-4. . The the the and obf ect of the game is to find a question for pICTURE that rnatches one ofthe ANSwERS on table. Questions rnust begin with a ztsh- word use do or does. . The player who can do this correctly frrst, for example by asking (matching a picture of a tiger with the answer 'II/here do tigers lite?', rnay keep both cards. India) . The plaver with most cards at the end is the wtnner. EEIsome and any Type of activity Small group, exchanging and collecting game Grammar point sorne and any - we use some and azy with plural nouns (sonte pills, any batteries) and uncountable nouns (sotnentoney, any shamPoo) - we use sornein affirmative statements (I haxe sorne money), in offers (Wotid you like sorne ntoney?) and requests (Can you gioe me sorne monel'?) - we use any in negative statements (I haxen't got any ntoney) and in questions, except for offers and requests (Have you got any money?) - some and any may be used on their own without a noun when the noun has been previously mentioned: I haaen't got any shampoo. Haxe you got any? Other structures need'.We need somestarn4s. haae got in questions and short ans\{'ers Vocabulary Holiday necessities:film, suncream, insectrepellent,tltoilq)' plasters, batteries, shampoo, toothpdste, soap, travel pills, (These words are provided in the game.) aspirin, rlssz.res . Give each group a sUITCIASEand a r:uscKLISt. . Tell them the-v are going on holiday and this is their packing list. . Ask tu'o plavers in each group to take the surrcasn and the other t\\'o to take the cIlECKLlsr. (In a group of 3, one play'er can take either the sLrn-cASEor *re cHEcr<usr.) . Give out the mixed-up PACKINGI']ICTURESto the players with the suitcases onl.v 12 pictures to each pair. Because the pacrctNc PI(t'fuREShave been mixed up, each group will be missing some items and have more than one of othcr items. . The pair should spread the racrtNc; PI(lruRES out where they can both see them, but conceal them from the other pair in their group. . The obiect of the garne is to 'pack' the sulrcAsE with all the iterns on the cHECKLIST. . The pair n'ith the cHECKLISI' should ask the other pair if they have items on the list, e.g.'We needsomesuncreanl. Hatte ue got any (suncrednt)?' . The players with the sUITCASEand t'aczuNc PICTURES 'Yes,we'aegot sonte.' or'No, we should answer, e.g. got ttny.' haren't . If they have an item, they can put it in the SUITCASE and the pla-versrvith the cHECKLIST can tick it off. . If they haven't got an item, the players with the cHtscKlIST should underline or circie the item. . If they have more than one of any item, they should put one in thc suITCASh,,but keep the other on the table. . $flhen they have finished going through the cuncrLtst, thel' should decide u,'hat items they need to get, e.g.'l'W htn-ten'tgot.tlry batteries.We needto get some.' -'Yes, and we neetl sonrcpl(lsterstoo.' . Groups may then send out two players to go to other groups to try to obtain those items. . They should visit other groups and ask for items, c.g.'We needsonteshdntpoo.Hatte you got any?', . Groups can give away any of the items not in their suITCASl. (Items do not need to be exchanged they can be given away.) . The group to finish packing first are the winners. 23 El uow much ..,? and How many ...? Type of activity Pairwork,informationgapgame Grammar point Hoz.u rnuch... 2 and Hozts ntany ... ? - we use hou much with uncountable nouns: How rnuch flour ... ? we use how ntanl' with plural nouns: How many apples ... ? Other structures haxegot Thereislare... Vocabulary tea' Shop goods: apples,flour, cffie, jam, sottp'oratTges' bread sugar, tomatoes, Amounts: gram, loaflloaaes Containers:bag,packer,jar, rin Materials and preparation . Copy and cut up a set ofcupsoaRD PICTURES(A and B) for each pair of students in your class. EEIQuantifiers: much, many, a lot of, a few, etc. Type of activity Small group, board game Grammar point tttuch, ?natay, not ntuch, not rnany, a little, a lot (oJ), not a lot (oJ), afeu; - we use much with uncountable nouns: tnuch time - we use many with plural nouns: tnany books - we use a lot of with uncountable and plural nouns: a lot of time a lot of books - much and many tend to be used in questions and negatives. In affirmative statements we tend to use a lot of rnstead of much or many. - a few (meaning 'not many') is used with plural nouns: afeza books - a little (meaning 'not much') is used with uncountable nouns: a little time Other structures haae got: affirmative. negativc. questions There is arc: affirmative, negative, questions Present simple: affirmative, negative, questions Vocabulary How to use the game . Check that your students are famiiiar with the grammar point and Other structures and in the Grammar listed under Vocabulary, above. the words with . Divide the class into patrs. . Give cupBoARD picruRn A to one student in each pair and cupgoaRo pICTUREB to the other student. Thev should not show their pictures to each other. . The object of the game is to find as many differences as possible between the two pictures. . To do this they will have to ask questions about each other's pictures, e.g.'Hozu many apples are there in your 'How much cupboard?' flour is there in your cupboard?', 'There are fiae apples in my cupboard.' e.g. answer, and or'I'z:e got 500 grams o;fflour.' . There are eight differences. These words are provided on the board: brothers,ntone)), books, letters, cffie, tea, languages, hobbies, rooms, rain, pets, kilometres, time, exercise,problems, good friends, aunts, frce ritne, lrolidays. releaisionprograntntes, sisters Materials and preparation . Copy a eUESTIoNS BoARD and a set of l,rucu oR \,LA.NY carus for each group of 3 4 students in your class. Cut up the uucn oR MANv cARDS. For each group you will need a dice and 3-4 differentlv coloured counters. How to use the game tluLrssHEEi_l . Check that your students are familiar with the grammar point and Other structures and in the Grarnrnar above. with the words listed under Vocabulary, . Divide the class into groups of 3-4. . Give each group a eIJESTIoNSBoARD, a dice and a shufled set of llucu oR MANy cARDS. Give each student a differently coloured counter. . Ask them to place their counters on START and to deal out five uucn oR I,LA.NycARDS to each student. . The rest of the cards should be placed in a pile face down. . Player I throws the dice and moves forward that number of squares. . The object of the garne is to rnatch picture squares and nucu oR MANY CARDS to rnake questions. 24 \Xlhen a player lands on a picture square he should look at the MUCH oR r'IANy cARDS in his hand to see if he can make a question to ask one of the other players. For example, if he lands on 'books' and he has a 'How many' card he can make a question such as 'How many books haae you got?' ot'Hou many books do you read eaery month?' He can ask any of the other piayers, u'ho must reply, e.g. 'I don't haxe many books.' or 'N'ot many!' or '(I reaQ two books (eaerytmonth).'or'(1 reaQ a lot (of books).'The player can then put his card down on the 'Hou'much' table in front of him. But, if he only has cards in his hand, he cannot make the question and must take a card from the pile and miss a go. Then it is the next player's turn. The player who uses all the cards in his hand first is the winner. Materials and preparation . For Game 1, copy and cut up one set of pEopLE carus and one set of rRnqutNcy cARDS for each pair of students in your class. Each pair will need a sheet of paper and a pen or pencil. . For Game 2, copy one sheet of caLENoaRS and one set of pEopLs prc'ruREs for each pair of students in the class. Cut up the pBoplE prcruR-Es. How to use the games . Check that your students are familiar with the grammar point and with the words listed in the Grammar under Vocabulary for this game. GAME 1 . Divide the classinto oairs I RULES sHEEr I . Give each pair a set of pEopLE caRns and a set of FREQUENCYCARDS.Ask them to put them in two separate piles face down on the table. EllFrequencyadverbs: always, sometimet etc. Type of activity Pairwork and small groups, connecting game Pairwork/whole class, information gap game Grammar point phrases Presentsimple* frequencyadverbsandadverbial - frequency adverbs (always, often, frequently, usually, sometintes,occasionally,rarely, nexer, etc.) precede the verb (1 nezter eat fish), and the main verb in questions (Do you sotnetitnes go skating?) - adverbial phrases (ez;eryday, once a ueek, twice a week, on Sundays, on Monday nights, etc.) go at the end of the sentence: I go swimming on Tuesdays. Other structures . Player I should take the top card from each pile and put them face up on the table for both players to see. . The object of the garne is to rnake a true or false sentence cornbining the two phrases. . Players should take it in turns to take the top card from each pile and make a sentence using the words 'A on the cards, e.g. lot of my friends go skating on Friday nighrs.' or'My bossoften shouts.' . They should keep a list of their sentences as they say them. . Then get each pair to work with another parr. . Each pair in the group should take it in turns to read their sentences out. . Each pair should guess whether the other pair's sentences are true or false. None . If they are right they get a point. If they are wrong, the other pair get a point. Vocabulary . The pair with most points at the end is the winner. Garne 1: Family and friends: brother, sister,aunt, uncle, parents) cousin, friend, neighbours Other people: boss,teacher,children, politicians, babies, people, group, British Variation Animals: dogs, sheep, cat Game 2: theate, ballet, orchestra, church, Italian lessons, ztiolin, skating, birdwatching, parachuting, hiking, canoei rtg, yoga, football, boxing, art, cookery, philosophy, astononty, clinic, sewing, finance, climbing Garnes I and 2: Activitv expressions: go walking I birdwatching I swimming I hiking I parachuting, go to a class I to church I to the clinic I to the hairdresser I to orchesta practice I to the ballet I to the theatre, do astronomy I yoga, play football I tennis . You can adapt this game to practise only the frequency adverbs (always, often, frequently, usually, sontetin tes, occasionally,rarely, neaer) if you prefer. Simply discard the adverbial phrases (on Saturday nighrs, etc.) from the FREeUENCvcARDS and copy more of the adverbs. GAME 2 . Divide the students into pairs. . Give one student in each pair (Student A) a sheet of cALENDARS.He should not let his partner see it. . Give the other student (Student B) a set of psopLE, PICTURES.She should spread these out on the table in a way that she, but not her partner, can see them. 25 . The obiect of the garne is to match the prcrunes to the CALENDARS. . Student A begins. He should describe the activities in 'FIe the first calendar in his sheet of calexoans, e.g. sometimesgoes to the theatre. He goes to ballet lessonsonce a week I eaery Tuesday.' . Student B should look at her ppopLn PICTURESto see if she has a picture that corresponds to this description. Other structures None Vocabulary Actions and feelings (a11these words are provided in the game): arriz,ing, feeling (happylwelllsaQ, tying (ro learn Spanish), practising (her Spanish in the market), haxing (a siesta), spending (all her money), learning (to windsurf I to ride bikes), enjoying (Spanish food I rhe tour), playing (z,olleybal[), burying . She should give this to Student A, who should put it on the correct calendar. . Halfivay through, the students can exchange roles (Student B has the set of cRLExoaRs and Student A the PICTURES). Variation . If you prefer a whole-class activity for this game, copy and cut out as many calendars from the CALENDARS sheet as you have students in the class, and copy the corresponding pEopLE PICTURES.Give each student an individual calendar and one of the pgopr-E PIC'I'URES (not the picture that corresponds with their calendar). They should then go round the class trying to find the 'lost' the calendar that they have, by person who has asking and answering questions. e.g: Sl: Do you sometinlesgo skating? 32:. Yes! Sl And do you go birduatching at weekends? S2: Yes! I loae birdwatching. Sl: Is this your calendar? Materials and preparation . Copy one set of caprroN cRRos and one PHoro ALBUN'I (left and right pages) for each group of 3-4 students in your class. Cut up the cAPTIoN cARDS, keeping the pEopLE caRos and vERB CARDSseparate. How to use the game ] R U L E SS H E E T I . Check that your students are familiar with the grammar in the Grarnrnar point and with the words listed under Vocabulary, above. . Divide the class into groups of 3-4. . Give each group a PHoro ALBUM and a set ofcep.ltox cARDS, separated into psopLE, cARDS and vERB cARDS. . Ask each group to put both pages of the PHoro ALBUNI face up on the table where they can all see them. . Ask them to take the pEoPLE caRls and to spread them out face up on the table. . Ask them to take the vERB cRRns and to spread them out face down on the table. EEIPresentcontinuous: affirmative and negative Type of activity Small group, ordering game Grammar point . Players then take it in turns to turn up the vERB cARDS, one at a time. They should leave the cards face up. . The object of the garne is to make a caption for each photo, using the cAPTIoN cARDS. Each caption is made up of three cards. . The players should look at the cards on the table and try to spot a combination of caprroN cARDS that makes a sentence that describes one of the photos, e.g. for photo 1: We are arrizting in Spain. Present continuous - we can use this tense to talk about ongoing actions and feelings: . When one of them 'spots' a caption, she should say the words and point to the photo. I'rn reading. She's u:atching TV He's feeling sad. - we form the present continuous with the present tense forms of be + [verb]-ing'.I'n lyou're lhe's lshe's I we're lthey're + [verb]-ing we can form the negative like this: I'm not I you're not (or you aren't) I he's ttot (or he isn't) I she'snot (or she . The first player to do this can put the appropriate cAprIoN canos under the photo and claim a point. isn't) I we're not (or we aren't) I they're not (or they aren't) + [verb]-rag 26 . The player with the most points at the end is the winner. Variation . This can be played as a team game, where the first group to match all the photos and captions correctly wins the game. EEPresentcontinuous: EOPresentcontinuous: yes/no questions wh- questions Type of activity Small group, lotto game Type of activity Smallgroup,orderingand matchinggame Grammar point Grammar point Present continuous questions the word order is changed in questions: + [verb]-iiig? Am I + [verb]-l)rg? Are Stottiucithg-1, Is heishelit + [verb]-rizg) Present continuous zr'lz-questions the word order is changed in questions: lVhat ate youlzuelthey + [verb]-ing? LVherearn I + lverbl-ing? lY./henis helshe + fverb]-ing? - question words (what, uho, when, why, where, how, which) come at the beginning of the question Other structures Present continuous negatives: He isn't dancing. Vocabulary Other structures Activities : dancing, rtmning, .jumping, kicking (a baltl, drinking, typittg, singing, climbing (d tee), ironing, cooking, washing ttp, riding (a bike), driz-ing, eating, writing, playing (the gtital, painting, sleepittg, shopping, uatching (Tl), reading, Jighting, skating, repairing (a car) None Vocabulary Actions: crying, smiling, looking (at), talking (to), running, thinking, buging, writing (to), cooking, standing (ort), screaming (at), going (These verbs are provided on the cards.) Also: watch, see, catch, dreaming, trying (to reach); sad, film, hot-air balloon, bus, flouers, fried eggs, cupboard, ghost Materials and preparation . Copy and cut up one set of four Lorro eoaRDs and IICTURES for each group of 3 4 one set of 24 lolro students in 1'our class. For groups of 3, discard one board and its set of six picture cards. How to use the game ] R U L E SS H E E T Materials and preparation I . Check that your students are familiar r.l'ith the grammar in the Gramrnar point and Other structures and with the words listed under Vocabulary, above. You can write the u'ords on the class board for the students How to use the game Part 1 to refer to. . Divide the students into groups of 3-4. . Give each group a set of Lorro LOTTO PICTURES. . Copy and cut up one set ofplc.tunp eUESTIONS,one set of ptc-tuRl, ANS!ilERSand one set of woRo cARDS for each group of 3-4 students in your class. BOARDSand a set of . They should put the LOTTo pICTURESface dou'n in a pile on the table and take one LOTTo uolRl each. t RriLEs sHEErl . Check that your students are familiar with the grammar point and with the words listed in the Grarnrnar under Vocabulary, above. . Divide the class into groups of 3-4 students. . Give each group a set of IICTURE eUESTIoNS and a set ofshuffled \roRD cARDS. . The object of the garne is to rnatch the pictures in the pile with the pictures on the boards. . Ask them to spread out the \(/oRD cARDS face up on . Player 1 begins. He takes a picture from the pile and, without showing it to the others, tells them three things that aren't happening in dre picture, e.g.'He isn't . Ask them to put the IICTURE eUESTIoNSface down in a pile on the table. dar'tcing.He's not eating. He isn't laughing.' . The other players then ask questions to find if the card '1s he cooking?' corresponds to one on their boards, e.g. 'Is 'Is he driz;ing?' he zuriting?' . The player u'ho gets the answer 'Vs' may take the picture and place it on her board on the matching square. . Then it is the next pla.ver'sturn to pick up a picture and say what is not happening in his picture. . If any player picks up a picture that matches one on her own board, she should replace it at the bottom of the pile and take another. the table where they can all see them. . The object of this part of the garne is to make an question using four wono carus for appropriate each picture. . Player I should turn up the first rICTURE euESTioN and put it face up on the table where everyone in the group can see it. . The first player to see the four wono canos that make an appropriate question for the picture should say the question. If the others agree it is correct, he can then take the four vroru canos and the prcrunr euESTIoNj placing the picture in front of him with the four wonD cARps underneath. . The player rvho completes his board first is the wrnner. 27 . Then it is the next player's turn to turn up a IICTURE Materials and preparation QUESTION. . Copy and cut up one set oflon caRts and one set of ACTION IICTURES for each group of 3-4 students in your class. . The player u'ith most woRD cARDS at the end is the winner. Part 2 R U L E SS H E E T I . V/hen they have made all the questions correctly, ask them to put away the \x'oRD caRos and give each group a set of PICTUREANS\vERS. . Ask them to put the IICTURE euESTIONSface down in a pile on the table and to deal out all the ptcrune ANS$(/ERS to the players. How to use the game I R U L E SS H E E T . Divide the class into groups of 3 4. . The object of this part of the game is to rnatch question and answer. . Give each group a set of 1on canos and a set of ACTION PICTURES. . Player I takes the first pICTUREQUESTIoNfrom the pile and asks the question, without showing dre others the card. . Ask them to place the JoB cRnos in a pile face down in the centre of the table and to deal out all the acrroN PICTURESto the players. . The player who thinks she has the right IICTURE ANS\x,T,R 'llet crying becausehe's uatching a sad can reply, e.g. players can check that the question The other film.' and answer cards match; if they do, she can keep the pair of cards. . Then it is the next player's turn to turn up a PICTURE eUESTI()Nand ask the question. E[ Presentsimple or present continuous Type of activity Small group, matching game Grammar point Present continuous or present simple - we use the present simple to taik about actions repeated every day, often, or sometimes (I get up at 7.30 eaery morning) and about feelings (He lihes chocolate) we use the present continuous for ongoing actions taking place at the time of speaking: She can't conle to the phone nowl she's haz:ing tt bath. Other structures None Vocabulary $ilork activities'. drive (a btts), delixer (letters), repair (cars), teach (maths), work (in a restaurant I in an olfice I on a building site I in a shop), painr (picuues), direct (films), fly Qtlanes),clean (windows), zuear(a unfornt) Llkes: like (chocolateIdogsI musicIcoffeeI bikesI ballet[t'ilntsI catsI chewing gumlbooks) Common actions: do (somegardening), eat (lwtch), drink (cffie), driae (a car), read (a book), watch (balletlafilmlTV), talk (on the phone), play (tennislfootballlgolfl, ride (a bike) 28 ] . Check that your students are familiar with the grammar in the Grarnrnar point and with the expressions listed under Vocabulary for this game. . The obiect of the garne is to rnatch 1on cRnos and ACTION PICTURES. . Player I should take a 1on c,qRn from the pile and look at it, without showing the others. He should give the others three clues about what the person on his Joe caRo does for a living and any likes, hobbies or habits 'He wears a unform. He driaes a bus. he can see, e.g. He likes chocolate.' Then he asks'll/hat is he doing now?' . The player holding the matching ACTIoN IICTURE can answer, e.g.'He's doing sontegardening.', and produce the card. . If she is correct, she can keep both matching cards (.Joecano and acrrclN t,tcrunr). If she is wrong, she must give her actIoN IICTURE to Player 1. . Then it is the next player's turn to draw a JoB cARD from the pile. . The olaver with most cards at the end is the winner. EE can and can't Type of activity Vhole class/small group, collecting game Grammar point can and can't can has no -s in the third person: I lyoulhelshelitlweltheycan ... the negative of can is cannot or can't the word order is changed in questions: Can Ilyoulhelshelitlwelthel ... ? canlcannotlcar't are followed by an infinitive (without ro): I can szpitn run'jump. can is used without an infinitive in short answers: Can you swim? - Yes,I can. 'r we use canlcannotlcan to talk about abilities (I can swimlcooklsew), and to ask and give or refuse permission (Can I join your team? - Yes,you can. I No, you can't.) Other structures None Vocabulary Activities: .juggle, ride (a horse), somersauh I turn somersauhs,walk (the tightope), eat (ffue),Li.ft(weighn), run, do (the long jump I the high jump I gltrnnasrics),swim, throw (the jaaelin), play (rhe violitt I the piano I the guita), conduct (an orchestra),sing, dance, cook, sezt,,make (furniture), sail (a boat), spin, weaxe, gizte (firsr aiQ Llso'. desert island, castazuay Materials and preparation . Whole class: first mentally divide your class into four teams. For each team, copy and cut up enough reer,r caRps and their correspondingIALENT rICTURES for each student to have one of each, e.g. each student who 'clncus will be in the circus team should have the 'crRCUS'TALENT PICTURE. TEtuM' CARD and a different (If there are fewer than 6 in a team, you will have to make a choice of rar-sNr pICTURESand white out the corresponding items from the TEAII cARD. If there are more than 6, simply copy some TAI.ENT PICTUREStwice.) . Small groups: if you prefer to play the game in small groups, copy and cut up one set of rgal.r canos IICTURES for each group of and one set ofraLsxr 3 4 students. For groups of 3 students remove one TEA-McARD and its corresponding TALENT IICTURES. How to use the game . Check that your students are famiiiar with the grammar in the Grarnrnar point and with the expressions listed under Vocabulary, above. . The other teams must guess what the team does, e.g.'You're a ciruts teant.' Variation . If you prefer to play this game in a more static version) divide the class into groups of 3 4 and give each group a set of -r-nal,t carus and a set of -rar-sx.r IICTL-RES. They should take one TEAM cARD each and put the TALENT IICTURES face down in a pile in the centre of the table. . The object ofthe garne is to collect a set ofraLpxr PICTURES that correspond with the tearn rnembers on the TEAM CARD. . Player I takes one TALENT IICTLRE from the pile, without showing it to the others. He should check if the picture matches one of the six talents on his rr,Rlt cano. If it does, he should replace the card at the bottom of the pile and take another. . When he has a picture ttrat does not match the talents on his rna"r'r CARD, the others may ask questions, 'Can you e.g.'Can you juggle?' cooA?'based on the list on their TEAI'{ cARD. . The player who asks the question that gets the answer 'Yes' may keep the picture and add it to her'team'. . Then it is the next player's turn to turn up a TALENT PICTURE. . The winner is the player who gets her 'team' together first. . At the end, players can go through their raI-eNr 'introducing' PICTURES their teams to each other, e.g.'He can juggle.' etc., but not say what their team is. . The other players must guess what each team does. . For a whole-class activity, give each student in the -tnRlt cnno. class a TALENT pICTURE and a . Each student's TALENT pICTUREshould correspond to one of the people described on their TEAM cARD. . The obiect of the garne is for the class to group thernselves into four teams, by finding the other people described on their TEAM cARD. . To do this, they should get up and walk around the 'Can you...?' questions, room, asking other people 'Can you juggle?' 'Can you cook?' e.g. . Players can answer 'Yes, I can.' or'Aro I can't.' or offer 'I information, e.g. can't juggle but I can ualk the tightrope! joit your Can I circus?' . When they find someone who has one of the abilities described on the card, they should join together and go in search of more people to join their team. . When everyone has joined a team, ask the four teams to go to different corners of the room. . Ask each team member to describe the abilities of the person or people standing next to them, e.g. 'He can juggk.' 'She can ride a horse.' 'They can both walk the tightope.' EE must, m.tstnt and needn't Type of activity Pairwork, matching game Grammar point tnust, tttustn't and needn't - must has no -s in the third person: I lyouI heIshelit lweI thelt nr.ust ... - the negative of rnust is tttust not or ntustn't - an alternative form to doldoesnot need to is needn't: You do not need to run. You needn't run. - mltstlmustn'tlneedn't are followed by an infinitive (without ro): I musr buy somefood today. You mustn't be late. You needn't do any shopping. we use nlust to tell people to do things - ntustn't is used to tell people not to do things needn't is used to say there is no obligation/necessity to do something 29 Other structures Comparatives'. eat trtore) do tnore exercise Vocabulary (These words and expressions are provided on the cards.) Activities: do my homework, clean the house, cut the grass, go on a diet, do the shoppittg, seenry bank ntanager' go to the dentist, haae a holidalt, haae a good night's sleep, do ntore exercise,eat more, wash my hair, get up early toddy, rush, take warm clothes, go to the bank Transgressions'. be late again, forget to phone the taael agent, lose my temper,fall asleepin the meeting, spend a lot oJ monelt on holiday, spend a lot of time watching Tll lose the ke1,s, burn the dinner, park on that yellow line agairt EEIwas and were Type of activity Garne 1: Vhole class/small group, ordering game Garne 2: Small group. guessing gamc Grammar point zpas and ztsere'. sirnple past of be ro talk about situations that existed we use zrrasand r.aere at a definite time in the past in the affirmative the form is: Ilhelsheiit zpas ...) youlztelthelt Tpere ... in the negative thc form is: Ilhelshelit ztsasn't ..., youluelthey zaeren't ... - in questions the u'ord order is changed: Was Ilhe lshelit ... ? Were youlzcelthey ...? Materials and preparation Other structures . Copy and cut up one set ofxncesslTY cARDS and one set of RcrroN cARDS for each pair of students in the class. None Vocabulary Garne 1: Romancc: in lozte,neeting place, under the clock, hoppt, late, angry, rtrde, sorry (These words are provided on the cards.) How to use the game . Check that your students are familiar with the grammar in the Grarnrnar point and Other structures and with the words and expressions listed under Vocabulary, above. Garne 2: Places: in the bath, in the steet, irt a boat (ort the sea),on the roo.[, irt the sea, up a sk)tscraper)oil a rtntnttaitr, in a treela gardenld police car, in hospital, on a horse Also: a.m.. b.m. . Divide the class into pairs. . Give each pair a set of NECpssITY cARDS and a set of ACTION CARDS. Materials and preparation . Ask them to spread the two sets out, face down, in different areas on the table. . Game 1: Copy and cut up one set of soal opER{ cARDS (v'onos and ptc-ruRr,s) for each group of 3 4 students in the class. . They should take it in turns to turn up two cards, one from each set. . The obiect of the garne is to match sentences. rneaningful cards to rnake . If the two 'half sentences' can reasonably be combined, e.g.'I needn't' and'getup early today', or'You mustn't' and'be late again', the player can put them together to 'justifu' his sentence, make a sentence, adding a phrase to e.g.'I needn't get up early today becauseI don't start work 'You mustn't be late again or your boss until eleaen.' or zaill be angry.' . The player can then collect the two cards. . If the two 'half sentences' can't be combined, or the player can't think of a situation in which they would make sense- e.g.'I rnltstn't' and'do my homeuork' would be hard to combine (though ingenious students may be able to find a reasonl) - the two cards should be left face up on the table. . The next player can then turn up two cards and. try to make a sentence. . Any new 'half sentence' can be combined with one that has previously been turned up and left on the table. . The winner is the player with most cards at the end of the game. 30 . Garne 2: Copy and cut up two sets of srR\NGE BUT lnus cards (pictures with times) for each group of 3-4 students in the class. Cut the times off the bottom of one set of cards for each group. How to use the games Note: Garne 1 practises affirmative and negative forms; Garne 2 practises questions and negatives. GAME 1 . Check that your students are familiar with the grammar point and with the words and in the Grammar expressions listed under Vocabulary for Game l. . Divide the class into groups of 3 4. . Give each group a set of soAP oPER{ ceRls (n oxns and Rrcrurus). . You can play this as a competitive team game or as a small-group card game. Team game . Get each group to spread the PICTURESand the voRDS out on the table. . Tell them the prcruREs and rvoms tell a story and that there is one sentence for each picture. Each sentence is made uo of three w'oRls cards. . The object ofthe garne is to arrange the PICTURES in sequence to tell the story and then to select and order words frorn the woRDS cards to rnake a sentence for each picture. . The group can re-order the IICTURES to match with the sentences if they need to. . The group that does this first is the winner. Card game t RULEisHTETI . Get the groups to spread the soAP oPERAPICTURESout face up in the centre of the table, in any order. . They should deal out seven woRDS cards each and put the rest face down to one side of the pICTURES. Give each group a set ofstruqNGE BUT lnuE cards without the times. Ask them to deai them out equally to all piayers. Now give each group the srp-qNcc BUT TRUE cards with the times on. Ask them to put these in a pile face down in the middle of the table. The obiect of the game is to match STRANGE BUT TRUE cards. the two sets of Player I begins. He takes a card from the pile. If it matches one in his hand, he shouid replace it at the bottom of the piie and take another. . The obiect of the game is to find three wonns cards to make a sentence that tells what is happening in one ofthe PICTURES. If it does not match one in his hand, he should look at the card but not show it to the others, and he should 'Guess where I was at ... ask the rest of the group: a.m.lp.m. yesterday.I wasn't and I wasn't . . . . . . . . . . . . . . . ' ( s a y i n gt h e t i m e o n t h e c a r d a n d n a m i n g two places not pictured on the card). . Player I goes first. If he has the right words in his hand to make a sentence about any of the prc-IuRBs, he can lay them down underneath the picture and say the The rest of the group have to guess where he was, basing their guesses on the pictures they hoid, e.g.'Were you in the bath?' . The players may look at the \iloRDS in their hands but not show them to the others. sentence. . The others can comment accept or reject the sentence. . If they agree with it, he can take, from the wonos cards on the table, three new voRDS cards. ThE player with the matching picture, who guesses correctly, can take both cards and discard them. The player who gets rid of her cards first is the wrnner. . If he cannot find the right vonns in his hand, he can exchange as many \(/oRDScards as he likes from the cards on the table. . Then it is the next player's turn. . \7hen every pICTUREhas its sentence, then the players can arrange them to make the story. The story is: 1) They were in loae. (rrcrunl The meeting place was under the clock. (vrcr:oxn 2) He was there at 7 o'clock. (ttcrunr 3) She wasn't there. (vtctuvs.4) 5) lYhere was s/ref (ltcruru He wasn't happy. (vtcluRE 6) She was /are. (rtcrurc 7) He was angry. (rrcrunr 8) She was angry. (rrcrunn 9) 10) He was rrzde. (lrcrunr I l) She was rzda. (tlcrunr and negative Type of activity Garne 1: Pairwork and small group, matching game Garne 2: Small group, information gap game Grammar point Past simple: affirmative and negative - in the affirmative this tense is formed by adding -ed: walk + usalked, look + Iooked - in the negative this tense is formed wirh did notldidn't: I didn't usalk. She didn't look. there are many common verbs which have irregular past simple forms: go + taent, see+ sazt) Other structures She wasn't happy. (rrcruR-E 12) He was sorry. (rrcruRE l3) She still wasn't happy. (rrcrunr 14) He was L)ert sony. (lrcrunn 15) They were in loz.teagain. (r'Icrunr 16) None Vocabulary (But variations are possible!) GAME 2 [ RUCasHiE]-_l . Checkthat your studentsarefamiliarwith the words and expressions listed under Vocabulary EE Pastsimple:affirmative for Garne 2. . Divide the class into groups of 3 4 students. Common actions: beginlbegan,breaklbroke, bringlbrought, build Ibuih, bugI bottg ht, catchIcaught, com eIcam e, drink Idrank, eatl are, :t'alllfell, findlfound, fly lflezu,forgetlforgor, getlgot, gia eIgav e, goIwent, haa eI h ad, h ear I h eard, leaxeIleft, loseIlo st, makelmade, nteetlmet,pay lpaid, putlput, readlread, ringlrang, saylsaid, seelsazu,selllsold, sitlsat, sleeplslept,speaklspoke, spill Ispih, stand Istood, stick Istuck, rak eI took, tellI told, thinklthought, winlwon, write lwrote 31 AIso: Garne l'. job, cup, chocolates'wall, hat, ball, room, tea, spagheti, tase, Jloor, key, Paris, name, book, flowers' yesterday, haae (a bath), o'ul, house, cake, pal (b! cheEte), food, fridge' marryr;t'ilm, car, cloun, tent, chat, glass,water, class,stand up, paper, slice of cake, child, think about, cuplrrophy, letter Garne 2'. hole, wall, mistake, door, plant pot, accident, . Ask them to put these face down in a pile in the centre of the table. hantnter, piano kegs, glue, curtains, blowtorch, windou, glass, carpet, paint pot, table, saw, shelaes,fountain, plans, living roont, garden, uallPaPer; need, admit, drop, glue, burn, get (in the way o;f), smash, Itan, walk, saw (in half), pur up, notice; thin, backwards, silly, sorry, not straight, back to front . Players may look at their cards. Materials and preparation . Garne 1: Copy and cut up one set ofvsns MATCH cards (rRrsENr and PAST)for each pair of students in the class. Copy and cut up one set of ecrrox PIcTURES (1 and 2) for each group of 4 students; for weaker classeskeep the verbs on the cards as support - for stronger classes cut the verbs off. . Garne 2: Make one copy of the pavE THE BUILDER prcruRr and one copy ofthe cuLPzuT cARDS for each group of 4 10 students in the class. Cut up the . Ask them to take the vERB ivATCH cards and separate them so that only the IAST forms are left. . Check that students have all the PASTcards. Ask them to deal out the pasr- cards equally to all players. . The object of the garne is to rnatch pictures and verbs, and to rnake a sentence, using the past sirnple, describing the picture. . Player I begins. He takes a card from the pile of ACTIoN IICTURES and lays it face up on the table so that the other players can see it. . A11the players must try to match the correct verb to the picture and to make a sentence in the past, e.g. for the picture of a girl dropping a cup and breaking it, a student 'Sfte broke the cup.' must produce the card broke and say The first to do this may collect the RcltoN PICTURE card and put her vERB MATCH (tasr) card on the discard pile. . The player with most ACTIoN PICTUREcards at the end is the winner. Variation . \ilfhenthe studentsarefamiliarwith the pastforms, CULPRIT CARDS. this game can be played without the vERB MATCH (lasr) cards: students turn up an ACTIoN PICTURE from the piie and the first one to describe it correctiy How to use the games Note: Garne 1 is a simple game to help students memorise irregular pasts; Game 2 practises negative past forms. GAME 1 Part 1 . Check that your students are familiar with the grammar in the Gramrnar point for this game. gets the card. GAME 2 . Check that your students are familiar with the words listed under Vocabulary for Game 2. . Divide students into groups of 4 10. . Give each pair a set of vERB MATCH cards, PnesENT and past. . Give each group a DAVE THE BUILDER ptc-ruRn and a set of cur-pzuT cARDS. Each student should have one cuLPzuT CARD. If the group is smaller than 10, some students will need to take two (or more) cards. . Ask them to shuffle them and then spread them out face down on the table. . The object of the garne is for each group out who did what. . They should take it in turns to turn up two cards at a time. . There is one snag - they are only allowed to deny actions; they cannot make positive statements nor ask any questions. Ted, for example, can say'I didn't . Divide the class into pairs. . The object of this part of the garne is to find matching pairs of rasr and pnrsent verbs. . If a player turns up two cards which have the past and present form of the same verb on them, e.g. begin and began, she can pair the cards and collect them. . The player with the most cards at the end is the winner, R U L EsSH E E r I . Check that your students are familiar with the words listed under Vocabulary for Game 1. Part 2 I . \il1-ren the pairs have finished the first part of the game, join them up n'ith another pair to make a group of 4 PICTURES(1 and 2). and give them a set ofactlox 32 to work smash the windou.' or'I didn't burn the curtains.'but 'I not broke the plant pot.' (They must tell the truth though - Ted can't say'I didn't break the plant pot.') . It is up to each group to work out how to solve ttre puzzle. . The group that solves the puzzle first are the winners. . When the puzzle is solved and everyone knows who is guilty, they can all make their excuses, e.g.'I put the fountain in the middle of the room. I had the plans back to front!' EEPastsimple: yes/no questions Type of activity Small group, matching game Grammar point Past simple: yes/no questrons we use did to forrn questions in the past simple (Did I lyoulhelshelitla:elthey ...): Did you go to the cinema? note that we put the subject (1, you, etc.) after did Other structures None Vocabulary tinenta, filnt, cafc, coffee.pizza. rcstatrrant.qttcue lfor a ra.ri\. party, gerloffer (a lift), pub, folk concert, ballet, catch (a bus), nightclub Materials and preparation . Copy and cut up the cROSSEDpar.gs cards for each group of 4 6 students in the class. If using the game with groups of 4 or 5, simply discard one or t\vo cRossED pa.rss cards. EZ Pastsimple: w,h- truestions !'l r' Type of activity Small group, lotto game Grammar point Past simple: zlh- questions - question wotds (zohat,why, uhen, uhere,who, how or uhich fthing]) come at the beginning of a question we can make zu/r-questionswith zlasor werefollowed b1' the subject: Whenu;ere you in London? we can also make zr,/r-questionswith did follor.l,edby the subject and an infinitive (without ro): lY/heredid you stay? IX/hodid jtou nteet? Other structures What kind of: What kind of shoesdid yotr buy? What colour: What colout'was it? What colour tie did he wear? Vocabulary toast,cffie, pocket,cup,Italy, year, bike,scared,plane,funny, red, white, bhte, theate, party, pizza, restalffant,mother, night, bestfriend, ueek,foot, train, aanilla, orange,black, stripes,nice (These words are provided on the cards.) Studentsshould be familiar with a range of common verbs, €.9.go, do, eet, get to, like, prefer,buy,find, keep,nleet,go, see.catch.choose How to use the game . Check that your students are familiar u'ith the grammar point and with the words and in the Grammar expressions listed under Vocabulary, above. . Divide the class into groups of 4-6 students. . Give each group a set of cRossED p.q-ruscards and ask them to take one each. Materials and preparation . Make one copy of the lorro BOARDSfor every 4 students in the class (cut each copy of the sheet to create 4 identical boards). Copy and cut up one set of RxswER caRos for each group of 3 4 students. You will also need a paper bag for each group. . They should not show it to the other players. . The card shows u'hat each of them did yesterday evening. . At some point in the evening they met each of the other members of the group. . The object of the garne is for each player to work out where he saw the other players. . To do this they should use the information on their c a r d a n d a s k e a c h o t h e r ' D i d y o u . . . . . . . . . . .y e s t e r d a y 'Did yotr go to Luigi's restaurantyesterdal' eaening?', e.g. eaening?',until they find a place that they both have How to use the game R U L E SS H E E T ] . Check that your students are familiar with the grammar in the Grarnrnar point and Other structures and with the words listed under Vocabulary, above. . Divide the class into groups of 3-4 students. . Give each student a Lorro BOARDand give each group one set of ANSU,ERc.qnos and a paper bag. . Ask them to put the ANS\x/ERcaRrs in the paper bag. in common. They must answer onl.v'Yes' or'Nb'. . rWlhenthey find a place they have in common, they can write the other person's name against that place on their card. . The group who are the first to work out u'here evervone saw ever-voneelse wins the game. . The obiect of the garne is to rnake questions match the answers on the ANSwER cARDS. that . Player I begins. He takes a card from the paper bag and reads it out. 33 . The other players must trv to make a past simple or phrase from their question using a question "vord read out from the words Lo'flo BOARDto which the player to do this The first card could be the answer. places it on her LoTTo correctly takcs the card and a player is read out, BoARD. For example ' rf Pizza BoARD and make could use WHAT from the Lorro 'lWat did the question i'ort eat for dinner?' Materials and preparation ' In thc event of two pla1'ers asking a question at the same time, the other players can decide which question is the best in terms of grammatical correctness or inventiveness' How to use the game . Then it is the next pia-ver'sturn to dip in the bag and read out an ANSwER. . Once pla-vershave covered a space on their Lorro BOARD,the-v cannot use that question word or phrase an_vmore. . The winner is the player who fi1ls in her Lorro eoaRn first. Note: If you are concerned to restrict the questlons to object questions only and to avoid students making subject questions (e.g. you $'ant them to ask'I'Y,/hodid 'Wo ztisitedyott yesterday?'), yott xisit yesterday?'but not 'lY4tatllWerellY44t make the rule that questions must begin: 'DID' after each question (etc.) did...?' Or write in u,ord or phrase on your master copy of the Lorro BOARDS' . Copy a TIME BoARD and a set of pRrposrrroN cARDS for each group of 3-4 students in your class. Cut up the pREposITIONcARDS. You will also need a dice for each group and a different coloured counter for each student in the group. I R U L EsSH E E r I . Check that 5'our students are familiar with the grammar in the Gramrnar point and Other structures and with the expressions listed under Vocabulary for this game. . Divide the class into groups of 3 4. . Give each group a TIME BoARD, a dice and a set of pREposITIoN CARDS,and a different coloured counter for each student in the group. . The students should put the TIME BoARD in the middie of the table and place their counters on START. . They should deai out four pREposITIoN cARDS to each player and put the rest face down in a pile on the corner of the board. . Players take it in turns to throw the dice and move their counters round the board. . If a player lands on a time square, she should look at the cards in her hand and find one that matches the time in the square (e.g. AT Christmas or ON Monday). Etrrime prepositions: in, at, on Type of activity Small group, board game Grammar point in, at and on we use irz with months (in Janttary), .veats (in 1999), seasons (in the spring), and parts of the day (in the n or nirtgi aJternoonIevenntg) we use ar'"vith times (of 9.30), festivals (at Christmas)' and in expressions like al night and at tlte weekend we usc oz u'ith days and dates: oz Monday, on Tuesday morning, on 17th APril Other structures Present simple: affirmative, negativc and questtons Past simple: affirmative, negative and questions Vocabulary Times (e.g. cr six o'clock), da1,s(e.g. on Monday), months (e.g. in June), years (e.9. in 1999), festivals (e.g. nr Nett, Yedr) 34 . The obiect of the garne is to rnatch tirnes and prepositions correctly in order to ask a question. . If she has a suitable PRTPosITIoN cARD she can ask a question to any other player, invoiving that time phrase, e.g.'IX/hat do you eat at Christmas, Frangois?' When Frangois replies, she discards her pRl,post-lloN cARD) replacing it at the bottom ofthe pi1e, and takes another from the top. Then she can have another go. . If a player does not have the correct PREPoSITIoNcARD in her hand she must miss her go, but can pick up a card from the pile. . The player who gets to FINISH first is the winner, EEPresentcontinuous with future meaning Type of activity group,informationgapgame \X4roleclass/1arge . You can practise the third person forms (Sarzt going I Amy\ going ..., etc.) in addition to 1 and yoz by giving a (deliberately short) time limit, and then seating srudents in pairs or threes to pool their information and complete their maps. Grammar point Present continuous for future plans the present continuous is used u'ith a future meaning when we are talking about plans and intentions: I'nt going to the theatre tonight. Other structures zulz-questions: What are )'oLt doing tonight? Vocabulary Leisure activities and places: nteal, restaurctnt,piano recital, concert (hall), theatre, nightclub, skating (rink), nteerittg, caf6, film, cinenn, pub, badninton, sports hall, su,inunittg (b ar hs), foo tball pitc h l m atch Materials and preparation . Copy and cut out one I,tlp and one RoLE cano for each student in the class. For classesand groups smaller than 12, just use the appropriate number of Role CARDSbut make sure the cards for 'Sam' and 'Amv' are included. EEIgoing to Type of activity Whole class and small group, information gap game Grammar point going to - we use amlislare goittg to follou.ed by an infinitive to talk abour luture intentions: I'rn going to finish this book tonight. We're going to buy a small hotel near the sed. - in negatives we use I'm not ..., helsheisn't ..., and youlwelthej,aren't ...'. I'tn not going to cook tonight. in questions \ve pur the subject after anlislare.. Wat aye you going to do tonight? we usually avoid saying going rrt go I'rn going to bed (tather than I'nt going to go to bee Other structures How to use the game . Check that your srudents are familiar with the grammar in the Grarnrnar point and Other structures and with the words listed under Vocabulary, above. . Give each student a ROLE cARD. . Make sure 'Sam' goes to a man and'Amy'to a woman, if possible, because these are the only tu'o people who are going out together tonight. . Tell them that what is written on the card is what each ofthem has arranged to do tonight. . Give everyone a copy of the 'r,Lqp. . The object of the garne is to find out which two people are going out together tonight. ' To do this thel'will have to get up and walk round the class, asking each other zr,/z-questions and answering. For example, they ask 'lYhat are you doing tonight?' or 'Where areyolt going tonight?', and answer 'I'm haxing ...' or'I'm going ...'. They fiIl in on the map u,'ho is going to be where. Variations . You can adapt the game to practise yes/no questions and short answers by adapting the rules: specify that students should guess by asking e.g. 'Are you gtting to the theate tonight?', and should reply'Yas I am. I No I'nt not.' Present simple of &e:affirmative, questions and short answers Time expressions: y'rsr, after, then, next, erc. Students may use can, and imperatives: e.g. kltlAsk (sonteoneto do something) Vocabulary hazsea partyldinner party, paint, dining room, play (drums), do (honrcwork), zuatch(TL1a aideola foorball match), go to bed early, go to d rest.nffdntlthe cinerna, go sztiuuuittg Materials and preparation . Copy and cut out one of the RolB cARDS for each student in the class. For classes or groups of fewer than 12, cut the fourth person offthree RoLE cARDS in a family and discard the fourth card (e.g. cut 'Alice' off three cards and discard the 'Alice' card), or discard a whole familv. Each student needs a card with a name in bold. How to use the game . Check that your students are familiar with the grammar in the Gramrnar point and Other structures and with the expressions listed under Vocabulary, above. Part I . Give each student a ROLE cARD. . Tell them to imagine they are the character in bold on their card. The thought bubble shows what thev have decided to do this evenrns. 35 ' The obiect of the garne is to frnd the rest of your family and discover what they are hoping to do. ' To do this, students will have to walk around the class until thei/ find the rest of their family, by asking, for 'Are yott in the Brozan example, family?' and answerlng 'Yes,I ant. I'nt Mrs Brown.' or ',No, I'tt not.' . When they have grouped into their families, they should then find out what the others in their family are planning to do, by asking'IV/hat areyou going to do this evening?' 'I'ttt going to play m! drums.' and answering, for exampl e, . S7arn them there will be a conflict! Give them a few 'Ato, you're not going to play your minutes to argue, e.g. 'Oh no drunts becauseI'nt going to haxe a dinner party!' you're not going to haae a dinner Part! [s.tttt. I'm going to painr the dining room this exening!' Part 2 . Regroupthem into groupsof 3 like this: askall the 'Browns' to put up their hands and give them a number 'Blacks' each, counting from l Do the same with the 'Greens'. and the . Then ask'all the ls'to sit at a certain table, a1lthe 2s at another and so on, until the whole class is sitting in groups of 3. In each group of 3 there should be one person from each family. If the number of students is not divisible by three, add the extra students to other groups, e.g. if you have 14 students you will have 2 'ieft over'. Add one to each of two other groups students so you have two groups of 3 and two groups of 4. In the groups of 4 there will be 2 people from the same famiiy. Try to ensure these are different family members! . Ask them to tell the others about their famiiy argument. For example,'My ntum thinks she'sgoing to zuatchEastEttders, but she's wrottg becattseI'm going to watch a aideo!' . Then see if they can offer the other families in their group some advice. Can they solve the problem so that everyone gets what they want? For example,'Tbll your Mum's friends they can come to dinner, but you're all going to paint the dining room first!' . Regroup students in their original 'families' and get them to tr1, to find a solution. . Ask 'families' to report back on any solutions. For 'Well, I'rn going to watch the aideo after Mum's example, TV progranmte and Susie isn't going to haae a party. She'sgoing to inz;ite her friends to Llatch the ztideo too. And Dad is still going to bed earlY!' 36 The following pages contain games material to be photocopied and cut up for your class. The Teacher's notes explain how to use this material for each game. All sheets are for single-sided photocopying. O n s e v e r a lp a g e s ( p a g e s 5 3 , 7 8 , 7 9 , 9 0 a n d 1 0 6 ) , t h e numbers that identifu different cards are printed outside the cards. It is important that you cut aiong the cutting-lines - - and discard the numbers so that students do not see them on their cards. The numbers are printed to show you the correct answers for the games. On pages 123-8 you will find Rules sheets for some of the games. These can be photocopied too, and given to students to help them remember how to play the game. 37 Elementary Grammar Games PearsonEducationLimited O J Hadfield 2001 Ea or an an an an an an an '------------'I an an a a a a .------------l a a a a a a I Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 Ea or an I _---_z__ ---=_../, i c el o l l y onion avocado orange artichoke oyster lemon yoghurt tom ato lettuce oj ? carrot cucumber pear chicken banana sausage Elementary Grammar Games PearsonEducationLimited O J Hadfield 2001 Ea or an lr- Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 E atan or the (1) ARTICLECARDS a a a a a a a an an an an the the the the the the the the the ic I i i g letter ; apple I l1rjl :53 man i -i---------- pencil book rrqd\ q(;,P O eg9 orange sun!mooniworld - - - - - - - - - - - - - - - - - -L l- - rt Q u e e no f England 42 capitalof Fr ance Ta M a h a l Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 E atan or the (2) ANIMAL CARDS T--------------r------- -------- I i \Yr-1 ! ll" I i g.)|,Ni("Pdlel {-=R V t/ 'iS> elephant alfio91o1 | 4u"ia(3"i"G;;.i?{" iU ff:l CI zebr a ZOO PICTURES MY ZOO MY PARTNER'SZOO ,",,,o fiTff*"fi ff ? "tto1,Till?i'J*:J" E Countable and uncountable nouns FOOD CARDS rc r€/ @ s al t f lour s u g ar -l w /fA milk coffee br ead c h e e se m apple butter banana .------------l orange t o m a t oe s 44 carrots biscuits peas potatoes I Elementary Grammar Games PearsonEducationLimited O J Hadfield 2001 E Countable and uncountable nouns KITCHENPICTURES t w \".4 D \ il [\ ?d>$ 7 lo \l t 1o t/ I $ \,,4 / lo \l I t tl [\ t Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 E Personal pronouns: subject and object (1) he sees her -t- - --- - - -- him seeS - -- - - - -- she - - - -- - - I he smi lesat smilesat him tl her she '----'l he wavesat her she wavesat him he writesa message to --l--------- -----i------ --------i--- - - - - - - - - - - rI rtl ,,,! tl t her ' lttl sne i ' ,lI' t--l everyone , reaos | them i after work they oacKto .l i tne I l'fi€SSaI eS i t-l tl meet tt wfltes ' I i i I | i i everyone i all I ntm ., tney ' watches cheer lffi ,"",,o nE l"*il'J*:r" fiTilf fiTr:? E Personal pronouns: subject and object (1) TRUEROMANCE(PICTURES) i-Zg-,t \".Ki--7 \ -e\=t;.rt- * iWWi@/W?m(gi a6.i @'w; lffi"@Wffil \)-{ a<F t-'."i) i Elementary Grammar Games PearsonEducationLimited O J Hadfield 200'l E Personal pronouns: subject and obiect (2) ME AND YOU CARDS you me WC us like hate love make makes don't doesn't believein rcecream dancing musrc books sadf ilms f ootball letters g hosts sunshine holidays spiders frightened I I sad i happy i excited i tired i cry Elementary GrammarGames PearsonEducationUmited O J Hadfield 2001 E Possessiveadjectives i my, your, his, etc. my your his her our their mother father brother sister I -----------'I aunt group uncle is ta ll is small ___l I I I I I nas got l . l i I ll Drown natr lrl i i I hasa beard I I I I I I I nasa | .l otKe likes football hasa cat works hard I - - - - - - - - F I I I I I I I I I I I I I I i hasgot i I : i I a car I i I I I I I I I I I I hasa dog I I - - - - - - - - L likes reading I - - - - - - - - E Ir wears g lasses I - - - - - - - - L ts t5 rsa is good il Kes intelligent attractive goodcook at dancing icecream t.t ElementaryGrammarGames Pearson Education Limited O J Hadfield 2001 E Possessive3 FAMILY TREES A Felix m. Agatha ++ Martha m. William Teter m. Annie Kate I Amanda m. Tom Suaanna m. Tim l++_l] Toby Alex *am Phil Jan m, = married Alex m. = married 50 Phil 9am Jan Een Eeth Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 El Possessive's PHOTOALBUM Q.A ,zr,It. 51 1:? ,"",,ont'oXTiS?il''S%"iH!ffi E possessive pronouns: mine, yours, his, etc. .rillr, .rdr, Mr and Mrs Coco Mra ndM rs Bloggs 52 Mr and Mrs King ,"",,."l'f;,*ilf?#,""J"r,H*" ; El Possessivepronouns: mine, yours, his, etc. POSSESSTONS CARDS 1 3 4 _ _ _ - - _ _ _ _ F _ I I 53 *il'J,""J" fii:l:; T;: ,"",,o n?10",*i E Possessivepronouns: mine, yours, his, etc. VICTORIANPHOTO ,z\-- 3,:i iIM $>f, {rr T L-------------- ryg me 54 Elementary Grammar Games PearsonEdu.ation Limited @ J Hadfield 2001 IO be: affirmative and negative .s_r_1E_E_Iyll i) \n (^ i{J d) ^) \t A \ |< r.f A\ \< SJ \-J ,f\ >< >? ) d 1 >5 !l \.f r\ >i /{ )< \< cf-\ !l >{ '? \ ,Vi /\ i1 , < ^n c5 LU'' fu5 _______a Elomentary Grammar 6ames Pearson Education Limited @ J Hadfield 20Ol I0 be: affirmative and negative NEIGHBOURSCARDS (two sets) At Number'l At Number2 At Number3 At Number4 Jane(21),Mary (22) Peter (50),5ue (46) Alice (39),Tamsin(3) Bob (a2),Tina (43) ) Single ) Married ) A l i c ei s s i n g l e ) Married ) Students ) Peter:doctor ) Alice:secretary ) Bob: postman Sue:doctor Tamsin:at nursery Tina:housewife At Number 5 At Number6 At Number7 At Number8 Sam (59) JamesQ4,Tony (29) Mandy (32),Terry(33) Tessa(4'l), Max (42), ) Widower ) Single ) Married Toby (15) ) Dentist ) Nurses ) Mandy:teacher ) Married;son Terry:not working ) Tessa: accountant Max: lawyer Toby:at school At Number 1 At Number2 At Number3 At Number4 J a n e( 2 1 ) ,M a r y ( 2 2 ) Peter(50),Sue(46) Alice (39),Tamsin(3) Bob (42),Tina (43) ) Single ) Married ) A l i c ei s s i n g l e ) Married ) Students F Peter:doctor ) Alice:secretary ) B o b :p o s t m a n Sue:doctor Tamsin:at nursery Tina:housewife At Number 5 At Number6 At Number7 At Number8 Sam (59) James(24),Tony(29) Mandy (32),Terry(33) Tessa(41), Max (42), ) Widower ) Single L Married Toby (1s) ) Dentist ) Nurses ) Mandy:teacher ) M a r r i e d ;s o n Terry:not working ) Tessa: accountant Max: lawyer Toby:at school L___------------------J 56 Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 IE be: affirmative and negative WORD CARDS you you you you WE WE WE WC am not am not am not am not a r en' t aren't am not am not am not you you I I I a ren' t a re n 't aren't aren't ar en 't ar en' t : i I aren't a re n 't aren't t al l rich small ar en' t English aren't ar en' t busy I I I i ---------------'l I I I I I r I I I I I I rr T f l e n o tJvl I I I I I ---------------J I shy married single famous angry sao happy tir e d I I I I hungry I th i rsty t l : I I I I I I I I 57 Elementary Grammar6ames Pearson Education Limited @ J Hadfield 2001 IE be: yes/no questions SLrPS QUESTTON --1 I Are t- ls t- ls t. ii L---------- Am -----------J Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 lE be=wh- questions HALF SENTENCES BEGINNINGS ENDINGS What is your favour itecolour ? W h a ti s your favour itenam e? What are your favour itethings to eat? What are your good points? W h a t c o l o u ri s your fr ont door ? W h a t c o l o u ra r e y o u r l i v i n g - r o o mw a l l s ? W h a tc o l o u ri s yourfavouritefruit? W h a t c o l o u ra r e your mother'seyes? How old are your parents? How old is y o u rh o u s e ? Where is your home? Whereare y o u r f r i e n d sn o w ? Who is your bestfr iend? Who are yourfavouritesingers? Why are you her e today? EO ElementaryGrammarGames Pearson Education Limited @ J Hadfield 2001 7E be=wh- questions (-) ^ S Lr-'> C^-\^.-/-b n €-% n \-/ --.lrll3z,' &d r,&- #s Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 EI tnis, that, these, those .L_o_sil_19!_Er_1Y__911_:E__cllP_s_______ rosr PRaPERTY LOSrPRaPERTY rosr PRaPERTY rosr PRaPERTY 4# w Elementary Grammar Games PearsonEducationLimited O J Hadfield 2001 EI tnis, that, these, those LOSTARTICLESCARDS C u t a l o n gt h e s el i n e so n l y : | - y - - - '----1 T--------- M im iqs ffi p -4. - ,>- -- .4.}-IT I t Y ! \ tt J \a t - -/ \,t t t M to W Elementary Grammar Games PearsonEducationLimited O J Hadfield 2001 El have gotr affirmative and negative He They You She - t l l l Irtt r have haveihave:have lA/^ I I I I r --- - - --- - -- - --- - ---lI I I I I I I I I ll L- ---I I I I I It ' has - --- - -- - --- has got got got got got long short - - -L qot I I I ll - - - - - - - - - - - - - - - - -L F - - - I I I I ; curly blonde straightibrownired I l- - - - - - - - - - - - - - - - - - - -F I I lr - - - - - - - rF - - - - - - - -l- - - - I yellow greeniwhiteiblue black a skirt JUmper I eyes hair hair skirt dressidressijumper trousersitrousersishoesishoes eyes Elementary Grammar Games PearsonEducationLimited @ J Hadfield 200f lEl have got: affirmative and negative ALIEN FAMILIESPICTURES Family A Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 lEl have got: yes/no questions FAMILIESCARDS A My family My partner'sfamily Qrandpa Uncle " I cioq4lo Pe.ter p{um Dad (s5q"'t \t Alice \6( -T :-s SammYJulie MeT My partner'sfamily Qrandpa Aorntle \'' '.4-l | , "-Mdbel Dad .t $ra@a t*^>, Mum r,--\ Susie Simon 65 Elementary Grammar 6ames Pearson Eduction Limited @ J Hadfield 2001 lEl have got: yes/no questions PETCARDS s h a g g yd o g ( o-.o =8< *--r( )-- cat ru I \) 6/ poodle i hamster rabbit hor se C,) )i g o l d fi s h g u r n e ap r g L------- 65 parrot canary Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 lEl have got= wh- questions SENTENCES CARDS What colour W hat kind of How many hair eyes house b o o ks r oom s car camera television bicycle radio pets has h a ve you your parents i grandparents mother i i I father i I b r oth e r aunt uncle br other s sister --------------J sisters children I I - - - - - - - - - L got Elementary Grammar Games Pearson Edu(ation Limited @ J Hadfield 2001 Elfhere is and There are=affirmative and negative ROOM PICTURE ^oO ]oogtoo^--":3: t:.8:;--i"3t 68 Elementary Grammar Games Pearson Education Limited @ J Hadfield 2001 El fnere is and There are=affirmative and negative HALF SENTENCECARDS -----l T h e r ei s a sofa. Ther ear e lotsof toys. T h e r ei s n ' t a cot. Ther eis a fireplace. Ther ear en' t any cigar ettes . i i T h e r ei s i anarmchair. t I tl --L-------tl I Thereisn't any knitting. Ther eisn' t a m u s i cs t a n d . T h e r ei s a co ffe eta b l e. Ther ear en' t any matches . T h e r ea r e two vases. Ther eisn' t an ashtray. T h e r ei s a b o o kca se . Ther ear en' t anypaints. '----1 threecups. Thereare -L- - --- L - tl - - - - - --- - - - -- - --- a violin. Ther eisn' t - - rl --- - - --- -- - - * -- - - --- --- - --l tl tl ; I T h e r ei s a piano. i Ther ear en' t any dog biscuits. I I I I I I I l - - - - - - - - - - - r - - - r - - - - - - - - l t l I I I Thereare i five photos. | -r i I n e r er s n ' t a newspaper. I I I T h e r ei s a window. Ther ear en' t any suitcases . Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 IEIts there ...? and Are there ...? BEDSITLAND siil$i131 itltl{t}t v Fitillll{ V -Srts'$\n \SFsO -$tt'\i \^\$r sP $tlttltlt Elementary Grammar Games PearsonEducaiion Limited @ J Hadfield 2fl)l IE ts there ...? and Are there ...? LODGERS Bernard Mar gar et Elementary Grammar Games PearsonFducation limited IE place prepositions: in, at, under, etc. CAT AND MOUSE BOARD CAT TOKEN rl t'Z 72 \l I Fllt-t '' Zi 6 , | \\t -i r /\' ;t \+ f \\v' a.\Wt @ J Hadfield 200'l Elementary Grammar Games Pea6on Education Limit€d @ J Hadfield 200I l9 pface prepositions: in, at, under, etc. CATAND MOUSEPICTURE ."r,*SssS; ----------l Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 Eo lmperatives LAURAS GAME BOARD N tr s</) ^L .: Say the alphabet backwards. (If you can't, then miss a go.) O Pat your head and rub l,our stomach at the same time. (If you can't, go back three squares.) I Close -vour eyes. Don't open them until it's your go. (If you open them, go back two squares.) a ltaE EE G' Don't move for one minute. (If you move within the minute, put your counter back on START.) You may chooseone instruction to changeif you land on this square. rffi3"*iil*:J" ,".,,onE ili5f ,:1H: EII Present simple: affirmative and negative FREAKY FACTSCARDS T---------------------..| PENGUINS ffi^n S OU T HP OLE I NORTHPOLE i POLARBEAR S i tAf"\^J )F6 TIGERS A U S T R ALIA i &i V ZEBRAS srslo_rj i'i:t;::.;i fi{t.-,* ,i|$.jii.; i!,.1t-:tiii:t .7'" J *ui S'i>iru''ry Wi 1 .\T,INSECTS \/ i 6LEGS i THEMOON i-=+i C \' i 4s-u*l &L T H EE A R T H i i i ,--l-.. f#S\ qS7 i i i T H ES UN -=7?-\xt i^- t,./ i i i, LIGHT z--r- .z%t4 i '"7-' EGGS THEEARTH i 6 i ary i | SOUND- l - r - - L JynA --. t):= i Q?X1U--'"ii @i4$i"::.'l'"!' i 75 Elementary Grammar Gamet PearsonEducationLimited @ J Hadfield 2001 E[ Present simple: affirmative and negative FREAKYFACTSCARDS (continued) WATER t,,ol oooc go 30 50 4o o@?, /--Fl \L/ g ---- 6o 1a 'o o o -- A PLANi A I I ltI I t/ lI I t/ qtpt -tt WATER roo Ooc - SUNLIGHT - . // / -' //tl I I .'it lz -r------------------------J LIVE HAVE HAVE I HAVE EAT EAT I GROW GROW GO FREEZE BOIL NEED ES ES L I VE J-------------------{ t. ll lr ll ll tl i HAVE l r HAVE l l I I I l l L t l - --- - ---'1 1- -- - - - - - --- ,l ll IT r I tL rnnl T I GROW I lt I I ,l ll {-------------------{ GO TRAVEL LAY I' I t- f --- - - -- - - - -- --- -': Elementary Grammar Games Pearson Education Limited O J Hadfield 2001 E[ Present simple: affirmative and negative F u) e .J a- = o F rrl z .J E, = z u- d. (-l.- a, (9 z tr tD ut (9 lf) (9 z tst l$ & \D lut = \o J q- € f^/. a-- e (lgt I (D z t.ll rlj € \9 - \I"' T bz J o, =. o e. (-l-- (, z. I tr \r u) &. \D \1 Elementary Grammar Games Pear5onEducationLimited O J Hadfield 2001 E[ Present simple: affirmative and negative PLANETCARDS Y o u l i v eo n P l a n e tZ a r g . Y o u rp l a n e th a s mountainsand grassbut it doesn'thave trees or water. lt has insectlife but it doesn'thave birds.lt ooes round the sun and hastwo moons. You live on PlanetKarg.Your planet hastrees, water and mountainsbut it doesn'thave grass.lt has bird life and insectlife. lt doesn't h a v ea m o o n a n d i t d o e s n ' tg o r o u n d t h e s u n . T h e K a r g i a n sh a v e2 h e a d s 4, a r m sa n d 2 l e g s . They don't have any eyes,so they need 'guide b e e t l e s 'T! h e yd o n ' t n e e d l i g h t so n K a r g ! The Zargianshave 2 headsand 2 legs.They don't have any arms,so they don't write or usetools. You live on PlanetTharg.Your planet hastrees and water but it doesn'thave mountainsor grass.lt has birdsand insects.lt doesn'tgo r o u n d t h e s u n .l t h a so n e m o o n . Y o u l i v eo n P l a n e tP l a r g Y . o u r p l a n e th a s mountainsand grassbut it doesn'thave trees or water. lt has bird life but doesn't have any insects.lt goes round the sun and hastwo moons. T h e T h a r g i a n sh a v e2 h e a d s 4, a r m sa n d 2 l e g s . They don't have any mouths,so they don't speakor eat. They certainlydon't need t e l e p h o n e so n T h a r g !T h e yc o m m u n i c a t e with signs. gi I I I I I I I I I I I I I I I I I I I I I You live on PlanetBarg.Your planet haswate4 mountainsand grassbut doesn'thavetrees. It goes round the sun but it doesn'thave a moon. lt has birds but it doesn'thave insectlife. 1t I I I I I I I I I I I I I I I I I I I T h e B a r g i a n sh a v e2 h e a d s 4, a r m sa n d 2 l e g s . They don't have any teeth, so they don't eat f o o d . T h e yd r i n k m i l k ,t h o u g h ! i ^l -l I I I I I I I I I I I I I I I I 78 T h e S p a r g i a nhs a v e2 h e a d s 4, a r m sa n d 2 l e g s . They don't have any hair,so they wear woolly hats.lt's cold on Sparg. i iI 8 You live on PlanetWarg. Your planet hastrees and grassbut it doesn'thavewater or mountains.lt has insectsbut doesn'thave any b k d s .l t g o e sr o u n d t h e s u n a n d h a sa m o o n . I I I I I I I You live on PlanetDrarg.Your planet hastrees, water and grassbut doesn'thave mountains. It has bird life but doesn'thave insects.lt goes r o u n d t h e s u n b u t d o e s n ' th a v ea m o o n . I The Wargianshave 2 heads,4 armsand 2 legs. I They don't have any ears,so they don't speak I I i - theycommunicatw e i t h s i g nl a n g u a g e . I I i I I They don't need radios certainly or telephones I I I I I on Warg. I I I I I L You live on PlanetSparg.Your planet hastrees and water but doesn'thave mountainsor grass.lt has insectlife but doesn'thave any b i r d s .l t g o e sr o u n dt h e s u n a n d h a sa m o o n . I I I I I I I I i I I F T h e P l a r g i a nhs a v e2 h e a d s 4, a r m sa n d 2 l e g s . They don't have any feet, so they don't walk a n y w h e r eT. h e yt r a v e li n f l y i n g c h a i r s ! I I I I J The Drargiansdon't havea brain,so they don't move,eat, talk or drink. Theystay in one place. T h e y n e e ds u n l i g h ti n o r d e rt o g r o w . Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 E[ Present simple: affirmative and negative INHABITANTSCARDS oo o oo ^ooo vo ooo o oo oO o9 4 o Elementary Grammar Games PearsonEducationLimited @ J Hadtield 2001 EEpresentsimple: yes/noquestions CUE CARDS 1'Ul/r llr -L(-, I s\ f ' ffi b^r Elementary Grammar Games Pearron EducationLimited O J Hadfield 2001 EE Present simplei wh- questions ANIMAL PICTURES W-I;N4g<4zwl elephants a hor se e*"%h ^Ff^{K @w Lcq.__^ 'a camel g ir affe s w* ?tu% f ro g s a pengurn ANIMAL ANSWERS l n I n d i aa n d A f r i c a India H a ya n d g r a s s I I | T o s e e i n th e d a rk - | I T o reachleaveshigh up i I in the tr ees I I To store water __________i F T o c a tchf l i e s I t r o l l si n t o a b a l l I n a h o l eo n t h e b e a c h Honey To store food In the spring In the autumn S o th at they can' t be seen againsthe snow Between its feet 81 Elementary Grammaf 6ames Pearson Education Limited @, Hadfield 2001 EEIsome and any CHECKLIST PACKINGPICTURES t -- - - - - - ---- - ---- ----'1 Checklist fitm suncream film shampoo i mo n e y insectrepellent t r a v e lp i l l s money plasters batteries shampoo toothpaste aspirin toothpaste soap o travel pills aspirin il'_:11:q-"-tl9l-tr- tissues tissues soap b a tte ri e s L_____________--J I L-------------------J SUITCASE r--------- l--'.; 82 .f !l I rl lr L I I i.: Elementary Grammar Games PearsonEducationLimited O J Hadfield 2001 El Uow much ... ? and How many ...? Elementary Grammar Games PearsonEdu(ation Limited @ J Hadfield 2001 EE Quantifiers= much, maf,y, a lot of, a few, etc. BOARD QUESTTONS television f rbgramrqeS €e Jll. tlt tlr r! rl p a Hot;/sgt Aun Free +irne ^t'\. I Gooarrterws 7+ t) ?aris+0KM Kilometres fime Exercise -.q| -.t' .\lt ffi ,r/ \.*'/ ,, \..t' ifioralv{rh r\rt -S-.\lr Pebs .tr''g.t*--l ,/70 (/ / Rain ? ---F1--*- g{b mry'i I Hobbieg Arothers rU rU' ll .{' .ll r. r$ {1. ..\L r\lL .\l t. $\r, tll $ll. r' tlr ffi5 Coffee iar l-/ I uetfers [# ffi ?Y.. Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 EEIQuantifiers= much, mafry, a lot of, a few, etc. How many How many How many How many How many How many How many How many How many How many How many How many How many How many How many How many How many How many How much How much - - - - - r - I- - - - --------l .l ,l tl ii I' How much How much How much I I I How much i t I I ._____i-____ i I ,I Howmuch i rl ll I I uo* much i I ,I tl tl 85 Elementary Grammar Games PearsonEducationLimited O J Hadfield 2001 EEIFrequencyadverbs: always, sometimes,etc. PEOPLECARDS You My brother M y s iste r My aunt My uncle My parents My cousin My friend M y f r i e n da n d I A lot of my friends My neighbours My boss My teacher S m a l cl h i l d r e n Babies T h e p e o p l ei n t h i s g r o u p Politicians I I I t^, i a l o t o f p e o p l ei n m y country A l l o f u s i n t h i sg r o u p I I I I I t- j S o m eo f u s i n t h i s g r o u p I L---------I I I I I I I I I I TheBritish Dogs i I I I I I My cat 86 Sheep Elementary Grammar Games Pearson Education Limited @ J Hadfield 2001 EllFrequency adverbs: alwayst sometimes, etc. always frequently often occasionally u su al l y sometimes r are l y never o n S a t u r d a yn i g h t s o n F r i d a yn i g h t s at weekends o n M o n d a ym o r n i n g s in the evenings in the mornings after work everyday o n c ea w e e k w h e n i t ' ss u n n y I I in the winter at Christmas in the summer w h e n i t ' sr a i n i n g twice a week o n c ea y e a r at New Year 87 ElementaryGrammarGames PearsonEducationLimited O J Hadfield 2001 EEIFrequencyadverbs: always, sometimes,etc. CALENDARS 2 J a n e ' sc a l e n d a r 1 T o m ' sc a l e n d a r 7uu4 rurum Wru[Iffi 4 R i c h a r d 'csa l e n d a r 3 H a r r y ' sc a l e n d a r Uii?wa[cuingctub bifdvJdLc\^iqS Ctub S k a Ei n gkati n rururuffi Sko.l.in1' Sl<ating ruru@M, 6 A n n e ' sc a l e n d a r r.aooEG - € tr +* s 0 99 t oF 1<' 9 9I q qP C) -P VI F is 1S I P B t > aP 88 o> c) s* > E- 1:3sd;v-o.qe canoeiog- Canoeing f,3onr,'rr:lEi r, a"nnr$ll UAv\OA'AA f,:o an^-lg-i 7'3o@o +,gor;lG rr m_g_..-Q; CanoeiAu 7,3oan- y"S^ t .50 0 tut_ a.^ JoSq Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 ElFrequency adverbs: always, sometimes,etc. CALENDARS(continued) 7 E l i z a b e t h c' sa l e n d a r 8 M a r k ' sc a l e n d a r ?:,, :" '?a SAf Maru 7t 7? $ I loz ra O *t < o/o ? 9 J o h n ' sc a l e n d a r 3./ 1 0 D a v i d ' sc a l e n d a r ffiHffiE Plt(osopt ' Ct4s< Is, ?g J ,sLronontr .J c(,ub ffiq'1"*t,($S I \\er;11ic\l I tt ru---J 1 1 P h i l i o 'csa l e n d a r (n o g9r bE $ts (^t o ?q L9 v9 o o e v, n63. fl $, tt 7. t O - (9 9 o ..'0" X,ilii;lu'"'no " ff : ,"",,ontll,li*?fl*:i%",T:lff EllFrequency adverbs: always, sometimes,etc. PEOPLEPICTURES NEU/THEATRE 5'- 30 JuNe @d tNCone/gXeeruor?Dce 90 Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 EE Present continuous: affirmative and negative CAPTIONCARDS VERBCARDS PEOPLECARDS - - - - - - -tI I ll F---------tr tl I F---------- i - - -- - - - - -- - -1 ttt^ vva tharon | are I am not i feeling very well! l5 l trying to learn ?panieh. i ie I pnctieing her Spanish in the market. I ien't i I arriving in 5pain. I -----------J t Sharon I t l I I;I L---------Ir I i---------------------'i tToml tl L---------------------J tl l| T o m l '-"' I tt ----------i L---------------------J tl I Anna ,, feeling very happVthie morning! -----------i I ia I i apendingall her money. ll r---------------------'l Mike I t5 learningto windeurf t9 enjoying9panieh food! I r---------------------'t t, uixe r tl F---------------------1 i playinq volleyball. Anne and Mike F---------t: F - - - - - - _ - - - I i Ann" and Mike are I i burying Tom. F---------------------{ I Anr" and Mike I thuro, and Tom tl L_--------------------J I L---------I r I L--------- All of us i I | i . . aren'i I i tl L----------l---------tl t, larel are i enjoyingthe tour. Iearninato ride bikes. feelina ead to leave I I 91 Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 EEIPresent continuous: affirmative and negative PHOTOALBUM (left page) Me Tot,L _\ MLI?€ I; -'Y- U,'S\' vr- r-r -- 1__ sharow ro:,(v, -: z/(' ft?, I \ n' l_ i,ai^ il[t'r' tr r4 ",P,Ct-:x-!--1 Elementary Grammar Games PearsonFducation Limited O J Hadfield 200'l EE present continuous: affirmative and negative PHOTOALBUM (right page) OF) rf!- ,// \$\ i:i --l r l- I'N (ft :4 >i hs{t w - tJ7--<. Elementary Grammar Games PearsonEdu(ation Limited @ J Hadfield 2001 EEPresentcontinuous: yes/no questions Cut into four boardsonly! *-*--- LOTTOBOARDS @ 1( q 9\ G:; Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 EEPresentcontinuous: yes/no questions LOTTOPICTURES @ E:: 1( 95 Elementary Grammar Games PearsonEducationLimited Q J Hadfield 2001 EOPresentcontinuous=wh- questions ?"i | /'v'-\ i .<-,--' ) ? (^_ '''; i I I I I I I I I I I I I I I i \s- 96 Elementary Grammar Games Pearson Education Limited @ J Hadfield 2001 rF_ ElI Present continuous=wh- questions ll_s_ry_T_s_ ____________ :JS_r_urE_ iy,l1,e"i,,,g";, "d \ry gor W,nW 97 Elementary Grammar Games Pearson Education limited o J Hadfield 2001 EEPresentcontinuous=wh- questions WORD CARDS whv is cr ying? he I I I whv rs | she . l ! ^ s m i l r n g/ i I I I r------------------------l are What Who they looking at? he t a l k i n gt o ? tl !,- -- - - - -- - --- - - - - - - - - - ---l- whv F -- - --- - - -- - - - - - - -- '---1I is - - - -- he running? sne thinking? -:I I I ts What l l i I : I ----i--------- ---------------'i What ts he buying? Who ts she w r i t i n gt o ? | tl rll F---------- What ts he cooking? whv is she standingon a chai r ? What are they scr eamingat? Where are they going? ll L_--------------------J 98 -----f- ---l-------- to',Ti:".? ."",,ont #*:J"f,Tilf,1Tr:; E[ Present simple or present continuous JOB CARDS Job Job f I I I r-\tl i Job I I -r__ i ! L l ? l . 6 s ot i Tox?l t--.tI I trALtAr{ RESTA tl t LJ l5 o o \\ll Elementary Grammar €ame3 Pearsan Education Limited @ J Hadfield 2001 E[ Present simple or present continuous ACTION PICTURES Ac ti o n Action Action Actir o n O Y - .. I rt*r. Action p. Action I Action \rtt, \r b Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 EE can and can't TEAM CIRCUS TEAM SPORTS Y o u w a n t t o fo rm a ci rcu s. You want to for m a spor tsteam . F i n dp e o p l ew h o c a n : . juggle . r i d e a h o rse F i n dp e o p l ew h o c a n : . r un fast . d o t h e l o n gj u m p . d o t h e h i g hj u m p o t u r n s o m e rsa u l ts . walk the tightrope . eat fire . l i f t w e i g h ts . swim . throw the javelin . do gymnastics TEAM CONCERT TEAM CASTAWAYS You want to put on a concert. You want to for m a gr oup to live for a year on a deser tisland. F i n dp e o p l ew h o c a n : . p l a yt h e v i o l i n . p l a yt h e p i a n o . p l a yt h e g u i t a r . conduct o sing . dance F i n dp e o p l ew h o c a n : . cook O SEW . m a k ef u r n i t u r e . s a i la b o a t . spin and weave . give fir st aid Elementary Grammar 6ames PearsonEducationLimited @ J Hadfield 2001 EEIcan and can't TALENTPICTURES crRcus t{ o SPORTS --T------- -----l 9, \\r L I - L I ^Att' I I I I I I I I I I I I Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 EE must, m.tstnt and needn't CARDS NECESSITY P P P - E o - CJ P f E -# P P f, o (u o - : f o P .P f P - c P - f c CJ P E E o c) c CJ CJ : tI I I I I I I P P - 5 .P c .|J f 5 P P c I c v CJ CJ v OJ o) : - I I I I J I I I ar \- I I I I 1I I I I I I I .P P'.rr P - E P - P I E c P r/) f E I I I I I I I n \a P - I I 7 qJ qJ - n I I I I I I I I -r- P t, E P vr E o f f c P 5 P P - E f o CJ OJ c 103 Elementary Grammar Games Pearson Education timited O J Hadfield 2001 EE must, m.tstnt and needn't l, c., .(,U O) '= o _c P o CJ (J x c) c., ttl E (U L q, - 3 E P o o -v. l.\ CJ - = P cot ^.= rP xqJ cJ i: (/t9 >r .L (o (ot)) -c(o PAr L- l!L = ro il r+ o o- {J P '7 P .9 E (o c c o oo o 0.) o)G (] rtl a L ! P q., E P - c CJ tl 0.J rg o - ------tll I o _c .l tl tl l\l VI P (o , tr i di'-Ol I ttl P. CJ P o -L J -l OliOt l - l - l a . c.J r(o ? | I nr Prv - -v t,- r o --------r-- C.J (/l o _c t t t t t t P qJ O) l l l l l P (. qJ - CJ E o qJ P L _c E o o o o]= o \+- _c (o 3 '(o F O) PC rt:rY o P ; -o (J v c q (^C F C) (U o E -\Z ro -\Z c (tJ F - qJ E P -o qJ P xE P (JC o o GJ q.) ll-- O) o = c., - P OaJ P P(v P .9 P -Y C) ------t- tP (-l '|v o_ CJrsl c o ottl Elementary Grammar Games Pearson Education Limited O J Hadfield 2001 EEIwas and were SOAP OPERACARDS (WORDS) _v. t IJ ; '(o c') (o I I IJ P L CJ o -c +) OJ > l> f1 o rL -ioD (!tL () l F -t(o (o C) o .g I I I I f I P P P atr (o = OJ rh (o (o = 3 3 o 3 t- OJ 3 o o C') {= CJ 0, o ttt o I o I qJ I o (n P \tl o F (n E F tl + --- - - --- - ---F - - -- i-----------i - --- .Y \J ! aj o o o |.\ o P vl o o O) > o > o o CJ CJ L _c P -t------------ i-----------J ,l qJ CJ 3 fr 3 o 3 (o 3 (o 3 t, = ttl o = VI o 3 J------------L-----------r------------r------------r-----------J------------!-----------J CJ F CJ I o o o _c lrt CJ v\ o vr o I qJ I = L----------!----------t----------J-----------L----------L- 105 Elementary Grammar Games Pearron Education Litnited O J Hadfield 2001 EEIwas and were SOAP OPERACARDS (PICTURES) 56 NEE ?o o BBE $ t lr l/ llr jtr L- r- ___-_____9 ,lt 0 hr '11L f |ffi Rl ys({,1\i \(l p t, J o/ z 1lr $3 ,".,,",'*r'f,[ili?,'J,fJ'fl Til*"fi ff i EEIwas and were STRANGEBUT TRUE ---------1 ---------- t---------- 'F ---------'1 J ^4 rjr5,r'_1r{r nm 11,38 Lrm E:1, l'-11'-1 Lrrl I I I -ILJ -| I I i I llr /z-r ftr>1 r--. = I - 1, r l 1 1 , E 1 t 'F t:l+n , E nrrl tlt, 1E ,rrTl t:li, lilli nm I ::-=- E+,lE nrn i {---------- t H , E t EF , n r 81, EE 'rm - I'J3 , :iE ,rrTl 1 1 ,l E F , m Elementary Grammar 6ames Pearson Education Limited O J Hadfield 2o0t EE Past simple: affirmative and negative VERB MATCH (PRESENT) begin b re a k build bring I catch come drink f al l find flv forget get grve go nave hear leave lose make me e t pay put read flng say see sell sit sleep speak spill sta n d stick take tell think wtn wr ite buy F---------I I I I lr ! I I I I I L---------I I I I I iI I I I I 108 Elementary Grammar 6ames Peaison Education Limited O J Hadfield ?001 EEIPast simple: affirmative and negative VERB MATCH (PAsT) began b ro ke br ought built bought caught came drank ate fell found f lew forgot got gave went had h e a rd left lost made met paid put -------------r I I ra n g read r---------- said saw iI I I I - - - rr r-r -l - - - - - ----------1 - - - - - - - - -l- - t t l l I I I I sat sold I I I I I slept spoke 'l i I rtrl llll llll spilt stood told thought stuck took won wrote 109 ,",*on?ffi l"'ii'J'"T"r,T:lt:;Tr:: -F- EE Past simple: affirmative and negative (1) ACTTONPTCTURES /r tl /sl ffi, r{gl break bring build catch come drink I wagn'tathune. I wasin London lesterday. forget hear 110 ,"u,.,o,.=rlot"Til^,?#'"T"f,Tilrf ,lT;; EE past simple: affirmative and negative (2) ACTTONPTCTURES tl; make _ . i::_' speak ,(( spill sta n d think stick Elementary Grammar Games Pearson Education Limited @ J Hadfield 2001 EE past simple: affirmative and negative wallpape(over smdEhed the door window ;h shelves pu.tup diogonallg Iaraehole inthewal( .s*yfu / /, curcain| {:,|il ,tJr# burnt, founbain in themiddle o( theYoom 'oianokevs gluql " tdgether planLpot oroKen 112 paintspi.lt oncarpec. Elementary Grammar Games Pearson Education Limited O J Hadfield 2001 EE Past simple: affirmative and negative CULPRITCARDS DAVE BERT Y o u m a d et h e h o l e i n t h e w a l l . I t w a s a m i s t a k eY . o ut h o u g h t t h e y n e e d e da n o t h e rd o o r . B u t d o n ' t a d m i ta n y t h i n g . O n l yt e l l t h e m w h a t y o u D I D N ' Td o ! Y o u s p i l tt h e p a i n t o n t h e c a r p e t . Y o u w a l k e d b a c k w a r d si n t o t h e p a i n t p o t . Y e s ,i t w a s a s i l l yt h i n g t o d o a n d you're sorry. B u t d o n ' t a d m i ta n y t h i n g . O n l yt e l l t h e m w h a t y o u D I D N ' Td o ! I I TED BOB Y o u b r o k et h e p l a n t p o t . It wasan accidentY ! o u d r o p p e dy o u r h a m m e ro n i t . B u t d o n ' t a d m i ta n y t h i n g . O n l yt e l l t h e m w h a t y o u D I D N ' Td o l Y o u s a w e dt h e t a b l e i n h a l f . I t w a s a n a c c i d e n tT l h e s a ww e n t t h r o u g h it by mistake. B u t d o n ' t a d m i ta n y t h i n g . O n l yt e l l t h e m w h a t y o u D I D N ' Td o ! NED NICK Y o u g l u e d t h e p i a n o k e y st o g e t h e r , It wasan accidentY ! o u s p i l tt h e g l u e o n the piano. B u t d o n ' t a d m i ta n y t h i n g . O n l yt e l l t h e m w h a t y o u D I D N ' Td o ! Y o u p u t t h e s h e l v e su p . O K ,s o t h e y a r e n ' tq u i t e s t r a i g h t . T h e y l o o k n i c et h o u g h , d o n ' t t h e y ? B u t d o n ' t a d m i ta n y t h i n g , O n l yt e l l t h e m w h a t y o u D I D N ' Td o ! PETE JIM Y o u b u r n e dt h e c u r t a i n s . I t w a s a n a c c i d e n tT l h e yg o t i n t h e w a y of your blowtorch. But don't admit anything. O n l yt e l l t h e m w h a t y o u D I D N ' Td o ! Y o u p u t t h e f o u n t a i n i n t h e m i d d l eo f the room. Y o u h a d t h e p l a n sb a c kt o f r o n t . Y o ut h o u g h t t h e y w a n t e dt h e f o u n t a i n i n t h e l i v i n gr o o m , n o t t h e g a r d e n . But don't admit anything. O n l yt e l l t h e m w h a t y o u D I D N ' Td o ! i l----------- | BILL Y o u s m a s h e dt h e w i n d o w b y l e a n i n g a g a i n s ti t . I t w a s a n a c c i d e n tA ! n d t h e g l a s sw a s v e r yt h i n . But don't admitanything. O n l yt e l l t h e m w h a t y o u D I D N ' Td o l | - | -------------1 -- - RAY | You stuckwallpaperover the door. I t w a s a m i s t a k eY . oudidn't notice the door. B u t d o n ' t a d m i ta n y t h i n g . O n l yt e l l t h e m w h a t y o u D I D N ' Td o ! 113 Elementary Grammar 6am€s Pearson Education Limited O J Hadfield 2001 EEPast simple: yes/no questions CROSSEDPATHS SAM TAMMY Y e s t e r d a ye v e n i n g : o l o u w a l k e d d o w n Ma i n S tre e tto Yester dayevening: o y o u w a l k e dd o w n M a i n t h e O d e o nC i n e m a o lou saw Star Wars5 o y o u w e n t t o e a t a t C h o mP e rsa fter Street e yoU went to the ballet (Swan Lake) . you walked down M ar ket the film r l o U w a l k e d d o w n S o u thS tre e tto Marco'scaf6 r l o u h a d a co ffe e i n Ma rco 's Street o lou went to your fr iend M ar tha' s PartY o l o U c a u g h ta N o 1 7 b u s h o m e BRAD ANNIE Y e s t e r d a ye v e n i n g : o l o u h a d a p i z z aa t L u i g i ' s Yester dayevening: o loU went to the pub ( The W ild Goose) o loU went to the ballet (Swan Lake) o you went to Chomper s restau rant o l o u w e n t t o th e ci n e mato se e Star Wars 5 o l o u q u e u e dfo r a ta xi i n F o re Street o you went to Martha'spartY o y o U g o t a li ft h o me w i th a ma n c a l l e dT i m restaurant o you walked down For e Street . and went to the Atlantis nightclub PAUL MEGAN Ye s t e r d a ye v en i n g : o l o u w a l k e d d o w n Ma rke t Yester dayevening: o lou went for a pizzaat Luigi' s Street o lou went to the pub (The Wild Goose) o y o U w e n t to a fo l k co n ce rt ( b y Bo o t l a cea n d A sh ) o lou walked down SouthStreet restau rant r lou went to a folk concer t ( by Bootlaceand Ash) r yoU had a coffee at Marco's u n t i l. . . . a f r i e n d o f yo u rsca l l e dT i m sto p ped a n d o f f e r e d yo u a l i ft h o me caf6 o you got a No 17bus o you went to the Atlantis nightclub Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 EZ Pastsimple: wh- questions LOTTO BOARDS (four copies) Cutinto four boards ontvtJr____ o r o r r o r O ) .) & f n E. -r ^ LU U z LU r = LU = tlJ z E. LU = I I = = A U IJ.J = a = = z o = I B B I z - - F U I = = I = = I = T U o B o r r = - I a r o r o ) E l J LU E LU = = LU I I kr LU E LU I = = = = z U z LU = = = z a :E = I 3 = - I U = z - F = o T I I = = = I LJ = = o I 115 Elementary Grammar Games Pearson Educalion Limited @ J Hadfield 2001 EZ Pastsimple: wh'questions ANSWERCARDS CJ f c C f -o - (o 3 = > P v (o a) = = ? qJ o = -' 6 OJ E c f U G J OJ c C _c ro OJ qJ ! L - - - - - - - - -lrrllll = -v f P - - - - - - - - -l- c 0) 3 U co o - - - - - - - - -l- = s = - - - - - - - - -l- - - - -J - - -- tn *i c 'c _c o c P OJ c c f c o o- P f -c l N N v .g -o 0,) ,9 c 0) - 6 L-I :t o 0,, c.) .E ? c CJ OJ o o IJ o P c (o a -v OJ -c c -c ? ; - : '- o CJ m ; -c P P LJ q -v P P OJ E f : c) f, 3 C \J 0,) 6 - - - - - - -'l 1- - t--------- OJ C OJ qJ 0) ++ CJ CJ -c (J P c (o P OJ P P OJ c o '= ,G 6 N -c. O) f _a -c P = '- qJ P d -c P v c ? o CJ 3 L--------L--------L--------L--------L--------r--------J--------J--------J--------J--------r 116 P o + C o qJ -c IJ Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 EE fime preposition s=in, at, on TIME BOARD Preposition cords fu-lw l" DUuu 1 --._-+.__ 48rM r@ I'New lYear rw u'winter ffi lH:{ 3*,*i;,,*,1 $ fiWffi l***l B 'offil=tt = "i$i; )'- - 44 I z-n stx o'cfock ssIrc{*ts*' IB| JuIy B{:?"'"JtiWPlh;r*u ?*- t-t oF'l{ilOlbooi iloli 8{'ryl I {: 6 ff', Stort \qolA{t,ffi14lUTq -ir=-.r Elementary Grammar Games Pearson Education Limited @ J Hadfield 2001 EEIrlme prepositions=in, at, on CARDS PREPOSITION IN IN IN IN IN IN IN IN IN IN IN IN I I I I I IN TIT I I I\I Il I I I I I I IN I I I I I AT A'.F I I l t l r\I I AT ----------l I I AT AT ON ON ON ON ON ON ON ON ,at I I i I I I I I I I ioN I I ll lr 118 Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 EEpresentcontinuouswith future meaning s k a f in g r i n k PLonkersn i g h t c l u b conc e r t h a l l Boar ( o g.o o oll Swimmind e/ baths 06 a a6 0 Three ub TheatneRoyaI restauranL footbatlp-rtch -- ----- - -l SAM SANJAY Y o u a r e g o i n g f o r a n l t a l i a nm e a lt o n i g h t . Y o u a r e h a v i n ga m e e t i n gi n t h e B l u e B o a rc a f et o n i g h t . AMY FRAN Y o u a r e g o i n g f o r a n l t a l i a nm e a lt o n i g h t . Y o u a r e g o i n g t o t h e c i n e m at o n i g h t . SELWYN Y o u a r e g o i ng to a p i a n o re ci ta lto night. TIM Y o u a r e g o i n gt o t h e p u b t o n i g h t . II I PETE Youare goingto the theatreto see M a c b e t ht o n i g h t. 1 'i SUE Y o u a r e g o i n g t o P l o n k e r sn i g h t c l u b tonight. YA S M I N Y o u a r e g o i n g s k a t i n gt o n i g h t . LUCY Y o ua r ep l a y i n gb a d m i n t o tno n i g h t . i ------t- '---------1 JO Y o u a r e g o i n g s w i m m i n gt o n i g h t . i FRED i You ar e playingin a football match i tonight. 119 Elementary Grammar Games PearsonEducationLimit€d O J Hadfield 20oI EEIgoing to ROLECARDS ttl ttl = = z z o t m LU I F o E gRffi m LU I F liT.1!::.?*: Y:_?r3Y_i. r./l vl = = m m z z o E. o E, LU I F ffigRffi IIJ T F M r s B r o wn Mr B ro w n T i m A l i c e v\ v U \Z \J -J J m IJ-J I F 6 LU ffiffi I F M r s Bl a c k Mr B l a ck S u si e P ete Lr1 Lr1 U U J J v v 6 LU I F ilh lst MrsBlack Mr BlackSusie Pete 6 LU I F Mr s Br own Mr Br own Tim Alice tffire M r sB l a c kM r Black Susie Pete Elementary Grammar Games Pearson Education Limited O J Hadfield 200I t*- EJltgorng to ROLECARDS (continued) ----------l r--------- a.rl (n Iu LU E IIJ IJ.J z z E. (9 I H@ ffi@ rffi ff w@ wff LU LU I F I F r G r e e nM r sG r e e n t/) Toby Anna Mr Gr een M r s Gr een Toby A n n a M r Gr een M r s G r een vr zLU z LU LU E. IJ.J E (, (J LU LU I F I F Toby A n n a M r Green Mrs Gr een 121 Elementary Grammar Games PearsonEducationLimited @ J Hadtield 2001 Rules sheets 2 alan or the (1) 12 he: wh- questions Rules 1 There are two setsof cards: plctunp canos and Rules for Part 1 1 There are two setsof cards: epcINNtNcsand ARTICLE CARDS. 2 Put the prcrunn caRos face down in a pile in the centre of the tab1e. 3 Deal out the ARTICLEcARDS to all players. 4 You can look at your ARTICLE,cARDS. 5 Player I begins. Thke the top card from the pile. 6 If it goes with one in your hand, put them both on the table and say the words, e.g.'The ntoon.' 'An apple.' 7 If not, put the rICTURE caRr down on the table, face up. 8 The first player to match it with one in his hand and say the words can lay both cards down. 9 The player who gets rid of her en.rtcLE cARDS first is the winner. 5 Personal pronouns: subiect and object (1) Rules for the card garne 1 There are two sets of cards: ptc-turu cards and woRos cards. 2 Spread the twelve IICTURE cards face up on 3 4 5 6 the table. Deal out seven \iloRDS cards to each player. Put the rest in a pile, face down on the table. Look at your cards. Player I begins. Can you make a sentence about one of the IICTURES,using the \(/oRDSin your hand? Each prcrunp needs three woRns cards. 7 If you can make a sentencer put the three v/oRDS cards down, next to the IICTURE. Say the sentence. 8 The others can agree or disagree. If they agree, you take another three v/oRDS cards from the pile. 9 Ifyou can't make a sentence, you can exchange any cards in your hand with ones in the pile. 10 Then it is the next player's turn. 11 Sfhen each picture has its sentence, arrange them ENDIN(]S. 2 One player deals out the tsNDINGScards to all players. 3 Put the BEGINNINGScards face down in a piie in the centre of the table. 4 You can look at your cards. 5 Player 1 begins. Take the top card from the BEGINNINGSpile and place it face up on the table so everyone can sce it. 6 Look at your ENDINGScards to see if any go with the BEGINNINcs card to make a question. 7 To make a question, put do\r'n an gNolxcs card beside the BEGINNINGScard. The first person to make a question can ask each of the other players the question, in turn. 8 They must ansrver! 9 At the end, look at all dre questions you have made. Can you move the cards to make any more questions, or better questions? 14 have got= affirmative and negative Rules for Garne I 1 Deal out seven !(/oRD CARDSto each player. 2 Put the rest in a paper bag. 3 Look at your words. 4 Player 1 begins. Try to make a sentence that is true about people in your group) e.g.'He has got brown 'We hair.' haxe bluejumpers.' 5 Put the sentence down on the table. 6 If you can't make a sentence) you can put any of your'woRD carus back in the bag and take the same number of new ones. 7 Then it is the next player's turn. 8 The winner is the player who makes the most sentences. to make a storv. 123 Elementary Grammar Games PearsonEducationLimited @ J Hadfield 2001 Rules sheets 19 Placeprepositions:in, at, under, etc. 21 Presentsimple: affirmative and negative Rules 1 You will have a board. a dice, a cat token and a mouse token. 2 Decide who is the cat and who is the mouse. 3 Place your tokens on START. 'cats' a car prcruRr, and 4 Your teacher will give the 'mice' r{ousE pICTLIREand another mouse token. a the 'mice' should place their second token 5 The anwvhere they like on their picture (keeping it Rules for Garne 1 1 You will have a set ofFREAKyracrs ceRts and a set ofVERB cARDS. 2 Deal out eight FREAKv FACTScARDS to each player and spread the rest face down on the table. 3 Place the vERB caRts face down in a pile on the table. 4 The obiect of the garne is to make sentences using a verb from a vERB cARD to ioin two of the rngexv FACTS cARDS. You can add other words to rnake the sentence ifnecessary. 5 Player 1 begins. Pick up a vERB cARD from the pile. 6 Thke two FREAKv FACTS cARDS from your hand carefully hidden from the cat)! 'cat' to try 6 The obf ect of the game is for the 'mouse' 'rnouse' to try and the to catch the 'cat'. to escape frorn the 7 The mouse begins. Shake the dice and move that number of squares round the board, missing out the POUNCE squares. (Mice don't pounce!) 8 If you land on a SCURRY square, you can, if you 7 8 want, move the second mouse token to another 'cat'.) place on your picture. (Keep it hidden from ttre 'cat's' turn. Roll the dice and move 9 Then it is the that number of squares, missing out the SCURRY squares. (Cats don't scurryl) 10 If you land on a POUNCE square, you can ask the 'mouse' a question, e.g. 'Are you in the box near the 'Are you on the chair on the right of the table?' etc. sink?' 'mouse' 'cat' catches the 11 The game ends when the by finding its hiding place or when the mouse gets 9 10 to the mousehole. r' r---------- -----J 20 lmperatives Rules 1 Play this game in a group of 6-8 players. 2 Within each group, organise yourselves into pairs. 3 Each pair is playing against the other pairs in the group. 4 You will have a board and a set of instructions, a counter for each pair, and a dice. 5 Put your counters on START. 6 Begin playing normally, by shaking the dice and moving the counters round the board. 7 When you land on a shape (triangle, circle, square or diamond), you must obey the instruction for that square. '!', 8 Each time your pair lands on a square marked you can change one of the four other instructions in any way you want. But you cannot make a rule that allows a pair to move more than four squares forward, or straight to FINISH. 9 You can change rules to help your team win, or just to have fun! 10 The winners are the pair who get their counter to the end of the board hrst. I and make a sentence with them and the verb, 'Tigers e.g. haae stripes.' Warning: To make some sentences you will need an extra s or ES card. Sometimes you will have the right cards to make 'Cats eat fish.' But sometimes a fact easily, e.g. you wiil not have the right cards to make a fact 'invent' (or guess) that you know. Then you can 'Tigers eatfish.' a fact, e.g. If the others disagree with your fact, try to persuade them that it is true. If the group agree, you can throw away your cards and take another two FREAKy FACTS cARDS from those on the table. 11 If the group still disagree with your fact, you must keep the cards, but you may change any FREAKv FACTScARDS in your hand with cards on the table. The cards that you are putting down on the table must be face down. 12 Then it is the next player's turn. 13 The winner is the player who gets rid of all her cards first. Elementary Grammar €ames Pearson Education Limited @ J Hadfield 2001 Rules sheets 23 Present simple=wh- questions 26 Quantifiers: much, many, a lot of, a few, etc. Rules 1 There are two sets of cards: aNnLqL PICTURES and aNrlrar- ANSwERS. 2 Spread the aNr 'LqLANS\rERSout face up on the table. 3 Put the ANIMAL IICTURES face down in a pile. Rules 1 Your group will have a eUESTIoNS BoARD, a dice, a set of uucg oR MANy cams and a counter for each player. i i 4 Thke it in turns to turn up a IICTURE from the pile and lay it on the table. 5 The obiect of the game is to find a question for the plcruRe that rnatches one of the ANswERs on the table. Questions rnust begin with a ush- word 2 Piaceyour counters on START and deal out five I (e.g. What or Where) and use do or does. 6 The frrst player who can do this correctly, e.g. by matching a picture of a tiger with the answer India 'Where do igers live?' may keep both cards. and asking 7 The player with most cards at the end is the wrnner. 5 3 4 6 cards each. Put the rest in a pile face down. Player 1 throws the dice and moves forward that number of squares. $fhen you land on a square, look at the cards in your hand to see if you can make a question. 'books' and you have For example, if you land on 'How many' card you can make a question such a as'How many bookshaaeyou got?' or'How mang books do you read every month?' 7 If you can make a question, ask any of the other i Rules q going your group aiso a rfamily, qrrurj, on holiday. i| uls( 1 Imaginethat Jvsa Srvqy 'Two _ boohs'' 'How much' cards in his hand, S ff Player 1 only has i i 3 Two playersin each group take the surrcAsE. The other two take rhe cHECKus.r.. i I 4 The players with the SUITCASEtake the twelve i 10 Then it is the next player's turn' i rt rn" player who usesall the cards in his hand first can both see them, but hide them from the other i i i i i i i ! 'I many books.' i 8 The playermust reply, e.g. don't hazLe 'Not many!' or'I readtwo booksez'erymonth.' or ot 2 Your teacher wili give you a suITCAse and a cHECKLrsr and twelve 'ACKTNGprcruREs. 'ACKTNGprcruREs. spread rhem out where you i | I I he cannot make a question with 'books'. He should I take a card from the pile and miss a go. i | i I I i is the '" L't winner. w'urtrr' rl 5 The playerswith the cHECKLISTshould ask the other players if theyhavethethingson thelist,e.g.'we Haxewegotany (sun*eam)?' needsomesuncream. i i - - - Zl Ffequency so metimes, i advefbs= i alwayS, i etc. 6 The other players should look at the PACKING rICTURESand answer, e.g.'Yes, we'ae gotsome.' ._\.o, we haz,en'tgot any.' or 7 If they have the thing, they can put the PACKING i i t prcruRE in the surrcasr urra the rplayers with " _ _ ^ _ the _*J'^" cHECKLrsrcan tick it off. i i 2 Put them in two separatepiles,face down on the table. I 3 Player 1 begins.Take the top card from each pile i i i and put the two cards face up on the table. 4 The object of the garne is to make a true or 8 If they haven,t got the thing, the players with the .HECKLT'T shouid underline or circle it. g If they have more than one of a thing, they should Dut one in the sutrcasE. but keep the other on i I I table. il;i. the i you going through LruvuSrl the Lrre lhave ravL lhnished lruDrrvu 10 when w rrLrr JUU 5vur5 cHECKLrsr,you should decide what you need to get, e.g. 'we haaen't got an)) batteries. IYe need.to get some.' - 'Yes,and we need somepldsters too.' 11 your group can then send our two players to visit other groups and ask for things: r-'l 'We need someshampoo.Hare you got ang?, 12 You can glve away any ofthe things not in your surTCASE. 13 The group to finish packing firsr are the winners. Rules for Garne 1 1 There are two sets of cards: pgopLp caRts and FREQUENCYCARDS' i! i i * skatingon Friday nights.' sto the sentence' - bossoften shouts.' - 8 Then work with another pair. Thke it in turns to i I i rry makeda JsrrLsrrLr sentence such4D. !u!ll as:'A 4 tuL uJ lor of ttt)/ my.ltfriends [YtLuJ s rry to LU rlld\E I i 'My i i i i J i i i false sentence with the two cards. You can add any other words you need' 6 Then it is the other piayer's turn' 7 I(eep a list of all the sentences' I i i |I i i I read your sentences out' 9 Each pair should guesswhether the other pair's sentences are true or false' 10 If they are right they get a point. 11 If they are wrong, the other pair get a point. 12 The pair with most points at the end wins the game. I I I 125 Elementary Grammar Games PearsonEducationlimited @ J Hadfield 2001 Rules sheets i Zg present continuous: affirmative and negative i i fO Presentcontinuous: wh- questions i I Rules i -- -- | ll I i i | | | I -l-' | tyouwillhaveapHoroALBUM(twopages),aset ofpEopLE caRos and a set ofvsns cARDS. 2 Put the puoro ALBU\,{face up on the table where ll I ------- yor.,can all seeit. l I i 2 Spread the rvono cARrs face up on the table where i 3 Take the people caRos and spread them out face .,p on the table. + fut. the veRrl clnos and spread them out face do*rl on the table. i i j i )S, Rules for Part I i YorrwillhaveasetofprcruREeuEsTroNSandaset ofv/oRD cARDS. you can all seethem. 3 Put the pIcruRl, euESTroNS face down in a pile on the table. + fft. object of this part of the garne is to rnake a question using four woRD cARDS for each ot.r,r*r. i | I I one at a time. 6 The obiect of the garne is to rnake a caption for each photo, using the r'Eor'LE cRnos and vsne cARDS. i I i 5 Player I begins. Turn up the first IICTURE eussrloN and put it face up on the table where everyone can see it. .fhe o first plaver to find the four rvon.l caRls that I Z Look at the cards on the table. Tr1, to find words i make a question for the picture should say the ;t - that go together to describe one of the photos, I i II I ..*. ''D' for Photo 1: lYeare arriaing irt Spain. 'uvords point to find a uru a ucaption, 4 4PLrvlr, say J a _ v the LrrL vvuruD Lv S IIf you o and 4 rru JUU ljuurl the photo it describes. ir Ii i I tt the ' ^ ' others agreeit is correct, the piayer can take prcruRs the Lrll rfour uul woRo wuru rlL c.rrus u nruJ and a llq the LrrL r uls r lwi\. veuESTroN uDo Ue puts the picture in front of him with the four I i j !(/oRD cRnos underneath. 8 Then it is the next player's turn to turn up a rrcruRE euESTroN i 9 The playerwith most cards at the end is the winner. I t" | 9 Then you can put the caption under the photo and claim a point. I | 10 The player with the most points at the end is i the winner. I i question. - - - - - T -I- - - l----------r:l -----------J i zg pr.sent continuous: i fO Presentcontinuous: i | y"t/no questions t I --- r- l l i I Rules I You will have a set of Lor-t'o BOARDSand a set of r-orro IICTURES. i i 2 Take one BO,qnD each. ' -3 -Put - . -the - - ptcrurus face down in a pile. -- i: i i I ', | 4 Player 1 begins. Thke a IICTURE from the pile and, without showing it to the others, tell them three thingsthataren'thappeninginthepicture.e.g. 'He isn't dctncing. He's not eating. He isn't laughing.' 5 The other players ask questions to find if the card i I I ir the sameas one on their eonRDs,e.g.'Is he cooking?''Is he writing?' 'Is he driving?' O 1.ne player who gets the answer'Yes'may take I the IICTL'RE and place it on her BOARD,on the matching square. 7 Then it is the next plaver's turn to pick up a Rrcrrtnn S tf any player picks up a IIC-IuRE that matches one on her own BOARDTshe should put it back at the ' I I i ll t ll | | I i i l--l i i | I i t. i i i S I bottom of the pile and take another. .fn" player who finisheshis eo,\RDfirst is the ' l rrrinncr I I I I I I 126 wh- questions i i I i ---- -I-- Rules for Part 2 f wn.n you have made all the questions correctly, put arvay the woRD cARDS and take a set of pICTURE ANS\(/ERS. 2 Put the ptcruRn eUESTIoNS face down in a pile or the table and deal out all the prc-ruRl, ANSI('ERS to the players. :llheobfectofthispartofthegameistornatch question and answer. 4 Player I takes the first IICTURE euESTroN from the pif. and asksthe quesrion,without showingthe others the card. .ftre player who thinks she has the right ercrunr S ANS!(/Encan reply, e.g.'He's crying becausehe's watching a sadfilm.' The other players can check that the question and answer cards match; if they i i I i ' do, she can keep the pair of cards. 6 Then it is the next player's turn to turn up a IICTURE euESTroN from the pile and ask i i Z I sv, the quesrion. .I]n" piayerwith most cards at the end is the winner. Elementary Grammar Games PearsonEducationLimited O J Hadfield 2001 Rules sheets 31 Presentsimple or present continuous 34 was and were Rules for Garne 2 1 Your teacher will give you a set of s.rnq.Ncn eul .tnug cards. 2 Deal them out equally to all players. 3 Now you will get another set of stRqNGE BUT TRUE Rules 1 There are two sets of cards: a set of 1or cARDS and a set ofactiox PICTURES. 2 Place the Joes caRns face down in a pile in the cards, with times on. 4 Put this set in a pile face down in the middle of 3 Deal out the ACTIoN PICTURESto each player. 4 The obiect of the garne is to rnatch JoB cARDS and acrroN PICTUR-ES. 5 Player I begins. Thke a card from the pile and look at it, without showing the others. 6 Give the others three clues about the person's job and any likes, hobbies or habits you can see, 'He wears a unifurm. He driaes a bus. He likes e.g. 'lY.4tar is he doing now?' chocolate.'Then ask player matching ACTIoN PICTURE with the 7 The 'He's doing somegardening.' and you, e.g. can tell show the card. 8 If she is correct, she can keep both matching cards fos cenn and acrroN rtcrunE). If she is wrong, she must give her ACTIoN IICTURE to Player 1. 9 Then it is the next player's turn to draw a 1on cRRo from the pile. the table. 5 The obiect of the garne is to rnatch the two sets ofcards. 6 Player I begins. Thke a card from the pile. 7 Look at the card, but don't show it to the others. 8 If it matches one in your hand, replace it at the bottom of the pile and take another. 9 If it doesn't match one in your hand, ask the rest 'Guess whereI uas at ... a.m.lp.m. of the group: yesterday.I wasn't and I wasn't m (Say the time on the card and name two places not pictured on the card.) 10 The rest of the group have to guess where you were, using the pictures they hold, e.g.'Wereyou in the bath?' 11 The player with the matching picture, who guesses correctly, can take both cards and put them down on 10 The player with most cards at the end is the winner. - - - - - - - J I the table. 12 Then it is the next player's turn. 13 The player who gets rid of her cards first is the winner. I 34 was and were Rules for the card garne 1 There are two sets of soAP oPER{ CARDS:$(/oRDS cards and pICt-uRg cards. 2 Spread the prc-tuRrs out face up in the centre ofthe table, in any order. 3 Deal out seven v/oRDS cards each and put the rest face down in a pile. 4 You can look at the voRDS in your hands but not show them to the others. 5 The object of the garne is to find three woRDS cards to rnake a sentence that tells what is happening in one of the PICTUR-ES. 6 Player I goes first. Look at your cards. Have you got the right words in your hand to make a sentence about any ofthe pictures? Each picture needs three \(/oRDScards. Lay them down underneath the prc-tuR-pand say the sentence. 7 The odrers can agree or disagree with your sentence. 8 If they agree, Player I can take three new woRDS cards from the pile on the table. 9 If Player 1 cannot find the right woms, or if his sentence is wrong, he can exchange as many woRDS cards as he likes from the cards on the table. 10 Then it is the next player's turn. 11 SThen every IICTURE has its sentence, put them in order to make a storv. r-------------- 35 Past simple: affirmative and negative Rules for Game I Part2 1 You will have two sets of cards: vsRB t4,{TcFI cards (pesr) and ACTToNptc.ruRs cards. Put 2 the ACTToNpICTUREcards face down in a pile in the centre. 3 Deal out the pas.r cards equally to all players. 4 You can look at your cards. 5 The object of the garne is to rnatch pictures and verbs, and to rnake a sentence describing the picture. 6 Player I begins. Take a card from the pile and lay it face up on the table so that everyone can see it. 7 All players must try to match the correct verb to the picture and say, e.g.'She broke the cup.' 8 The first player to do this collects the IICTURE card and puts her pas-t card down on the table. 9 The player with most IICTURE cards at the end is the winner. When you think you know all the rAST forms on the cards, this game can be played without the pas.t cards. 1 Put the IICTURES in a pile face down. 2 Turn up a PICTUREfrom the pile. 3 The first one to describe it correctlv sets the card. 127 Elementary Grammar Garnes PearsonEducationLimited @ J Hadfield 2001 37 Past simple: wh- questions Rules a set of I You will have a set of Lorro BoARDS, ANS!(/ERcARDS, and a paper bag. 2 Put the ANSIrER caRrs in the paper bag. 3 Take a Lorro noaRo each. 4 The object of the garne is to rnake questions that rnatch the answers on the ANSWER CARDS. 5 Player I begins. Thke an ANSvER caRn from the paper bag and read it out, e.g. 'Pizza.' 6 Players try to make a question for that answer, using the past simple with one of the words or phrases on their Lorro BoARD. For example, a player could use WHAT on the board, and say 'lY.4tatdid you eat for dinner?' 7 The hrst player to do this correctly takes the caRo and puts it on the right space on his ANSN(/ER LOTTO BOARD. 8 If two or more players ask a question at the same time, the other players can decide which is the best. 9 Then it is the next player's turn to dip in the bag and read out an ANS!(/ERCARD. 10 Once you have covered a space on your Lorro BOARD,you cannot use that question word or phrase any more. 11 The winner is the player who fills in her r-orro BOARDfiTst. 38 Time prepositions: in, at, on Rules 1 Your group will have a TIME BoARD, a dice, a set of pRgposrrioN CARDSand one counter for each player. 2 Place your counters on START. 3 Deal out four pREposITIoN cARDS to each player. 4 Put the rest of the cards in a pile on the board, face down. 5 Player I throws the dice and moves forward that number of squares. 6 If you land on a'time'square, look at the cards in your hand to see ifyou have a preposition that matches the time, e.g. AT Christmas or ON Monday. 7 Use the phrase to make a question to ask one of the other players, e.g.'lVhat do you eat at Christnns, FranQois?' 8 \X4eenthe other player replies, put your pREPosITIoN CARD at the bottom of the pile and take another from the top. 9 If you can't make a question, you must take a card from the pile and miss a go. 10 Then it is the next player's turn. 11 The player who gets to FINISH first is the wrnner.