Introduction to Management Chapter 3: values, attitudes, emotions, and culture The manager as a person Personality Trait: tendency to feel, think & act in a certain way Big Five Personality Traits: 1. Extraversion: having positive feelings and feeling good about oneself and the world. Individuals with high extraversion are sociable, affectionate & outgoing. Individuals with low extraversion are less sociable & less positive 2. Negative affectivity (NA): experiencing negative feelings, being distressed & critical of oneself & others. Individuals with high NA are angry & complain about their work and the work of others. Individuals with low NA are less negative & less critical. 3. Agreeableness: getting along well with others. Individuals with high agreeableness are likable, affectionate, & care about others. Individuals with low agreeableness are distrustful, unsympathetic, & can be antagonistic (aggressive), and they are needed in some management positions. low is coming as MCQ 4. Conscientiousness: tendency to be careful, organized, on time & trustworthy. Individuals with high Conscientiousness are organized & self-disciplined. Individuals with low Conscientiousness are less organized & have low self discipline. 5. Openness to experience: being original, having broad interests, willing to take risks, and try new things .It’s the personality trait that results in more innovation (important for the exam). Individuals with high openness to experience are willing to take risks in their planning & decision making, and this results in higher innovation. Individuals who have low openness to experience don’t take many risks & they have conservative planning & decision making. Locus (focus) of control: Internal locus of control: the belief that you are responsible for all outcomes, success and failure in your life External locus of control: the belief that outside forces are responsible for all success, outcomes & failure in your life People with ILC are more successful Attitude: feelings & beliefs There are two attitudes: 1. Job satisfaction: collection of feelings & beliefs towards a job. People who have JS have a positive view of their jobs Factors of job satisfaction: • are more likely to do volunteer to do extra work • are less likely to quit their jobs. Job satisfaction doing extra work saying positive things about the organization in public sharing knowledge and training other/new employees all these is organizational citizenship behaviors (OCB) organizational citizenship behavior: is behavior that aren’t required by the organization, but employees do them to give their organization a competitive advantage 2. Organizational commitment: collection of feelings & beliefs towards the organization • Believe in what the organization is doing • Proud of what the company stands for • Do extra work • Less likely to quit Emotional Intelligence: the ability to understand ones emotions & feeling, and control them, and also understand the feelings & emotions of others. • Managers who have high emotional intelligence can understand their feelings & control them so that their feelings & emotions will not affect their decision making. Questions that will come in the exam: 1. What is the main positive effect of high emotional intelligence? effective decision making Introduction to Management Chapter 7: Decision Making, Learning, Creativity, and Entrepreneurship Decision making: the process of responding to opportunities 2. The administrative model: decision making is risky & and threats by analyzing the options and making a choice that uncertain and managers/people can never make decisions results in achieving organizational goals based on the classical model Types of decisions: • bounded rationality: there is a large number of Programmed: repetitive routine decisions, rules or guidelines alternative & too much info, so people can’t consider for theses decisions, very little ambiguity and low risks all of them when making decisions • Example: choosing what to wear, choosing where to park • Incomplete info: risk & uncertainty, ambiguity, time your car, ordering office supplies, hiring new employees as constraints, and info costs the demand increases Risk: when the possible outcomes are known & you can assign Non programmed: non routine decisions made in response to probability for success and failure. E.g. 90% chance of success. If new opportunities and threats. the question has a percentage it’s always risk • Example: opening a new branch in a new city. Developing a Uncertainty: can’t give probabilities because the outcome is new products. unknown Those decisions are made through: Ambiguity: info who’s meaning can be interpreted in different 1. Intuition: feelings, beliefs, gut feelings and hunches that and sometimes opposite ways comes readily when presented with a new opportunities Time constraints & information costs: it takes time & money to or threats. Decisions are fast, without gathering collect info information & “on the spot” Cognitive bias: • Example: manager making a decision on the spot 1. Prior hypothesis bias: prior strong belief about a 2. Reasoned judgement: takes time & effort to gather relationship between two variables that affect decision information, list alternative (option) &choose an making. E.g. certain foods illness alternative 2. Representativeness (generalization): generalizing from a There are three decision making models under RJ: small sample or one single incident. E.g. all this nationality 1. The Classical Model of Decision Making: assumes are smart, female dentists are not a good as male dentists optimum (perfect) decisions. It requires: 3. Illusion of control: the tendency to overestimate one’s • Listing all possible alternatives (options) & their control over events, activities and time. E.g. a manager consequences (results/outcomes). The problem believed a project will take 2 weeks, and it didn’t finish with this is that it assumes that people can have all before 2 months the information about options and outcomes 4. Escalating commitment: committing considerable resources • Rank the alternatives based on personal when all evidence show that a project is failing. E.g. any preferences. The problem with this is that it managers that will not give up on a failing project, and is assumes that people always have the mental continuing to try and make it work capacity to assess options • Select the alternative or option that has the best future outcomes. The problem with this is that it assumes that people/managers can’t predict the future outcomes of alternatives. Six steps in decision making: 1. Recognize the need to make a decision (most important step) 2. Generate alternatives (list as many options as possible) 3. Evaluate alternatives (evaluate all options & rank them from best to worst) Evaluating criteria/system (assessed in sequence): • Legality: is this legal? Managers should follow rules and laws • Ethicalness: is the option ethical? E.g. environmental implications, animal/human testing, working conditions • Economic feasibility: is it affordable? Possible? • Practicality: is this option doable? 4. Choose among alternatives: choose the best option 5. Implement the chosen alternative (most difficult step) 6. Learn from feedback: consider what went right and what went wrong in the decision making. Compare what actually happened after you made your decision to your expectation Introduction to Management Chapter 9: Value Chain Management: Functional Strategies for Competitive Advantage Product development function: creating a new product idea or developing a current product (ideas on paper, on a computer, or creating prototypes) Marketing function: customers are informed of the new product & that they need it and need to buy it Materials management: controls the movement & storage of raw materials & products until they are distributed to customers Production: making the finished goods (products or services) Sales: locating customers, informing them about the new products and services and convince them to buy Customer service: after sale support and services How to improve the four building blocks of competitive advantage: 1. Improving responsiveness to customers: focusing on customer needs and feedback • Lower prices, high quality products • Good customer service • Offer products with more features • Offer products with unique design to satisfy special customer needs 2. Improving quality: • Total quality management (TQM) which refers to the improvement of all six activities in the value chain • Find ways to measure quality • Get input about quality from customers & employees • Identify defects and trace them to fix them 3. Improving efficiency • Just in time (JIT): inventory storing system at which companies get raw materials when the material is needed for production to minimize storing time, cut costs, and increase efficiency • Facility layout: 1. product layout: machines and work stations are organized in sequence 2. process layout: the workstations are fully equipped and have no sequence (works for trying to make new product) 3. fixed position layout: product stays in a fixed spot and all components/parts are brought to it Value chain: a series of functional activities necessary to transform input into output (finished goods/services) that have value to customers, & customers want to buy it Inputs: raw materials & component parts, creative ideas of products and services, market research Change by: people, machines, computers, skills Change to outputs: products or services The two types of innovation are quantum (results in the development of an entirely new product/service. This is associated with a shift in tech e.g. inventing TV) and incremental ( involves gradual improvement to existing products/services e.g. plasma TV / electric cars) 4. Improving innovation (happens in stage one of the value chain ‘product development function): • Involving customers and suppliers & getting their feedback • Establish cross-functional teams: involve employees from different functional activities such as marketing, production & sales to work together in developing new products and services • Stage-gate development funnel which is a technique that forces managers to choose among competing new ideas so that resources are used to develop only one or two new products or services that are likely to be profitable