Uploaded by Joe Kundlak

AoF - Blazing City

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AGE OF FANTASY - BLAZING CITY
Mission Background
Objectives
Special Rules
Two raiding forces have descended on
the remains of a city, destroyed by a
great monster. They are now in a race to
steal all the treasure they can get their
hands on before it is all lost in flames.
Before deployment, players have to set
up as many objective markers as the
total number of buildings.
From a Single Spark: At the beginning
of the game, each player must pick one
building to be burning. Buildings that
are burning count as dangerous terrain,
and objective markers inside of them are
removed from the game.
The Battlefield
For this mission you’ll need a 6’x4’ table
with at least 20-25 pieces of terrain on it,
of which at least half must be buildings.
All buildings must be set up outside of
the deployment zones, within 6” of at
least two other buildings, and at least
one building must be within 6” of each
deployment zone.
The Armies
For this mission you’ll need two armies
of equal point cost.
Deployment
The players roll-off, and the winner
picks zone A or B to be their deployment
zone, with their opponent taking the
opposite. Then the players alternate in
placing one unit each within their
deployment zone, starting with the
player that won the deployment roll-off.
First Turn
The player that has won the deployment
roll-off starts first.
The players roll-off to see who goes first,
and then alternate in placing one
objective marker each inside a building
which doesn’t already have an objective
marker inside of it.
At the end of the game players get 1 VP
for destroying at least half of the units in
the enemy army, plus 1 VP for each
enemy hero they killed.
Players also get 1 VP if at least one of
their non-wavering units is in the enemy
deployment zone, as well as 1 VP if they
destroyed at least one enemy unit
during the last round.
Starting from the end of round 4, players
must roll one die at the end of each
round, and on a 4+ the game continues.
The game ends once a 1-3 is rolled, and
the player that scored most VPs wins.
Creeping Flames: At the beginning of
each round, roll D6+X for each building
that is within 6” of at least one burning
building, where X is the total number of
burning buildings within 6”. If the result
is 5+, that building counts as burning.
Stolen From the Flames: Units within 3”
of an objective marker may plunder it
once per activation before attacking, and
get 1 VP. Then, roll one die, and on a 1-2
the marker is removed from the game.
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