AGE OF FANTASY - BLAZING CITY Mission Background Objectives Special Rules Two raiding forces have descended on the remains of a city, destroyed by a great monster. They are now in a race to steal all the treasure they can get their hands on before it is all lost in flames. Before deployment, players have to set up as many objective markers as the total number of buildings. From a Single Spark: At the beginning of the game, each player must pick one building to be burning. Buildings that are burning count as dangerous terrain, and objective markers inside of them are removed from the game. The Battlefield For this mission you’ll need a 6’x4’ table with at least 20-25 pieces of terrain on it, of which at least half must be buildings. All buildings must be set up outside of the deployment zones, within 6” of at least two other buildings, and at least one building must be within 6” of each deployment zone. The Armies For this mission you’ll need two armies of equal point cost. Deployment The players roll-off, and the winner picks zone A or B to be their deployment zone, with their opponent taking the opposite. Then the players alternate in placing one unit each within their deployment zone, starting with the player that won the deployment roll-off. First Turn The player that has won the deployment roll-off starts first. The players roll-off to see who goes first, and then alternate in placing one objective marker each inside a building which doesn’t already have an objective marker inside of it. At the end of the game players get 1 VP for destroying at least half of the units in the enemy army, plus 1 VP for each enemy hero they killed. Players also get 1 VP if at least one of their non-wavering units is in the enemy deployment zone, as well as 1 VP if they destroyed at least one enemy unit during the last round. Starting from the end of round 4, players must roll one die at the end of each round, and on a 4+ the game continues. The game ends once a 1-3 is rolled, and the player that scored most VPs wins. Creeping Flames: At the beginning of each round, roll D6+X for each building that is within 6” of at least one burning building, where X is the total number of burning buildings within 6”. If the result is 5+, that building counts as burning. Stolen From the Flames: Units within 3” of an objective marker may plunder it once per activation before attacking, and get 1 VP. Then, roll one die, and on a 1-2 the marker is removed from the game.