Report for Market Research (Group 2) By: Murtaza Ali, Saad, Maaz, Usman Question 1: “ Which gaming device do you use? “ Summary Result: • As we can see from the pie chart, 48% of the audience had consoles and 36% had PC’s while Mobile had the lowest rate of 16%. • Most of the audience consisted of boys then girls. Action Plan: Many gaming companies should now be heading towards the console gaming by manufacturing consoles and game CD’s, they should also make more games for boys/men and reduce on PC and mobile. Question 2: “Is PC better then Console?” Summary Result: • As we can see, more people have selected PC as the preferred device while the minority had chosen Console. • Many of the responses were from PC players (either they own their PCs or they didn't own it, but tried on others PCs). Action Plan: Gaming Markets should now take initiative in the producing these PC’s and making it affordable for the average consumer as PC prices are more than Consoles. Question 3: “ What game genre do you play?” Summary Result: • Result gathered show that the majority of the public voted for multiplayer and the least being battle royal. Action Plan: More gaming studios should be developing more multiplayer games and focusing on how to increase the experience of the consumer. Eg: updating the game regularly. Question 4: “What is the main problem with Games?” Summary Result: • As we can see price is the largest problem with gaming followed by In app purchases, hacking and quality. • The audience that voted for price are people who can’t afford to pay a high amount for a 4 – 5 hour game. Action Plan: The gaming industry should be more focused on making games more affordable for the average consumer and make games which are longer. Question 5: “Do you think teens are allowed to play 18+ games?” Summary Result: • The majority of the people with voted “YES” i.e. 84%. While 16% voted for “No”. • Many of the votes for “YES” were boys over the age of 16/17. Action Plan: Game studios should make more 18+ games but restricting the content which is not appropriate. More controls should be added to verify the age and restrict the content to children under 18+. Question 6: What is the opinion on gaming channels? Summary Result: • By looking at the data we can see that the gaming channels have mostly positive feedback. Action Plan: Influencers should be more focused on making more gaming channels and giving quality content to the consumer. Problems when making the project: 1. Members and tasks: Since we were a group of 4 and tasks given were little, we were confused on how to separate them between each other. Fortunately, we found the solution by pairing members of our team and splitting work between them. 2. Communication between team members: This was a big problem as we were communicating on a WhatsApp group, and some members wouldn’t give responses until the next day. We did address this by requesting others to prepare the work for the members in case they couldn’t execute it. Problems when making the project (cont.): 3. Students making jokes while filling the form: Many students were taking the form for granted and some were even abusing the answers. We solved this issue by making extra copies to distribute to those who were willing to fill out the paper properly.