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Physics Study Notes Term 1.docx

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4 Types of Errors:
-
Random Error
Systematic Error
Blunders
Zero Error
Random Error:
-
Errors that are uncontrollable and are
caused by fluctuations in variables
Environmental Error:
- When enviro unpredictably changes
which affects the result of the
experiment
Obseervational Error:
- When the observers judgement leads
to random inaccuracies
-
Newtons 3 Laws of Motion:
1. Newtons First Law of Motion (Law of
Intertia)
2. Newtons Second Law of Motion (Law
of Mass and Acceleration)
3. Newtons Third Law of Motion (Action
& Reaction)
Law of Intertia:
-
Systematic Errors:
-
-
-
-
Instrumental:
o When the instrument being
used does not function
properly causing error in the
experiment
Environmental:
o When the surrounding
environment (such as a lab)
causes errors in the
experiment
Observational:
o When the scientist
inaccurately reads a
measurement wrong
Theoretical:
o When the model system being
used causes the results to be
inaccurate
true value of a measured quantity is
zero
eg the needle on an ammeter failing
to return to zero when no current
flows. A zero error may result in a
systematic uncertainty
An object at rest will remain at rest
unless acted on by an unbalanced
force
Law of Mass and Acceleration:
-
The acceleration of an object depends
on the mass of the object and the
amount of force applied
Action and Reaction:
-
For every action force, there is a
reaction force equal in strength, and
opposite in firection
Blunders:
-
errors caused by carelessness
typical accidents
Vector v Scalar
Zero Error:
-
Any indication that a measuring
system give a false reading, when the
Vector:
-
Has both size and direction
-
Can be negative
Scalar:
1. Gravity
2. Magnetic
3. Electric
-
Only has size
-
Can never be negative
Acceleration:
Distance / Displacement:
-
Distance = Scalar
Displacement = Vector
“s” or “x, d”
SI unit: metre
Time:
-
Vector
“a”
m/s^-2
-
𝑎𝑐𝑐𝑒𝑙𝑒𝑟𝑎𝑡𝑖𝑜𝑛 =
-
𝑎=
-
u = Initial Veloicty
Work / Energy / Heat:
Scalar
“m”
Kilogram
Power:
-
Speed / Velocity:
-
Speed = Scalar
Velocity = Vector
“v”, or “u” (initial velocity)
1 m/s or m s ^-1
-
Average speed =
𝑑𝑖𝑠𝑡𝑎𝑛𝑐𝑒 𝑡𝑟𝑎𝑣𝑒𝑙𝑙𝑒𝑑
𝑡𝑖𝑚𝑒 𝑡𝑎𝑘𝑒𝑛
Force:
-
Vector
“F”
Newtons
-
can change the shape of an object, its
size, its motion
Force = Mass x acceleration
-
F=ma
3 Field Forces - Non Contact Forces
Objects don’t have to touch each other to
exert a force.
Scalar
“W “/ “E“/ “H”
Joules
-
Scalar
“P”
Watt (W)
1 Watt = 1 Joule/Second
Power is the rate (in seconds) at which
work is done
- Power = 𝑊𝑜𝑟𝑘 𝐷𝑜𝑛𝑒 /𝑇𝑖𝑚𝑒 𝑇𝑎𝑘𝑒𝑛
- Power = Energy Transfer/Time Taken
Pressure:
-
Vector:
“p”
Pascals
Torque / Moment:
-
3 Types of Force
1) Push
2) Pull
3) Twist
𝑐ℎ𝑎𝑛𝑔𝑒 𝑖𝑛 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦
𝑡𝑖𝑚𝑒 𝑡𝑎𝑘𝑒𝑛
𝑣−𝑢
𝑡
Scalar
“t”
Seconds
Mass:
-
-
-
-
Vector
τ = 𝐹𝑥𝑑
Turning effect of a force is called the
moment (or torque) of the force
Moment of a force (N m) = Force (N) x
Perpendicular distance from the pivot
(m)
Newton Metre (N m)
turning effect of force
o
Direction in where the force
acts
Mass and Weight:
Momentum:
-
Vector
P
Newton Seccond law - Depends on its
mass and its velocity
- Measured in kg ms-1 or N s
- 𝑚𝑎𝑠𝑠 𝑥 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦 (𝑘𝑔 𝑥 𝑚𝑠)
- 𝑛𝑜 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦 = 𝑛𝑜 𝑚𝑜𝑚𝑒𝑛𝑡𝑢𝑚
Velocity:
-
Distance travelled in a unit time in a
stated direction
Vector
Can be negative, since negative sign
represents direction
m s -1
If velocity is constant, resultant force =
0
-
Average velocity =
-
𝑣=
-
𝑣 = 𝑢 + 𝑎𝑡
𝑡𝑜𝑡𝑎𝑙 𝑑𝑖𝑠𝑝𝑙𝑎𝑐𝑒𝑚𝑒𝑛𝑡
𝑡𝑖𝑚𝑒 𝑡𝑎𝑘𝑒𝑛
𝑠
𝑡
Distance moved in a stated direction
Vector
-
Acceleration =
-
Symbol = “a”
-
𝑎=
-
m s -2
vector
Weight is the effect of a gravitational
field on a mass
Weight =Mass (kg) x gravitational field
strength (N kg-1
often 9.81)
𝑤 = 𝑚𝑔
Is a force
It is the effect of a gravitational field
on a mass
Weight is a force, and is measured in
newtons
Earths Gravitational Field:
-
Objects fall at the rate of 9.81m/s2
-
On the Earth’s surface and mass of
1kg experiences a force of 9.81N
-
𝑐ℎ𝑎𝑛𝑔𝑒 𝑖𝑛 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦
𝑡𝑖𝑚𝑒 𝑡𝑎𝑘𝑒𝑛
𝑣−𝑢 (𝑖𝑛𝑖𝑡𝑖𝑎𝑙)
𝑡
Force Diagrams:
Show the forces acting on an object
Each force is shown using a force
arrow
An arrow shows
o The size of the force, longer
the arrow, bigger the force
Always use line of best fit unless asked
otherwise
Gradient = rise/run
Displacement v time graph:
-
-
-
-
-
Acceleration
-
-
Graphs:
Displacement:
-
-
Mass is the measure of the body's
ability to resist changes in its
acceleration
Mass is measured in Kg
Gradient = velocity
Velocity v time graph:
-
gradient = acceleration
Area = displacement
Hookes Law:
-
F=kx
F is the force applied to produce the
extension or compression X (amount
extended or compressed in m)
- K tells us how stiff the spring is (how
easy it is to stretch) in n/m
Circular Motion:
-
-
Objects travelling In a circular motion
are prevented from moving off in a
straight line by centripetal force
A large force is needed if:
o Speed is increased
o Radius of circle has decreased
o Mass of object has increased
F = centripetal force
m = mass of object
v = velocity of object
r = radius of circle
-
𝐹=
-
-
u = initial velocity
v = final velocity
a = constant value of acceleration
t = time
can take negative values
2
𝑚𝑣
𝑟
-
Centre of Mass:
-
Is the point through which the mass
of the object “appears to act”
Resultant Vectors:
-
Found by drawing scale diagrams and
measuring resultant
Conditions of Equilibrium:
-
-
Sum of all Forces equals zero
o (or Resultant Force = 0 N)
o If not, it is going to move with
translational ( in a line)
acceleration.
Sum of all Moments equals zero
o (or Resultant Torque = 0 Nm)
o If not, it is going to rotate with
angular (circle)
SUVAT:
Impulse:
-
Change in momentum caused by a
force over time
∆𝑃 = 𝐹𝑛𝑒𝑡 𝑡
-
Newton seconds
Conservation of Momentum:
-
𝑣=𝑢+𝑎𝑡
-
𝑠=𝑢𝑡+
-
𝑣 = 𝑢 + 2𝑎𝑠
-
𝑣𝑎𝑣𝑒𝑟𝑎𝑔𝑒 =
-
𝑎𝑎𝑣𝑒𝑟𝑎𝑔𝑒 =
-
s = displacement
2
1
2
2
𝑎𝑡
-
2
Δ𝑠
𝑡
Δ𝑣
𝑡
-
The total momentum of a system
formed by any number of objects
remains constant if there are no
external forces acting on the system.
When two or more bodies act on each
other (collide, for example), their
total momentum remains constant,
-
if there is no resultant external force
acting. NB: The forces due to the
collision between the bodies is NOT
external, but internal (between them),
therefore the momentum is
conserved.
𝑝𝑠𝑦𝑠𝑡𝑒𝑚 𝑏𝑒𝑓𝑜𝑟𝑒 = 𝑝𝑠𝑦𝑠𝑡𝑒𝑚 𝑎𝑓𝑡𝑒𝑟
a. Gas, fuels
3. Gravitational energy
o an object at a high position
with a gravitational force on it
has stored energy
o 𝑚𝑎𝑠𝑠 𝑥 𝑔𝑟𝑎𝑣𝑖𝑡𝑦 𝑥 ℎ𝑒𝑖𝑔ℎ𝑡
o Output is joules
Terminal Velocity:
Conservation of Energy:
Energy cannot be created or
destroyed, but can be transferred
from one form to another
Mechanical Energy:
-
-
-
Measures an object's ability to do
work
Measures the sum the object's kinetic
and potential energy.
Mechanical energy is due to the
position or movement of an object
mechanical energy = kinetic energy +
potential energy.
Kinetic Theory:
-
Maximum velocity achieved by an
object freely falling through a gas or
liquid
Achieved when resultant force = 0
Resultant Force:
-
−1
𝑚𝑠
-
Overall force acting on an object
−2
vs 𝑚𝑠
-1 is velocity
-2 is acceleration
Base Units:
-
Kinetic Energy:
-
𝐾𝐸 =
1
2
2
𝑚𝑣
-
energy of an object in motion
if object is not moving = no kinetic
energy
3 Potential Energy:
1. Elastic Energy
a. Bows, springs
2. Chemical energy
SI Units
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