Uploaded by Tomas Valettini

Tomas (1)

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Blob
Changeling
CHARACTER NAME
+3
STRENGTH
ALIGNMENT
EXPERIENCE POINTS
16+ +2 30ft
AC
14
SPEED
●
+2
+2
+2
+4
Used
SAVING THROWS
ACROBATICS
SLEIGHT OF HAND
STEALTH
+2 SAVING THROWS
+2
5
d8
Channel Divinity: Touch of Death
FAILURES
DAMAGE/TYPE
ATK BONUS
Longsword +5
+5
1d8+2/Slashing
+1
13
WISDOM
+3
●
●
◆
●
16
CHARISMA
+1
12
◆
●
●
SAVING THROWS
ARCANA
HISTORY
INVESTIGATION
NATURE
RELIGION
+5
+3
+5
+3
+3
+3
SAVING THROWS
ANIMAL HANDLING
INSIGHT
MEDICINE
PERCEPTION
SURVIVAL
+3
+3
+1
+1
+3
SAVING THROWS
DECEPTION
INTIMIDATION
PERFORMANCE
PERSUASION
SPELL
SAVE DC
SPELL
ATTACK BONUS
You stay in the new form until you use an action to revert to your
true form or until you die.
PROFICIENCIES
LIGHT
SIMPLE
ARMOUR WEAPONS
●
●
MEDIUM
ARMOUR
MARTIAL
WEAPONS
●
HEAVY
ARMOUR
SHIELDS
LANGUAGES
Common, Celestial,
Sylvan
TOOLS & OTHER PROFICIENCIES
1
+6 14
LEVEL
2
CHANNEL DIVINITY: TURN UNDEAD
LEVEL
2
Action. Each undead that can see or hear you within 30 feet
must make a Wisdom saving throw. If it fails, it is turned for 1 minute or
until it takes any damage. A turned creature must spend its turns trying to
move as far away from you as it can, and it can’t willingly move to a space
within 30 feet of you. It also can’t take reactions. For its action, it can use
only the Dash action or try to escape from an effect that prevents it from
moving. If there’s nowhere to move, the creature can use the Dodge action.
CHANNEL DIVINITY
Used
Total
1
DESTROY UNDEAD
LEVEL
5
When an undead fails its saving throw against your Turn Undead feature, it is instantly
destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead
table below.
Cleric Level Destroys Undead of CR...
FAVOURITE SPELLS
NAME
RANGE
SAVE
CASTING TIME
C
5th
8th
11th
14th
17th
1/2 or lower
1 or lower
2 or lower
3 or lower
4 or lower
Inescapable Destruction
LEVEL
6
Starting at 6th level, your ability to channel
negative energy becomes more potent. Necrotic
damage dealt by your cleric spells and Channel
Divinity options ignores resistance to necrotic
damage.
C
SPELL SLOTS
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Divine Strike
RACIAL TRAITS
Shapechanger:
As an action, you can change your appearance and your voice. You
determine the specifics of the changes, including your coloration, hair
length, and sex. You can also adjust your height and weight, but not so
much that your size changes. You can make yourself appear as a
member of another race, though none of your game statistics change.
You can't duplicate the appearance of a creature you've never seen, and
you must adopt a form that has the same basic arrangement of limbs
that you have. Your clothing and equipment aren't changed by this trait.
LEVEL
Starting at 2nd level, you can use Channel Divinity
to destroy another creature's life force by touch.
When you hit a creature with a melee attack, you
can use Channel Divinity to deal extra necrotic
damage to the target. The damage equals 5 + twice
your cleric level.
1d6+2/Piercing
14
+1
+1
+3
+1
+1
+3
False Life, Ray of Sickness
Blindness/Deafness, Ray of Enfeeblement
Animate Dead, Vampiric Touch
Blight, Death Ward
Antilife Shell, Cloudkill
Reaper
SUCCESSES
5x Javelin [30/120ft distance]
INTELLIGENCE
1st
3rd
5th
7th
9th
DEATH SAVES
Total
NAME
CONSTITUTION
LEVEL
Level Spells
Temporary
Hit Points
HIT DICE
DEXTERITY
DIVINE DOMAIN
At 1st level, you learn one necromancy cantrip of your
choice from any spell list. When you cast a
necromancy cantrip that normally targets only one
creature, the spell can instead target two creatures
within range and within 5 feet of each other.
14
+2
INITIATIVE
Hit Point
Maximum
40
+2 SAVING THROWS
+2 ATHLETICS
+2
Death Domain
5
DOMAIN SPELLS
PASSIVE
INSIGHT
INSPIRATION
Cleric
BACKGROUND
PASSIVE
PERCEPTION
PROFICIENCY
Spy
RACE
Cantrips
Known
Level
c
c
c
c
2
2
◆
CANTRIPS & SPELLS KNOWN
1 ◆ Ray of Sickness
1 ◆ False Life
Toll The Dead
1 ◆ Healing Word
Guidance
1 ◆ Sanctuary
Spare the Dying
◆
Ray of Enfeeblement
◆
Prayer of Healing
P
◆
◆
◆
Sapping Sting
3
3
◆
Animate Dead
◆
Revivify
4
LEVEL
8
At 8th level, you gain the ability to infuse your
weapon strikes with necrotic energy. Once on each
of your turns when you hit a creature with a
weapon attack, you can cause the attack to deal an
a 1d8 necrotic damage to the target. When you
reach 14th level, the extra damage increases to
2d8.
DIVING INTERVENTION
LEVEL
10
Action. You call on your deity to intervene on your behalf. Describe the
assistance you seek, and roll percentile dice. If you roll a number equal to or
lower than your cleric level, your deity intervenes. The DM chooses the nature
of the intervention. If your deity intervenes, you can’t use this feature again for
7 days. Otherwise, you can use it again after you finish a long rest.
20th level: Your call for intervention succeeds automatically.
LEVEL
17
Starting at 17th level, when you cast a necromancy spell of
Improved Reaper
1st through 5th level that targets only one creature, the
spell can instead target two creatures within range and
within 5 feet of each other. If the spell consumes its material
components, you must provide them for each target.
CHARACTER NAME
AGE
HEIGHT
WEIGHT
DISTINGUISHING MARKS
EYES
SKIN
HAIR
SCARS
PERSONALITY TRAITS
BACKGROUND
Organization- The Black
Hand-Secret Spy association
involving divine organizations.
IDEALS
BONDS
ALLIES
ENEMIES
-Inquisitor Haskall
-Templar Yurish
FLAWS
CHARACTER APPEARANCE
ADDITIONAL FEATURES & TRAITS
Bonus Proficiency
When you choose this domain at
1st level, you gain proficiency
with martial weapons.
------------------------------
EQUIPMENT
Attuned
HEAD
AMULET
CLOAK
ARMOUR
HANDS/ARMS
RING
RING
BELT
BOOTS
CP
SP
EP
GP
PP
MAGIC ITEMS
Name
Name
Name
Name
Name
Attuned
Attuned
Attuned
Attuned
Attuned
BACKPACK/STORAGE
Studded Leather
Longsword
Shield
Holy Symbol:Amulet
SPELL
ATTACK BONUS
SPELL
SAVE DC
CANTRIPS
KNOWN
SPELL SLOTS
COMPONENT POUCH
SPELLS
PREPARED
2nd
1st
3rd
4th
5th
6th
7th
8th
9th
SPELLCASTING FOCUS
LEVEL
RANGE
School
SAVE
CASTING TIME
RANGE
R
DURATION
COMPONENTS
C
PREPARED
LEVEL
V
SAVE
CASTING TIME
COMPONENTS
C
PREPARED
V
SPELL EFFECT
School
SAVE
CASTING TIME
COMPONENTS
C
PREPARED
V
School
SAVE
CASTING TIME
COMPONENTS
RANGE
C
PREPARED
SAVE
CASTING TIME
COMPONENTS
C
PREPARED
V
School
SPELL EFFECT
School
SAVE
CASTING TIME
COMPONENTS
C
PREPARED
COMPONENTS
C
SPELL EFFECT
V
SAVE
CASTING TIME
R
DURATION
COMPONENTS
C
V
S
M
SPELL EFFECT
LEVEL
RANGE
V
SAVE
CASTING TIME
R
DURATION
S
M
SPELL EFFECT
School
COMPONENTS
C
PREPARED
V
S
M
SPELL EFFECT
LEVEL
RANGE
R
DURATION
PREPARED
SAVE
CASTING TIME
School
PREPARED
LEVEL
RANGE
SPELL EFFECT
LEVEL
S
M
R
DURATION
S
M
SPELL EFFECT
V
S
M
LEVEL
RANGE
R
DURATION
C
RANGE
V
LEVEL
School
R
COMPONENTS
PREPARED
R
DURATION
S
M
SPELL EFFECT
SAVE
CASTING TIME
LEVEL
RANGE
R
DURATION
School
DURATION
S
M
LEVEL
RANGE
LEVEL
RANGE
R
DURATION
S
M
SPELL EFFECT
School
School
COMPONENTS
C
PREPARED
RANGE
R
DURATION
S
M
SAVE
CASTING TIME
SPELL EFFECT
LEVEL
V
School
R
DURATION
S
M
COMPONENTS
C
PREPARED
SAVE
CASTING TIME
SPELL EFFECT
V
S
M
LEVEL
RANGE
School
SAVE
CASTING TIME
RANGE
R
DURATION
COMPONENTS
C
PREPARED
LEVEL
V
SAVE
CASTING TIME
COMPONENTS
C
PREPARED
V
SPELL EFFECT
School
SAVE
CASTING TIME
COMPONENTS
C
PREPARED
V
School
SAVE
CASTING TIME
COMPONENTS
School
C
PREPARED
SAVE
CASTING TIME
COMPONENTS
C
PREPARED
V
School
SPELL EFFECT
PREPARED
SAVE
CASTING TIME
COMPONENTS
C
PREPARED
V
SPELL EFFECT
SAVE
COMPONENTS
C
PREPARED
SPELL EFFECT
V
S
M
SPELL EFFECT
LEVEL
SPELL EFFECT
R
DURATION
S
M
SAVE
CASTING TIME
COMPONENTS
C
PREPARED
V
S
M
SPELL EFFECT
LEVEL
RANGE
V
COMPONENTS
C
LEVEL
School
R
DURATION
R
DURATION
RANGE
V
LEVEL
SAVE
SAVE
CASTING TIME
School
R
PREPARED
CASTING TIME
School
PREPARED
COMPONENTS
C
School
RANGE
S
M
SPELL EFFECT
LEVEL
S
M
CASTING TIME
DURATION
S
M
SPELL EFFECT
V
LEVEL
RANGE
R
DURATION
COMPONENTS
C
School
SAVE
SAVE
CASTING TIME
R
DURATION
RANGE
V
LEVEL
CASTING TIME
School
PREPARED
COMPONENTS
C
School
RANGE
S
M
SPELL EFFECT
LEVEL
S
M
R
DURATION
S
M
SPELL EFFECT
V
LEVEL
RANGE
R
DURATION
C
RANGE
V
LEVEL
RANGE
R
COMPONENTS
PREPARED
R
DURATION
S
M
SPELL EFFECT
SAVE
CASTING TIME
LEVEL
RANGE
R
DURATION
School
DURATION
S
M
LEVEL
RANGE
RANGE
R
DURATION
S
M
SPELL EFFECT
School
LEVEL
RANGE
R
COMPONENTS
C
PREPARED
SAVE
CASTING TIME
DURATION
S
M
School
SPELL EFFECT
V
R
DURATION
S
M
COMPONENTS
C
PREPARED
SAVE
CASTING TIME
SPELL EFFECT
V
S
M
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