Blob Changeling CHARACTER NAME +3 STRENGTH ALIGNMENT EXPERIENCE POINTS 16+ +2 30ft AC 14 SPEED ● +2 +2 +2 +4 Used SAVING THROWS ACROBATICS SLEIGHT OF HAND STEALTH +2 SAVING THROWS +2 5 d8 Channel Divinity: Touch of Death FAILURES DAMAGE/TYPE ATK BONUS Longsword +5 +5 1d8+2/Slashing +1 13 WISDOM +3 ● ● ◆ ● 16 CHARISMA +1 12 ◆ ● ● SAVING THROWS ARCANA HISTORY INVESTIGATION NATURE RELIGION +5 +3 +5 +3 +3 +3 SAVING THROWS ANIMAL HANDLING INSIGHT MEDICINE PERCEPTION SURVIVAL +3 +3 +1 +1 +3 SAVING THROWS DECEPTION INTIMIDATION PERFORMANCE PERSUASION SPELL SAVE DC SPELL ATTACK BONUS You stay in the new form until you use an action to revert to your true form or until you die. PROFICIENCIES LIGHT SIMPLE ARMOUR WEAPONS ● ● MEDIUM ARMOUR MARTIAL WEAPONS ● HEAVY ARMOUR SHIELDS LANGUAGES Common, Celestial, Sylvan TOOLS & OTHER PROFICIENCIES 1 +6 14 LEVEL 2 CHANNEL DIVINITY: TURN UNDEAD LEVEL 2 Action. Each undead that can see or hear you within 30 feet must make a Wisdom saving throw. If it fails, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. CHANNEL DIVINITY Used Total 1 DESTROY UNDEAD LEVEL 5 When an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table below. Cleric Level Destroys Undead of CR... FAVOURITE SPELLS NAME RANGE SAVE CASTING TIME C 5th 8th 11th 14th 17th 1/2 or lower 1 or lower 2 or lower 3 or lower 4 or lower Inescapable Destruction LEVEL 6 Starting at 6th level, your ability to channel negative energy becomes more potent. Necrotic damage dealt by your cleric spells and Channel Divinity options ignores resistance to necrotic damage. C SPELL SLOTS 1st 2nd 3rd 4th 5th 6th 7th 8th 9th Divine Strike RACIAL TRAITS Shapechanger: As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait. LEVEL Starting at 2nd level, you can use Channel Divinity to destroy another creature's life force by touch. When you hit a creature with a melee attack, you can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice your cleric level. 1d6+2/Piercing 14 +1 +1 +3 +1 +1 +3 False Life, Ray of Sickness Blindness/Deafness, Ray of Enfeeblement Animate Dead, Vampiric Touch Blight, Death Ward Antilife Shell, Cloudkill Reaper SUCCESSES 5x Javelin [30/120ft distance] INTELLIGENCE 1st 3rd 5th 7th 9th DEATH SAVES Total NAME CONSTITUTION LEVEL Level Spells Temporary Hit Points HIT DICE DEXTERITY DIVINE DOMAIN At 1st level, you learn one necromancy cantrip of your choice from any spell list. When you cast a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. 14 +2 INITIATIVE Hit Point Maximum 40 +2 SAVING THROWS +2 ATHLETICS +2 Death Domain 5 DOMAIN SPELLS PASSIVE INSIGHT INSPIRATION Cleric BACKGROUND PASSIVE PERCEPTION PROFICIENCY Spy RACE Cantrips Known Level c c c c 2 2 ◆ CANTRIPS & SPELLS KNOWN 1 ◆ Ray of Sickness 1 ◆ False Life Toll The Dead 1 ◆ Healing Word Guidance 1 ◆ Sanctuary Spare the Dying ◆ Ray of Enfeeblement ◆ Prayer of Healing P ◆ ◆ ◆ Sapping Sting 3 3 ◆ Animate Dead ◆ Revivify 4 LEVEL 8 At 8th level, you gain the ability to infuse your weapon strikes with necrotic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an a 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8. DIVING INTERVENTION LEVEL 10 Action. You call on your deity to intervene on your behalf. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention. If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. 20th level: Your call for intervention succeeds automatically. LEVEL 17 Starting at 17th level, when you cast a necromancy spell of Improved Reaper 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. If the spell consumes its material components, you must provide them for each target. CHARACTER NAME AGE HEIGHT WEIGHT DISTINGUISHING MARKS EYES SKIN HAIR SCARS PERSONALITY TRAITS BACKGROUND Organization- The Black Hand-Secret Spy association involving divine organizations. IDEALS BONDS ALLIES ENEMIES -Inquisitor Haskall -Templar Yurish FLAWS CHARACTER APPEARANCE ADDITIONAL FEATURES & TRAITS Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with martial weapons. ------------------------------ EQUIPMENT Attuned HEAD AMULET CLOAK ARMOUR HANDS/ARMS RING RING BELT BOOTS CP SP EP GP PP MAGIC ITEMS Name Name Name Name Name Attuned Attuned Attuned Attuned Attuned BACKPACK/STORAGE Studded Leather Longsword Shield Holy Symbol:Amulet SPELL ATTACK BONUS SPELL SAVE DC CANTRIPS KNOWN SPELL SLOTS COMPONENT POUCH SPELLS PREPARED 2nd 1st 3rd 4th 5th 6th 7th 8th 9th SPELLCASTING FOCUS LEVEL RANGE School SAVE CASTING TIME RANGE R DURATION COMPONENTS C PREPARED LEVEL V SAVE CASTING TIME COMPONENTS C PREPARED V SPELL EFFECT School SAVE CASTING TIME COMPONENTS C PREPARED V School SAVE CASTING TIME COMPONENTS RANGE C PREPARED SAVE CASTING TIME COMPONENTS C PREPARED V School SPELL EFFECT School SAVE CASTING TIME COMPONENTS C PREPARED COMPONENTS C SPELL EFFECT V SAVE CASTING TIME R DURATION COMPONENTS C V S M SPELL EFFECT LEVEL RANGE V SAVE CASTING TIME R DURATION S M SPELL EFFECT School COMPONENTS C PREPARED V S M SPELL EFFECT LEVEL RANGE R DURATION PREPARED SAVE CASTING TIME School PREPARED LEVEL RANGE SPELL EFFECT LEVEL S M R DURATION S M SPELL EFFECT V S M LEVEL RANGE R DURATION C RANGE V LEVEL School R COMPONENTS PREPARED R DURATION S M SPELL EFFECT SAVE CASTING TIME LEVEL RANGE R DURATION School DURATION S M LEVEL RANGE LEVEL RANGE R DURATION S M SPELL EFFECT School School COMPONENTS C PREPARED RANGE R DURATION S M SAVE CASTING TIME SPELL EFFECT LEVEL V School R DURATION S M COMPONENTS C PREPARED SAVE CASTING TIME SPELL EFFECT V S M LEVEL RANGE School SAVE CASTING TIME RANGE R DURATION COMPONENTS C PREPARED LEVEL V SAVE CASTING TIME COMPONENTS C PREPARED V SPELL EFFECT School SAVE CASTING TIME COMPONENTS C PREPARED V School SAVE CASTING TIME COMPONENTS School C PREPARED SAVE CASTING TIME COMPONENTS C PREPARED V School SPELL EFFECT PREPARED SAVE CASTING TIME COMPONENTS C PREPARED V SPELL EFFECT SAVE COMPONENTS C PREPARED SPELL EFFECT V S M SPELL EFFECT LEVEL SPELL EFFECT R DURATION S M SAVE CASTING TIME COMPONENTS C PREPARED V S M SPELL EFFECT LEVEL RANGE V COMPONENTS C LEVEL School R DURATION R DURATION RANGE V LEVEL SAVE SAVE CASTING TIME School R PREPARED CASTING TIME School PREPARED COMPONENTS C School RANGE S M SPELL EFFECT LEVEL S M CASTING TIME DURATION S M SPELL EFFECT V LEVEL RANGE R DURATION COMPONENTS C School SAVE SAVE CASTING TIME R DURATION RANGE V LEVEL CASTING TIME School PREPARED COMPONENTS C School RANGE S M SPELL EFFECT LEVEL S M R DURATION S M SPELL EFFECT V LEVEL RANGE R DURATION C RANGE V LEVEL RANGE R COMPONENTS PREPARED R DURATION S M SPELL EFFECT SAVE CASTING TIME LEVEL RANGE R DURATION School DURATION S M LEVEL RANGE RANGE R DURATION S M SPELL EFFECT School LEVEL RANGE R COMPONENTS C PREPARED SAVE CASTING TIME DURATION S M School SPELL EFFECT V R DURATION S M COMPONENTS C PREPARED SAVE CASTING TIME SPELL EFFECT V S M