What if I can offer you that…. AI & VR is not threat to teachers/lectures Explore The Role Of VR And AI Technology In Medical Education Objectives Virtual Reality (VR) Implementation & Challenges in Medical Education Learn About One Virtual Reality Project Funded By MESTECC Introduction • Traditionally, medical education comprises both theoretical learning in classrooms and clinical training in hospitals where students are able to gain clinical experience. • In medical education, the adoption and usage of virtual reality apps by students was high, according to the findings of the study. Ustun, Ahmet & Yılmaz, Ramazan & Karaoğlan Yılmaz, Fatma Gizem. (2020). Virtual Reality in Medical Education. 10.4018/978-1-7998-2521-0.ch004. • According to Gadelha (2018), VR technology has changed how teachers teach and how learners learn. • It has the potential to help shift from the traditional teacher-centered approach to a student-centered approach • explicating learners retain more information when they learn by doing When VR is employed in medical education, it offers a safe environment where students gain fun, engaging, interactive and cost-effective experiences by eliminating the risk factors. de Ribaupierre, S. Et al. (2014). Healthcare Training Enhancement Through Virtual Reality and Serious Games. In: Ma, M., Jain, L., Anderson, P. (eds) Virtual, Augmented Reality and Serious Games for Healthcare 1. Intelligent Systems Reference Library, vol 68. Springer, Berlin, Heidelberg • While we may have played virtual reality (VR) games at home, the technology has far-reaching implications beyond gaming, notably in the medical profession. • Many medical schools and teaching hospitals have embraced the use of virtual reality (VR) technology to train medical students and healthcare professionals in new skills in a safe setting in recent years. Definition of Virtual Reality (VR) • Zhang et al. (2018) define VR as “a computer-generated simulation of a 3-D environment that users can interact with in a seemingly real or physical way using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors” • Virtual reality (VR) technology is an immersive experience that enables users to access virtual environments that feel "real" to them. With the aid of a head-mounted display (HMD), users can immerse themselves in audio-visual experiences that respond to their movements and interactions. What’s the difference between VRAR & MR How can VR be used in Medical Education VR in Medical Education The use of VR in medical education can be applied in to two major areas. • The first pertains to the use of VR to develop technical competencies, such as procedural skills or those that require extensive 3D visualisation. • Examples of its applications has been in areas such as the learning of anatomy, surgical procedures and key skills such as cardiopulmonary resuscitation (CPR). • A second, less well- researched area, involves using VR to teach ‘soft skills’, such as empathy and communication skills with patients. This commonly involves the use of avatars (virtual patients) that respond in a certain way for users to communicate with. Common Subject Using VR Surgical psychomotor skills Radiology Anatomy Clinical management Nonsurgical psychomotor skills Communication Jiang H, Vimalesvaran S, Wang J, Lim K, Mogali S, Car L. Virtual Reality in Medical Students’ Education: Scoping ReviewJMIR Med Educ 2022;8(1):e34860 Common commercial VR products in Med Education Why VR in Medical Education Visualize and manipulate VR makes it possible to: Visualize and manipulate things you cannot see in reality Consider Consider diverse points of view Visualize Visualize three-dimensional objects Engage in Engage in real-time interaction Explore Explore dangerous scenarios Describe Describe realistic or hypothetical situations Promote Promote diverse learning styles and teaching methods Therefore, the utilization of VR gives opportunities for medical learners to rehearse without being anxious about making mistakes and facing any grave results and to be prepared for recognizing the symptoms of a disease and even conducting complicated operations • The use of VR technology gives the opportunity for learners to practice what they have learned regardless of the number of repetitions until they carry out the targeted tasks. • Its use also intrinsically motivates them to keep striving to successfully practice. • In other words, its use encourages them to perform to their own capacities until mastering a skill or task instead of giving up repeating instructional sessions • Besides, they can receive immediate feedback on their current level • of mastery in a virtual learning environment. The instant feedback helps them realize what they need • to do better to achieve a skill or task and initiates the visual programming to recreate a virtual learning • environment to be tailored (Norris, Spicer, & Byrd, 2019). • Particularly, several studies have shown simulation training as an effective approach to improve knowledge acquisition and skills in healthcare education (Bracq, Michinov, & Jannin, 2019). • The utilization of VR simulations eliminates the need for the use of cadavers or animals to acquire professional knowledge and develop essential practical skills by providing a realistic method of training in the field of medicine. • VR system also provides surgery training and rehearsal for inexperienced trainees to gain surgical skills in a variety of surgery operations such as endoscopic surgery, laparoscopic surgery, neurosurgery and epidural injections VR provides the opportunity to undertake scientific studies that are physically or otherwise challenging to reproduce in real life. • Using VR for More Immersive Training and Textbooks • Virtual Reality Lets Students Develop Their Bedside Manner • Ensure uninterrupted in hospital training 44 VR Limitation • VR is not suitable for every possible educational opportunity. • Virtual characters are often controlled by artificial intelligence (AI) systems. • Aside from educational challenges, integrating new technologies requires faculty backing. Faculty may struggle to engage senior members who regard VR as a game rather than an educational tool. How to create a module Idea Discuss with team to provide LO Story board Discussion with VR Developer x times Alpha testing Beta testing Artificial Intelligence Definition of Artificial Intelligence (AI) • AI is the development of computer systems that are capable of performing tasks that normally require human intelligence, such as decision making, object detection, reasoning, solving complex problems and so on. • Refers to systems or computers that can constantly improve themselves depending on the data they collect and imitate human intelligence to execute jobs. Artificial Intelligence in healthcare AI is estimated to contribute over 15 trillion to the world economy by the year 2030 and the greatest impact of Artificial Intelligence will be in the field of healthcare Source: PwC analysis How is AI currently used in Medical education • Learning support • Assessment of learning • Curriculum review A study by Shin et al [55] demonstrated that undergraduates who adopted problem-based learning are more up to date in medical information as compared to their counterparts who experienced a traditional curriculum. The use of AI enhances problem-based learning, because it provides step-by-step guidance with the appropriate feedback, possibly explaining the preference for targeting medical undergraduates Challenges in Implementing AI in Medical Education Limitation • One of the limitations of automated and immediate feedback provision with AI is limitation in the quality of the feedback as the feedback generated is based on the knowledge base and model of the AI system, which, as of now, has room for Improvement. • limitations in the perceived usefulness of AI • The technical difficulties with the development of AI applications. • One of the difficulties experienced in the implementation of AI • in medical education is the gap in knowledge between physicians • and engineers • —insufficient time and lack of expertise Summary • The use of VR in medical education is a rapidly expanding and exciting field of study. 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