1. Sandbox In these games, players often have less concrete goals and narrative pathways to pursue. Instead of beating the boss and saving the princess, you may face a variety of tasks you can accomplish in a number of different ways. This draws players into more immersive experiences, encouraging experimentation with what may be unfamiliar mechanics. • Minecraft • Grand Theft Auto • The Sims 2. Real-time strategy (RTS) In the archetypal RTS title, Dune II human and AI players control different factions and compete against each other simultaneously in “real time” hence the term “realtime strategy,” as opposed to turnbased strategy. These games typically include resource and map management, and they often feature a top-down view. • Warcraft • Age of Empires • Command & Conquer 3. Shooter (FPS and TPS) are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons. • Halo (FPS) • Gears of War (TPS) • DOOM (FPS) 4. Multiplayer online battle arena An increasingly popular subgenre with connections to a variety of other styles, multiplayer online battle arena games share many features with real-time strategy games. There’s a top-down perspective that emphasizes map and resource management, plus real-time competition between players. The major difference between MOBAs and RTS games is the player’s character and role. In a MOBA, you may have a faction alignment and many of the RTS basics in play, but you typically only control a single character. That’s a significant contrast with most RTS games, where you build communities and command multiple units. MOBA games also prioritize multiplayer and team play. While some wellknown titles feature AI-controlled elements, you usually play with and compete against other human players to meet a set of victory conditions. The niche is dominated by Dota 2 and League of Legends, both of which have developed substantial audiences in eSports. • Dota 2 • League of Legends • Smite 5. Role-playing games (RPG, ARPG...etc) The basic premise of the role-playing game is simple and ubiquitous in numerous games: you create or take control of a character that you can then level up through experience points. RPGs are a cornerstone of gaming, but no single game can represent the genre because it’s grown and blossomed into numerous sub-genres. With that in mind, here are the most popular sub-genres with a short explanation for each. • Skyrim • The Witcher 3 (ARPG) • Fallout 4 6. Simulation and sports These genres have evolved a lot over the years and you may actually see them in the same light. But it’s only with advances in graphics technology that they’ve begun to offer unique immersive experiences. The latest iterations provide impressive levels of detail and showcase just how much is possible with games. Sports games have expanded in variety, offering full-fledged partnerships with major sporting organizations, from race tracks to the field or court. NBA 2K and Madden NFL are two well-known examples that feature detailed recreations of professional basketball and football, while Forza is a simulation-style car racing game. The simulation genre encompasses many sandbox titles, world-building games, and virtual reality games. The typical focus is on creating an immersive and realistic game world with epic scenarios, while smaller experiences may center on a particular area or experience. • Forza Motorsport • FIFA • NBA2K • The proliferation of new games and styles means the list of video game genres is constantly growing, primarily because developers are constantly pushing the boundaries of gameplay. Conclusion • There are many types of games and every one of them require deferent type of skills, some of them need fast reaction and the other need thinking and planning, the goal of my project is to help users to improve these skills.