LEARN with JAXIE WICK AXIE Infinity Beginner’s Manual 01 LEARN THE BASICS 02 KNOW THE CONCEPTS 03 DOMINATE THE GAME JAXIE WICK A Mystic AXIE inspired from the Boogeyman “John Wick” “Get the fundamentals down, and the level of everything you do will rise.” —Michael Jordan 01 LEARN THE BASICS Dealing with Fundamentals WHAT IS AXIE INFINITY? AXIE Infinity is a blockchain based trading and battling game that allows players to collect, breed, raise, battle and trade token-based creatures known as “AXIES.” WHAT IS AN AXIE? AXIES are your pets in-game. These creatures are used to form teams, breed other AXIES, and earn SLPs. KNOW YOUR AXIES STATS CLASSES These refer to the basic information about AXIES. Also called as type or family of AXIES. Each corresponds to certain advantages and unique stats. STATS HEALTH The amount of damage your AXIE can take before getting knocked out SPEED Speed determines turn order. Faster AXIES attack first. If two AXIES have the same speed, this is how attack order is determined: High speed > Low HP > High Skill > High Morale > Low Fighter ID SKILL Skill adds damage when an AXIE plays multiple cards at once (combo). The extra damage is calculated using this formula: (card attack * skill )/ 500 MORALE Morale increases critical strike chance. It also makes entering last stand more likely and adds more last stand “ticks”. CLASSES Each class is weak and strong against other classes. When calculating damage, the card class of the attacking AXIE is compared to the AXIE class of the defender. Looking at the diagram, a Bird card used to attack a Beast AXIE will deal 15% additional damage, while the same Bird card will deal 15% less damage against a Plant AXIE. CLASSES ❖ In addition, when an AXIE of a certain class uses a card from its own class it gets a 10% attack/shield bonus. ❖ For example, a Plant AXIE playing a plant card will receive 10% extra attack/shield. ❖ Furthermore, these bonuses stack! A Beast AXIE using a Beast card against a Plant target will deal 25% (10% + 15%) more damage. ❖ Classes also affect the stats of the AXIE. AS A BEGINNER YOU NEED TO: 01 02 03 Know the stats of your AXIES Learn the classes of your AXIES Compare your AXIE stats and class to your opponents’ AXIE (as fast as possible). 02 KNOWING THE CONCEPTS Things you need to know before entering ARENA AXIE PARTS and CARDS Each AXIE can draw from a pool of 4 potential cards in battle. Each card comes from a body part— Mouth, Back, Tail, and Horn. STARTING TEAMS TANKS ATTACKERS Also called as frontliners, and the “WALL” of the team. Contains the bulk of the damage output of the team. STARTING TEAMS TANKS A TANK is defined as: • Adept at absorbing damage. • High HP stat (50+). • Having at least 2 high shield cards (70+). More is preferable but can also increase the price quickly. TIPS: • Almost all plant class cards are good tank cards. • Reptile and aquatic cards can also be tank cards. • Self healing cards such as Shiitake and Rosebud can make a tank more resilient. STARTING TEAMS ATTACKERS In general, “attacker” AXIES: • Have at least 2 cards with 100+ damage. • Sacrifice survivability (HP & shield) for damage output. TIPS: • Speed can be useful on damage dealing AXIES, allowing them to incapacitate an AXIE before it can attack. • The skill stat adds damage on combos. • Bird & Beast cards are almost always good damage dealing cards. • Morale increases chance to critical strike, dealing 100% more damage on an attack. This makes high morale AXIES (generally beast and bug AXIES) good fits for the damage dealer role. BUFFS and DEBUFFS BUFFS DEBUFFS POSITIVE effects bestowed to AXIES NEGATIVE effects applied on AXIES They can be applied on your AXIES or on your enemy through playing Ability Cards. AXIES who are affected by those status effects have an icon floating above their bodies, indicating which status effect is applied. At the moment, there are 3 BUFFS and 13 DEBUFFS in the GAME. BUFFS BUFFS ATTACK UP – increases the next attack by 20% MORALE UP – increases the morale up by 20% for the next round (stackable) SPEED UP – increases speed by 20% for the next round (stackable) BUFFS DEBUFFS speed down Decreases speed by 20% for the next round. Stackable stench Affected AXIE loses target priority for the next round. stun Next attack misses / Next incoming attack ignores shields aroma Target priority changes to affected Axie for the next round attack down Decreases the next Attack by 20%. Stackable chill Affected AXIE can't enter last stand. BUFFS DEBUFFS fear Affected AXIE can’t attack jinx Shield takes double the damage for the next incoming attack attack fragile lethal Affected AXIE can't land critical hits for the next round. Next hit against affected AXIE is critical. morale down Decreases Morale by 20% for the next round (stackable) Until removal, affected AXIE loses 2 HP for every action (stackable) sleep Next incoming attack ignores shields. poison 03 DOMINATE THE GAME A detailed guide to improve game sense TIME TO FAMILIARIZE AXIE CARDS ABILITY CARD ENERGY COST ATTACK DEFENSE EFFECT AQUA CARDS BEAST CARDS BIRD CARDS BUG CARDS PLANT CARDS REPTILE CARDS TIPS and TRICKS from JAXIE WICK PRIORITY SKILLS Prioritize target, target enemy - are cards that targets backline axies which shifts the tide of the game. These cards are prioritizing backlines which allows them to gain advantage over you. Example combo: Bird AXIE casts ‘darkswoop’ and other damage cards to ensure your damage dealer like beast or aqua dies, for them to gain advantage. TIP: if dealing with these kinds of AXIE, always check opponents cards to know what cards and effects they have, and to calculate what damage they are capable of dishing out. PRIORITY SKILLS EXAMPLES BATTLE MECHANICS While AXIE battles seem basic at first glance, there’s way more going on under the hood. After you do your first couple battles you start to wonder how you can do more damage and keep your tank alive for a few more rounds. “DAMAGE CALCULATION” There’s a couple of variables that affect the amount of damage that your AXIES deal each attack: ❑ Rock, Paper, Scissors / class advantages ❑ Combo attacks ❑ Same Class Attacking Axie & Card ❑ Critical Attacks ❑ Shield counting ROCK-PAPER-SCISSORS (RPS) CLASS ADVANTAGE AXIE class advantages are based on the old game of “Rock, Paper, Scissors”. As said earlier, every class in AXIE Infinity corresponds to a class that gets a 15% damage bonus against, 15% bonus defense. The most important thing to note about the “RPS Bonus” is that it is based on the attacking Skill/Part/Card and the defending AXIE’s body class. The attacking AXIE’s body class does not play into the RPS bonus, but it will have its affects in latter sections. Also note that the RPS bonus can work both ways. COMBO ATTACKS Combo attacks happen when an AXIE attacks with two or more cards in a round. Combos will add a little bit of damage based on the skill of the AXIE playing the combo. The higher the skill, the more bonus damage. The formula for calculating combo damage is: (attack * skill) / 500 Combo Attack Notes: •Playing more cards in a combo does NOT increase the combo bonus. The formula is the same for each card played whether it is a 2 card combo or 4 card combo CHAINED ATTACKS Chaining is when two or more AXIES play the same class of card in a round. The class of the AXIE does not matter for chaining. For example, an AQUA AXIE plays Beech (plant card) and a BUG AXIE plays Shiitake (plant card). They would be chained and get a shield bonus of about 5-6%. On the other hand, there are cards that require chaining to trigger the ability. Therefore, you need to have to axies with same chain cards for it to trigger. Example: cutebunny/ terror chomp must be chained to trigger its effect. So in a round, Axie 1 terrorchomp + axie 2 terrorchomp = triggered effects. SAME CLASS for BODY and CARD Another variable in the damage calculation is whether the attacking AXIE is using a card that is in the same class as its body. For example, a beast that has Imp, or Goda. Any attacks that have the same attacking card class as the body class will get a 10% bonus. For example, Imp (110 base damage) on a beast will do 121 damage. CRITICAL ATTACKS ❖ Critical attacks are a bit random so I won’t cover them in great detail, but you should be aware of them. ❖ Each AXIE’s chance to get a critical attack is based on its morale. ❖ The higher the morale, the greater the chance to land a critical hit. ❖ If your AXIE is lucky and you generate a critical strike, it will do 200% damage to the defending AXIE SHIELD COUNTING 1. The last piece of the puzzle is whether the defending AXIE has any shield. 2. If it does not, each attack (plus bonuses) will take away corresponding health to the defending AXIE. 3. If the AXIE has any shield, the attacking AXIE will take away shield first until the shield is gone before taking away health. 4. Note that there are a few cards that can ignore shield for an attack 5. (doubletalk and stuns) but that would be covered for our advanced guide. FINAL NOTES RECENT PATCH NOTES OPTIMIZING SLP GAMEPLAY TIPS OPTIMIZING SLP o Daily Quest, Adventure cap, and Arena rewards had been cut down for the economy of AXIE Infinity. o Instead of leveling AXIES, we suggest that BEGINNERS should play arena first to earn more than usual in this update. o Winning arena with energy can give you SLPS and trophies while playing adventure without energy can also give you SLPS. o So in order to maximize your daily gain these tips would help. o Also, winning ruins 21 and 36 gives you a one time reward for 200 SLP. OPTIMIZING SLP GAMEPLAY TIPS Playing arena is one of the most competitive and fun part of this game. So with that being said, here are some tips on how to get advantages over your opponents ❖ Always check opponent cards to know what possible cards they will drop. ❖ Always count energy gains and steal of opponents for you to preemptively counter what damage they are capable of dishing out ❖ Skipping turns to get specific energy count and card that you need is also a good strategy. ❖ Always anticipate what opponents will do. GAMEPLAY TIPS ❖ Do not waste energy and cards. ❖ Example: throwing one card at a dying opponent, while your opponent has a high shield count to throw. Your card and energy will just be useless. ❖ Make it a habit to read what combos and chain cards you and you’re opponents are capable of. ❖ Calculate damage before throwing it out ❖ Make use of every combo card as possible, combo shifts the tide so ensure to trigger it. THAT’S IT for OUR BEGINNER’S GUIDE! YOU ARE NOW OFFICIALLY ONE-STEP AHEAD COMPARED TO SOME BEGINNERS :) GOOD LUCK! This beginner’s guide was prepared by: AUSTRI APURADO ISCO CANDALEZA Supervised by: FRANCIS ADRIAN SILVA