SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT “A LIFE OF AN ONLINE GAMER IN A QUALITATIVE STUDY AT SANTA ROSA NUEVA ECIJA” A Research Paper By: July 2023 Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 1 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT ACKNOWLEDGMENT Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 2 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT DEDICATION Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 3 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT ABSTRACT This paper first covers the traditional meaning of 'gaming' and 'playing' followed by the changes fostered by the use of internet. Online gaming as an emerging phenomena is then discussed in the light of changing trends in the available resources, opportunities and lifestyle of the modern youth. The purpose of this paper is to study the lived experience of online gamers and to derive core psychosocial constructs from their inner life. Using the qualitative research method of semistructured interviews, five case-accounts are used to explore what meanings an engagement in an online game carries for them. Understandings around their motivations, dissociations, and negotiations with reality as well as social adaptation are critically arrived at, using theoretical concepts and citations from personal stories. As this up-and-coming trend is becoming increasingly popular, its future implications are discussed by considering its ramifications in the area of education, clinic and society as a whole. Playing Games: A Qualitative Study on Online Gamers www.isrj.net retrieved on June 11, 2023 at 10:16 pm Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 4 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT TABLE OF CONTENTS TITLE PAGE................................................ ACKNOWLEDGMENT........................................... ABSTRACT................................................ CHAPTER I - THE PROBLEM AND ITS SETTING Introduction............................... Statement of the Problem................... Scope and Delimitation of the Study........ Significance of the Study.................. Conceptual Framework...................... CHAPTER II - REVIEW OF RELATED MATERIALS Foreign Literature............................ Local Literature.............................. Rationale.......... .......... ............... CHAPTER III - METHODS, PRODURES AND SOURCES OF DATA Research Method............................... Research Design............................... Participants of the Study..................... Data Gathering Procedure...................... Research Instrument........................... Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 5 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT APPENDIX Appendix A (Letter Permission)................. Appendix B (Questionnaire)..................... Bibliography................................... Reference...................................... Curriculum Vitae............................... Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 6 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT CHAPTER I THE PROBLEM AND ITS SETTING Introduction Technology has come a long way. With the invention of computers, cellular phones, and the Internet, it is inevitable to avoid gaming with the use of these modern devices. Most people tend to use their vacant hours on playing online/video games for fun and entertainment. Others are freeing their time from loads of paper and legworks. Specifically, those students who are piled with school works and needing a break. They tend to engage themselves in online/video gaming and this may lead to gaming addiction. According to the quarterly assessment of Global Games Market Report, as of 2017, the Philippines ranked #29 worldwide in terms of game revenues with a total of 29.9 million of gamers nationwide. In the survey conducted by Philippine Consumer Gamer Insights on the same year, 18% of male and 16% of female in the age group 1020 years old are active mobile players. In the age group of 10-20, most of them are students ranging from late elementary to early high school stage. With this, students may be addicted to gaming for self-satisfaction and to pass time. Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 7 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT In Santa Rosa National High School, it is evident that Senior High School (SHS) students, particularly Grade 11 students, tend to engross themselves in playing video games, consuming their time, sometimes making them unprepared for school. In recent years gaming addiction (computer game addiction, console gaming addiction, or even excessive play on portable systems) has received increased attention not only from the media, but also from psychologists, psychiatrists, mental health organizations, and gamers themselves (Conrad). It wasn’t officially classified as a disorder then, but on January 2018 the World Health Organization (WHO) declared gaming addiction as a mental health disorder. Gaming disorder is defined in the draft 11th Revision of the International Classification of Diseases (ICD-11) as a pattern of gaming behavior (“digitalgaming” or “online-gaming”) characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences (World Health Organization, 2018). Online Gaming addiction is serious problem as it tends to affect the students in their overall performance and social skills. Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 8 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT Earlier studies show that gaming can affect a gamer either positively (Granic, Lobel, et al., 2014) or negatively, especially students (Wang, Zhu, 2011). Some students fail in their academic performance while some defect their social skills within their family and their peers due to gaming addiction. All of these ideas point to the significant effects of gaming. Therefore, it is viewed that we must know why gaming is addictive and how does it affect a student in Senior High School. The main objective of this research is to find the causes of online gaming addiction and its effect on the SHS students. Knowing the reasons and the effects of gaming addiction can easily help the students manage their time, to be more accountable in school and to focus on their studies. This is mainly for the purpose of knowing the cause and effects of gaming addiction among senior high school students, and to help them avoid being addicted to it. Statement of the Problem The purpose of this critical qualitative research is to understand the cause and effects of online gaming addiction at Santa Rosa National High School. At this stage of the research, gaming addiction is generally defined as the excessive use of gaming (computer game addiction, console Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 9 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT gaming addiction, mobile gaming addiction). This research aims to answer the following questions: 1. Why does the students engage themselves in online gaming? 2. What makes the online games addicting? 3. How does the addiction of playing online games affect the study of the Senior High School students? 4. How does the addiction of playing online games affect the lifestyle of the students? 5. How much time does the students spend on playing online games? 6. Do the students think twice when they realized that they spent too much time on playing online games? 7. Are there more negative effects that gaming addiction cause to gamers than positive ones? 8. What are the skills do the students get from online games? Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 10 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT Scope and Delimitation of the Study The study will focus on the causes and effects of video gaming among the Senior High School (SHS) Students of the School Year 2022 – 2023 of Santa Rosa National High School, located at Brgy. Soledad, Santa Rosa, Nueva Ecija, Philippines. This study will observe the common objectives on why students play online games and will elaborate its effect on the students’ study and lifestyle. A questionnaire-interview will serve as the main instrument for gathering data on the 10 participants, in which 5 will come from Grade 11 students and the remaining 5 will be from Grade 12 students. The limited generalizability access of the on participants findings. This study decreases will the not be generalizable to all student gamers. The results of the study will greatly benefit the SHS students by knowing how they can reduce their online gaming addiction and recognize its effects on their life. Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 11 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT Significance Of The Study The findings of the study will redound to the awareness of the society to online gaming addiction and its causes and effects considering that gaming has become rampant since the beginning of digital addiction gaming. since Society gaming has increased caused obvious awareness effects on on gaming youngsters especially on students. Online Gaming mainly targets teenagers’ attention to entice the teenagers to spend their time to gaming rather than spend it on useful tasks. Students who are addicted to gaming affect their lifestyle and academic performance. For the researchers, the study will help them discover missed causes and effects of past researches. Thus, the uncovering of the study on gaming addiction will help teens (mainly students) to avoid the excessive habit of playing online games. Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 12 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT Conceptual Framework We are living in a digital world, where almost everything depends on the usage of the Internet. After the invention of the Internet, gaming sites and online gaming became more popular to the people, especially to the younger generation. For this, the excessive time for playing online games is introduced, which may lead to gaming addiction. INPUT Profile of SHS gamers A) age B) grade level C) online game that they are playing Schedule of SHS gamers A) school B) home C) gaming time Data Collection PROCESS Analysis of data through: A) questionnaires B) formal interviews OUTPUT Known cause and effects of online gaming addiction to SHS students. Common game genre that are played by SHS students. Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 13 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT CHAPTER II REVIEW OF RELATED MATERIALS Foreign Literature According to the USA Today Network (2018), the World Health Organization says that compulsively playing online games now qualifies as a new mental health condition; in a move that some critics warn may risk stigmatizing too many young players. Also, in the article of Kimberly Young (2009), excessive gaming has been identified as a specific subtype of Internet addiction (Block, 2008). “online games may look innocent, but they can be addictive as gambling or drugs and just as hard to kick,” explained by Keith Bakker, director of Amsterdam-based Smith and Jones Addiction Consultants and founder of the center. Another Orben,2018), worthy Online article games by The played Guardian on smart (Przybyliski phones, and tablets, computers and consoles have been a popular form of leisure for some time now. In Europe, recent figures indicate that games are played by more than two thirds of children and adolescents, and a substantial number of adults now play games – 38% in the UK, 64% in France, 56% in Germany and 44% in Spain. Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 14 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT Locale literature According in the Pinoy Gamer forum, “As gamers; gaming is a form of leisure, a hobby or an escape from the harsh world we have in Philippines. We are not saying this is not serious issue, but we feel as gamers that the media is being biased with this. So instead saying gaming is an addiction takes a look why people are getting addicted from the first place.” In the article on Gameshogun (Cuneta,2011), addictions to Internet games, particularly massive multiplayer online role-play games (MMORPGS), have emerged as a threat to public health - a new epidemic. Although they pose no direct physical danger, they take a toll on the mental wellbeing of players. This disease is as equally debilitating as an addiction to drugs or alcohol. The article also posed that the effects of the gaming is not that bad to be considered as an addiction? While in the article of Center Courses (2016), they listed the top online games listed as; DOTA 2, LOL, WOW, Crossfire, Counterstrike, Hon, Dragon Nest, and Band Master. These games are the ones who are so popular for the gamers in the Philippines. Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 15 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT Rationale This study is designed to assess the cause of online gaming addiction among senior high school students and its visible and significant effects in the academic performance and lifestyle of the students. This study also expects to identify the commonly used online games among the students. Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 16 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT CHAPTER III METHODS, PRODURES AND SOURCES OF DATA Research Method Research Design Participants of the Study Data Gathering Procedure Research Instrument Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 17 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT Appendix A Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 18 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT Appendix B Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 19 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT Bibliography Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 20 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT References Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 21 SANTA ROSA NATIONAL HIGH SCHOOL SENIOR HIGH SCHOOL DEPARTMENT Curriculum Vitae Santa Rosa National High School S.Y. 2022-2023 Practical Research 1 22