1.“Computers are about to take people to places they have never been able to visit before.” Explain the statement basing on the essay ‘Fancy a fantasy Spacecraft?’ -> In today’s scenario artificial worlds are being built up in a computer memory so that people can walk through at will, look around, and even touch objects. The system is called virtual reality. Virtual reality systems are being developed throughout the world for a range of uses including enabling people to walk ‘inside’ nuclearpower stations,while controlling a robot that actually goes into an area in which no human could live etc. Actually, computers are about to give experience of different unvisitable places to the human beings. For example, In Britain, Robert Stone, of the National Advanced Robotics Research Centre at Manchester University, is developing systems that could put men on Mars without shooting them into space and could plunge divers under the North Sea without taking them out of the office.. Various institutions around the world are investing in creating the virtual reality system so that people can experience things that they have never been able to experience in their lifetime. 2. Write a short description of the VR visual system. -> Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating as many senses as possible, such as vision, hearing, touch, even smell, the computer is transformed into a gatekeeper to this artificial world. The only limits to near-real VR experiences are the availability of content and cheap computing power.A virtual reality system consists of helmet with a colour display in front of each eye, and wide-angle lenses to cover the entire field of view and give a stereoscopic effect. The helmet contains sensors,like compasses to record where it is pointing. 3. Do you think the use of virtual reality in computer war games is going to affect young people’s attitude to violence? -> Yes, I think the use of virtual reality in computer war games certainly can affect young people’s attitude to violence. Virtual reality gives the feeling of realness and positive attitude towards the violence. Virtual reality, with the sense of presence it provides, has the potential to completely change the attitude – bringing potency to the smallest disturbances and setting the fundamental conflict between button mashing and the basic physicality of violent acts.“In a normal game there’s an enormous amount of dissonance(lack of harmony) between what’s happening on screen and what the gamer is experiencing. For example, The idea of putting a bullet in the back of somebody’s head in VR – I think that’s something that’s far less entertaining and induces much more of an emotional reaction. Young people might think some kind of violence is normal in the outer world. They may try to do the same thing in reality that they have done inside VR. VR can induce such emotion in young people. 4. Discuss the problems and consequences of hand input devices. -> The current hand input devices suffer from the same delays that plague the head mount display systems, but the user's overcompensation is even more noticeable. Because there is typically some interaction with the hand and other objects, absolute position control is much more important here than it would be with head positioning, where relative motion is usually sufficient.These devices are also extremely limited in their ability to generate any kind of tactile force or feedback to the user, as a concequence, even to perform gross manipulation tasks with a DataGlove is extremely difficult to without some kind of sensory feedback. Any kind of fine manipulation is impossible. Though tactile feedback of some kind may be possible, the quality of this will very likely be extremely low and the cost extremely high for the foreseeable future.